Evolution Pets
Evolution Pets System
Welcome to the Evolution Pets guide for Age of Sosaria. Evolution pets are unique, powerful taming companions that start as weak babies and grow in power, skills, and size as they gain experience from fighting monsters.
How to Obtain
All evolution pets start their journey from an Evolution Egg. These eggs can be found as rare drops (1% chance) from high-tier or Paragon monsters corresponding to their family:
| Pet Egg | Drops From | Hatched Baby | Control Slots | Taming Required |
|---|---|---|---|---|
| Evolution Dragon Egg | Dragons, Drakes, Wyrms, Rikktor | dragon baby | 3 | 96.1 |
| Evolution Daemon Egg | Daemons, Balrons, Succubi | demon baby | 3 | 96.1 |
| Evolution Beetle Egg | Rune Beetles, Death Watch Beetles, Solens | beetle baby | 2 | 65.1 |
| Evolution Wolf Egg | Wolves, Bears, Cu Sidhes | wolf cub | 2 | 75.1 |
| Evolution Golem Egg | Golems, Exodus constructs | sand vortex baby | 3 | 85.1 |
| Evolution Undead Egg | Liches, Lich Lords, Mummies, Zombies | ghoul baby | 3 | 95.1 |
| Evolution Raptor Egg | Lizardmen, Raptors, Alligators, Dinosaurs | lizardman baby | 3 | 90.1 |
Hatching and Taming
To hatch an egg, place it in your backpack and double-click it.
- The egg will shatter, and a wild baby creature will materialize at your location.
- You must quickly use the Animal Taming skill to tame it!
Progression & Leveling
Once tamed, your pet will gain experience points (XP) when defeating monsters.
- XP Gain: Defeating stronger opponents grants more XP.
- Leveling Up: The pet's current level and XP progress can be viewed natively in the Animal Lore gump.
- Evolution Stages: As the pet levels up, it will automatically undergo dramatic physical changes (evolving its appearance and sounds) at specific level milestones, up to a maximum level of 14 (or 15 for Undead).
Balanced Growth & Caps
To keep the shard balanced and prevent "super pets" from breaking gameplay, all evolution pets grow under controlled and capped parameters:
- Stat Growth: With each evolution stage, the pet's current Strength, Dexterity, and Intelligence increase by a balanced 3%.
- Health Growth: Max Hits increase by +15 per level.
- Control Slots Scaling: As the pet grows in size and power, its control slot requirements will dynamically increase to reflect its current tier:
- Beetle & Wolf (start at 2 slots): Level 1-5 = 2 slots; Level 6-10 = 3 slots; Level 11-14 = 4 slots.
- Dragon, Daemon, Undead, Golem, & Raptor (start at 3 slots): Level 1-5 = 3 slots; Level 6-10 = 4 slots; Level 11+ = 5 slots.
- Hard Caps:
- Strength: 900
- Dexterity: 150 (keeps attack speeds balanced)
- Intelligence: 500
- Max Health (Hits): 1,000
Evolution Lines
Evolution Dragon
- Type: Melee/Fire Breath Tank
- Visual Stages: dragon baby -> Drake -> Dragon -> Ancient Wyrm
Evolution Daemon
- Type: Melee/Spellcaster
- Visual Stages: demon baby -> Imp -> Daemon -> Ice Fiend -> Balron
Evolution Beetle
- Type: Melee Mount / Utility
- Visual Stages: beetle baby -> Death Watch Beetle -> Fire Beetle -> Giant Beetle -> Rune Beetle
Evolution Wolf
- Type: Melee/Cold Damage
- Visual Stages: wolf cub -> Timber Wolf -> Dire Wolf -> Dark Wolf -> Tsuki Wolf -> Cu Sidhe -> Bake Kitsune
Evolution Golem
- Type: Heavy Tank (Poison Immune)
- Visual Stages: sand vortex baby -> Stone Gargoyle -> Earth Elemental -> Iron Golem -> Exodus Minion -> Exodus Overseer -> Exodus Juggernaut
Evolution Undead
- Type: Magery/Necromancy Caster
- Visual Stages: ghoul baby -> Zombie -> Skeleton -> Wraith -> Mummy -> Lich -> Lich Lord -> Skeletal Dragon
Evolution Raptor
- Type: Reptilian Melee (Poison Attacker)
- Visual Stages: lizardman baby -> Giant Lizard -> Alligator -> Raptor -> Swamp Dragon -> Drake -> Rikktor