Evolution Pets

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Evolution Pets System

Welcome to the Evolution Pets guide for Age of Sosaria. Evolution pets are unique, powerful taming companions that start as weak babies and grow in power, skills, and size as they gain experience from fighting monsters.

How to Obtain

All evolution pets start their journey from an Evolution Egg. These eggs can be found as rare drops (1% chance) from high-tier or Paragon monsters corresponding to their family:

Pet Egg Drops From Hatched Baby Control Slots Taming Required
Evolution Dragon Egg Dragons, Drakes, Wyrms, Rikktor dragon baby 3 96.1
Evolution Daemon Egg Daemons, Balrons, Succubi demon baby 3 96.1
Evolution Beetle Egg Rune Beetles, Death Watch Beetles, Solens beetle baby 2 65.1
Evolution Wolf Egg Wolves, Bears, Cu Sidhes wolf cub 2 75.1
Evolution Golem Egg Golems, Exodus constructs sand vortex baby 3 85.1
Evolution Undead Egg Liches, Lich Lords, Mummies, Zombies ghoul baby 3 95.1
Evolution Raptor Egg Lizardmen, Raptors, Alligators, Dinosaurs lizardman baby 3 90.1

Hatching and Taming

To hatch an egg, place it in your backpack and double-click it.

  • The egg will shatter, and a wild baby creature will materialize at your location.
  • You must quickly use the Animal Taming skill to tame it!

Progression & Leveling

Once tamed, your pet will gain experience points (XP) when defeating monsters.

  • XP Gain: Defeating stronger opponents grants more XP.
  • Leveling Up: The pet's current level and XP progress can be viewed natively in the Animal Lore gump.
  • Evolution Stages: As the pet levels up, it will automatically undergo dramatic physical changes (evolving its appearance and sounds) at specific level milestones, up to a maximum level of 30.

Ability Points & Training

Starting at Level 1, pets accumulate Ability Points when they level up. These points can be spent to train the pet's stats, hits, resistances, and learn/improve special abilities:

  • Upgradable Stats: Strength, Dexterity, Intelligence, Max Hit Points, and individual Resistances.
  • Special Abilities (Level 10+):
    • Life Steal (Roar): Steals life from nearby targets.
    • Venomous Bite: Inflicts heavy poison damage on the target.
    • Dragon Breath: Shoots a burst of fire damage at enemies.

To train your pet:

  • You must obtain or craft an Evolution Training Crystal.
  • Double-click the crystal in your backpack and target your pet to open the custom Pet Training Menu.
  • Veterinary Crafting (Tamer Craft) Recipe:
    • Found under the Misc. category in the Veterinary Crafting book.
    • Requires 100.0 Animal Taming and 100.0 Animal Lore to craft and use.
    • Ingredients: 1x Mythic Core, 10x Daemon Bone, 5x Star Sapphire.
    • Loot Type: Blessed (reusable; not consumed on use).

Dynamic Evolution Scaling

Every time a pet evolves to a new visual stage, it automatically gains base stats to support its growth:

  • Base Damage: Grows by +1 min/max damage per stage (capped at 17 Min, 25 Max).
  • Resistances: Grows by +2% to all resistances per stage (capped at 75% Phys, 70% Elemental).
  • Virtual Armor: Grows by +3 per stage (capped at 60).
  • Hit Points: Grows by +30 HP per stage (capped at 850 HP).

Balanced Growth & Caps

To keep the shard balanced and prevent "super pets" from breaking gameplay, all evolution pets grow under controlled and capped parameters:

  • Stat Growth: With each evolution stage, the pet's current Strength, Dexterity, and Intelligence increase by a balanced 3%.
  • Health Growth: Max Hits increase by +15 per level.
  • Control Slots Scaling: As the pet grows in size and power, its control slot requirements will dynamically increase to reflect its current tier:
    • Beetle & Wolf (start at 2 slots): Level 1-5 = 2 slots; Level 6-10 = 3 slots; Level 11+ = 4 slots.
    • Dragon, Daemon, Undead, Golem, & Raptor (start at 3 slots): Level 1-5 = 3 slots; Level 6-10 = 4 slots; Level 11+ = 5 slots.
  • Hard Caps:
    • Strength: 900
    • Dexterity: 150 (keeps attack speeds balanced)
    • Intelligence: 500
    • Max Health (Hits): 1,000

Evolution Lines

Evolution Dragon

  • Type: Melee/Fire Breath Tank
  • Visual Stages: dragon baby -> Drake -> Dragon -> Ancient Wyrm

Evolution Daemon

  • Type: Melee/Spellcaster
  • Visual Stages: demon baby -> Imp -> Daemon -> Ice Fiend -> Balron

Evolution Beetle

  • Type: Melee Mount / Utility
  • Visual Stages: beetle baby -> Death Watch Beetle -> Fire Beetle -> Giant Beetle -> Rune Beetle

Evolution Wolf

  • Type: Melee/Cold Damage
  • Visual Stages: wolf cub -> Timber Wolf -> Dire Wolf -> Dark Wolf -> Tsuki Wolf -> Cu Sidhe -> Bake Kitsune

Evolution Golem

  • Type: Heavy Tank (Poison Immune)
  • Visual Stages: sand vortex baby -> Stone Gargoyle -> Earth Elemental -> Iron Golem -> Exodus Minion -> Exodus Overseer -> Exodus Juggernaut

Evolution Undead

  • Type: Magery/Necromancy Caster
  • Visual Stages: ghoul baby -> Zombie -> Skeleton -> Wraith -> Mummy -> Lich -> Lich Lord -> Skeletal Dragon

Evolution Raptor

  • Type: Reptilian Melee (Poison Attacker)
  • Visual Stages: lizardman baby -> Giant Lizard -> Alligator -> Raptor -> Swamp Dragon -> Drake -> Rikktor