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* '''XP Gain''': Defeating stronger opponents grants more XP. | * '''XP Gain''': Defeating stronger opponents grants more XP. | ||
* '''Leveling Up''': The pet's current level and XP progress can be viewed natively in the '''Animal Lore''' gump. | * '''Leveling Up''': The pet's current level and XP progress can be viewed natively in the '''Animal Lore''' gump. | ||
* '''Evolution Stages''': As the pet levels up, it will automatically undergo dramatic physical changes (evolving its appearance and sounds) at specific level milestones, up to a maximum level of | * '''Evolution Stages''': As the pet levels up, it will automatically undergo dramatic physical changes (evolving its appearance and sounds) at specific level milestones, up to a maximum level of '''30'''. | ||
=== Ability Points & Training === | |||
Starting at Level 1, pets accumulate '''Ability Points''' when they level up. These points can be spent to train the pet's stats, hits, resistances, and learn/improve special abilities: | |||
* '''Upgradable Stats''': Strength, Dexterity, Intelligence, Max Hit Points, and individual Resistances. | |||
* '''Special Abilities (Level 10+)''': | |||
** '''Life Steal (Roar)''': Steals life from nearby targets. | |||
** '''Venomous Bite''': Inflicts heavy poison damage on the target. | |||
** '''Dragon Breath''': Shoots a burst of fire damage at enemies. | |||
To train your pet: | |||
* You must obtain or craft an '''Evolution Training Crystal'''. | |||
* Double-click the crystal in your backpack and target your pet to open the custom '''Pet Training Menu'''. | |||
* '''Veterinary Crafting (Tamer Craft) Recipe''': | |||
** Found under the '''Misc.''' category in the Veterinary Crafting book. | |||
** Requires '''100.0 Animal Taming''' and '''100.0 Animal Lore''' to craft and use. | |||
** Ingredients: 1x [[Mythic Core]], 10x [[Daemon Bone]], 5x [[Star Sapphire]]. | |||
** '''Loot Type''': Blessed (reusable; not consumed on use). | |||
=== Dynamic Evolution Scaling === | |||
Every time a pet evolves to a new visual stage, it automatically gains base stats to support its growth: | |||
* '''Base Damage''': Grows by '''+1''' min/max damage per stage (capped at 17 Min, 25 Max). | |||
* '''Resistances''': Grows by '''+2%''' to all resistances per stage (capped at 75% Phys, 70% Elemental). | |||
* '''Virtual Armor''': Grows by '''+3''' per stage (capped at 60). | |||
* '''Hit Points''': Grows by '''+30''' HP per stage (capped at 850 HP). | |||
=== Balanced Growth & Caps === | === Balanced Growth & Caps === | ||
| Line 39: | Line 63: | ||
* '''Stat Growth''': With each evolution stage, the pet's current Strength, Dexterity, and Intelligence increase by a balanced '''3%'''. | * '''Stat Growth''': With each evolution stage, the pet's current Strength, Dexterity, and Intelligence increase by a balanced '''3%'''. | ||
* '''Health Growth''': Max Hits increase by '''+15''' per level. | * '''Health Growth''': Max Hits increase by '''+15''' per level. | ||
* '''Control Slots Scaling''': As the pet grows in size and power, its control slot requirements will dynamically increase to reflect its current tier: | |||
** '''Beetle & Wolf''' (start at 2 slots): Level 1-5 = '''2 slots'''; Level 6-10 = '''3 slots'''; Level 11+ = '''4 slots'''. | |||
** '''Dragon, Daemon, Undead, Golem, & Raptor''' (start at 3 slots): Level 1-5 = '''3 slots'''; Level 6-10 = '''4 slots'''; Level 11+ = '''5 slots'''. | |||
* '''Hard Caps''': | * '''Hard Caps''': | ||
** '''Strength''': 900 | ** '''Strength''': 900 | ||
Latest revision as of 07:40, 21 May 2026
Evolution Pets System
Welcome to the Evolution Pets guide for Age of Sosaria. Evolution pets are unique, powerful taming companions that start as weak babies and grow in power, skills, and size as they gain experience from fighting monsters.
How to Obtain
All evolution pets start their journey from an Evolution Egg. These eggs can be found as rare drops (1% chance) from high-tier or Paragon monsters corresponding to their family:
| Pet Egg | Drops From | Hatched Baby | Control Slots | Taming Required |
|---|---|---|---|---|
| Evolution Dragon Egg | Dragons, Drakes, Wyrms, Rikktor | dragon baby | 3 | 96.1 |
| Evolution Daemon Egg | Daemons, Balrons, Succubi | demon baby | 3 | 96.1 |
| Evolution Beetle Egg | Rune Beetles, Death Watch Beetles, Solens | beetle baby | 2 | 65.1 |
| Evolution Wolf Egg | Wolves, Bears, Cu Sidhes | wolf cub | 2 | 75.1 |
| Evolution Golem Egg | Golems, Exodus constructs | sand vortex baby | 3 | 85.1 |
| Evolution Undead Egg | Liches, Lich Lords, Mummies, Zombies | ghoul baby | 3 | 95.1 |
| Evolution Raptor Egg | Lizardmen, Raptors, Alligators, Dinosaurs | lizardman baby | 3 | 90.1 |
Hatching and Taming
To hatch an egg, place it in your backpack and double-click it.
- The egg will shatter, and a wild baby creature will materialize at your location.
- You must quickly use the Animal Taming skill to tame it!
Progression & Leveling
Once tamed, your pet will gain experience points (XP) when defeating monsters.
- XP Gain: Defeating stronger opponents grants more XP.
- Leveling Up: The pet's current level and XP progress can be viewed natively in the Animal Lore gump.
- Evolution Stages: As the pet levels up, it will automatically undergo dramatic physical changes (evolving its appearance and sounds) at specific level milestones, up to a maximum level of 30.
Ability Points & Training
Starting at Level 1, pets accumulate Ability Points when they level up. These points can be spent to train the pet's stats, hits, resistances, and learn/improve special abilities:
- Upgradable Stats: Strength, Dexterity, Intelligence, Max Hit Points, and individual Resistances.
- Special Abilities (Level 10+):
- Life Steal (Roar): Steals life from nearby targets.
- Venomous Bite: Inflicts heavy poison damage on the target.
- Dragon Breath: Shoots a burst of fire damage at enemies.
To train your pet:
- You must obtain or craft an Evolution Training Crystal.
- Double-click the crystal in your backpack and target your pet to open the custom Pet Training Menu.
- Veterinary Crafting (Tamer Craft) Recipe:
- Found under the Misc. category in the Veterinary Crafting book.
- Requires 100.0 Animal Taming and 100.0 Animal Lore to craft and use.
- Ingredients: 1x Mythic Core, 10x Daemon Bone, 5x Star Sapphire.
- Loot Type: Blessed (reusable; not consumed on use).
Dynamic Evolution Scaling
Every time a pet evolves to a new visual stage, it automatically gains base stats to support its growth:
- Base Damage: Grows by +1 min/max damage per stage (capped at 17 Min, 25 Max).
- Resistances: Grows by +2% to all resistances per stage (capped at 75% Phys, 70% Elemental).
- Virtual Armor: Grows by +3 per stage (capped at 60).
- Hit Points: Grows by +30 HP per stage (capped at 850 HP).
Balanced Growth & Caps
To keep the shard balanced and prevent "super pets" from breaking gameplay, all evolution pets grow under controlled and capped parameters:
- Stat Growth: With each evolution stage, the pet's current Strength, Dexterity, and Intelligence increase by a balanced 3%.
- Health Growth: Max Hits increase by +15 per level.
- Control Slots Scaling: As the pet grows in size and power, its control slot requirements will dynamically increase to reflect its current tier:
- Beetle & Wolf (start at 2 slots): Level 1-5 = 2 slots; Level 6-10 = 3 slots; Level 11+ = 4 slots.
- Dragon, Daemon, Undead, Golem, & Raptor (start at 3 slots): Level 1-5 = 3 slots; Level 6-10 = 4 slots; Level 11+ = 5 slots.
- Hard Caps:
- Strength: 900
- Dexterity: 150 (keeps attack speeds balanced)
- Intelligence: 500
- Max Health (Hits): 1,000
Evolution Lines
Evolution Dragon
- Type: Melee/Fire Breath Tank
- Visual Stages: dragon baby -> Drake -> Dragon -> Ancient Wyrm
Evolution Daemon
- Type: Melee/Spellcaster
- Visual Stages: demon baby -> Imp -> Daemon -> Ice Fiend -> Balron
Evolution Beetle
- Type: Melee Mount / Utility
- Visual Stages: beetle baby -> Death Watch Beetle -> Fire Beetle -> Giant Beetle -> Rune Beetle
Evolution Wolf
- Type: Melee/Cold Damage
- Visual Stages: wolf cub -> Timber Wolf -> Dire Wolf -> Dark Wolf -> Tsuki Wolf -> Cu Sidhe -> Bake Kitsune
Evolution Golem
- Type: Heavy Tank (Poison Immune)
- Visual Stages: sand vortex baby -> Stone Gargoyle -> Earth Elemental -> Iron Golem -> Exodus Minion -> Exodus Overseer -> Exodus Juggernaut
Evolution Undead
- Type: Magery/Necromancy Caster
- Visual Stages: ghoul baby -> Zombie -> Skeleton -> Wraith -> Mummy -> Lich -> Lich Lord -> Skeletal Dragon
Evolution Raptor
- Type: Reptilian Melee (Poison Attacker)
- Visual Stages: lizardman baby -> Giant Lizard -> Alligator -> Raptor -> Swamp Dragon -> Drake -> Rikktor