Mythic Forge System: Difference between revisions

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Add_Mythic_Earrings
Correct core drop count, belt XP amount, wrong talisman names, and several garb/earring stat blocks
 
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There are currently two ways to find Mythic Cores in the world:
There are currently two ways to find Mythic Cores in the world:


# '''Mythic Bosses:''' Slaying any of the custom Mythic Bosses guarantees a massive payout of '''5 Mythic Cores''' on the boss's corpse.
# '''Mythic Bosses:''' Slaying any of the custom Mythic Bosses drops a randomized '''4 to 7 Mythic Cores''' on the boss's corpse.
# '''Wild Mutations:''' While hunting out in the wild, regular monsters have an insanely rare chance to spontaneously mutate into a highly-deadly '''Mythic Variant'''. If you manage to slay one of these wild variants, there is a '''5% chance''' that it will drop '''1 Mythic Core'''.
# '''Wild Mutations:''' While hunting out in the wild, regular monsters have an insanely rare chance to spontaneously mutate into a highly-deadly '''Mythic Variant'''. If you manage to slay one of these wild variants, there is a '''5% chance''' that it will drop '''1 Mythic Core'''.


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Mythic Cores serve two incredibly powerful primary purposes:
Mythic Cores serve two incredibly powerful primary purposes:


# '''Belt Feeding:''' If you own an ''Evolving Martial Arts Belt'' that is not currently max-level, you can Double-Click the Mythic Core and target your belt. This will instantly consume the core and inject exactly '''250 Experience Points''' directly into your belt's progression.
# '''Belt Feeding:''' If you own an ''Evolving Martial Arts Belt'' that is not currently max-level, you can Double-Click the Mythic Core and target your belt. This will instantly consume the core and inject '''5,000 Experience Points''' directly into your belt's progression.
# '''Talisman Crafting:''' If you save up 10 Mythic Cores, you can use them at a '''Mythic Forge''' to craft some of the strongest class-specific items ever discovered!
# '''Talisman Crafting:''' If you save up 10 Mythic Cores, you can use them at a '''Mythic Forge''' to craft some of the strongest class-specific items ever discovered!


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* '''Tinkering Recipe (Misc Category):''' 500 Iron Ingots + 500 Boards + 1 Mythic Core
* '''Tinkering Recipe (Misc Category):''' 500 Iron Ingots + 500 Boards + 1 Mythic Core


Once locked down in your home, Double-Click the forge to open the completely custom Mythic Crafting UI! Aside from the 8 Class Talismans, you can forge two legendary utility items:
Once locked down in your home, Double-Click the forge to open the completely custom Mythic Crafting UI! Aside from the 8 Class Talismans, you can forge three legendary utility items:


==== Mythic Transmogrification Crystal ====
==== Mythic Transmogrification Crystal ====
* '''Cost:''' 2 Cores, 5 Blue Diamonds, 5 Perfect Emeralds, and 5 Fire Rubies
* '''Use:''' Allows you to permanently transform the visual appearance of any weapon/shield into another compatible item, retaining all original stats!


* '''Cost:''' 2 Mythic Cores, 5 Blue Diamonds, 5 Perfect Emeralds, 5 Fire Rubies
==== Mythic Engraving Tool ====
* '''Use:''' Want the stats of an ugly helmet but the appearance of a cool custom hat? Double-click this crystal! Target your primary gear first, then target the cool-looking item in your pack. The crystal permanently overwrites your gear's appearance (Layer matching required) and consumes the secondary item!
* '''Cost:''' 2 Cores, 5 Perfect Emeralds, and 10,000 Gold
* '''Use:''' Allows you to engrave custom colored text onto any weapon, armor piece, or talisman.


==== Mythic Engraving Tool ====
==== Tome of Mythic Essence ====
A third forge utility item exists in the crafting menu. Exact cost and effect aren't documented yet — check in-game at the forge.


* '''Cost:''' 2 Mythic Cores, 5 Perfect Emeralds, 10,000 Gold
* '''Use:''' The ultimate customization tool. Target any equippable weapon, shield, or armor in your backpack to open a text prompt. Type in whatever custom name you desire (up to 40 characters) to permanently etch it into your gear!


=== 3. Mythic Talismans ===
=== 3. Mythic Talismans ===
There are 8 legendary Talismans you can forge. Each requires '''30 Mythic Cores''' alongside massive stacks of complex, class-specific resources (like Turquoise, Daemon Bones, Treasure Maps, etc).
There are 8 legendary Talismans you can forge. Each requires '''30 Mythic Cores''' and '''50,000 basic resources''' (Iron Ingots, Boards, Leather, or Cloth depending on the talisman) alongside massive stacks of complex, class-specific resources (like Turquoise, Daemon Bones, Treasure Maps, etc).


The Forge menu will automatically consume the required items from your backpack when you click the craft button. ''Note: You must have the exact items requested in your bag!''
The Forge menu will automatically consume the required items from your backpack when you click the craft button. ''Note: You must have the exact items requested in your bag!''
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|'''Archer'''
|'''Archer'''
|Talisman of the Marksman
|Talisman of the Marksman
|Archery skill boosts, Hit Chance Increase, Stamina boosts, and ranged output.
|Ranged combat modifiers, Archery skills, high Dexterity, and Velocity chance.
|-
|-
|'''Crafter'''
|'''Crafter'''
|Talisman of the Artisan
|Talisman of the Master Artisan
|The ultimate crafter's tool. Exceptional bonus increases, crafting successes, and bulk material boosts.
|Universal crafting success chance, high exceptional quality chance, and material conservation.
|-
|-
|'''Fisherman'''
|'''Fisher/Sailor'''
|Talisman of the Deep Sea
|Talisman of the Deep Sea
|High Luck, Fishing maximum skill boosts, and the built-in ''Elemental Slayer'' property for devastating underwater encounters.
|Exact bonuses not yet documented — check in-game at the forge.
|-
|-
|'''Treasure Hunter'''
|'''Scout/Thief'''
|Talisman of the Scavenger
|Talisman of the Scavenger
|Luck bonuses, Cartography/Lockpicking skill bumps, and hazard-evasion stats.
|Exact bonuses not yet documented — check in-game at the forge.
|-
|-
|'''Bard'''
|'''Bard/Support'''
|Talisman of the Virtuoso
|Talisman of the Virtuoso
|Music & Peacemaking bonuses, Instrument use optimization, and crowd control efficiency.
|Exact bonuses not yet documented — check in-game at the forge.
|}
|}


==== Note to Players: ====
'''Correction:''' this table previously listed a "Talisman of the Muse", "Talisman of the Lich", and "Talisman of the Templar" — those don't exist on the shard. The real remaining three talismans are Deep Sea, Scavenger, and Virtuoso, listed above.
''These items are designed to be extremely long-term goals. Cooperate with your guild to bring down the Mythic Bosses or pool your Mythic Cores together to craft your first Vanguard or Archmage talisman!''
 


=== 4. Mythic Garb ===
=== 4. Mythic Garb ===
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|-
|-
|'''Shroud of the Overlord'''<br>''(Robe)''
|'''Shroud of the Overlord'''<br>''(Robe)''
|25 Cores, 500 Cloth, 10 Perfect Emeralds, 10 Blue Diamonds
|25 Cores, 50,000 Cloth, 10 Perfect Emeralds, 10 Blue Diamonds
|Glowing Ethereal White<br>''(Hue 1154)''
|Glowing Ethereal White<br>''(Hue 1154)''
|
|
* +2 Hit Point Regeneration
* +5 Hit Point Regeneration
* +2 Mana Regeneration
* +5 Mana Regeneration
* +15% Lower Reagent Cost (LRC)
* +25% Lower Reagent Cost (LRC)
* +5% All Resistances (Physical, Fire, Cold, Poison, Energy)
* +10% All Resistances (Physical, Fire, Cold, Poison, Energy)
|-
|-
|'''Sash of the Leylines'''<br>''(Sash)''
|'''Sash of the Leylines'''<br>''(Sash)''
|20 Cores, 250 Cloth, 10 Ecru Citrine, 10 Turquoise
|20 Cores, 25,000 Cloth, 10 Ecru Citrine, 10 Turquoise
|Electric Cyan<br>''(Hue 1152)''
|Electric Cyan<br>''(Hue 1152)''
|
|
* +1 Faster Casting (FC)
* +1 Faster Casting (FC)
* +2 Faster Cast Recovery (FCR)
* +2 Faster Cast Recovery (FCR)
* +5% Spell Damage Increase (SDI)
* +10% Lower Mana Cost (LMC)
* +5% Lower Mana Cost (LMC)
* +10% Spell Damage Increase (SDI)
|-
|-
|'''Cloak of the Dragonlord'''<br>''(Cloak)''
|'''Cloak of the Dragonlord'''<br>''(Cloak)''
|20 Cores, 350 Cloth, 10 Fire Rubies, 10 Dark Sapphires
|20 Cores, 25,000 Cloth, 10 Fire Rubies, 10 Star Sapphires
|Scorched Orange/Red<br>''(Hue 1358)''
|Incandescent Ruby Hue<br>''(Hue 1157)''
|
|
* +10% Damage Increase (DI)
* +25% Weapon Damage Increase
* +5% Hit Chance Increase (HCI)
* +6 Stamina Regeneration (SR)
* +5% Defense Chance Increase (DCI)
* +5 Strength
* +3 Stamina Regeneration
 
''(Previously listed as Fire Damage/SDI/DCI/HCI bonuses — corrected to match the item's actual code.)''
|-
|-
|'''Treads of the Mythic Lord'''<br>''(Boots)''
|'''Treads of the Mythic Lord'''<br>''(Boots)''
|20 Cores, 250 Leather, 10 Blue Diamonds, 5 White Pearls
|20 Cores, 25,000 Leather, 10 Blue Diamonds, 5 White Pearls
|Obsidian Void Shimmer<br>''(Hue 1175)''
|Midnight Shadow<br>''(Hue 1150)''
|
|
* '''+150 Luck'''
* +150 Luck
* +5 Hits, +5 Mana, +5 Stamina
* +5 Bonus Hit Points
* +2 HP, +2 Mana, +2 Stamina Regeneration
* +5 Bonus Mana
* +4% All Resistances
* +5 Bonus Stamina
* +2 Hit Point Regeneration (HPR)
* +2 Stamina Regeneration (SR)
* +2 Mana Regeneration (MR)
* +4% All Resistances (Physical, Fire, Cold, Poison, Energy)
 
''(Previously listed as flat +5 Str/Dex/Int — corrected to match the item's actual code.)''
|-
|-
|'''Sash of the Mythic Summoner'''<br>''(Tamer/Mage Sash)''
|'''Sash of the Mythic Summoner'''<br>''(Tamer/Mage Sash)''
|20 Cores, 250 Cloth, 10 Dark Sapphires, 5 Turquoise
|20 Cores, 25,000 Cloth, 10 Dark Sapphires, 5 Turquoise
|Spirit Teal<br>''(Hue 1167)''
|Aura of Nature<br>''(Hue 1161)''
|
|
* '''+5.0 Animal Lore'''
* +10 Animal Lore
* '''+5.0 Veterinary'''
* +10 Veterinary
* +3 Mana Regeneration
* +2 Mana Regeneration
* +15% Lower Reagent Cost (LRC)
 
* +5% Lower Mana Cost (LMC)
''(Previously listed as "+10 Pet Strength / +10% Pet Damage Resistance" — those properties don't exist on this item; it's a skill-bonus sash, not a pet-stat item.)''
|-
|-
|'''Greaves of the Mythic Warlord'''<br>''(Warrior/Archer Boots)''
|'''Greaves of the Mythic Warlord'''<br>''(Warrior/Archer Boots)''
|20 Cores, 250 Leather, 10 Fire Rubies, 5 Perfect Emeralds
|20 Cores, 25,000 Leather, 10 Fire Rubies, 5 Perfect Emeralds
|Burnished Gold<br>''(Hue 2001)''
|Metallic Obsidian<br>''(Hue 1102)''
|
|
* '''+10% Hit Chance Increase (HCI)'''
* +5% Hit Chance Increase (HCI)
* '''+10% Defense Chance Increase (DCI)'''
* +5% Defense Chance Increase (DCI)
* '''+15% Damage Increase (DI)'''
* +10% Damage Increase (DI)
* +4 Stamina Regeneration
* +3 Stamina Regeneration (SR)
* '''+5 Dexterity'''
* +5 Dexterity
* +3 Strength
|}
|}


=== 5. Mythic Earrings ===
=== 5. Mythic Earrings ===
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|-
|-
|'''Earrings of the Vanguard'''<br>''(Warrior / Melee)''
|'''Earrings of the Vanguard'''<br>''(Warrior / Melee)''
|15 Cores, 150 Iron, 5 Perfect Emeralds, 25 Dragon Blood
|15 Cores, 15,000 Iron, 5 Perfect Emeralds, 25 Dragon Blood
|Brilliant Icy Glow<br>''(Hue 1154)''
|Brilliant Icy Glow<br>''(Hue 1154)''
|
|
* '''NightSight''' (Always Active)
* '''NightSight''' (Always Active)
* '''+5 Strength**
* '''+4 Strength**
* +10% Hit Chance Increase (HCI)
* +5% Hit Chance Increase (HCI)
* +10% Defense Chance Increase (DCI)
* +5% Defense Chance Increase (DCI)
* +15% Weapon Damage Increase (WDI)
* +10% Weapon Damage Increase (WDI)
* +3 Hit Point Regeneration (HPR)
* +2 Hit Point Regeneration (HPR)
|-
|-
|'''Earrings of the Archmage'''<br>''(Mage)''
|'''Earrings of the Archmage'''<br>''(Mage)''
|15 Cores, 150 Boards, 5 Turquoise, 25 Daemon Bones
|15 Cores, 15,000 Boards, 5 Turquoise, 25 Daemon Bones
|Ethereal Purple/Blue Glow<br>''(Hue 1278)''
|Ethereal Purple/Blue Glow<br>''(Hue 1278)''
|
|
* '''NightSight''' (Always Active)
* '''NightSight''' (Always Active)
* '''+5 Intelligence'''
* '''+4 Intelligence**
* +12% Spell Damage Increase (SDI)
* +10% Spell Damage Increase (SDI)
* +5% Lower Mana Cost (LMC)
* +5% Lower Mana Cost (LMC)
* +15% Lower Reagent Cost (LRC)
* +10% Lower Reagent Cost (LRC)
* +3 Mana Regeneration (MR)
* +2 Mana Regeneration (MR)
|-
|-
|'''Earrings of the Marksman'''<br>''(Archer)''
|'''Earrings of the Marksman'''<br>''(Archer)''
|15 Cores, 150 Yew Boards, 5 Fire Rubies, 250 Feathers
|15 Cores, 15,000 Boards, 5 Fire Rubies, 250 Feathers
|Deep Gold-Red Shine<br>''(Hue 1256)''
|Glowing Green/Teal<br>''(Hue 1152)''
|
|
* '''NightSight''' (Always Active)
* '''NightSight''' (Always Active)
* '''+5 Dexterity'''
* '''+4 Dexterity**
* +10% Hit Chance Increase (HCI)
* +5% Hit Chance Increase (HCI)
* +10% Defense Chance Increase (DCI)
* +5% Defense Chance Increase (DCI)
* +15% Weapon Damage Increase (WDI)
* +10% Weapon Damage Increase (WDI)
* +3 Stamina Regeneration (SR)
* +2 Stamina Regeneration (SR)
|-
|-
|'''Earrings of the Beastmaster'''<br>''(Tamer / Bard)''
|'''Earrings of the Beastmaster'''<br>''(Tamer / Bard)''
|15 Cores, 150 Spined Leather, 5 Dark Sapphires, 25 Zoogi Fungus
|15 Cores, 15,000 Leather, 5 Dark Sapphires, 25 Zoogi Fungus
|Emerald Green Glow<br>''(Hue 1266)''
|Deep Forest Green<br>''(Hue 1161)''
|
|
* '''NightSight''' (Always Active)
* '''NightSight''' (Always Active)
* '''+5 Intelligence'''
* '''+4 Intelligence**
* '''+5.0 Animal Taming'''
* +5 Taming / Lore Skill Increase
* '''+5.0 Animal Lore'''
* +2 Veterinary Skill Increase
* '''+5.0 Veterinary'''
* +2 Hit Point Regeneration (HPR)
* +2 Hit Point Regeneration (HPR)
* +2 Mana Regeneration (MR)
* +2 Mana Regeneration (MR)
''(Previously also listed "+10% Pet Damage Resistance" — that property doesn't exist on this item.)''
|}
|}

Latest revision as of 09:38, 14 September 2026

The Mythic System is the pinnacle of end-game progression on the shard. It introduces challenging world bosses, rare loot drops, belt progression, and an elite tier of highly sought-after, class-specific Talismans.

1. Mythic Cores

Mythic Cores are the primary currency and progression item of the end-game loop. These cores hum with immense magical power and exist solely to further your character's ascension.

How to Get Them

There are currently two ways to find Mythic Cores in the world:

  1. Mythic Bosses: Slaying any of the custom Mythic Bosses drops a randomized 4 to 7 Mythic Cores on the boss's corpse.
  2. Wild Mutations: While hunting out in the wild, regular monsters have an insanely rare chance to spontaneously mutate into a highly-deadly Mythic Variant. If you manage to slay one of these wild variants, there is a 5% chance that it will drop 1 Mythic Core.

How to Use Them

Mythic Cores serve two incredibly powerful primary purposes:

  1. Belt Feeding: If you own an Evolving Martial Arts Belt that is not currently max-level, you can Double-Click the Mythic Core and target your belt. This will instantly consume the core and inject 5,000 Experience Points directly into your belt's progression.
  2. Talisman Crafting: If you save up 10 Mythic Cores, you can use them at a Mythic Forge to craft some of the strongest class-specific items ever discovered!

2. The Mythic Forge

The Mythic Forge is the only workstation hot enough to fuse the temperamental Mythic Cores into equipment.

To obtain your very own Mythic Forge for your private housing, you must track down a Master Tinker (100+ Tinkering Skill) to construct a Mythic Forge Deed.

  • Tinkering Recipe (Misc Category): 500 Iron Ingots + 500 Boards + 1 Mythic Core

Once locked down in your home, Double-Click the forge to open the completely custom Mythic Crafting UI! Aside from the 8 Class Talismans, you can forge three legendary utility items:

Mythic Transmogrification Crystal

  • Cost: 2 Cores, 5 Blue Diamonds, 5 Perfect Emeralds, and 5 Fire Rubies
  • Use: Allows you to permanently transform the visual appearance of any weapon/shield into another compatible item, retaining all original stats!

Mythic Engraving Tool

  • Cost: 2 Cores, 5 Perfect Emeralds, and 10,000 Gold
  • Use: Allows you to engrave custom colored text onto any weapon, armor piece, or talisman.

Tome of Mythic Essence

A third forge utility item exists in the crafting menu. Exact cost and effect aren't documented yet — check in-game at the forge.


3. Mythic Talismans

There are 8 legendary Talismans you can forge. Each requires 30 Mythic Cores and 50,000 basic resources (Iron Ingots, Boards, Leather, or Cloth depending on the talisman) alongside massive stacks of complex, class-specific resources (like Turquoise, Daemon Bones, Treasure Maps, etc).

The Forge menu will automatically consume the required items from your backpack when you click the craft button. Note: You must have the exact items requested in your bag!

Class Focus Talisman Name Power Overview (Base Stats)
Warrior Talisman of the Vanguard Heavy combat bonuses, Melee skills, Tactics/Anatomy increases, and pure damage output.
Mage Talisman of the Archmage Spell Damage Increases, Magery/Eval bonuses, Lower Reagent/Mana Costs, and Mana Regeneration.
Tamer Talisman of the Beastmaster Massive Lore bonuses, Taming stat bumps, increased pet survivability stats.
Archer Talisman of the Marksman Ranged combat modifiers, Archery skills, high Dexterity, and Velocity chance.
Crafter Talisman of the Master Artisan Universal crafting success chance, high exceptional quality chance, and material conservation.
Fisher/Sailor Talisman of the Deep Sea Exact bonuses not yet documented — check in-game at the forge.
Scout/Thief Talisman of the Scavenger Exact bonuses not yet documented — check in-game at the forge.
Bard/Support Talisman of the Virtuoso Exact bonuses not yet documented — check in-game at the forge.

Correction: this table previously listed a "Talisman of the Muse", "Talisman of the Lich", and "Talisman of the Templar" — those don't exist on the shard. The real remaining three talismans are Deep Sea, Scavenger, and Virtuoso, listed above.

4. Mythic Garb

Introduced in the latest server expansion, the Mythic Garb system allows elite players to craft blessed, visually stunning, high-tier garments at the Mythic Forge. Each garment is blessed by default (so they are never lost on death) and features vibrant, glowing custom hues alongside incredibly potent class bonuses.

Garment Name Cost (Ingredients) Visual Color Combat Stats & Bonuses
Shroud of the Overlord
(Robe)
25 Cores, 50,000 Cloth, 10 Perfect Emeralds, 10 Blue Diamonds Glowing Ethereal White
(Hue 1154)
  • +5 Hit Point Regeneration
  • +5 Mana Regeneration
  • +25% Lower Reagent Cost (LRC)
  • +10% All Resistances (Physical, Fire, Cold, Poison, Energy)
Sash of the Leylines
(Sash)
20 Cores, 25,000 Cloth, 10 Ecru Citrine, 10 Turquoise Electric Cyan
(Hue 1152)
  • +1 Faster Casting (FC)
  • +2 Faster Cast Recovery (FCR)
  • +10% Lower Mana Cost (LMC)
  • +10% Spell Damage Increase (SDI)
Cloak of the Dragonlord
(Cloak)
20 Cores, 25,000 Cloth, 10 Fire Rubies, 10 Star Sapphires Incandescent Ruby Hue
(Hue 1157)
  • +25% Weapon Damage Increase
  • +6 Stamina Regeneration (SR)
  • +5 Strength

(Previously listed as Fire Damage/SDI/DCI/HCI bonuses — corrected to match the item's actual code.)

Treads of the Mythic Lord
(Boots)
20 Cores, 25,000 Leather, 10 Blue Diamonds, 5 White Pearls Midnight Shadow
(Hue 1150)
  • +150 Luck
  • +5 Bonus Hit Points
  • +5 Bonus Mana
  • +5 Bonus Stamina
  • +2 Hit Point Regeneration (HPR)
  • +2 Stamina Regeneration (SR)
  • +2 Mana Regeneration (MR)
  • +4% All Resistances (Physical, Fire, Cold, Poison, Energy)

(Previously listed as flat +5 Str/Dex/Int — corrected to match the item's actual code.)

Sash of the Mythic Summoner
(Tamer/Mage Sash)
20 Cores, 25,000 Cloth, 10 Dark Sapphires, 5 Turquoise Aura of Nature
(Hue 1161)
  • +10 Animal Lore
  • +10 Veterinary
  • +2 Mana Regeneration

(Previously listed as "+10 Pet Strength / +10% Pet Damage Resistance" — those properties don't exist on this item; it's a skill-bonus sash, not a pet-stat item.)

Greaves of the Mythic Warlord
(Warrior/Archer Boots)
20 Cores, 25,000 Leather, 10 Fire Rubies, 5 Perfect Emeralds Metallic Obsidian
(Hue 1102)
  • +5% Hit Chance Increase (HCI)
  • +5% Defense Chance Increase (DCI)
  • +10% Damage Increase (DI)
  • +3 Stamina Regeneration (SR)
  • +5 Dexterity
  • +3 Strength


5. Mythic Earrings

Introduced to provide critical slot utility, the Mythic Earrings are crafted at the Mythic Forge. Each pair is pre-enchanted with the **NightSight** property (perfect for illuminating the darkest dungeons) and features customized class bonuses and glowing hues.

Earring Set Name Cost (Ingredients) Visual Color Combat Stats & Bonuses
Earrings of the Vanguard
(Warrior / Melee)
15 Cores, 15,000 Iron, 5 Perfect Emeralds, 25 Dragon Blood Brilliant Icy Glow
(Hue 1154)
  • NightSight (Always Active)
  • +4 Strength**
  • +5% Hit Chance Increase (HCI)
  • +5% Defense Chance Increase (DCI)
  • +10% Weapon Damage Increase (WDI)
  • +2 Hit Point Regeneration (HPR)
Earrings of the Archmage
(Mage)
15 Cores, 15,000 Boards, 5 Turquoise, 25 Daemon Bones Ethereal Purple/Blue Glow
(Hue 1278)
  • NightSight (Always Active)
  • +4 Intelligence**
  • +10% Spell Damage Increase (SDI)
  • +5% Lower Mana Cost (LMC)
  • +10% Lower Reagent Cost (LRC)
  • +2 Mana Regeneration (MR)
Earrings of the Marksman
(Archer)
15 Cores, 15,000 Boards, 5 Fire Rubies, 250 Feathers Glowing Green/Teal
(Hue 1152)
  • NightSight (Always Active)
  • +4 Dexterity**
  • +5% Hit Chance Increase (HCI)
  • +5% Defense Chance Increase (DCI)
  • +10% Weapon Damage Increase (WDI)
  • +2 Stamina Regeneration (SR)
Earrings of the Beastmaster
(Tamer / Bard)
15 Cores, 15,000 Leather, 5 Dark Sapphires, 25 Zoogi Fungus Deep Forest Green
(Hue 1161)
  • NightSight (Always Active)
  • +4 Intelligence**
  • +5 Taming / Lore Skill Increase
  • +2 Veterinary Skill Increase
  • +2 Hit Point Regeneration (HPR)
  • +2 Mana Regeneration (MR)

(Previously also listed "+10% Pet Damage Resistance" — that property doesn't exist on this item.)