Mythic Forge System: Difference between revisions

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Balanced Mythic Garb and Earrings stats and recipe ingredients to match actual server implementation
 
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==== Mythic Transmogrification Crystal ====
==== Mythic Transmogrification Crystal ====
 
* '''Cost:''' 15 Cores, 25,000 basic resources, and 50 of each complex gem (Star Sapphires, Emeralds, Rubies, Amethysts, etc)
* '''Cost:''' 2 Mythic Cores, 5 Blue Diamonds, 5 Perfect Emeralds, 5 Fire Rubies
* '''Use:''' Allows you to permanently transform the visual appearance of any weapon/shield into another compatible item, retaining all original stats!
* '''Use:''' Want the stats of an ugly helmet but the appearance of a cool custom hat? Double-click this crystal! Target your primary gear first, then target the cool-looking item in your pack. The crystal permanently overwrites your gear's appearance (Layer matching required) and consumes the secondary item!


==== Mythic Engraving Tool ====
==== Mythic Engraving Tool ====
* '''Cost:''' 5 Cores, 10,000 basic resources, and 10 of each complex gem
* '''Use:''' Allows you to engrave custom colored text onto any weapon, armor piece, or talisman.


* '''Cost:''' 2 Mythic Cores, 5 Perfect Emeralds, 10,000 Gold
* '''Use:''' The ultimate customization tool. Target any equippable weapon, shield, or armor in your backpack to open a text prompt. Type in whatever custom name you desire (up to 40 characters) to permanently etch it into your gear!


=== 3. Mythic Talismans ===
=== 3. Mythic Talismans ===
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|-
|-
|'''Cloak of the Dragonlord'''<br>''(Cloak)''
|'''Cloak of the Dragonlord'''<br>''(Cloak)''
|20 Cores, 35,000 Cloth, 10 Fire Rubies, 10 Dark Sapphires
|20 Cores, 25,000 Cloth, 10 Fire Rubies, 10 Star Sapphires
|Blazing Crimson<br>''(Hue 1157)''
|Incandescent Ruby Hue<br>''(Hue 1157)''
|
|
* +10% Damage Increase (DI)
* +10% Fire Damage Increase
* +5% Swing Speed Increase (SSI)
* +5% Spell Damage Increase (SDI)
* +10 Physical Resist
* +10% Defense Chance Increase (DCI)
* +5 Fire Resist
* +10% Hit Chance Increase (HCI)
|-
|-
|'''Treads of the Mythic Lord'''<br>''(Boots)''
|'''Treads of the Mythic Lord'''<br>''(Boots)''
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|Midnight Shadow<br>''(Hue 1150)''
|Midnight Shadow<br>''(Hue 1150)''
|
|
* +5 Hit Point Increase (HPI)
* +150 Luck
* +5 Stamina Increase (SI)
* +5 Strength
* +5 Mana Increase (MI)
* +5 Dexterity
* +5% Defense Chance Increase (DCI)
* +5 Intelligence
* +2 Hit Point Regeneration (HPR)
* +2 Stamina Regeneration (SR)
* +2 Mana Regeneration (MR)
* +4% All Resistances (Physical, Fire, Cold, Poison, Energy)
|-
|-
|'''Sash of the Mythic Summoner'''<br>''(Tamer/Mage Sash)''
|'''Sash of the Mythic Summoner'''<br>''(Tamer/Mage Sash)''
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|Metallic Obsidian<br>''(Hue 1102)''
|Metallic Obsidian<br>''(Hue 1102)''
|
|
* +10% Hit Chance Increase (HCI)
* +5% Hit Chance Increase (HCI)
* +10% Defense Chance Increase (DCI)
* +5% Defense Chance Increase (DCI)
* +5% Damage Increase (DI)
* +10% Damage Increase (DI)
* +3 Stamina Regeneration (SR)
* +5 Dexterity
* +3 Strength
|}
|}


=== 5. Mythic Earrings ===
=== 5. Mythic Earrings ===
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|
|
* '''NightSight''' (Always Active)
* '''NightSight''' (Always Active)
* '''+5 Strength**
* '''+4 Strength**
* +10% Hit Chance Increase (HCI)
* +5% Hit Chance Increase (HCI)
* +10% Defense Chance Increase (DCI)
* +5% Defense Chance Increase (DCI)
* +15% Weapon Damage Increase (WDI)
* +10% Weapon Damage Increase (WDI)
* +3 Hit Point Regeneration (HPR)
* +2 Hit Point Regeneration (HPR)
|-
|-
|'''Earrings of the Archmage'''<br>''(Mage)''
|'''Earrings of the Archmage'''<br>''(Mage)''
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|
|
* '''NightSight''' (Always Active)
* '''NightSight''' (Always Active)
* '''+5 Intelligence**
* '''+4 Intelligence**
* +10% Spell Damage Increase (SDI)
* +10% Spell Damage Increase (SDI)
* +5% Lower Mana Cost (LMC)
* +5% Lower Mana Cost (LMC)
* +10% Lower Reagent Cost (LRC)
* +10% Lower Reagent Cost (LRC)
* +3 Mana Regeneration (MR)
* +2 Mana Regeneration (MR)
|-
|-
|'''Earrings of the Marksman'''<br>''(Archer)''
|'''Earrings of the Marksman'''<br>''(Archer)''
|15 Cores, 15,000 Yew Boards, 5 Fire Rubies, 250 Feathers
|15 Cores, 15,000 Boards, 5 Fire Rubies, 250 Feathers
|Glowing Green/Teal<br>''(Hue 1152)''
|Glowing Green/Teal<br>''(Hue 1152)''
|
|
* '''NightSight''' (Always Active)
* '''NightSight''' (Always Active)
* '''+5 Dexterity**
* '''+4 Dexterity**
* +10% Hit Chance Increase (HCI)
* +5% Hit Chance Increase (HCI)
* +10% Defense Chance Increase (DCI)
* +5% Defense Chance Increase (DCI)
* +10% Swing Speed Increase (SSI)
* +10% Weapon Damage Increase (WDI)
* +5 Archery Skill Increase
* +2 Stamina Regeneration (SR)
|-
|-
|'''Earrings of the Beastmaster'''<br>''(Tamer / Bard)''
|'''Earrings of the Beastmaster'''<br>''(Tamer / Bard)''
|15 Cores, 15,000 Spined Leather, 5 Dark Sapphires, 25 Zoogi Fungus
|15 Cores, 15,000 Leather, 5 Dark Sapphires, 25 Zoogi Fungus
|Deep Forest Green<br>''(Hue 1161)''
|Deep Forest Green<br>''(Hue 1161)''
|
|
* '''NightSight''' (Always Active)
* '''NightSight''' (Always Active)
* '''+5 Dexterity**
* '''+4 Intelligence**
* +5 Taming / Lore / Vet Skill
* +5 Taming / Lore Skill Increase
* +2 Veterinary Skill Increase
* +10% Pet Damage Resistance
* +10% Pet Damage Resistance
* +2 Hit Point Regeneration (HPR)
* +2 Hit Point Regeneration (HPR)
* +2 Mana Regeneration (MR)
* +2 Mana Regeneration (MR)
|}
|}

Latest revision as of 17:34, 19 May 2026

The Mythic System is the pinnacle of end-game progression on the shard. It introduces challenging world bosses, rare loot drops, belt progression, and an elite tier of highly sought-after, class-specific Talismans.

1. Mythic Cores

Mythic Cores are the primary currency and progression item of the end-game loop. These cores hum with immense magical power and exist solely to further your character's ascension.

How to Get Them

There are currently two ways to find Mythic Cores in the world:

  1. Mythic Bosses: Slaying any of the custom Mythic Bosses guarantees a massive payout of 5 Mythic Cores on the boss's corpse.
  2. Wild Mutations: While hunting out in the wild, regular monsters have an insanely rare chance to spontaneously mutate into a highly-deadly Mythic Variant. If you manage to slay one of these wild variants, there is a 5% chance that it will drop 1 Mythic Core.

How to Use Them

Mythic Cores serve two incredibly powerful primary purposes:

  1. Belt Feeding: If you own an Evolving Martial Arts Belt that is not currently max-level, you can Double-Click the Mythic Core and target your belt. This will instantly consume the core and inject exactly 250 Experience Points directly into your belt's progression.
  2. Talisman Crafting: If you save up 10 Mythic Cores, you can use them at a Mythic Forge to craft some of the strongest class-specific items ever discovered!

2. The Mythic Forge

The Mythic Forge is the only workstation hot enough to fuse the temperamental Mythic Cores into equipment.

To obtain your very own Mythic Forge for your private housing, you must track down a Master Tinker (100+ Tinkering Skill) to construct a Mythic Forge Deed.

  • Tinkering Recipe (Misc Category): 500 Iron Ingots + 500 Boards + 1 Mythic Core

Once locked down in your home, Double-Click the forge to open the completely custom Mythic Crafting UI! Aside from the 8 Class Talismans, you can forge two legendary utility items:

Mythic Transmogrification Crystal

  • Cost: 15 Cores, 25,000 basic resources, and 50 of each complex gem (Star Sapphires, Emeralds, Rubies, Amethysts, etc)
  • Use: Allows you to permanently transform the visual appearance of any weapon/shield into another compatible item, retaining all original stats!

Mythic Engraving Tool

  • Cost: 5 Cores, 10,000 basic resources, and 10 of each complex gem
  • Use: Allows you to engrave custom colored text onto any weapon, armor piece, or talisman.


3. Mythic Talismans

There are 8 legendary Talismans you can forge. Each requires 30 Mythic Cores and 50,000 basic resources (Iron Ingots, Boards, Leather, or Cloth depending on the talisman) alongside massive stacks of complex, class-specific resources (like Turquoise, Daemon Bones, Treasure Maps, etc).

The Forge menu will automatically consume the required items from your backpack when you click the craft button. Note: You must have the exact items requested in your bag!

Class Focus Talisman Name Power Overview (Base Stats)
Warrior Talisman of the Vanguard Heavy combat bonuses, Melee skills, Tactics/Anatomy increases, and pure damage output.
Mage Talisman of the Archmage Spell Damage Increases, Magery/Eval bonuses, Lower Reagent/Mana Costs, and Mana Regeneration.
Tamer Talisman of the Beastmaster Massive Lore bonuses, Taming stat bumps, increased pet survivability stats.
Archer Talisman of the Marksman Ranged combat modifiers, Archery skills, high Dexterity, and Velocity chance.
Bard Talisman of the Muse Provocation/Discordance boosts, Instrument quality enhancement, and defense while playing.
Necromancer Talisman of the Lich Necromancy skill, Spirit Speak boosts, passive Mana drain from enemies, and Cold Damage modifier.
Paladin Talisman of the Templar Chivalry scaling, passive healing bonuses, stamina recovery, and bonus damage to undead.
Crafter Talisman of the Artisan Universal crafting success chance, high exceptional quality chance, and material conservation.

4. Mythic Garb

Introduced in the latest server expansion, the Mythic Garb system allows elite players to craft blessed, visually stunning, high-tier garments at the Mythic Forge. Each garment is blessed by default (so they are never lost on death) and features vibrant, glowing custom hues alongside incredibly potent class bonuses.

Garment Name Cost (Ingredients) Visual Color Combat Stats & Bonuses
Shroud of the Overlord
(Robe)
25 Cores, 50,000 Cloth, 10 Perfect Emeralds, 10 Blue Diamonds Glowing Ethereal White
(Hue 1154)
  • +2 Hit Point Regeneration
  • +2 Mana Regeneration
  • +15% Lower Reagent Cost (LRC)
  • +5% All Resistances (Physical, Fire, Cold, Poison, Energy)
Sash of the Leylines
(Sash)
20 Cores, 25,000 Cloth, 10 Ecru Citrine, 10 Turquoise Electric Cyan
(Hue 1152)
  • +1 Faster Casting (FC)
  • +2 Faster Cast Recovery (FCR)
  • +10% Lower Mana Cost (LMC)
  • +10% Spell Damage Increase (SDI)
Cloak of the Dragonlord
(Cloak)
20 Cores, 25,000 Cloth, 10 Fire Rubies, 10 Star Sapphires Incandescent Ruby Hue
(Hue 1157)
  • +10% Fire Damage Increase
  • +5% Spell Damage Increase (SDI)
  • +10% Defense Chance Increase (DCI)
  • +10% Hit Chance Increase (HCI)
Treads of the Mythic Lord
(Boots)
20 Cores, 25,000 Leather, 10 Blue Diamonds, 5 White Pearls Midnight Shadow
(Hue 1150)
  • +150 Luck
  • +5 Strength
  • +5 Dexterity
  • +5 Intelligence
  • +2 Hit Point Regeneration (HPR)
  • +2 Stamina Regeneration (SR)
  • +2 Mana Regeneration (MR)
  • +4% All Resistances (Physical, Fire, Cold, Poison, Energy)
Sash of the Mythic Summoner
(Tamer/Mage Sash)
20 Cores, 25,000 Cloth, 10 Dark Sapphires, 5 Turquoise Aura of Nature
(Hue 1161)
  • +10 Pet Strength (Passive Boost)
  • +10% Pet Damage Resistance
  • +2 Mana Regeneration
Greaves of the Mythic Warlord
(Warrior/Archer Boots)
20 Cores, 25,000 Leather, 10 Fire Rubies, 5 Perfect Emeralds Metallic Obsidian
(Hue 1102)
  • +5% Hit Chance Increase (HCI)
  • +5% Defense Chance Increase (DCI)
  • +10% Damage Increase (DI)
  • +3 Stamina Regeneration (SR)
  • +5 Dexterity
  • +3 Strength


5. Mythic Earrings

Introduced to provide critical slot utility, the Mythic Earrings are crafted at the Mythic Forge. Each pair is pre-enchanted with the **NightSight** property (perfect for illuminating the darkest dungeons) and features customized class bonuses and glowing hues.

Earring Set Name Cost (Ingredients) Visual Color Combat Stats & Bonuses
Earrings of the Vanguard
(Warrior / Melee)
15 Cores, 15,000 Iron, 5 Perfect Emeralds, 25 Dragon Blood Brilliant Icy Glow
(Hue 1154)
  • NightSight (Always Active)
  • +4 Strength**
  • +5% Hit Chance Increase (HCI)
  • +5% Defense Chance Increase (DCI)
  • +10% Weapon Damage Increase (WDI)
  • +2 Hit Point Regeneration (HPR)
Earrings of the Archmage
(Mage)
15 Cores, 15,000 Boards, 5 Turquoise, 25 Daemon Bones Ethereal Purple/Blue Glow
(Hue 1278)
  • NightSight (Always Active)
  • +4 Intelligence**
  • +10% Spell Damage Increase (SDI)
  • +5% Lower Mana Cost (LMC)
  • +10% Lower Reagent Cost (LRC)
  • +2 Mana Regeneration (MR)
Earrings of the Marksman
(Archer)
15 Cores, 15,000 Boards, 5 Fire Rubies, 250 Feathers Glowing Green/Teal
(Hue 1152)
  • NightSight (Always Active)
  • +4 Dexterity**
  • +5% Hit Chance Increase (HCI)
  • +5% Defense Chance Increase (DCI)
  • +10% Weapon Damage Increase (WDI)
  • +2 Stamina Regeneration (SR)
Earrings of the Beastmaster
(Tamer / Bard)
15 Cores, 15,000 Leather, 5 Dark Sapphires, 25 Zoogi Fungus Deep Forest Green
(Hue 1161)
  • NightSight (Always Active)
  • +4 Intelligence**
  • +5 Taming / Lore Skill Increase
  • +2 Veterinary Skill Increase
  • +10% Pet Damage Resistance
  • +2 Hit Point Regeneration (HPR)
  • +2 Mana Regeneration (MR)