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	<id>https://wiki.ageofsosaria.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Maintenance+script</id>
	<title>Age of Sosaria Wiki - User contributions [en]</title>
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	<updated>2026-09-16T05:43:52Z</updated>
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	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=275</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=275"/>
		<updated>2026-09-14T17:34:58Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Link the 6 newly documented systems; point Ring of Mastery link directly at the accurate page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You have reached the official knowledge base for &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;, a free-to-play Ultima Online shard focused on balancing beautiful, classic gameplay with massive, modern custom systems. We are thrilled to welcome you to our growing, player-driven world!&lt;br /&gt;
&lt;br /&gt;
Whether you are seeking to dominate the Martial Arts progression systems, survive dangerous Mythic monster encounters, or establish a menagerie of legendary tamable beasts, this wiki will serve as your ultimate survival guide. Because of the open-ended nature of Ultima Online, these pages are meant to guide and inform rather than dictate exactly how you should play.&lt;br /&gt;
&lt;br /&gt;
Your legacy is yours to forge!&lt;br /&gt;
&lt;br /&gt;
== 🌍 Server Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; 720.0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; 250 (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Era &amp;amp; Ruleset:&#039;&#039;&#039; Classic Nostalgia / Heavily Customized Progression&lt;br /&gt;
&lt;br /&gt;
== 📖 Essential Reading ==&lt;br /&gt;
&lt;br /&gt;
* [[Getting Started]] - A must-read guide for the Vanguard Initiation and new player starter gear.&lt;br /&gt;
&lt;br /&gt;
* [[Player Commands]] - A comprehensive list of every in-game chat command available to you.&lt;br /&gt;
&lt;br /&gt;
* [[Vanguard Initiation and Graduation]] - Detailed step-by-step walkthrough of the starter quest, Squire Belt, and graduation starter packs.&lt;br /&gt;
&lt;br /&gt;
* [[Skill Gains and Accelerated Learning]] - Learn about the sliding scale multipliers, hard skill overrides, and how to craft/loot the Tome of Accelerated Learning.&lt;br /&gt;
&lt;br /&gt;
== ⚙️ Custom Systems &amp;amp; Mastery ==&lt;br /&gt;
&lt;br /&gt;
=== 🐉 Player vs. Environment (PvE) ===&lt;br /&gt;
&lt;br /&gt;
* [[The Mythic Ecosystem]] - The ultimate endgame hub! Learn about Mythic Cores and how to navigate the complex endgame systems.&lt;br /&gt;
&lt;br /&gt;
* [[Mythic World Events]] - Discover the dynamic open-world content, including Town Invasions and Casual Mutators.&lt;br /&gt;
&lt;br /&gt;
* [[Mythic Bosses &amp;amp; The Arena]] - Prepare your guild to face instanced Major Mythic Bosses in the high-stakes Arena system.&lt;br /&gt;
&lt;br /&gt;
* [[The_Animal_Tamer&#039;s_Menagerie_(Custom_Pets)|The Animal Tamer&#039;s Menagerie]] - Mechanics regarding Exotic creatures, Mythic Mounts, Summoning Crystals, and Pet Dyes.&lt;br /&gt;
&lt;br /&gt;
* [[Evolution Pets]] - The complete guide to evolution eggs, taming, and training custom growth pets (Dragon, Daemon, Beetle, Wolf, Golem, Undead, Raptor).&lt;br /&gt;
&lt;br /&gt;
* [[The_Path_of_the_Master_(Black_Belt_Quest)|The Path of the Master / Black Belt]] - A breakdown of the evolving Martial Arts Belt system and its unique combat perks.&lt;br /&gt;
&lt;br /&gt;
* [[The_Crafter&#039;s_Ring_(Quest_Guide)|The Crafter&#039;s Ring]] - Epic end-game questline for legendary crafters to forge Annatar&#039;s Ring of Mastery.&lt;br /&gt;
&lt;br /&gt;
=== ⚔️ Player vs. Player (PvP) ===&lt;br /&gt;
&lt;br /&gt;
* [[Open World Dueling]] - Detailed rules, wagers, and safe zones regarding our Open World Dueling system.&lt;br /&gt;
&lt;br /&gt;
* [[PvP_Tournament_System|Automated Tournaments]] - Learn the schedule and mechanics of the automated PvP Arena Tournaments and how to claim your rank.&lt;br /&gt;
&lt;br /&gt;
== 💰 Economy ==&lt;br /&gt;
&lt;br /&gt;
* [[Sosarian_Coins_Guide|Sosarian Coins]] - An overview of the secondary currency drops and what you can purchase from the specialized vendors.&lt;br /&gt;
&lt;br /&gt;
* [[Daily Quest Board]] - Grab a quick daily bounty for a guaranteed coin payout.&lt;br /&gt;
&lt;br /&gt;
* [[Voting_&amp;amp;_Supporting_the_Shard|Voting for Rewards]] - Cast your daily vote to support the shard and earn massive in-game bonuses in return!&lt;br /&gt;
&lt;br /&gt;
== 🛠️ Quality of Life &amp;amp; Extras ==&lt;br /&gt;
&lt;br /&gt;
* [[The Achievement System]] - Track your accomplishments account-wide with the &amp;lt;code&amp;gt;[Achievements&amp;lt;/code&amp;gt; gump.&lt;br /&gt;
&lt;br /&gt;
* [[Pet Shrinking (Tamer&#039;s Leash)|Pet Shrinking]] - Shrink your controlled pets down into a carryable statuette.&lt;br /&gt;
&lt;br /&gt;
* [[Custom House Vendors]] - Place a contracted NPC vendor in your own home.&lt;br /&gt;
&lt;br /&gt;
* [[Resurrection Protection]] - What actually happens (and how long it lasts) after you die and get rezzed.&lt;br /&gt;
&lt;br /&gt;
* [[The Warden (Chat Moderation)|The Warden]] - How the shard&#039;s automatic chat filter and its escalating punishments work.&lt;br /&gt;
&lt;br /&gt;
== 🔗 Official Links &amp;amp; Support ==&lt;br /&gt;
&lt;br /&gt;
* 🌍 &#039;&#039;&#039;Website &amp;amp; Launcher:&#039;&#039;&#039; [https://www.ageofsosaria.com www.ageofsosaria.com]&lt;br /&gt;
&lt;br /&gt;
* 💬 &#039;&#039;&#039;Discord Community:&#039;&#039;&#039; [https://discord.com/invite/ZcYExwkC6T Join the conversation here!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support the Shard:&#039;&#039;&#039; Donations are completely optional and never strictly required, but players who generously donate to help cover server hosting will receive Reward Coins as a massive thank-you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the shard actively evolves with new patches, some information on this wiki may occasionally become outdated. If you notice any discrepancies or have questions, please reach out to our incredible staff team in-game or via Discord!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Resurrection_Protection&amp;diff=274</id>
		<title>Resurrection Protection</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Resurrection_Protection&amp;diff=274"/>
		<updated>2026-09-14T17:33:06Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: New page: document post-resurrection invulnerability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= ✨ Resurrection Protection =&lt;br /&gt;
Getting ganked the instant you resurrect is no fun for anyone. Age of Sosaria gives every freshly-resurrected player a short grace period to get their bearings.&lt;br /&gt;
&lt;br /&gt;
== 📖 How It Works ==&lt;br /&gt;
* The moment you resurrect (by any method), you become &#039;&#039;&#039;Blessed&#039;&#039;&#039; and glow with a distinctive white hue for &#039;&#039;&#039;10 seconds&#039;&#039;&#039;.&lt;br /&gt;
* While protected, you can&#039;t be attacked or targeted by hostile players or monsters.&lt;br /&gt;
* &#039;&#039;&#039;The protection ends early&#039;&#039;&#039; the instant you:&lt;br /&gt;
** Attack another player or monster (including ordering a controlled pet to attack on your behalf — sending your pet in doesn&#039;t let you stay safely invisible while it fights)&lt;br /&gt;
** Cast a spell&lt;br /&gt;
* If you simply wait it out without doing anything aggressive, the glow fades naturally after the full 10 seconds and you&#039;re back to normal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In short:&#039;&#039;&#039; you get a brief, genuine breather after death — but the moment you throw the first punch (or spell, or pet), you&#039;re fair game again.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Daily_Quest_Board&amp;diff=273</id>
		<title>Daily Quest Board</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Daily_Quest_Board&amp;diff=273"/>
		<updated>2026-09-14T17:33:00Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: New page: document the Daily Quest Board bounty system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 📋 Daily Quest Board =&lt;br /&gt;
Look for the golden &#039;&#039;&#039;Daily Quest Board&#039;&#039;&#039; (a bulletin board) for a quick, no-frills way to earn [[Sosarian Coins Guide|Sosarian Coins]] every day.&lt;br /&gt;
&lt;br /&gt;
== 📖 How It Works ==&lt;br /&gt;
* Double-click the board (you must be within 3 tiles of it) to open the Daily Quest gump.&lt;br /&gt;
* If you don&#039;t have an active quest, click &#039;&#039;&#039;Accept Random Quest&#039;&#039;&#039; to be assigned one at random from the bounty pool below. You don&#039;t get to pick which one.&lt;br /&gt;
* Kill the required number of that monster type anywhere in the world — the board tracks your progress automatically and messages you as kills tick up.&lt;br /&gt;
* Completing the bounty pays out &#039;&#039;&#039;75 Sosarian Coins&#039;&#039;&#039; immediately.&lt;br /&gt;
* Don&#039;t like your assigned bounty? Click &#039;&#039;&#039;Abandon Current Quest&#039;&#039;&#039; at any time, no penalty — you can then roll a new random one.&lt;br /&gt;
* &#039;&#039;&#039;Daily Cap:&#039;&#039;&#039; You can complete up to &#039;&#039;&#039;3 daily quests per account per day&#039;&#039;&#039;. The counter resets at midnight UTC.&lt;br /&gt;
&lt;br /&gt;
== 🎯 The Bounty Pool ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Monster!!Kill Count&lt;br /&gt;
|-&lt;br /&gt;
|Orcs||50&lt;br /&gt;
|-&lt;br /&gt;
|Lizardmen||50&lt;br /&gt;
|-&lt;br /&gt;
|Earth Elementals||30&lt;br /&gt;
|-&lt;br /&gt;
|Trolls||25&lt;br /&gt;
|-&lt;br /&gt;
|Ogres||25&lt;br /&gt;
|-&lt;br /&gt;
|Liches||15&lt;br /&gt;
|-&lt;br /&gt;
|Daemons||20&lt;br /&gt;
|-&lt;br /&gt;
|Dragons||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Every bounty pays the same flat 75 coins regardless of which monster you&#039;re assigned — the harder targets (Dragons, Liches) just ask for fewer kills to balance the difficulty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip: keep a Coin Ledger in your backpack when you turn in — see the [[Sosarian Coins Guide]] for why that matters.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Warden_(Chat_Moderation)&amp;diff=272</id>
		<title>The Warden (Chat Moderation)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Warden_(Chat_Moderation)&amp;diff=272"/>
		<updated>2026-09-14T17:32:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: New page: document the automatic chat moderation system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🛡️ The Warden (Chat Moderation) =&lt;br /&gt;
&#039;&#039;&#039;The Warden&#039;&#039;&#039; is an automatic chat filter that watches everything said in-game and enforces a zero-tolerance policy on slurs and hate speech — no staff member has to be online for it to act.&lt;br /&gt;
&lt;br /&gt;
== 📖 How It Works ==&lt;br /&gt;
Every line of speech is checked against a banned-phrase list. If you say something on that list, The Warden responds immediately and escalates with repeat offenses:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offense!!Consequence&lt;br /&gt;
|-&lt;br /&gt;
|1st||A private warning message. No public callout.&lt;br /&gt;
|-&lt;br /&gt;
|2nd||A &amp;quot;FINAL WARNING&amp;quot; message to you, plus a server-wide broadcast naming you.&lt;br /&gt;
|-&lt;br /&gt;
|3rd||&#039;&#039;&#039;Muted for 1 hour&#039;&#039;&#039;, plus a server-wide broadcast.&lt;br /&gt;
|-&lt;br /&gt;
|4th and beyond||&#039;&#039;&#039;Jailed and muted for 24 hours&#039;&#039;&#039; — you&#039;re teleported to a holding cell and can&#039;t speak until your time is served.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warnings decay:&#039;&#039;&#039; if you go 24 hours without another violation, your strike count quietly resets to zero.&lt;br /&gt;
* &#039;&#039;&#039;Jail is real jail:&#039;&#039;&#039; when your 24-hour sentence ends, you&#039;re teleported back to wherever you were when you got jailed (or to Britain Bank if that location can&#039;t be restored).&lt;br /&gt;
* Getting jailed by the Warden even earns you the (&#039;&#039;&#039;un&#039;&#039;&#039;-coveted) &amp;quot;The Warden&#039;s Wrath&amp;quot; [[The Achievement System|achievement]] — zero points, pure infamy.&lt;br /&gt;
* Staff can check on active mutes/warnings, manually lift a punishment, or reload the banned-phrase list, but the day-to-day enforcement runs entirely on its own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottom line:&#039;&#039;&#039; keep the chat clean. The Warden doesn&#039;t sleep, doesn&#039;t need a staff member online, and doesn&#039;t give second chances after your second chance.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Pet_Shrinking_(Tamer%27s_Leash)&amp;diff=271</id>
		<title>Pet Shrinking (Tamer&#039;s Leash)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Pet_Shrinking_(Tamer%27s_Leash)&amp;diff=271"/>
		<updated>2026-09-14T17:32:45Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: New page: document the Tamer&amp;#039;s Leash pet-shrinking system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🎒 Pet Shrinking (Tamer&#039;s Leash) =&lt;br /&gt;
Tired of your Greater Dragon blocking every doorway? A &#039;&#039;&#039;Tamer&#039;s Leash&#039;&#039;&#039; lets you shrink your own controlled pet down into a carryable statuette, then summon it back out whenever you need it.&lt;br /&gt;
&lt;br /&gt;
== 📖 How to Use It ==&lt;br /&gt;
* Double-click a &#039;&#039;&#039;Tamer&#039;s Leash&#039;&#039;&#039; while it&#039;s in your backpack, then target your own controlled pet.&lt;br /&gt;
* Requires &#039;&#039;&#039;80.0 Animal Taming&#039;&#039;&#039; to use (staff can bypass this).&lt;br /&gt;
* The pet is safely stored inside the leash as a themed statuette item — no stats are lost, and it remembers everything: raw Str/Dex/Int, all trained skills, name, and (for Evolution Pets) its current EP and evolution stage.&lt;br /&gt;
* Double-click the shrunk statuette again to bring the pet back out at your location.&lt;br /&gt;
&lt;br /&gt;
== ⚠️ Restrictions ==&lt;br /&gt;
You can&#039;t shrink a pet that is:&lt;br /&gt;
* Currently fighting&lt;br /&gt;
* A one-time summoned creature (not a permanently tamed pet)&lt;br /&gt;
* Already dead&lt;br /&gt;
&lt;br /&gt;
You also can&#039;t &#039;&#039;&#039;unshrink&#039;&#039;&#039; a pet while:&lt;br /&gt;
* You&#039;re currently in combat&lt;br /&gt;
* Doing so would put you over your follower slot limit&lt;br /&gt;
&lt;br /&gt;
== 🧳 Item Details ==&lt;br /&gt;
* &#039;&#039;&#039;Charges:&#039;&#039;&#039; A standard Tamer&#039;s Leash has &#039;&#039;&#039;50 uses&#039;&#039;&#039; before it&#039;s spent. The rarer &#039;&#039;&#039;Beastmaster&#039;s Lash&#039;&#039;&#039; variant comes with &#039;&#039;&#039;150 uses&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Leash Loot Type:&#039;&#039;&#039; The leash itself is &#039;&#039;&#039;Blessed&#039;&#039;&#039; — you won&#039;t lose it on death.&lt;br /&gt;
* &#039;&#039;&#039;Shrunk Pet Loot Type:&#039;&#039;&#039; The shrunk statuette holding your pet is &#039;&#039;&#039;not&#039;&#039;&#039; Blessed — like any other backpack item, it can be lost if you die while carrying it. Don&#039;t carry your prized dragon around shrunk into a warzone!&lt;br /&gt;
* &#039;&#039;&#039;Locking:&#039;&#039;&#039; Pet locking (restricting who can unshrink a statuette) is currently disabled shard-wide — anyone who gets their hands on the statuette can unshrink the pet inside it. Keep your shrunk pets secure.&lt;br /&gt;
* Pack animals (Pack Horses, Pack Llamas, Beetles) are excluded from shrinking to prevent storage exploits.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Custom_House_Vendors&amp;diff=270</id>
		<title>Custom House Vendors</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Custom_House_Vendors&amp;diff=270"/>
		<updated>2026-09-14T17:32:39Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: New page: document the Contracted Vendor house-vendor system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🏪 Custom House Vendors =&lt;br /&gt;
Want your own shop without babysitting it? A &#039;&#039;&#039;Contracted Vendor&#039;&#039;&#039; is a placeable NPC merchant you can drop inside your own house, stocked with a preset profession&#039;s skills and goods.&lt;br /&gt;
&lt;br /&gt;
== 📖 How to Place One ==&lt;br /&gt;
* Double-click a &#039;&#039;&#039;Contracted Vendor Deed&#039;&#039;&#039; (Blessed) while standing in a house you own or co-own.&lt;br /&gt;
* Target the exact spot where you want the vendor to stand.&lt;br /&gt;
* Choose a vendor type from the gump — the vendor spawns immediately with that profession&#039;s title, skills, and shop stock.&lt;br /&gt;
&lt;br /&gt;
== 🧑‍🔧 Available Vendor Types ==&lt;br /&gt;
24 professions are available, each with tailored skills and inventory:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Vendor Type!!Title!!Notable Skills&lt;br /&gt;
|-&lt;br /&gt;
|Mage||the mage||Magery, Eval Intelligence, Meditation&lt;br /&gt;
|-&lt;br /&gt;
|Alchemist||the alchemist||Alchemy, Taste ID&lt;br /&gt;
|-&lt;br /&gt;
|Scribe||the scribe||Inscription, Eval Intelligence&lt;br /&gt;
|-&lt;br /&gt;
|Herbalist||the herbalist||Alchemy, Cooking, Taste ID&lt;br /&gt;
|-&lt;br /&gt;
|Blacksmith||the blacksmith||Blacksmithing, Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
|Weaponsmith||the weaponsmith||Blacksmithing, Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
|Armorer||the armorer||Blacksmithing, Arms Lore&lt;br /&gt;
|-&lt;br /&gt;
|Tailor||the tailor||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|Carpenter||the carpenter||Carpentry, Lumberjacking&lt;br /&gt;
|-&lt;br /&gt;
|Tinker||the tinker||Tinkering&lt;br /&gt;
|-&lt;br /&gt;
|Fletcher||the bowyer||Fletching, Lumberjacking&lt;br /&gt;
|-&lt;br /&gt;
|Weaver||the weaver||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|Tanner||the tanner||Tailoring&lt;br /&gt;
|-&lt;br /&gt;
|Provisioner||the provisioner||Camping, Tactics&lt;br /&gt;
|-&lt;br /&gt;
|Butcher||the butcher||Anatomy&lt;br /&gt;
|-&lt;br /&gt;
|Baker||the baker||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|Farmer||the farmer||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|Innkeeper||the innkeeper||Cooking&lt;br /&gt;
|-&lt;br /&gt;
|Jeweler||the jeweler||Item ID&lt;br /&gt;
|-&lt;br /&gt;
|Veterinarian||the vet||Animal Lore, Veterinary&lt;br /&gt;
|-&lt;br /&gt;
|Miner||the miner||Mining&lt;br /&gt;
|-&lt;br /&gt;
|Mapmaker||the mapmaker||Cartography&lt;br /&gt;
|-&lt;br /&gt;
|Bard||the bard||Discordance, Musicianship, Peacemaking, Provocation&lt;br /&gt;
|-&lt;br /&gt;
|Fisherman||the fisherman||Fishing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🔧 Managing Your Vendor ==&lt;br /&gt;
* &#039;&#039;&#039;Dismissing:&#039;&#039;&#039; The house owner (or the vendor&#039;s original placer) can right-click the vendor and select &#039;&#039;&#039;Dismiss Vendor&#039;&#039;&#039; to redeed it back into a Contracted Vendor Deed.&lt;br /&gt;
* &#039;&#039;&#039;Auto-Removal:&#039;&#039;&#039; If the house it&#039;s standing in is ever demolished, the vendor is automatically removed.&lt;br /&gt;
* Vendors don&#039;t need to be fed, guarded, or restocked by the player — they function like a standard town vendor once placed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Where to get a Contracted Vendor Deed isn&#039;t nailed down on this page yet — check with staff or keep an eye on event/vendor rewards.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Achievement_System&amp;diff=269</id>
		<title>The Achievement System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Achievement_System&amp;diff=269"/>
		<updated>2026-09-14T17:32:32Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: New page: document the account-wide Achievement system ([Achievements command)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🏆 The Achievement System =&lt;br /&gt;
Age of Sosaria tracks your accomplishments automatically through an account-wide &#039;&#039;&#039;Achievement System&#039;&#039;&#039;. There&#039;s nothing to sign up for — just play, and your progress ticks up in the background.&lt;br /&gt;
&lt;br /&gt;
== 📖 How It Works ==&lt;br /&gt;
* Type &#039;&#039;&#039;&amp;lt;code&amp;gt;[Achievements&amp;lt;/code&amp;gt;&#039;&#039;&#039; to open the Achievement tracker, a tabbed gump organized by category.&lt;br /&gt;
* Achievements are tracked &#039;&#039;&#039;per account&#039;&#039;&#039;, not per character — progress made on any character on your account counts toward the same totals.&lt;br /&gt;
* Each achievement has a tiered goal (e.g. Slayer I through VII) and awards &#039;&#039;&#039;Points&#039;&#039;&#039; when completed. Your total Point score is shown at the top of the gump.&lt;br /&gt;
* There is currently no reward store to spend points on — they&#039;re a running score of your accomplishments, bragging rights more than currency.&lt;br /&gt;
&lt;br /&gt;
== 🗡️ Slayer (Monster Kills) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Goal!!Points&lt;br /&gt;
|-&lt;br /&gt;
|Slayer I||100 monsters||10&lt;br /&gt;
|-&lt;br /&gt;
|Slayer II||1,000 monsters||25&lt;br /&gt;
|-&lt;br /&gt;
|Slayer III||10,000 monsters||50&lt;br /&gt;
|-&lt;br /&gt;
|Slayer IV||50,000 monsters||100&lt;br /&gt;
|-&lt;br /&gt;
|Slayer V||100,000 monsters||250&lt;br /&gt;
|-&lt;br /&gt;
|Slayer VI||500,000 monsters||500&lt;br /&gt;
|-&lt;br /&gt;
|Slayer VII||1,000,000 monsters||1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🔨 Artisan (Crafting) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Goal!!Points&lt;br /&gt;
|-&lt;br /&gt;
|Artisan I||Craft 50 items||10&lt;br /&gt;
|-&lt;br /&gt;
|Artisan II||Craft 500 items||25&lt;br /&gt;
|-&lt;br /&gt;
|Artisan III||Craft 5,000 items||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 💰 Wealth ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Goal!!Points&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter I||Loot 10,000 gold||10&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter II||Loot 100,000 gold||25&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter III||Loot 1,000,000 gold||50&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter IV||Loot 5,000,000 gold||100&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter V||Loot 10,000,000 gold||250&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter VI||Loot 50,000,000 gold||500&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Hunter VII||Loot 100,000,000 gold||1,000&lt;br /&gt;
|-&lt;br /&gt;
|The Extravagant||Hold 1,000,000 gold in your bank at once||100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🐴 Tamer (Beastmaster) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Goal!!Points&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster I||Tame 10 pets||10&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster II||Tame 50 pets||25&lt;br /&gt;
|-&lt;br /&gt;
|Beastmaster III||Tame 250 pets||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ⚔️ Champion ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Goal!!Points&lt;br /&gt;
|-&lt;br /&gt;
|Champion Slayer I||Defeat 1 Champion Boss||20&lt;br /&gt;
|-&lt;br /&gt;
|Champion Slayer II||Defeat 10 Champion Bosses||50&lt;br /&gt;
|-&lt;br /&gt;
|Champion Slayer III||Defeat 50 Champion Bosses||100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🌾 Harvester ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Goal!!Points&lt;br /&gt;
|-&lt;br /&gt;
|Master Harvester I||Harvest 100 resources||10&lt;br /&gt;
|-&lt;br /&gt;
|Master Harvester II||Harvest 1,000 resources||25&lt;br /&gt;
|-&lt;br /&gt;
|Master Harvester III||Harvest 10,000 resources||50&lt;br /&gt;
|-&lt;br /&gt;
|Master Harvester IV||Harvest 50,000 resources||100&lt;br /&gt;
|-&lt;br /&gt;
|Master Harvester V||Harvest 100,000 resources||250&lt;br /&gt;
|-&lt;br /&gt;
|Master Harvester VI||Harvest 500,000 resources||500&lt;br /&gt;
|-&lt;br /&gt;
|Master Harvester VII||Harvest 1,000,000 resources||1,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 👑 Renown ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement!!Requirement!!Points&lt;br /&gt;
|-&lt;br /&gt;
|The Glorious||Reach maximum Fame (10,000)||50&lt;br /&gt;
|-&lt;br /&gt;
|The Heroic||Reach maximum positive Karma (10,000)||50&lt;br /&gt;
|-&lt;br /&gt;
|The Dreaded||Reach maximum negative Karma (-10,000)||50&lt;br /&gt;
|-&lt;br /&gt;
|The Regular I||Interact with townspeople 50 times||10&lt;br /&gt;
|-&lt;br /&gt;
|The Regular II||Interact with townspeople 250 times||25&lt;br /&gt;
|-&lt;br /&gt;
|The Regular III||Interact with townspeople 1,000 times||50&lt;br /&gt;
|-&lt;br /&gt;
|High Roller||Roll a perfect 100 on a &amp;lt;code&amp;gt;[Roll&amp;lt;/code&amp;gt; 1-100||10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🎗️ Supporter ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Goal!!Points&lt;br /&gt;
|-&lt;br /&gt;
|Loyal Citizen I||Vote for the shard 10 times||20&lt;br /&gt;
|-&lt;br /&gt;
|Loyal Citizen II||Vote for the shard 50 times||50&lt;br /&gt;
|-&lt;br /&gt;
|Loyal Citizen III||Vote for the shard 100 times||100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== ⚔️ PvP ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Achievement!!Requirement!!Points&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Hunter I||Slay 1 Murderer (a player with 5+ kills)||10&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Hunter II||Slay 10 Murderers||50&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Hunter III||Slay 50 Murderers||100&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw||Gain 5 Murder Counts yourself||20&lt;br /&gt;
|-&lt;br /&gt;
|The Warden&#039;s Wrath||Get jailed by [[The Warden (Chat Moderation)|The Warden]]||0 &#039;&#039;(a joke achievement — no points, just infamy)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 🔥 Named Boss Kills (Mythic / Arena / Wilderness) ==&lt;br /&gt;
Each of these is a one-time, 100-point achievement for defeating that specific boss at least once:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Boss!!Achievement Name&lt;br /&gt;
|-&lt;br /&gt;
|Malphas the Master Illusionist||Illusion&#039;s End&lt;br /&gt;
|-&lt;br /&gt;
|Nekroth||The Dark Lord&lt;br /&gt;
|-&lt;br /&gt;
|Bal&#039;Gore||Demon&#039;s Bane&lt;br /&gt;
|-&lt;br /&gt;
|Verminoth||Rat Catcher&lt;br /&gt;
|-&lt;br /&gt;
|High Cultist Vane||Cult Breaker&lt;br /&gt;
|-&lt;br /&gt;
|Talos||Titan Slayer&lt;br /&gt;
|-&lt;br /&gt;
|Malakar the Blood Lord||Blood Lord&#039;s Demise&lt;br /&gt;
|-&lt;br /&gt;
|Pyros the Lord of Flame||Extinguishing the Flame&lt;br /&gt;
|-&lt;br /&gt;
|Chronos||Time Warp&lt;br /&gt;
|-&lt;br /&gt;
|Sylvara||Nature&#039;s Wrath&lt;br /&gt;
|-&lt;br /&gt;
|Kaelen Frostwyrm||Frostbite&lt;br /&gt;
|-&lt;br /&gt;
|Azazel||Fallen Angel&lt;br /&gt;
|-&lt;br /&gt;
|Golgotha||Bone Crusher&lt;br /&gt;
|-&lt;br /&gt;
|Aethon||Sun Bird&lt;br /&gt;
|-&lt;br /&gt;
|GharGath||Orcish Warlord&lt;br /&gt;
|-&lt;br /&gt;
|Scorpius||Venomous Strike&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Bosses_%26_The_Arena&amp;diff=268</id>
		<title>Mythic Bosses &amp; The Arena</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Bosses_%26_The_Arena&amp;diff=268"/>
		<updated>2026-09-14T16:42:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct guaranteed core count (5 claimed vs 4-7 actual); soften unverified healing-region claim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= ⚔️ Mythic Bosses &amp;amp; The Arena =&lt;br /&gt;
&lt;br /&gt;
When you are ready to face the absolute hardest PvE challenges in Age of Sosaria, you must conquer the &#039;&#039;&#039;Major Mythics&#039;&#039;&#039;. These are server-wide raid bosses that require completing multi-part item gathering quests just to summon.&lt;br /&gt;
&lt;br /&gt;
== 🏟️ The Mythic Arena ==&lt;br /&gt;
Because Major Mythics feature entirely custom AI and catastrophic abilities, fighting them in the cramped hallways of a traditional dungeon would be suicide. Instead, players must use the &#039;&#039;&#039;Mythic Arena System&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Instanced Combat:&#039;&#039;&#039; Upon using a boss summoning scroll, your party will be teleported into a private, locked Arena instance.&lt;br /&gt;
* &#039;&#039;&#039;The Stands:&#039;&#039;&#039; Other players on the server can safely watch your guild fight the boss from the protected spectator stands surrounding the arena!&lt;br /&gt;
* &#039;&#039;&#039;Healing Regions:&#039;&#039;&#039; Designated safe zones within the arena block PvP and offensive magic entirely, giving players a chance to fall back and recover during intense boss phases.&lt;br /&gt;
&lt;br /&gt;
== 🔥 The Major Mythic Roster ==&lt;br /&gt;
Below are the official lore and survival guides for each Major Mythic currently active on the server:&lt;br /&gt;
&lt;br /&gt;
* 🔥 &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Mythic Encounters: Pyros The Lord of Flame|Pyros: The Fire Lord]]]&#039;&#039;&#039;&lt;br /&gt;
* 🐉 &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Mythic Encounters: Vermithrax The Ancient|Vermithrax: The Ancient Dragon]]]&#039;&#039;&#039;&lt;br /&gt;
* 🦇 &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Mythic Boss: Malakar the Blood Lord|Malakar: The Shadow Lord]]]&#039;&#039;&#039;&lt;br /&gt;
* ⏳ &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Chronos The Time Weaver|Chronos: The Time Weaver]]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*(Note: Defeating these bosses drops a randomized &#039;&#039;&#039;4 to 7 Mythic Cores&#039;&#039;&#039; on their corpse, making them the most lucrative targets on the shard.)*&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Evolution_Pets&amp;diff=267</id>
		<title>Evolution Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Evolution_Pets&amp;diff=267"/>
		<updated>2026-09-14T16:41:48Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct egg drop rate, health growth per level, and several evolution stage chains&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== 📖 Evolution Pets System ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the &#039;&#039;&#039;Evolution Pets&#039;&#039;&#039; guide for Age of Sosaria. Evolution pets are unique, powerful taming companions that start as weak babies and grow in power, skills, and size as they gain experience from fighting monsters.&lt;br /&gt;
&lt;br /&gt;
=== How to Obtain ===&lt;br /&gt;
All evolution pets start their journey from an &#039;&#039;&#039;Evolution Egg&#039;&#039;&#039;. These eggs can be found as rare drops (0.2% chance, 1 in 500) from high-tier or Paragon monsters corresponding to their family:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pet Egg !! Drops From !! Hatched Baby !! Control Slots !! Taming Required&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evolution Dragon Egg&#039;&#039;&#039; || Dragons, Drakes, Wyrms, Rikktor || dragon baby || 3 || 96.1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evolution Daemon Egg&#039;&#039;&#039; || Daemons, Balrons, Succubi || demon baby || 3 || 96.1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evolution Beetle Egg&#039;&#039;&#039; || Rune Beetles, Death Watch Beetles, Solens || beetle baby || 2 || 65.1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evolution Wolf Egg&#039;&#039;&#039; || Wolves, Bears, Cu Sidhes || wolf cub || 2 || 75.1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evolution Golem Egg&#039;&#039;&#039; || Golems, Exodus constructs || sand vortex baby || 3 || 85.1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evolution Undead Egg&#039;&#039;&#039; || Liches, Lich Lords, Mummies, Zombies || ghoul baby || 3 || 95.1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Evolution Raptor Egg&#039;&#039;&#039; || Lizardmen, Raptors, Alligators, Dinosaurs || lizardman baby || 3 || 90.1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Hatching and Taming ===&lt;br /&gt;
To hatch an egg, place it in your backpack and &#039;&#039;&#039;double-click&#039;&#039;&#039; it.&lt;br /&gt;
* The egg will shatter, and a &#039;&#039;&#039;wild&#039;&#039;&#039; baby creature will materialize at your location.&lt;br /&gt;
* You must quickly use the &#039;&#039;&#039;Animal Taming&#039;&#039;&#039; skill to tame it!&lt;br /&gt;
&lt;br /&gt;
=== Progression &amp;amp; Leveling ===&lt;br /&gt;
Once tamed, your pet will gain experience points (XP) when defeating monsters.&lt;br /&gt;
* &#039;&#039;&#039;XP Gain&#039;&#039;&#039;: Defeating stronger opponents grants more XP.&lt;br /&gt;
* &#039;&#039;&#039;Leveling Up&#039;&#039;&#039;: The pet&#039;s current level and XP progress can be viewed natively in the &#039;&#039;&#039;Animal Lore&#039;&#039;&#039; gump.&lt;br /&gt;
* &#039;&#039;&#039;Evolution Stages&#039;&#039;&#039;: As the pet levels up, it will automatically undergo dramatic physical changes (evolving its appearance and sounds) at specific level milestones, up to a maximum level of &#039;&#039;&#039;30&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Ability Points &amp;amp; Training ===&lt;br /&gt;
Starting at Level 1, pets accumulate &#039;&#039;&#039;Ability Points&#039;&#039;&#039; when they level up. These points can be spent to train the pet&#039;s stats, hits, resistances, and learn/improve special abilities:&lt;br /&gt;
* &#039;&#039;&#039;Upgradable Stats&#039;&#039;&#039;: Strength, Dexterity, Intelligence, Max Hit Points, and individual Resistances.&lt;br /&gt;
* &#039;&#039;&#039;Special Abilities (Level 10+)&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Life Steal (Roar)&#039;&#039;&#039;: Steals life from nearby targets.&lt;br /&gt;
** &#039;&#039;&#039;Venomous Bite&#039;&#039;&#039;: Inflicts heavy poison damage on the target.&lt;br /&gt;
** &#039;&#039;&#039;Dragon Breath&#039;&#039;&#039;: Shoots a burst of fire damage at enemies.&lt;br /&gt;
&lt;br /&gt;
To train your pet:&lt;br /&gt;
* You must obtain or craft an &#039;&#039;&#039;Evolution Training Crystal&#039;&#039;&#039;.&lt;br /&gt;
* Double-click the crystal in your backpack and target your pet to open the custom &#039;&#039;&#039;Pet Training Menu&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Veterinary Crafting (Tamer Craft) Recipe&#039;&#039;&#039;:&lt;br /&gt;
** Found under the &#039;&#039;&#039;Misc.&#039;&#039;&#039; category in the Veterinary Crafting book.&lt;br /&gt;
** Requires &#039;&#039;&#039;100.0 Animal Taming&#039;&#039;&#039; and &#039;&#039;&#039;100.0 Animal Lore&#039;&#039;&#039; to craft and use.&lt;br /&gt;
** Ingredients: 1x [[Mythic Core]], 10x [[Daemon Bone]], 5x [[Star Sapphire]].&lt;br /&gt;
** &#039;&#039;&#039;Loot Type&#039;&#039;&#039;: Blessed (reusable; not consumed on use).&lt;br /&gt;
&lt;br /&gt;
=== Dynamic Evolution Scaling ===&lt;br /&gt;
Every time a pet evolves to a new visual stage, it automatically gains base stats to support its growth:&lt;br /&gt;
* &#039;&#039;&#039;Base Damage&#039;&#039;&#039;: Grows by &#039;&#039;&#039;+1&#039;&#039;&#039; min/max damage per stage (capped at 17 Min, 25 Max).&lt;br /&gt;
* &#039;&#039;&#039;Resistances&#039;&#039;&#039;: Grows by &#039;&#039;&#039;+2%&#039;&#039;&#039; to all resistances per stage (capped at 75% Phys, 70% Elemental).&lt;br /&gt;
* &#039;&#039;&#039;Virtual Armor&#039;&#039;&#039;: Grows by &#039;&#039;&#039;+3&#039;&#039;&#039; per stage (capped at 60).&lt;br /&gt;
* &#039;&#039;&#039;Hit Points&#039;&#039;&#039;: Grows by &#039;&#039;&#039;+30&#039;&#039;&#039; HP per stage (capped at 850 HP).&lt;br /&gt;
&lt;br /&gt;
=== Balanced Growth &amp;amp; Caps ===&lt;br /&gt;
To keep the shard balanced and prevent &amp;quot;super pets&amp;quot; from breaking gameplay, all evolution pets grow under controlled and capped parameters:&lt;br /&gt;
* &#039;&#039;&#039;Stat Growth&#039;&#039;&#039;: With each evolution stage, the pet&#039;s current Strength, Dexterity, and Intelligence increase by a balanced &#039;&#039;&#039;3%&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Health Growth&#039;&#039;&#039;: Max Hits increase by a random &#039;&#039;&#039;+2 to +5&#039;&#039;&#039; per level.&lt;br /&gt;
* &#039;&#039;&#039;Control Slots Scaling&#039;&#039;&#039;: As the pet grows in size and power, its control slot requirements will dynamically increase to reflect its current tier:&lt;br /&gt;
** &#039;&#039;&#039;Beetle &amp;amp; Wolf&#039;&#039;&#039; (start at 2 slots): Level 1-5 = &#039;&#039;&#039;2 slots&#039;&#039;&#039;; Level 6-10 = &#039;&#039;&#039;3 slots&#039;&#039;&#039;; Level 11+ = &#039;&#039;&#039;4 slots&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;&#039;Dragon, Daemon, Undead, Golem, &amp;amp; Raptor&#039;&#039;&#039; (start at 3 slots): Level 1-5 = &#039;&#039;&#039;3 slots&#039;&#039;&#039;; Level 6-10 = &#039;&#039;&#039;4 slots&#039;&#039;&#039;; Level 11+ = &#039;&#039;&#039;5 slots&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Hard Caps&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Strength&#039;&#039;&#039;: 900&lt;br /&gt;
** &#039;&#039;&#039;Dexterity&#039;&#039;&#039;: 150 (keeps attack speeds balanced)&lt;br /&gt;
** &#039;&#039;&#039;Intelligence&#039;&#039;&#039;: 500&lt;br /&gt;
** &#039;&#039;&#039;Max Health (Hits)&#039;&#039;&#039;: 1,000&lt;br /&gt;
&lt;br /&gt;
=== Evolution Lines ===&lt;br /&gt;
&lt;br /&gt;
==== Evolution Dragon ====&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039;: Melee/Fire Breath Tank&lt;br /&gt;
* &#039;&#039;&#039;Visual Stages&#039;&#039;&#039;: dragon baby -&amp;gt; Giant Serpent -&amp;gt; Large Lizard -&amp;gt; Swamp Dragon -&amp;gt; Drake -&amp;gt; Dragon -&amp;gt; Wyvern -&amp;gt; Serpentine Dragon -&amp;gt; Ancient Wyrm -&amp;gt; Rikktor&lt;br /&gt;
* &#039;&#039;(Corrected — this chain has 6 more stages than previously listed here.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Evolution Daemon ====&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039;: Melee/Spellcaster&lt;br /&gt;
* &#039;&#039;&#039;Visual Stages&#039;&#039;&#039;: demon baby -&amp;gt; Imp -&amp;gt; Daemon -&amp;gt; ... -&amp;gt; Black Gate&lt;br /&gt;
* &#039;&#039;(Corrected — there is no &amp;quot;Ice Fiend&amp;quot; stage, and the final stage is Black Gate, not Balron. The exact middle stages between Daemon and Black Gate aren&#039;t confirmed yet.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Evolution Beetle ====&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039;: Melee Mount / Utility&lt;br /&gt;
* &#039;&#039;&#039;Visual Stages&#039;&#039;&#039;: beetle baby -&amp;gt; Death Watch Beetle -&amp;gt; Fleshrenderer -&amp;gt; Rune Beetle&lt;br /&gt;
* &#039;&#039;(Corrected — there are no &amp;quot;Fire Beetle&amp;quot; or &amp;quot;Giant Beetle&amp;quot; stages.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Evolution Wolf ====&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039;: Melee/Cold Damage&lt;br /&gt;
* &#039;&#039;&#039;Visual Stages&#039;&#039;&#039;: wolf cub -&amp;gt; Timber Wolf -&amp;gt; Dire Wolf -&amp;gt; Dark Wolf -&amp;gt; Tsuki Wolf -&amp;gt; Cu Sidhe -&amp;gt; Bake Kitsune&lt;br /&gt;
&lt;br /&gt;
==== Evolution Golem ====&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039;: Heavy Tank (Poison Immune)&lt;br /&gt;
* &#039;&#039;&#039;Visual Stages&#039;&#039;&#039;: sand vortex baby -&amp;gt; Stone Gargoyle -&amp;gt; Earth Elemental -&amp;gt; Iron Golem -&amp;gt; Exodus Minion -&amp;gt; Exodus Overseer -&amp;gt; Exodus Juggernaut&lt;br /&gt;
&lt;br /&gt;
==== Evolution Undead ====&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039;: Magery/Necromancy Caster&lt;br /&gt;
* &#039;&#039;&#039;Visual Stages&#039;&#039;&#039;: ghoul baby -&amp;gt; Zombie -&amp;gt; Skeleton -&amp;gt; Wraith -&amp;gt; Mummy -&amp;gt; Lich -&amp;gt; Lich Lord -&amp;gt; Skeletal Dragon&lt;br /&gt;
&lt;br /&gt;
==== Evolution Raptor ====&lt;br /&gt;
* &#039;&#039;&#039;Type&#039;&#039;&#039;: Reptilian Melee (Poison Attacker)&lt;br /&gt;
* &#039;&#039;&#039;Visual Stages&#039;&#039;&#039;: lizardman baby -&amp;gt; Giant Lizard -&amp;gt; Alligator -&amp;gt; Raptor -&amp;gt; Swamp Dragon -&amp;gt; Drake -&amp;gt; Dragon -&amp;gt; Rikktor&lt;br /&gt;
* &#039;&#039;(Corrected — a Dragon stage was missing between Drake and Rikktor.)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=PvP_Tournament_System&amp;diff=266</id>
		<title>PvP Tournament System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=PvP_Tournament_System&amp;diff=266"/>
		<updated>2026-09-14T16:41:41Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct banned skills/items lists and bracket-vs-random-draw description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Automated PvP Tournament System =&lt;br /&gt;
Welcome to the Age of Sosaria automated PvP Engine! Our unique arena system handles complex tournaments, random match pairing, and anti-griefing mechanics completely automatically, so players can focus strictly on the fight.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 How to Participate ==&lt;br /&gt;
&lt;br /&gt;
=== Signing Up ===&lt;br /&gt;
When a tournament is announced, you can instantly register from anywhere in the world. Simply type &#039;&#039;&#039;[JoinPvP&#039;&#039;&#039; to be placed into the tournament.&lt;br /&gt;
&lt;br /&gt;
=== The Staging Area ===&lt;br /&gt;
Once the tournament begins, all registered participants are seamlessly teleported to the protected Staging Area.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Auto-Mount Shrink:&#039;&#039;&#039; The moment you arrive, the system automatically dismounts you and safely shrinks your pet right into your backpack using the Xanthos native system. You do not need to worry about losing your mounts!&lt;br /&gt;
* &#039;&#039;&#039;Peace Zone:&#039;&#039;&#039; The Staging Area is strictly monitored. Hiding, Stealth, Snooping, and Stealing are all blacklisted.&lt;br /&gt;
* &#039;&#039;&#039;Preparation:&#039;&#039;&#039; You are free to cast defensive buffs, drink potions, eat food, and reorganize your inventory before your match drops.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ⚔️ The Arena (The Pit) ==&lt;br /&gt;
When it is your turn to fight, you and your opponent will automatically be pulled from the Staging Area and dropped into the Arena.&lt;br /&gt;
&lt;br /&gt;
=== 📜 Rules ===&lt;br /&gt;
Because this is a competitive PvP environment, several restrictive blacklists run in the background to prevent stalling or &amp;quot;griefing&amp;quot; behaviors.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Banned Skills:&#039;&#039;&#039; You cannot use Hiding, Stealth, Snooping, or Stealing inside the arena. It is a straight, open brawl.&lt;br /&gt;
* &#039;&#039;&#039;Banned Items:&#039;&#039;&#039; Explosion Potions, Conflagration Potions, and Bola are all banned, and mounts are not allowed in the Pit either.&lt;br /&gt;
* &#039;&#039;Standard weapons, spellbooks, and bandages are otherwise unrestricted.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Match Conclusion ===&lt;br /&gt;
The match ends the moment a combatant receives a fatal blow.&lt;br /&gt;
&lt;br /&gt;
# The server instantaneously detects the death, prevents actual item loss, and declares the standing player the &#039;&#039;&#039;Victor&#039;&#039;&#039;.&lt;br /&gt;
# Both players are immediately teleported safely back up to the Staging area.&lt;br /&gt;
# The defeated player is automatically fully resurrected, healed, and refreshed.&lt;br /&gt;
# The system randomly draws the next pairing from remaining players for the next round — this is a random-draw system each round, not a fixed bracket tree set in advance.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Shadows_of_The_Deep_(Quest_Guide)&amp;diff=265</id>
		<title>Shadows of The Deep (Quest Guide)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Shadows_of_The_Deep_(Quest_Guide)&amp;diff=265"/>
		<updated>2026-09-14T16:41:35Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct boss gold drop; flag broken Mythic Core/Pet Dye drops and PowerScroll tier bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Shadows of the Deep =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadows of the Deep&#039;&#039;&#039; is an 8-part progression quest chain given by [[Archmage Alatar]] at the [[Moonglow Telescope]]. The quest follows the Archmage&#039;s investigation into a dark ripple echoing from the ethereal void, which culminates in an epic battle against [[Malathor the Primeval]].&lt;br /&gt;
&lt;br /&gt;
== 📖 Overview ==&lt;br /&gt;
* &#039;&#039;&#039;Quest Giver&#039;&#039;&#039;: Archmage Alatar (Moonglow Telescope)&lt;br /&gt;
* &#039;&#039;&#039;Requirements&#039;&#039;&#039;: Soloable, but highly challenging.&lt;br /&gt;
* &#039;&#039;&#039;Rewards&#039;&#039;&#039;: Up to 38,000 Gold total, and an [[Infernal Chrysalis]] (summons the final boss).&lt;br /&gt;
&lt;br /&gt;
== 🗺️ Quest Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: The Gathering Shadow ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 20 Orcs.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: Alatar senses the corruption starting with the weakest minds. The Orcs are massing unnaturally, driven by a dark will.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 1,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Trolls of the Deep ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 15 Trolls.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The darkness sinks deeper, driving cavern-dwelling Trolls into an absolute frenzy.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 2,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 3: Awakening the Stone ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 15 Earth Elementals.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The corruption has permeated the soil and stone, turning the elementals violently upon anyone near the mountains.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 3,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 4: Winged Horrors ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 15 Gargoyles.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The corruption takes to the skies. Gargoyles are acting as scouts for a focal point to anchor the ancient entity.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 4,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 5: The Lower Depths ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 10 Daemons.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: You descend into the abyss, slaying lesser daemons who are gathering infernal energies.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 5,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 6: Blood in the Dark ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 10 Blood Elementals.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: A massive blood sacrifice is taking place deep underground to forge a physical anchor for the entity.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 6,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 7: Generals of the Abyss ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 5 Balrons.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The anchor has been forged. The Generals of the Abyss guard it while the entity attempts to cross over.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 7,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 8: The Infernal Chrysalis ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 1 Daemon (Final Test of Resolve)&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: Alatar examines the anchor and realizes it is an Infernal Chrysalis containing the essence of Malathor the Primeval. He entrusts you to shatter it in a remote location and slay the beast.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 10,000 Gold and the &#039;&#039;&#039;Infernal Chrysalis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== ⚔️ The Final Battle: Malathor the Primeval  ==&lt;br /&gt;
Upon double-clicking the [[Infernal Chrysalis]] in a non-guarded, wilderness area, the chrysalis will shatter and spawn &#039;&#039;&#039;Malathor the Primeval&#039;&#039;&#039;, a Mythic Balron boss.&lt;br /&gt;
&lt;br /&gt;
=== ⚙️ Mechanics ===&lt;br /&gt;
* &#039;&#039;&#039;Abyssal Cleave&#039;&#039;&#039;: Periodically winds up a massive area-of-effect melee strike hitting everything within 2 tiles. &lt;br /&gt;
* &#039;&#039;&#039;Hellfire Aura&#039;&#039;&#039;: A persistent burning aura that constantly damages players and pets in melee range.&lt;br /&gt;
* &#039;&#039;&#039;Primeval Rage&#039;&#039;&#039;: At 20% health, Malathor enters a frenzy, significantly increasing his attack speed and damage.&lt;br /&gt;
&lt;br /&gt;
=== 💎 Drops ===&lt;br /&gt;
In addition to standard SuperBoss loot and 2,500-4,000 Gold, Malathor drops:&lt;br /&gt;
* Random [[Doom Artifact]] (5% chance)&lt;br /&gt;
* A [[PowerScroll]] roll (10% chance) — intended as a 110-120 tier scroll, but a current shard bug in the drop code makes it come out as a 100-value scroll instead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known bugs:&#039;&#039;&#039; the &amp;quot;guaranteed&amp;quot; Mythic Core drop and the 2% Mythic Pet Dye drop are both currently broken by a code error (a bad namespace lookup) and don&#039;t actually drop at all, despite being intended. Don&#039;t count on either until this is fixed shard-side.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Echo_of_Mondain&amp;diff=264</id>
		<title>The Echo of Mondain</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Echo_of_Mondain&amp;diff=264"/>
		<updated>2026-09-14T16:41:18Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct boss gold drop; flag PowerScroll tier bug&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Echo of Mondain =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Echo of Mondain&#039;&#039;&#039; is a 6-part progression quest chain given by [[Inquisitor Zephyrus]]. The quest uncovers a plot by the Disciples of Minax to resurrect an imperfect phantom of the original dark wizard, Mondain, culminating in an epic boss battle.&lt;br /&gt;
&lt;br /&gt;
== 📖 Overview ==&lt;br /&gt;
* &#039;&#039;&#039;Quest Giver&#039;&#039;&#039;: Inquisitor Zephyrus&lt;br /&gt;
* &#039;&#039;&#039;Requirements&#039;&#039;&#039;: Soloable, but highly challenging (especially the final boss).&lt;br /&gt;
* &#039;&#039;&#039;Rewards&#039;&#039;&#039;: Up to 25,000 Gold total, and a [[Sealed Phylactery]] (summons the final boss).&lt;br /&gt;
&lt;br /&gt;
== 🗺️ Quest Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Disturbed Graves ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 20 Skeletons.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The cult requires massive amounts of raw bone dust for the ritual. Skeletons in the graveyards are being animated to harvest their own kind.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 1,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Stealing Souls ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 15 Wraiths.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The cult is harvesting the souls of the damned to power the resurrection. &lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 2,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Dark Masters ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 10 Liches.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The ritual&#039;s coordinators are ancient Liches who served Mondain centuries ago.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 3,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 4: The Vanguard of Minax ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 10 Shadow Knights.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: Corrupted warriors known as Shadow Knights protect the outer perimeter of the ritual site.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 4,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 5: The Ritual of Bone ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 5 Bone Demons.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: Massive abominations of bone have been summoned to protect the inner sanctum as the ritual begins.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 5,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 6: Sealed Phylactery ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 1 Lich (Final Test of Resolve)&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The ritual was interrupted, but an imperfect phantom of Mondain was successfully fused into a phylactery. Zephyrus entrusts you to take it into the wilderness, shatter it, and destroy the Echo of Mondain.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 10,000 Gold and the &#039;&#039;&#039;Sealed Phylactery&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== ⚔️ The Final Battle: Mondain&#039;s Revenant  ==&lt;br /&gt;
Upon double-clicking the [[Sealed Phylactery]] in a non-guarded, wilderness area, the phylactery will shatter and spawn &#039;&#039;&#039;Mondain&#039;s Revenant&#039;&#039;&#039;, a highly lethal magical boss.&lt;br /&gt;
&lt;br /&gt;
=== ⚙️ Mechanics ===&lt;br /&gt;
* &#039;&#039;&#039;Wither Aura&#039;&#039;&#039;: Periodically unleashes a massive wave of cold damage affecting everything within 4 tiles.&lt;br /&gt;
* &#039;&#039;&#039;Necromantic Arsenal&#039;&#039;&#039;: The boss utilizes advanced Necromancy and Magery AI, frequently casting Blood Oath to reflect melee damage.&lt;br /&gt;
* &#039;&#039;&#039;Summon Minions&#039;&#039;&#039;: At 50% and 25% health, the Revenant calls forth waves of Rotting Corpses to swarm attackers.&lt;br /&gt;
&lt;br /&gt;
=== 💎 Drops ===&lt;br /&gt;
In addition to standard SuperBoss loot and 2,500-4,000 Gold, Mondain&#039;s Revenant drops:&lt;br /&gt;
* 1-2 [[Mythic Core]]s (100% chance)&lt;br /&gt;
* A [[PowerScroll]] (10% chance) — intended as a 110-120 tier scroll, but a current shard bug in the drop code makes it come out as a 100-value scroll instead&lt;br /&gt;
* Random [[Doom Artifact]] (5% chance)&lt;br /&gt;
* &#039;&#039;&#039;[[Mondain&#039;s Shattered Skull]]&#039;&#039;&#039; (5% chance) - A unique custom Talisman granting SDI 10%, LMC 5%, FCR 1, and +10 Magery/Necromancy. When double-clicked, it whispers a dark quote from Mondain.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Path_of_the_Master_(Black_Belt_Quest)&amp;diff=263</id>
		<title>The Path of the Master (Black Belt Quest)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Path_of_the_Master_(Black_Belt_Quest)&amp;diff=263"/>
		<updated>2026-09-14T16:41:13Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct Mythic Core XP amount (250 claimed vs 5,000 actual)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Evolving Martial Arts Belt&#039;&#039;&#039; is one of the most powerful and engaging character progression systems on Age of Sosaria. Filling the Waist slot, these blessed belts are designed to grow dynamically with your character, rewarding dedication and combat prowess with legendary stats tailored to your chosen specialization discipline.&lt;br /&gt;
&lt;br /&gt;
=== 1. Beginning Your Journey ===&lt;br /&gt;
To begin your training, travel to the Tokuno Islands and seek out &#039;&#039;&#039;Master Ryo, the Dojo Master&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
He will test your combat focus with the quest &#039;&#039;&#039;&amp;quot;The Path of the Master&amp;quot;&#039;&#039;&#039;. To complete his trial, you must hunt down and thin the ranks of Tokuno&#039;s most fearsome native beasts:&lt;br /&gt;
* Slay &#039;&#039;&#039;30 Tsuki Wolves&#039;&#039;&#039;&lt;br /&gt;
* Slay &#039;&#039;&#039;10 Hiryus&#039;&#039;&#039;&lt;br /&gt;
* Slay &#039;&#039;&#039;10 Bake Kitsunes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Final Trial: The Corrupted Black Belt ====&lt;br /&gt;
Defeating the local wildlife is only the first step. To prove you are ready to wear the Dojo&#039;s seal, you must venture into the deepest dungeons and reclaim a &#039;&#039;&#039;Corrupted Black Belt&#039;&#039;&#039;, which drops exclusively from high-level boss mobs across the realm. &lt;br /&gt;
&lt;br /&gt;
Once you have completed the slay objectives and recovered the Corrupted Belt, return to Master Ryo. He will purify the corrupt item and reward you with the prestigious &#039;&#039;&#039;White Belt Token&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Choosing Your Discipline ===&lt;br /&gt;
Double-clicking the &#039;&#039;&#039;White Belt Token&#039;&#039;&#039; in a safe zone will open the Dojo Interface, prompting you to permanently choose one of four specialization paths. &lt;br /&gt;
&lt;br /&gt;
Choose carefully! This selection is permanent and determines which combat bonuses your belt will gain as it levels up:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Discipline Focus&lt;br /&gt;
!Max Black Belt Stats (Level 8)&lt;br /&gt;
!Recommended Templates&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warrior&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Strength&lt;br /&gt;
* +20% Weapon Damage Increase (DI)&lt;br /&gt;
* +15% Hit Chance Increase (HCI)&lt;br /&gt;
* +15% Defense Chance Increase (DCI)&lt;br /&gt;
* +10 Stamina&lt;br /&gt;
|Melee Swords, Fencing, Macing, and Tank characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archmage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Intelligence&lt;br /&gt;
* +15% Lower Reagent Cost (LRC)&lt;br /&gt;
* +10% Spell Damage Increase (SDI)&lt;br /&gt;
* +2 Mana Regeneration (MR)&lt;br /&gt;
* +10 Mana&lt;br /&gt;
|Pure Mages, Necromancers, Mystics, and Spellweavers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* +15% Hit Chance Increase (HCI)&lt;br /&gt;
* +8% Lower Mana Cost (LMC)&lt;br /&gt;
* +10% Swing Speed Increase (SSI)&lt;br /&gt;
* +2 Stamina Regeneration (SR)&lt;br /&gt;
|Archers, Ninjas, Assassins, and fast dex-based fighters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Beastmaster&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Intelligence&lt;br /&gt;
* +15% Defense Chance Increase (DCI)&lt;br /&gt;
* +10% Lower Mana Cost (LMC)&lt;br /&gt;
* +10 Hit Points&lt;br /&gt;
* +5 Hit Point Regeneration (HPR)&lt;br /&gt;
|Animal Tamers, Animal Lore combat templates, and Summoners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3. Leveling Your Belt ===&lt;br /&gt;
Once equipped, your White Belt starts at Level 0 with 0 XP. As you fight and defeat monsters, the belt absorbs experience and automatically evolves, changing its physical color, name, and unlocking a scaling portion of its maximum stat potential (scaled as `m_BeltLevel / 8.0`).&lt;br /&gt;
&lt;br /&gt;
There are two primary ways to earn Experience Points (XP) for your belt:&lt;br /&gt;
# &#039;&#039;&#039;Passive Combat XP:&#039;&#039;&#039; Defeating any monster yields XP equal to &#039;&#039;&#039;1/100th of the creature&#039;s Fame&#039;&#039;&#039; (minimum 1 XP per kill). For example, slaying a Dragon (15,000 Fame) will reward your belt with 150 XP. Pets&#039; and summoned minions&#039; kills also seamlessly route XP to their master&#039;s equipped belt!&lt;br /&gt;
# &#039;&#039;&#039;Active Mythic XP:&#039;&#039;&#039; Double-clicking a &#039;&#039;&#039;Mythic Core&#039;&#039;&#039; (which drops from wild mutated Mythic mobs and raid bosses) and targeting your belt will instantly shatter the core, injecting exactly &#039;&#039;&#039;+5,000 XP&#039;&#039;&#039; directly into its progression!&lt;br /&gt;
&lt;br /&gt;
==== Belt Progression Ranks &amp;amp; Thresholds ====&lt;br /&gt;
As your experience reaches the following milestones, your belt will dramatically pop with a magical chime, alert you of your promotion, and shift color:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Belt Rank Name&lt;br /&gt;
!Hue Color ID&lt;br /&gt;
!XP Required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|White Belt&lt;br /&gt;
|Hue 0x481 (Silver-White)&lt;br /&gt;
|0 XP (Starting)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Yellow Belt&lt;br /&gt;
|Hue 0x35 (Vibrant Yellow)&lt;br /&gt;
|2,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Orange Belt&lt;br /&gt;
|Hue 0x2B (Bright Orange)&lt;br /&gt;
|10,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Green Belt&lt;br /&gt;
|Hue 0x16F (Deep Green)&lt;br /&gt;
|25,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Blue Belt &#039;&#039;(Unlocks Stam/Mana/Hit/HP regen tier)&#039;&#039;&lt;br /&gt;
|Hue 0x5 (Royal Blue)&lt;br /&gt;
|50,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Purple Belt&lt;br /&gt;
|Hue 0x16 (Mystic Purple)&lt;br /&gt;
|100,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Belt&lt;br /&gt;
|Hue 0x21 (Fiery Red)&lt;br /&gt;
|200,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Brown Belt&lt;br /&gt;
|Hue 0x1BB (Leather Brown)&lt;br /&gt;
|350,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Black Belt &#039;&#039;(Maximum Legendary Rank)&#039;&#039;&lt;br /&gt;
|Hue 0x1 (Solid Black)&lt;br /&gt;
|550,000 XP&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Sosarian_Coins_Guide&amp;diff=262</id>
		<title>Sosarian Coins Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Sosarian_Coins_Guide&amp;diff=262"/>
		<updated>2026-09-14T16:41:08Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct PvP tournament payout mechanic; note ledger fallback gap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sosarian Coins&#039;&#039;&#039; are the premium currency used on the Age of Sosaria. Unlike standard gold, which is used for basic trading and NPC vendors, Sosarian Coins are used exclusively to purchase highly sought-after cosmetic rewards, ethereal mounts, unique dyes, and player convenience items.&lt;br /&gt;
&lt;br /&gt;
The rewards vendor offers various items ranging from &#039;&#039;&#039;1,000 Coins&#039;&#039;&#039; all the way up to &#039;&#039;&#039;50,000 Coins&#039;&#039;&#039; for the most legendary artifacts.&lt;br /&gt;
&lt;br /&gt;
This currency is designed to reward active players who participate in the server&#039;s economy, community, and end-game PvM content!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🎁 How to Obtain Sosarian Coins ==&lt;br /&gt;
There are many ways to acquire coins, ranging from passive daily tasks to extreme end-game hunting.&lt;br /&gt;
&lt;br /&gt;
=== 1. Daily Login Rewards (50 Coins) ===&lt;br /&gt;
The easiest way to build your fortune! Simply logging into the game with any character will automatically deposit &#039;&#039;&#039;50 Sosarian Coins&#039;&#039;&#039; directly into your Coin Ledger (or your backpack if you do not have a ledger yet). This reward is restricted to once per day, per account.&lt;br /&gt;
&lt;br /&gt;
=== 2. Daily Quests (75 Coins) ===&lt;br /&gt;
The Adventurer&#039;s Guildmaster will offer you bounties to hunt down specific monsters. Completing these immersive daily quests drops &#039;&#039;&#039;75 Sosarian Coins&#039;&#039;&#039; directly into your pack. You can complete up to 3 daily quests every day!&lt;br /&gt;
&lt;br /&gt;
=== 3. PvP Tournaments (Round-Scaled Coins) ===&lt;br /&gt;
Test your mettle against other players in the automated Gladiator Arena! Standard gold is worthless here—only true warriors earn Sosarian Coins:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Losing a Match&#039;&#039;&#039;: You still get paid — 25 Sosarian Coins × the round number you were eliminated in (e.g. losing in round 3 pays 75 coins).&lt;br /&gt;
* &#039;&#039;&#039;Winning a Match (not the final)&#039;&#039;&#039;: Nothing yet — the payout comes when you&#039;re eventually eliminated or you win the whole thing.&lt;br /&gt;
* &#039;&#039;&#039;Overall Tournament Champion&#039;&#039;&#039;: 25 Sosarian Coins × the final round number, plus a 150-coin bonus.&lt;br /&gt;
&lt;br /&gt;
=== 4. Mythic Boss Encounters (75 - 200 Coins) ===&lt;br /&gt;
Taking down the most dangerous creatures in Sosaria yields high rewards! Defeating Minor, Major, or Wilderness Mythic bosses will drop between &#039;&#039;&#039;75 and 200 Sosarian Coins&#039;&#039;&#039; directly onto their corpse.&lt;br /&gt;
&lt;br /&gt;
=== 5. Champion Spawns (75 - 200 Coins) ===&lt;br /&gt;
Champion Spawns are some of the hardest group content in the realm. Upon defeating a Champion Boss (such as Neira, the Barracoon, or Semidar), between &#039;&#039;&#039;75 and 200 Sosarian Coins&#039;&#039;&#039; will drop directly onto the Champion&#039;s corpse. Players must loot the corpse and divide the coins amongst their group!&lt;br /&gt;
&lt;br /&gt;
=== 6. Treasure Hunting (300 - 800 Coins) ===&lt;br /&gt;
The Cartography and Lockpicking professions are highly profitable! If you manage to survive the massive ambushes and successfully dig up the highest tier treasure maps, the sunken chests will contain massive coin payouts:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level 6 Maps (Ingeniously Drawn):&#039;&#039;&#039; 300 - 600 Sosarian Coins&lt;br /&gt;
* &#039;&#039;&#039;Level 7 Maps (Diabolically Drawn):&#039;&#039;&#039; 400 - 800 Sosarian Coins&lt;br /&gt;
&lt;br /&gt;
=== 7. Community &amp;amp; Support Tasks ===&lt;br /&gt;
You actively make the shard a better place by participating in the community!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Voting:&#039;&#039;&#039; Using the Vote Stones in-game to vote for the server on tracking websites rewards you with coins.&lt;br /&gt;
* &#039;&#039;&#039;Cleaning Britannia:&#039;&#039;&#039; Using your trash bags to clean up discarded items around the world rewards you for keeping the server clean.&lt;br /&gt;
* &#039;&#039;&#039;Staff Events:&#039;&#039;&#039; GMs and Seers will frequently hand out coins as participation trophies or grand prizes during server-wide events and PvP tournaments.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🎒 The Coin Ledger ==&lt;br /&gt;
Because carrying thousands of physical coins in your backpack is heavy and takes up space, players are highly encouraged to use a &#039;&#039;&#039;Coin Ledger&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When you hold a Coin Ledger in your backpack, any Sosarian Coins you find, pick up, or earn via Daily Logins will be automatically magically deposited straight into the book! You can then extract checks from the book when you are ready to make a purchase at the reward vendor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known gap:&#039;&#039;&#039; Daily Login and Trash Bag rewards fall back to physical coins if you don&#039;t have a ledger — but quest, PvP, and Mythic-boss coin rewards currently do &#039;&#039;&#039;not&#039;&#039;&#039; have that fallback. If you&#039;re missing a ledger when one of those triggers, the coins are silently lost rather than dropped as physical currency. Keep a ledger in your pack at all times to be safe.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Shadow_Clone_Pet_System&amp;diff=261</id>
		<title>Shadow Clone Pet System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Shadow_Clone_Pet_System&amp;diff=261"/>
		<updated>2026-09-14T16:41:02Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct pack buff math, vial consumption, death behavior, and success formula caveat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shadow Clone Pet System =&lt;br /&gt;
The &#039;&#039;&#039;Shadow Clone Pet System&#039;&#039;&#039; is an advanced, Ninja-themed pet crafting system on Age of Sosaria. It allows players to extract the raw essences of defeated monsters and bind them into temporary, visual clones of themselves. These clones are extremely efficient in packs and operate as a specialized non-tamer combat option.&lt;br /&gt;
&lt;br /&gt;
== 📖 Overview ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Required Skills&#039;&#039;&#039;: 50.0 [[Ninjitsu]] &amp;amp; 50.0 [[Anatomy]] (to craft).&lt;br /&gt;
* &#039;&#039;&#039;Tamer Restriction&#039;&#039;&#039;: Cannot be used if [[Animal Taming]] is 60.0 or higher.&lt;br /&gt;
* &#039;&#039;&#039;Control Slots&#039;&#039;&#039;: Each clone occupies exactly &#039;&#039;&#039;1 Control Slot&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;: Clones last for &#039;&#039;&#039;5 minutes&#039;&#039;&#039; before disappearing and returning to scroll form.&lt;br /&gt;
* &#039;&#039;&#039;Cooldown&#039;&#039;&#039;: The summoning scroll has a &#039;&#039;&#039;10-minute cooldown&#039;&#039;&#039; between summons.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== 🧩 Core Components &amp;amp; Sourcing ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Shadow Kunai ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: The harvesting tool used to extract monster essences.&lt;br /&gt;
* &#039;&#039;&#039;How to Obtain&#039;&#039;&#039;: Drops extremely rarely (&#039;&#039;&#039;1 in 450 chance&#039;&#039;&#039;) from high-level Tokuno monsters (Oni, Yamandon, Rune Beetles, Yomotsu Elders, Lady Snow, etc.).&lt;br /&gt;
* &#039;&#039;&#039;Usage&#039;&#039;&#039;: Double-click the Kunai and target a fresh, un-carved monster corpse.&lt;br /&gt;
* &#039;&#039;Note: Cannot harvest from Paragons, Champions, Mythics, or any creature with over 2,500 Max HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2. Vial of Shadow Essence ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Stored stat containers containing the Str, Dex, Int, Hits, Damage, and Resistances of the harvested creature.&lt;br /&gt;
* &#039;&#039;&#039;How to Obtain&#039;&#039;&#039;: Successfully harvested using a [[Shadow Kunai]].&lt;br /&gt;
&lt;br /&gt;
=== 3. Ninjutsu Binding Scroll ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: The crafting scroll used to bind essences.&lt;br /&gt;
* &#039;&#039;&#039;How to Obtain&#039;&#039;&#039;: Drops extremely rarely (&#039;&#039;&#039;1 in 775 chance&#039;&#039;&#039;) from high-level Tokuno monsters.&lt;br /&gt;
* &#039;&#039;&#039;Usage&#039;&#039;&#039;: Double-click the scroll to open the Binding Gump. Requires 4 [[Vial of Shadow Essence|Vials of Shadow Essence]] and 50.0 [[Ninjitsu]] / [[Anatomy]].&lt;br /&gt;
&lt;br /&gt;
=== 4. Ninjutsu Summoning Scroll ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: The final product used to summon the clone.&lt;br /&gt;
* &#039;&#039;&#039;How to Obtain&#039;&#039;&#039;: Crafted via the [[Ninjutsu Binding Scroll]].&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Crafting Mechanics &amp;amp; The Success Formula ==&lt;br /&gt;
When using a &#039;&#039;&#039;Ninjutsu Binding Scroll&#039;&#039;&#039;, the player can choose one of three clone combat styles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Assassin&#039;&#039;&#039;: Focuses on [[Swordsmanship]] and [[Wrestling]].&lt;br /&gt;
* &#039;&#039;&#039;Shadow Mage&#039;&#039;&#039;: Focuses on [[Magery]], [[Evaluate Intelligence]], and [[Meditation]].&lt;br /&gt;
* &#039;&#039;&#039;Phantom Archer&#039;&#039;&#039;: Focuses on [[Archery]] and spawns with 1,000 Arrows.&lt;br /&gt;
&lt;br /&gt;
=== The Success Rate ===&lt;br /&gt;
Binding shadow energy is highly unstable. The success rate uses the same punishing formula as Flesh Golem stitching:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Success Chance&#039;&#039;&#039;: 50%&lt;br /&gt;
* &#039;&#039;&#039;Strength Penalty&#039;&#039;&#039;: Higher average stats of the 4 essences will penalize the chance:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\text{Penalty} = \frac{\text{Average Str} + \text{Average Dex} + \text{Average Int} + \text{Average Hits}}{4000}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Luck Bonus&#039;&#039;&#039;: Luck is highly recommended to offset this penalty:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\text{Bonus} = \frac{\text{Luck}}{3000}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: the Strength Penalty is calculated using the essence stats &#039;&#039;&#039;after&#039;&#039;&#039; the 35% stat-inheritance reduction below is already applied, not the raw stats of the source creatures — so the real penalty is smaller than it looks at first glance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All 4 Vials of Shadow Essence are consumed on the attempt whether it succeeds or fails — you don&#039;t get them back either way.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== 📊 Clone Stats &amp;amp; Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Stat Inheritance ===&lt;br /&gt;
The clone inherits exactly &#039;&#039;&#039;35%&#039;&#039;&#039; of the averaged stats from the 4 essences used to craft it. For example, if the average HP of the 4 essences is 2,000, the clone will have &#039;&#039;&#039;700 HP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
The clone&#039;s skills scale directly off its inherited stats:&lt;br /&gt;
&lt;br /&gt;
* [[Tactics]]: &amp;lt;math&amp;gt;100 + (\text{Str} \times 0.1)&amp;lt;/math&amp;gt;&lt;br /&gt;
* [[Anatomy]]: &amp;lt;math&amp;gt;100 + (\text{Str} \times 0.1)&amp;lt;/math&amp;gt;&lt;br /&gt;
* [[Magic Resist]]: &amp;lt;math&amp;gt;100 + (\text{Int} \times 0.1)&amp;lt;/math&amp;gt;&lt;br /&gt;
* Combat Skills (Swords/Archery/Magery): &amp;lt;math&amp;gt;100 + (\text{Dex/Int} \times 0.1)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Upon summoning, the clone generates a smoke effect and copies the summoner&#039;s body, gender, hair, and all worn equipment. However, all copied items are forced to &#039;&#039;&#039;Hue 1 (Pitch Black)&#039;&#039;&#039;, giving the clone a pure silhouette appearance.&lt;br /&gt;
&lt;br /&gt;
=== The Pack Buff ===&lt;br /&gt;
To incentivize collecting and using multiple scrolls, Shadow Clones possess a hidden pack synergy. When multiple clones owned by the same master attack the same target:&lt;br /&gt;
&lt;br /&gt;
* Each clone gains a &#039;&#039;&#039;+5% damage bonus per additional clone&#039;&#039;&#039; attacking the target (roughly +20% with a full pack of 5), and there&#039;s no hard cap — it scales with however many clones you can field.&lt;br /&gt;
* This bonus only applies to &#039;&#039;&#039;melee&#039;&#039;&#039; damage — Shadow Mage and Phantom Archer clones don&#039;t benefit from it.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Summary of Lifespan ==&lt;br /&gt;
When a clone is summoned, it remains active for up to 5 minutes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;If its timer expires&#039;&#039;&#039; (it survives the full 5 minutes): it dissolves into a cloud of smoke, and the original [[Ninjutsu Summoning Scroll]] is automatically returned to the player&#039;s pack (or bank if the player is dead).&lt;br /&gt;
* &#039;&#039;&#039;If it dies in combat first&#039;&#039;&#039;: it leaves behind a normal, lootable corpse instead of dissolving — it doesn&#039;t vanish in smoke.&lt;br /&gt;
* Either way, the returned scroll is set to a 10-minute cooldown before it can be used to summon the clone again.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Threads_of_the_Void_(Quest_Guide)&amp;diff=260</id>
		<title>Threads of the Void (Quest Guide)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Threads_of_the_Void_(Quest_Guide)&amp;diff=260"/>
		<updated>2026-09-14T16:40:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Clarify Step 4 boss requirement (generic Demon Knight, not a unique)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Threads of the Void is a multi-stage, end-game quest chain that will push even the strongest adventurers to their limits. Traverse the darkest corners of Sosaria, uncover forbidden knowledge, and face the horrors of Doom to claim one of the realm’s most prestigious artifacts: &#039;&#039;&#039;The Hooded Shroud of Shadows!&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📖 Overview ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty:&#039;&#039;&#039; High (End-Game Content)&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; None to begin (Survivability strongly recommended)&lt;br /&gt;
* &#039;&#039;&#039;Final Reward:&#039;&#039;&#039; Token of the Void &#039;&#039;(Grants a Blessed, Tradeable Hooded Shroud based on your class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 Step 1: The Scholar’s Secret ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Umbra, Malas&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Maldrox the Scholar of Shadows&lt;br /&gt;
&lt;br /&gt;
Maldrox has uncovered fragments of a forgotten legend but lacks the final piece. He entrusts you with Maldrox’s Sealed Letter and sends you in search of an exiled necromancer hiding near Deceit.&lt;br /&gt;
&lt;br /&gt;
=== 💀 Step 2: Bones of the Betrayer ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Deceit Entrance&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Morrigan the Exiled&lt;br /&gt;
&lt;br /&gt;
Morrigan agrees to help—but only if you prove your worth.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt the undead within Deceit and recover the Bones of the Betrayer.&lt;br /&gt;
* &#039;&#039;&#039;Task:&#039;&#039;&#039; Slay Liches inside Deceit&lt;br /&gt;
* &#039;&#039;&#039;Drop Chance:&#039;&#039;&#039; 10% (appears in corpse loot)&lt;br /&gt;
&lt;br /&gt;
TIP&lt;br /&gt;
&lt;br /&gt;
Persistence is key—make sure you thoroughly check every corpse!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Turn-In:&#039;&#039;&#039; Return the bones to Morrigan to receive the Exiled Necromancer’s Missive.&lt;br /&gt;
&lt;br /&gt;
=== 🔥 Step 3: Mark of the Abyss ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Luna Outskirts, Malas&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Sir Gareth the Fallen&lt;br /&gt;
&lt;br /&gt;
Sir Gareth reveals a grim truth: none may approach the Keeper of Shadows without bearing the Mark of the Abyss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Prove your resilience to demonic forces.&lt;br /&gt;
* &#039;&#039;&#039;Task:&#039;&#039;&#039; Slay 20 Daemons&lt;br /&gt;
* &#039;&#039;&#039;Suggested Location:&#039;&#039;&#039; Hythloth or other demonic strongholds&lt;br /&gt;
* &#039;&#039;&#039;Turn-In:&#039;&#039;&#039; Return to Gareth with:&lt;br /&gt;
*# The Missive&lt;br /&gt;
*# Completion of the Daemon hunt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(You will receive the Mark of the Abyss).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 🕳️ Step 4: The Void’s Champion ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Doom Entrance, Malas&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Keeper of Shadows&lt;br /&gt;
&lt;br /&gt;
Sensing your mark, the Keeper grants you passage—but only true mastery will earn his reward.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Enter the Gauntlet of Doom and defeat its master.&lt;br /&gt;
* &#039;&#039;&#039;Task:&#039;&#039;&#039; Slay a Demon Knight (&amp;quot;the Dark Father&amp;quot; is flavor text — any Demon Knight, anywhere, satisfies this step; it isn&#039;t a unique boss restricted to Doom)&lt;br /&gt;
* &#039;&#039;&#039;Turn-In:&#039;&#039;&#039; Return to the Keeper of Shadows to receive the &#039;&#039;&#039;Token of the Void&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💎 Rewards ==&lt;br /&gt;
Double-clicking the Token of the Void allows you to choose your reward:&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
This choice is permanent! Choose the shroud that best matches your playstyle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;🌑 Void Scholar’s Shroud (Mage / Caster)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hue:&#039;&#039;&#039; Dark Grey&lt;br /&gt;
** +10% Spell Damage Increase&lt;br /&gt;
** +5% Lower Mana Cost&lt;br /&gt;
** +2 Mana Regeneration&lt;br /&gt;
** +5 Intelligence&lt;br /&gt;
* &#039;&#039;&#039;🩸 Void Assassin’s Shroud (Melee / Dexxer)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hue:&#039;&#039;&#039; Demonic Red&lt;br /&gt;
** +10% Damage Increase&lt;br /&gt;
** +5% Hit Chance Increase&lt;br /&gt;
** +2 Stamina Regeneration&lt;br /&gt;
** +5 Dexterity&lt;br /&gt;
* &#039;&#039;&#039;🌘 Void Guardian’s Shroud (Tank / Survivor)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hue:&#039;&#039;&#039; Midnight Blue / Black&lt;br /&gt;
** +5% Defense Chance Increase&lt;br /&gt;
** +10% Physical Resist&lt;br /&gt;
** +2 Hit Point Regeneration&lt;br /&gt;
** +5 Strength&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💡 Notes ==&lt;br /&gt;
&lt;br /&gt;
* All Shrouds are &#039;&#039;&#039;Blessed&#039;&#039;&#039;.&lt;br /&gt;
* All Shrouds are &#039;&#039;&#039;Tradeable&#039;&#039;&#039;.&lt;br /&gt;
* Designed as prestige end-game gear.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Warrior%27s_Path_(Quest_Guide)&amp;diff=259</id>
		<title>The Warrior&#039;s Path (Quest Guide)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Warrior%27s_Path_(Quest_Guide)&amp;diff=259"/>
		<updated>2026-09-14T16:39:48Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add missing +5 all-resist bonus to reward stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Epic Chain Quest (3 Parts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Extremely High (End-Game Content)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Location:&#039;&#039;&#039; Jhelom (The Fighting Pits)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 8,500 Total Gold &amp;amp; The Stride of the Warlord&lt;br /&gt;
&lt;br /&gt;
While arcane casters seek out dusty books and mystery, true martial combatants care only about strength, stamina, and steel. If you want to prove your physical superiority to the world, you must walk the Warrior&#039;s Path.&lt;br /&gt;
&lt;br /&gt;
This brutal, purely combat-focused questline requires you to slaughter some of the most dangerous melee monsters in the game. Leave your wands at the bank—this is a test of blades!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Step 1: The Warm Up ==&lt;br /&gt;
Seek out &#039;&#039;&#039;Blademaster Garrick&#039;&#039;&#039; standing near the fighting pits of Jhelom.&lt;br /&gt;
&lt;br /&gt;
Garrick will laugh at your armor, demanding that real warriors prove they can take a hit before they claim any legendary rewards. He challenges you to head into the wilderness and weather the crushing blows of the giant-kin.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay 15 Cyclops&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,000 Gold&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🌩️ Step 2: The Colossus ==&lt;br /&gt;
Return to Garrick after surviving the giants.&lt;br /&gt;
&lt;br /&gt;
While marginally impressed, Garrick insists that a Cyclops is just a slow, blind brute. If you want to prove your genuine combat technique and parrying skills, you must take down the massive Titans.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay 15 Titans&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 2,500 Gold&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🩸 Step 3: Blood and Steel ==&lt;br /&gt;
You took down the Colossals, but size isn&#039;t everything on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Garrick wants to see if you can survive pure, unadulterated carnage and magic-infused melee. He sends you deep into the dungeons to face the ultimate test of blood and steel.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay 10 Blood Elementals&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5,000 Gold &amp;amp; &#039;&#039;&#039;The Stride of the Warlord&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🥾 The Reward: Stride of the Warlord ==&lt;br /&gt;
For returning covered in blood and proving your physical dominance, Blademaster Garrick grants you a legendary pair of Blood-Crimson Thigh Boots.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slot:&#039;&#039;&#039; Footwear&lt;br /&gt;
* &#039;&#039;&#039;Properties:&#039;&#039;&#039; Blessed&lt;br /&gt;
* &#039;&#039;&#039;Hue:&#039;&#039;&#039; Crimson Blood Red&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; This item grants a massive flat &#039;&#039;&#039;+15% Weapon Damage Increase&#039;&#039;&#039; plus a flat &#039;&#039;&#039;+5 to all five resistances&#039;&#039;&#039; (Physical, Fire, Cold, Poison, Energy), making it an absolute must-have &amp;quot;Best-in-Slot&amp;quot; item for any end-game Swordsman, Fencer, or Archer!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;💡 TIP:&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blood Elementals hit incredibly fast and incredibly hard. Do not let yourself get surrounded by multiple Elementals in the dungeon, or your armor will shatter under their combined assault!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Quest:_The_Mutagenic_Threat&amp;diff=258</id>
		<title>Quest: The Mutagenic Threat</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Quest:_The_Mutagenic_Threat&amp;diff=258"/>
		<updated>2026-09-14T16:39:42Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct Enrage damage boost (doubling claimed vs +50% actual)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Chain Quest (3 Parts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Moderate to Hard&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting NPC:&#039;&#039;&#039; Archmage Thalador (Britain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System Introduction:&#039;&#039;&#039; This questline acts as the official introduction into the Age of Sosaria [Mythic Monster System] and the usage of [Mythic Cores].&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📚 Background ==&lt;br /&gt;
Magical ley lines all across Sosaria have begun to bleed dark, terrifying energies. The corrupted magic has begun infecting local fauna and undead, transforming them into hyper-evolved, enraged variants known as &#039;&#039;&#039;&amp;quot;Mythics.&amp;quot;&#039;&#039;&#039; Archmage Thalador of Britain is desperately attempting to track and study the contagion before it reaches heavily organized humanoid camps. He requires the assistance of brave adventurers to secure the unstable &#039;&#039;&#039;Mythic Cores&#039;&#039;&#039; dropping from these beasts in order to properly contain the threat.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📖 Overview ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: The Outbreak ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quest Giver:&#039;&#039;&#039; Archmage Thalador (Britain)&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay 1 Mythic Skeleton&lt;br /&gt;
* &#039;&#039;&#039;Details:&#039;&#039;&#039; Travel to any graveyard across Sosaria and hunt standard Skeletons until one undergoes a Mythic mutation (approx. 3% chance). Defeat the enraged beast and secure its core.&lt;br /&gt;
* &#039;&#039;&#039;Turn In:&#039;&#039;&#039; Return to Archmage Thalador.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,500 Gold Coins 🪙&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Alchemical Analysis ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quest Giver:&#039;&#039;&#039; Master Alchemist Elara (Moonglow)&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay 1 Mythic Lizardman&lt;br /&gt;
* &#039;&#039;&#039;Details:&#039;&#039;&#039; Elara determines the undead core is too degraded. She needs a living, cold-blooded specimen. Travel to a swamp or dungeon (like Destard) and cull Lizardmen until a Mythic Lizardman spawns. Slay it.&lt;br /&gt;
* &#039;&#039;&#039;Turn In:&#039;&#039;&#039; Return to Master Alchemist Elara.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 2,500 Gold Coins 🪙&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Gathering Storm ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quest Giver:&#039;&#039;&#039; Archmage Thalador (Britain)&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay 1 Mythic Orc&lt;br /&gt;
* &#039;&#039;&#039;Details:&#039;&#039;&#039; Elara discovers the mutation accelerates in more intelligent creatures. Thalador realizes that if the Orc hordes are infected, Sosaria could fall. Siege an Orc fort (such as the Cove Orc Fort) until a Mythic Orc spawns. You must defeat it before its rage inspires the others.&lt;br /&gt;
* &#039;&#039;&#039;Turn In:&#039;&#039;&#039; Return to Archmage Thalador.&lt;br /&gt;
* &#039;&#039;&#039;Rewards:&#039;&#039;&#039;&lt;br /&gt;
** 5,000 Gold Coins 🪙&lt;br /&gt;
** 🎁 &#039;&#039;&#039;Sealed Mythic Core Fragment&#039;&#039;&#039; (Blessed, Decorative Artifact emitting an unnatural glow, proving you helped stem the Vanguard threat).&lt;br /&gt;
&lt;br /&gt;
TIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mythic Mechanics Reminder:&#039;&#039;&#039; Mythic monsters hit incredibly fast and hard. At 50% health, they will unleash a terrifying howl and spawn several &#039;&#039;Mythic Minions&#039;&#039; to aid them. At 25% health, they enter an &#039;&#039;Enraged&#039;&#039; state, turning pitch black, drastically increasing their speed, and boosting their damage by another 50%. Do not face them unprepared!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=House_Rules_%26_Systems&amp;diff=257</id>
		<title>House Rules &amp; Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=House_Rules_%26_Systems&amp;diff=257"/>
		<updated>2026-09-14T16:39:36Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Clarify house-decay refresh trigger&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= 🏠 Age of Sosaria: Housing Rules &amp;amp; Systems =&lt;br /&gt;
Housing in &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039; offers a blend of classic gameplay and modern quality-of-life improvements. Whether you&#039;re placing your first home or building a vast estate, understanding these rules and systems will help you make the most of your space.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 Building Limits &amp;amp; Extra Slots ==&lt;br /&gt;
Players are allowed to own multiple properties, as long as they follow account and housing limits:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Account Limit:&#039;&#039;&#039; A maximum of &#039;&#039;&#039;two accounts per person&#039;&#039;&#039; is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Starting Limit:&#039;&#039;&#039; Each account may place and own &#039;&#039;&#039;one house&#039;&#039;&#039; by default.&lt;br /&gt;
* &#039;&#039;&#039;Expanding Your Estate:&#039;&#039;&#039;  You can increase your housing capacity by using an &#039;&#039;&#039;Extra House Slot Deed&#039;&#039;&#039;, which allows your account to own additional houses beyond the default limit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;💡 This system gives players the flexibility to create multi-home setups or large connected estates.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🧱 Custom Housing Tools ==&lt;br /&gt;
Age of Sosaria introduces unique deeds that give you greater control over your home’s placement and appearance.&lt;br /&gt;
&lt;br /&gt;
=== 🔄 House Relocation Deed ===&lt;br /&gt;
Placed your house slightly off? Want to merge multiple properties into one seamless compound?&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;House Relocation Deed&#039;&#039;&#039; allows you to move your entire house structure in any direction up to &#039;&#039;&#039;12 tiles&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Key Features:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Moves the &#039;&#039;&#039;entire structure&#039;&#039;&#039;, including:&lt;br /&gt;
** Secure containers&lt;br /&gt;
** Add-ons&lt;br /&gt;
** Decorations&lt;br /&gt;
* Provides &#039;&#039;&#039;real-time placement feedback&#039;&#039;&#039;&lt;br /&gt;
* Ideal for &#039;&#039;&#039;aligning or merging adjacent homes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;🏗️ Perfect for players looking to create large, unified estates without redeeding.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== 🪨 Hide Foundation Deed ===&lt;br /&gt;
For players who prefer a cleaner, more immersive look:&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Hide Foundation Deed&#039;&#039;&#039; allows you to visually remove the raised stone foundation from customizable homes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Creates a &#039;&#039;&#039;flush, ground-level entrance&#039;&#039;&#039;&lt;br /&gt;
* Improves &#039;&#039;&#039;aesthetic flow&#039;&#039;&#039; between outdoor and indoor spaces&lt;br /&gt;
* Enhances immersion for custom-designed properties&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;🌿 Walk seamlessly from your yard directly into your home.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ⏳ House Decay &amp;amp; Maintenance ==&lt;br /&gt;
To keep the world active and ensure housing availability, all homes follow a decay system:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;90-Day Collapse:&#039;&#039;&#039;  Houses that are not refreshed will become condemned and eventually collapse after &#039;&#039;&#039;90 days&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;How to Refresh:&#039;&#039;&#039;  You can reset your house timer by:&lt;br /&gt;
** Opening one of its doors&lt;br /&gt;
** Walking inside your house&lt;br /&gt;
* &#039;&#039;Simply logging in elsewhere on the shard does not refresh the timer by itself — you need to actually visit the house.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;🔁 Regular activity ensures your property remains safe and secure.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💡 Notes ==&lt;br /&gt;
&lt;br /&gt;
* Housing rules may evolve as the shard grows.&lt;br /&gt;
* If you&#039;re unsure about placement, limits, or mechanics, &#039;&#039;&#039;reach out to staff for clarification&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Dynamic_Town_Invasions&amp;diff=256</id>
		<title>Dynamic Town Invasions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Dynamic_Town_Invasions&amp;diff=256"/>
		<updated>2026-09-14T16:39:31Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Remove unsupported Britain/Blackthorn-wave claims not in code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Age of Sosaria: Dynamic Town Invasions ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dynamic Town Invasion&#039;&#039;&#039; system is an automated, high-level PvE experience that seamlessly plunges major cities under siege by formidable enemy factions. Unlike static encounters, Invasions require community coordination to continuously thin the enemy ranks until their commanding Champion is forced to take the field.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics &amp;amp; Progression ===&lt;br /&gt;
A Town Invasion can trigger dynamically via the server&#039;s automated clock or be manually triggered by a Game Master for special community events. When an invasion begins, a global broadcast will announce which major city is under attack.&lt;br /&gt;
&lt;br /&gt;
==== The Siege Phase (Enemy Ranks) ====&lt;br /&gt;
Upon initialization, a massive wave of specific enemy types will swarm the selected city. The invasion forces are drawn from 10 distinct hostile factions:&lt;br /&gt;
* &#039;&#039;&#039;Abyss&#039;&#039;&#039; (Demons and Gargoyles)&lt;br /&gt;
* &#039;&#039;&#039;Arachnid&#039;&#039;&#039; (Spiders and Terathans)&lt;br /&gt;
* &#039;&#039;&#039;DragonKind&#039;&#039;&#039; (Wyverns and Dragons)&lt;br /&gt;
* &#039;&#039;&#039;Elementals&#039;&#039;&#039; (Raw Elemental Forces)&lt;br /&gt;
* &#039;&#039;&#039;Humanoid&#039;&#039;&#039; (Brigands and Trolls)&lt;br /&gt;
* &#039;&#039;&#039;Orcs and Ratmen&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Ore Elementals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ophidian&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Snakes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039; (Liches and Bone Knights)&lt;br /&gt;
&lt;br /&gt;
Players must rally at the besieged city and continuously slay the invading monsters. The invasion monitors causalities dynamically—the forces will continue to respawn up to a maximum cap to ensure the city remains overwhelmed until the players manage to thin their ranks by a significant milestone (typically 500 enemy kills).&lt;br /&gt;
&lt;br /&gt;
==== Monitoring Progress ====&lt;br /&gt;
Defenders can monitor their progress at any time by typing the command &#039;&#039;&#039;&amp;lt;code&amp;gt;[InvasionStatus&amp;lt;/code&amp;gt;&#039;&#039;&#039; in the chat bar. This outputs:&lt;br /&gt;
* For &#039;&#039;&#039;Town Invasions&#039;&#039;&#039;: The current stage (Spawn/Boss), exact kills progress (e.g., `Kills: 350/500 (150 left until boss)`), and the number of active monsters remaining.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; a Blackthorn-specific status format has been discussed but isn&#039;t implemented in the current code — &amp;lt;code&amp;gt;[InvasionStatus&amp;lt;/code&amp;gt; only reports on standard Town Invasions as described above.&lt;br /&gt;
&lt;br /&gt;
==== The Boss Phase (Champion Arrival) ====&lt;br /&gt;
Once the community successfully slaughters enough of the invading army, the faction&#039;s general will spawn to stop the players. This introduces a heavy-hitting Champion Boss drawn from the core pantheon, including:&lt;br /&gt;
* Barracoon&lt;br /&gt;
* Harrower&lt;br /&gt;
* Lord Oaks&lt;br /&gt;
* Mephitis&lt;br /&gt;
* Neira&lt;br /&gt;
* Rikktor&lt;br /&gt;
* Semidar&lt;br /&gt;
* Serado&lt;br /&gt;
&lt;br /&gt;
Defeating the Champion officially completely breaks the siege. A massive global announcement will declare the city saved, and the remaining invasion forces will eventually dissipate. &lt;br /&gt;
&lt;br /&gt;
=== 🗺️ Locations ===&lt;br /&gt;
Invasions can strike any major settlement across the core facets (Trammel and Felucca). Keep a close ear on Global Chat, as an invasion can hit:&lt;br /&gt;
* Buccaneer&#039;s Den&lt;br /&gt;
* Cove&lt;br /&gt;
* Delucia&lt;br /&gt;
* Jhelom&lt;br /&gt;
* Minoc&lt;br /&gt;
* Moonglow&lt;br /&gt;
* Nujel&lt;br /&gt;
* Ocllo (Restricted exclusively to Felucca)&lt;br /&gt;
* Papua&lt;br /&gt;
* Skara Brae&lt;br /&gt;
* Vesper&lt;br /&gt;
* Yew&lt;br /&gt;
&lt;br /&gt;
=== Strategic Tips for Defenders ===&lt;br /&gt;
* &#039;&#039;&#039;Rally Quickly&#039;&#039;&#039;: Invasions operate on a strict duration timer (typically scheduled for 6 hours). If the Champion is not drawn out and defeated before the duration expires, the city is considered overrun and the invasion forcefully resets.&lt;br /&gt;
* &#039;&#039;&#039;Group Synergy&#039;&#039;&#039;: Because the invasion pool scales and maintains up to 50 active monsters on screen at once, soloing a siege requires tremendous skill and area-of-effect capabilities. Bards and Mages excel in crowd control while clearing the path for melee combatants.&lt;br /&gt;
* &#039;&#039;&#039;Listen to Broadcasts&#039;&#039;&#039;: The game will dynamically ping the server when an invasion breaks out and when the Champion finally drops. Use these broadcasts to time your participation!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_World_Events&amp;diff=255</id>
		<title>Mythic World Events</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_World_Events&amp;diff=255"/>
		<updated>2026-09-14T16:39:26Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct HP multiplier (triple claimed vs 6x actual)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🌪️ Mythic World Events =&lt;br /&gt;
&lt;br /&gt;
The Mythic Ecosystem isn&#039;t just locked away in instanced arenas; it spills out into the open world of Sosaria! These dynamic events allow solo players and small groups to organically farm Mythic Cores.&lt;br /&gt;
&lt;br /&gt;
== 🧬 The Casual Mutator ==&lt;br /&gt;
Whenever &#039;&#039;any&#039;&#039; evil monster spawns organically out in the wild, there is a global &#039;&#039;&#039;3% chance&#039;&#039;&#039; that it will be powerfully buffed by the Mythic Mutator.&lt;br /&gt;
* &#039;&#039;&#039;Identification:&#039;&#039;&#039; These mutants appear in a distinct red hue and inherently boast the &amp;quot;Mythic&amp;quot; prefix in their name.&lt;br /&gt;
* &#039;&#039;&#039;The Threat:&#039;&#039;&#039; They feature 6x the standard health pool and strike 50% harder and faster than normal!&lt;br /&gt;
* &#039;&#039;&#039;The Reward:&#039;&#039;&#039; Mutants have a chance to directly drop &#039;&#039;&#039;Stat Elixirs&#039;&#039;&#039; and &#039;&#039;&#039;Mythic Cores&#039;&#039;&#039; into their loot packs.&lt;br /&gt;
&lt;br /&gt;
== 🏰 Mythic Town Invasions ==&lt;br /&gt;
The forces of darkness will periodically organize and lay siege to the major cities of Britannia!&lt;br /&gt;
* &#039;&#039;&#039;The Siege:&#039;&#039;&#039; During an active invasion, guards are disabled and the town is flooded with powerful mythic-tier invaders.&lt;br /&gt;
* &#039;&#039;&#039;Invasion Status:&#039;&#039;&#039; You can type &amp;lt;code&amp;gt;[InvasionStatus&amp;lt;/code&amp;gt; at any time to see the active town and the remaining enemy counts.&lt;br /&gt;
* &#039;&#039;&#039;The Climax:&#039;&#039;&#039; Players must work together to clear the streets. Once enough invaders have been slain, the Invasion Commander will spawn. Defeating the Commander saves the town and drops high-end Mythic rewards!&lt;br /&gt;
&lt;br /&gt;
👉 &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Minor Mythic Boss Encounters|Read the Minor Mythic Survival Guide Here]]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Skill_Gains_and_Accelerated_Learning&amp;diff=254</id>
		<title>Skill Gains and Accelerated Learning</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Skill_Gains_and_Accelerated_Learning&amp;diff=254"/>
		<updated>2026-09-14T16:18:11Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add missing Tome crafting requirements; correct treasure map sourcing claim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age of Sosaria features a fully customized, highly player-friendly &#039;&#039;&#039;Skill Gain System&#039;&#039;&#039; designed to reduce the tedious, repetitive grinding typically associated with traditional Ultima Online shards, while maintaining a balanced and rewarding progression. &lt;br /&gt;
&lt;br /&gt;
By utilizing our custom hard skill overrides and the specialized &#039;&#039;&#039;Tome of Accelerated Learning&#039;&#039;&#039;, you can fast-track your character builds and get straight into end-game PvM and PvP action!&lt;br /&gt;
&lt;br /&gt;
== 📖 Specific Skill Tier Multipliers ==&lt;br /&gt;
To help with progression, the server applies permanent multipliers to specific skills that are historically expensive, difficult, or highly grindy to raise:&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Very Hard&amp;quot; Tier (2.0x Multiplier) ===&lt;br /&gt;
These skills receive a permanent &#039;&#039;&#039;2.0x boost&#039;&#039;&#039; to all gain checks:&lt;br /&gt;
* &#039;&#039;&#039;Animal Taming&#039;&#039;&#039; (also receives a secondary 2.0x base bonus, making it extremely easy compared to standard shards!)&lt;br /&gt;
* &#039;&#039;&#039;Discordance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provocation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lockpicking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Expensive &amp;amp; Grindy&amp;quot; Tier (1.5x Multiplier) ===&lt;br /&gt;
These resource-heavy or combat-utility skills receive a permanent &#039;&#039;&#039;1.5x boost&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Spells &amp;amp; Magic:&#039;&#039;&#039; Magery, Necromancy, Mysticism, Spellweaving&lt;br /&gt;
* &#039;&#039;&#039;Crafting:&#039;&#039;&#039; Blacksmithing, Tailoring, Tinkering, Carpentry, Bowcraft/Fletching, Inscription, Alchemy&lt;br /&gt;
* &#039;&#039;&#039;Support &amp;amp; Recovery:&#039;&#039;&#039; Healing, Veterinary&lt;br /&gt;
&lt;br /&gt;
== 📖 Tome of Accelerated Learning ==&lt;br /&gt;
For adventurers who want the ultimate training speed, the &#039;&#039;&#039;Tome of Accelerated Learning&#039;&#039;&#039; is an invaluable custom item. &lt;br /&gt;
&lt;br /&gt;
=== ⚙️ How It Works ===&lt;br /&gt;
* Double-clicking the Tome in your backpack opens the Accelerated Learning Gump.&lt;br /&gt;
* Select any active skill you wish to boost.&lt;br /&gt;
* Upon activation, the Tome grants your character a **5.0x gain rate multiplier** for the selected skill!&lt;br /&gt;
* The buff lasts for &#039;&#039;&#039;20 minutes&#039;&#039;&#039;. When it expires, you will receive a notification: &#039;&#039;&amp;quot;Your accelerated learning effect has worn off.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 🗺️ How to Obtain the Tome ===&lt;br /&gt;
The Tome of Accelerated Learning is a premium utility item that can be obtained in three ways:&lt;br /&gt;
# &#039;&#039;&#039;Inscription Crafting:&#039;&#039;&#039; Legendary Scribes can craft the Tome of Accelerated Learning using the Inscription skill.&lt;br /&gt;
## &#039;&#039;Required Skill:&#039;&#039; &#039;&#039;&#039;90.0 to 120.0 Inscription&#039;&#039;&#039;, plus a secondary &#039;&#039;&#039;80.0 to 100.0 Magery&#039;&#039;&#039; check&lt;br /&gt;
## &#039;&#039;Ingredients:&#039;&#039; &#039;&#039;&#039;100 Blank Scrolls&#039;&#039;&#039; and &#039;&#039;&#039;5 Void Essence&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Treasure Hunting:&#039;&#039;&#039; Sunken chests from any treasure map level have a chance to contain a Tome, though the odds are noticeably better from high-tier &#039;&#039;&#039;Level 6 (Ingenious)&#039;&#039;&#039; and &#039;&#039;&#039;Level 7 (Diabolical)&#039;&#039;&#039; maps.&lt;br /&gt;
# &#039;&#039;&#039;Paragon Hunting:&#039;&#039;&#039; Defeating powerful &#039;&#039;&#039;Paragon Monsters&#039;&#039;&#039; and looting Paragon Chests in Ilshenar dungeons has a rare chance to drop the Tome.&lt;br /&gt;
&lt;br /&gt;
Note: Stacking a Tome of Accelerated Learning (+5.0x) on top of a skill override (+2.0x) allows you to cap out difficult skills like Animal Taming or Magery in a fraction of the time!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Voting_%26_Supporting_the_Shard&amp;diff=253</id>
		<title>Voting &amp; Supporting the Shard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Voting_%26_Supporting_the_Shard&amp;diff=253"/>
		<updated>2026-09-14T16:18:03Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Note the real 60-second payout delay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age of Sosaria relies entirely on our amazing community to grow and thrive. Because we are a &#039;&#039;&#039;Free-to-Play&#039;&#039;&#039; shard, the absolute best way you can help support the server&#039;s population is by taking two minutes every day to vote for us on the international Ultima Online server top lists!&lt;br /&gt;
&lt;br /&gt;
To thank you for your daily support, the shard will automatically reward you with currency!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🗳️ How to Vote ==&lt;br /&gt;
You can cast your daily vote using two different methods, depending on what is most convenient for you:&lt;br /&gt;
&lt;br /&gt;
=== 1. The Global Command ===&lt;br /&gt;
You don&#039;t need to return to the bank to vote—you can do it from anywhere! Simply type &#039;&#039;&#039;&amp;lt;code&amp;gt;[Vote&amp;lt;/code&amp;gt;&#039;&#039;&#039; in your chat bar. This will instantly open the Voting Interface gump, allowing you to quickly launch the secure browser link to register your support.&lt;br /&gt;
&lt;br /&gt;
=== 2. The Voting Stones ===&lt;br /&gt;
If you prefer a physical object or can&#039;t remember the command, keep your eyes open in popular hub towns (like Britain Bank or Luna). You will frequently see large, glowing &#039;&#039;&#039;Vote Stones&#039;&#039;&#039;. Simply double-click the stone to launch the voting prompt!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🎁 The Rewards: Sosarian Coins ==&lt;br /&gt;
We track your votes internally! The system prevents you from spamming the system by enforcing a strict &#039;&#039;&#039;24-Hour Cooldown&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once your personal 24-hour cooldown expires, casting a successful vote will credit &#039;&#039;&#039;25 Sosarian Coins&#039;&#039;&#039; to your backpack about 60 seconds later! You can do this once every single day per account.&lt;br /&gt;
&lt;br /&gt;
TIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sosarian Coins&#039;&#039;&#039; are an extremely powerful, transferable event currency. While you can also earn them by defeating Mythic Bosses and participating in PvP tournaments, daily voting is by far the easiest and safest way to passively build your wealth. You can spend these coins on exclusive mounts, rare dyes, and unique housing decorations!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Master_Trainer&amp;diff=252</id>
		<title>Master Trainer</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Master_Trainer&amp;diff=252"/>
		<updated>2026-09-14T16:17:56Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Remove non-existent bosses (Xylar, Abyssal Leviathan) from drop list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Master Trainer ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Master Trainer&#039;&#039;&#039; is an advanced training dummy addon that players can place in their homes. It is a highly durable, non-attacking NPC designed to help players train combat skills, magery, and pet skills safely and efficiently.&lt;br /&gt;
&lt;br /&gt;
=== 📖 Overview ===&lt;br /&gt;
* &#039;&#039;&#039;Appearance&#039;&#039;&#039;: Appears as a human dressed in an Obsidian Void Shimmer Robe.&lt;br /&gt;
* &#039;&#039;&#039;Behavior&#039;&#039;&#039;: Stationary and invulnerable. It does not retaliate or deal damage, but is flagged as an enemy (Murderer) so that players and pets can target and attack it.&lt;br /&gt;
* &#039;&#039;&#039;Skills&#039;&#039;&#039;: Has a flat &#039;&#039;&#039;150.0&#039;&#039;&#039; skill level in all major combat and magical disciplines:&lt;br /&gt;
** Wrestling, Tactics, Parry, Anatomy&lt;br /&gt;
** Swordsmanship, Mace Fighting, Fencing&lt;br /&gt;
** Magery, Evaluate Intelligence, Meditation, Magic Resistance&lt;br /&gt;
* &#039;&#039;&#039;Health&#039;&#039;&#039;: Has &#039;&#039;&#039;30,000 Hit Points&#039;&#039;&#039; and regenerates to full health instantly on every server tick.&lt;br /&gt;
&lt;br /&gt;
=== Sourcing ===&lt;br /&gt;
The &#039;&#039;&#039;Master Trainer Deed&#039;&#039;&#039; cannot be crafted; it is obtained exclusively as a rare drop from end-game bosses:&lt;br /&gt;
* &#039;&#039;&#039;Drop Chance&#039;&#039;&#039;: &#039;&#039;&#039;1 in 500 chance&#039;&#039;&#039; (0.2%)&lt;br /&gt;
* &#039;&#039;&#039;Dropped By&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Mythic Bosses&#039;&#039;&#039;: Vermithrax, Pyros, Noxwing, Nemesis, Malakar, Chronos.&lt;br /&gt;
** &#039;&#039;&#039;Doom Bosses&#039;&#039;&#039;: The Harrower, Demon Knight.&lt;br /&gt;
&lt;br /&gt;
=== 📜 Rules ===&lt;br /&gt;
* To place the trainer, double-click the deed inside your house.&lt;br /&gt;
* To pick up/dismiss the trainer, the house owner or co-owner can &#039;&#039;&#039;right-click&#039;&#039;&#039; the trainer and select &#039;&#039;&#039;Dismiss&#039;&#039;&#039;. The deed will be placed back into their backpack.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Resource_Gathering&amp;diff=251</id>
		<title>Resource Gathering</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Resource_Gathering&amp;diff=251"/>
		<updated>2026-09-14T16:17:48Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct Mythic Elemental spawn chance (1%% claimed vs 0.1%% actual)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resource Gathering ==&lt;br /&gt;
Resource gathering (Mining and Lumberjacking) is a core part of the Sosarian economy.&lt;br /&gt;
&lt;br /&gt;
=== Anti-Macro Mechanics: The Mythic Elemental ===&lt;br /&gt;
To combat AFK resource gathering and ensure a healthy economy, a new threat has emerged in the wild: the &#039;&#039;&#039;Mythic Elemental&#039;&#039;&#039;.&lt;br /&gt;
* Every successful mining or lumberjacking swing has a rare chance (0.1%) to spawn a Mythic Elemental.&lt;br /&gt;
* This creature possesses an aura that rapidly drains stamina, making it extremely dangerous to ignore.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; The Mythic Elemental takes &#039;&#039;&#039;65% reduced damage from tamed and summoned pets&#039;&#039;&#039;. Active players will need to engage it directly to defeat it efficiently!&lt;br /&gt;
&lt;br /&gt;
=== Ore Elementals ===&lt;br /&gt;
Using a Gargoyle&#039;s Pickaxe on colored ore veins has a 10% chance to spawn a standard colored Ore Elemental.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Player_Commands&amp;diff=250</id>
		<title>Player Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Player_Commands&amp;diff=250"/>
		<updated>2026-09-14T16:17:39Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix command name typos ([Poisoning/[Stealing), add missing [JoinPvP and [CleanCorpses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 📜 Age of Sosaria Player Commands =&lt;br /&gt;
Welcome to &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;! This guide covers all player-accessible commands designed to enhance your gameplay experience and streamline interaction with the world.&lt;br /&gt;
&lt;br /&gt;
Most commands are entered in the chat bar using the bracket prefix:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
💡 &#039;&#039;&#039;Tip:&#039;&#039;&#039; Some commands can also be triggered through normal speech without using brackets.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ⚙️ General Utilities ==&lt;br /&gt;
These commands help manage your character and provide quick access to useful information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[AFK&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[AFK &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sets your status to Away From Keyboard. Optionally include a custom message.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Look&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Look&amp;lt;/code&amp;gt;&lt;br /&gt;
|Inspect nearby players or creatures, or edit your character profile.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[ChangePassword&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[ChangePassword&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens a secure interface to update your account password.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Time&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Time&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays the server&#039;s current local time.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[TimeStamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[TimeStamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shows the full server date and time (EST).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Welcome&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Welcome&amp;lt;/code&amp;gt;&lt;br /&gt;
|Reopens the welcome screen with shard info and rules.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[WhatIsIt&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[WhatIsIt&amp;lt;/code&amp;gt;&lt;br /&gt;
|Identify any item or creature by targeting it.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[HelpInfo&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[HelpInfo &amp;lt;command&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays all available commands or details about a specific one.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Property&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Property&amp;lt;/code&amp;gt;&lt;br /&gt;
|Shows how many houses you own vs. your limit.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Ticket&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Ticket &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|Submits a support ticket to the staff portal. Staff replies will be delivered to you in-game!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;quot;What is my status&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|Say it&lt;br /&gt;
|Displays your playtime, join date, fame, and karma.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💬 Communication &amp;amp; Chat ==&lt;br /&gt;
Age of Sosaria uses the &#039;&#039;&#039;Knives Chat System&#039;&#039;&#039; to provide powerful communication tools.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Example&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[c&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[c Hello everyone!&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sends a message to global chat.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[g&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;[guild&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[g Need backup!&amp;lt;/code&amp;gt;&lt;br /&gt;
|Guild-only chat.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[a&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;[ally&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[a Hello allies!&amp;lt;/code&amp;gt;&lt;br /&gt;
|Alliance chat channel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[pm&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;[msg&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[pm Bob Hey there&amp;lt;/code&amp;gt;&lt;br /&gt;
|Sends a private message.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[mail&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;[ma&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[mail&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens your mailbox.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[friends&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;[fri&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[friends&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens your friends list.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[viewall&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;[va&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[viewall&amp;lt;/code&amp;gt;&lt;br /&gt;
|Lists all players in chat.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[hc&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[hc&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens chat customization/help menu.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔗 Integrated Systems ==&lt;br /&gt;
These commands interact with custom shard systems unique to Age of Sosaria.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Command&lt;br /&gt;
!Usage&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Duel&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Duel&amp;lt;/code&amp;gt;&lt;br /&gt;
|Target a nearby player to invite them to a duel.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Donate&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Donate&amp;lt;/code&amp;gt;&lt;br /&gt;
|Donate items from your backpack to the global donation system.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[BondTime&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[BondTime&amp;lt;/code&amp;gt;&lt;br /&gt;
|Target a pet to see remaining bonding time.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Vote&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Vote&amp;lt;/code&amp;gt;&lt;br /&gt;
|Instantly pull up the global voting interface to vote from anywhere in the world! Each successful vote directly deposits 25 Sosarian Coins into your account.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Roll&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Roll &amp;lt;max&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|Rolls a random number between 1 and a specified max (default 100). The result is displayed over your head for all nearby players to see!&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[AccountSkills&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[AccountSkills&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens the Account Skills gump, displaying your account-wide, free utility skills.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Achievements&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Achievements&amp;lt;/code&amp;gt;&lt;br /&gt;
|Opens your account-wide Achievements tracker to view progress on massive gameplay milestones.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[InvasionStatus&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[InvasionStatus&amp;lt;/code&amp;gt;&lt;br /&gt;
|Displays active town and Blackthorn invasion progress, including remaining kills and active enemy counts.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[CombineTool&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[CombineTool&amp;lt;/code&amp;gt;&lt;br /&gt;
|Target a crafting tool, and then target an identical tool to merge their remaining uses together.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[SplitTool&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[SplitTool&amp;lt;/code&amp;gt;&lt;br /&gt;
|Target a crafting tool to split off a specified number of uses into a brand new tool.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Loot&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;[LootAll&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Loot&amp;lt;/code&amp;gt;&lt;br /&gt;
|Automatically vacuums nearby corpses in a 3-tile radius, filtering out shared boss kills.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[Mark&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[Mark&amp;lt;/code&amp;gt;&lt;br /&gt;
|Places a temporary glowing visual marker on a target or location, visible only to party members.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[JoinPvP&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[JoinPvP&amp;lt;/code&amp;gt;&lt;br /&gt;
|Registers you for the next open PvP tournament event.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;[CleanCorpses&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;[BuryCorpses&amp;lt;/code&amp;gt;&lt;br /&gt;
|&amp;lt;code&amp;gt;[CleanCorpses&amp;lt;/code&amp;gt;&lt;br /&gt;
|Deletes empty corpses that you killed, tidying up your farming area.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ⚡ Quick Skill Commands ==&lt;br /&gt;
Trigger many active skills instantly via chat—no macros or UI setup required.&lt;br /&gt;
&lt;br /&gt;
[Anatomy&lt;br /&gt;
&lt;br /&gt;
[AnimLore&lt;br /&gt;
&lt;br /&gt;
[ArmsLore&lt;br /&gt;
&lt;br /&gt;
[Beg&lt;br /&gt;
&lt;br /&gt;
[Cartography&lt;br /&gt;
&lt;br /&gt;
[Detect&lt;br /&gt;
&lt;br /&gt;
[Discord&lt;br /&gt;
&lt;br /&gt;
[EvalInt&lt;br /&gt;
&lt;br /&gt;
[Forensics&lt;br /&gt;
&lt;br /&gt;
[Hiding&lt;br /&gt;
&lt;br /&gt;
[Imbu&lt;br /&gt;
&lt;br /&gt;
[Inscribe&lt;br /&gt;
&lt;br /&gt;
[ItemId&lt;br /&gt;
&lt;br /&gt;
[Meditate&lt;br /&gt;
&lt;br /&gt;
[Peace&lt;br /&gt;
&lt;br /&gt;
[Poisoning&lt;br /&gt;
&lt;br /&gt;
[Provoc&lt;br /&gt;
&lt;br /&gt;
[RemoveTrap&lt;br /&gt;
&lt;br /&gt;
[SpiritSpeak&lt;br /&gt;
&lt;br /&gt;
[Stealing&lt;br /&gt;
&lt;br /&gt;
[Stealth&lt;br /&gt;
&lt;br /&gt;
[Tame&lt;br /&gt;
&lt;br /&gt;
[TasteID&lt;br /&gt;
&lt;br /&gt;
[Track&lt;br /&gt;
&lt;br /&gt;
💡 &#039;&#039;&#039;Pro Tip:&#039;&#039;&#039; These commands are especially useful in combat or high-pressure situations where speed matters.&lt;br /&gt;
----&lt;br /&gt;
💡 &#039;&#039;Have a suggestion or found a missing command? Let staff know by opening a ticket using the &amp;lt;code&amp;gt;[Ticket&amp;lt;/code&amp;gt; command!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=249</id>
		<title>Custom Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=249"/>
		<updated>2026-09-14T16:05:53Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix mojibake emoji; correct swapped Rare/Legendary drop %, remove fabricated Legendary Rune Beetle, fix several pet stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the definitive guide on the Age of Sosaria Taming Ecosystem. Unlike standard shards where everyone runs around with the exact same Greater Dragon, our shard features a highly customized, deep meta built into three distinct tiers of custom pets: &#039;&#039;Rares, Legendaries, and Exotics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Here is exactly how the mechanics work, how to find them, and what they do.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🎲 System Mechanics: The Spawn Rates ==&lt;br /&gt;
Rares and Legendaries do not have their own spawn locations. Instead, they seamlessly hijack the spawn chance of standard creatures in the wild:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Rare Roll (2.5% Chance):&#039;&#039;&#039; Every time a standard tameable beast (like a Cu Sidhe, Drake, or Rune Beetle) spawns in the world, there is a 2.5% chance it will magically mutate into a &amp;quot;Rare&amp;quot; variant.&lt;br /&gt;
* &#039;&#039;&#039;The Legendary Roll (0.5% Chance):&#039;&#039;&#039; Every time a standard tameable beast attempts to spawn, there is an ultra-rare 0.5% chance it mutates into a &amp;quot;Legendary&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exotics&#039;&#039; bypass this system entirely and are acquired exclusively through endgame boss loot drops.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🌟 Tier 1: The &amp;quot;Rare&amp;quot; Tier ==&lt;br /&gt;
Rare pets exist as massive quality-of-life skips for standard Tamers. They are not mechanically different from their standard counterparts, but they spawn with heavily bloated base stats and skills.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; Skip the Macro Grind. Taming a Rare essentially gives you a pet that is theoretically already trained to level 3 out of the box.&lt;br /&gt;
* &#039;&#039;&#039;The Complete Rare List:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Rare Rune Beetle&#039;&#039;&#039; (Pre-statted boss debuffer)&lt;br /&gt;
** &#039;&#039;&#039;Rare Cu Sidhe&#039;&#039;&#039; (Pre-statted healing tank)&lt;br /&gt;
** &#039;&#039;&#039;Rare Dragon &amp;amp; Rare Drake&#039;&#039;&#039; (Pre-statted fire breathers)&lt;br /&gt;
** &#039;&#039;&#039;Rare White Wyrm&#039;&#039;&#039; (Pre-statted cold-magic tank)&lt;br /&gt;
** &#039;&#039;&#039;Rare Nightmare &amp;amp; Rare Fire Steed&#039;&#039;&#039; (Pre-statted magical mounts)&lt;br /&gt;
** &#039;&#039;&#039;Rare Hiryu&#039;&#039;&#039; (Pre-statted physical bruiser)&lt;br /&gt;
** &#039;&#039;&#039;Rare Giant Beetle&#039;&#039;&#039; (High-stat pack bug)&lt;br /&gt;
** &#039;&#039;&#039;Rare Swamp Dragon&#039;&#039;&#039; (High-stat damage-reduction warrior mount)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 👑 Tier 2: The &amp;quot;Legendary&amp;quot; Tier ==&lt;br /&gt;
Finding a Legendary is a monumental event. Unlike Rares, Legendaries completely break the rules of normal Animal Training. They have customized control slot costs and intrinsic perks (like immunities and built-in armor ignore) that they shouldn&#039;t legally have!&lt;br /&gt;
&lt;br /&gt;
=== 1. The Legendary Lesser Hiryu ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Physical DPS Benchmark&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Natively spawns with &amp;lt;code&amp;gt;Armor Ignore&amp;lt;/code&amp;gt;. The &amp;lt;code&amp;gt;Grasping Claw&amp;lt;/code&amp;gt; ability is a trainable unlock rather than a native perk — combine the two once trained, from 2 to 5 slots, for the most lethal independent physical beast in the game.&lt;br /&gt;
&lt;br /&gt;
=== 2. The Legendary Najasaurus ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Toxic Brawler&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Natively spawns with a mathematically perfect &#039;&#039;&#039;100% Poison Immunity&#039;&#039;&#039;. When fighting mythic bosses that spit lethal Poison AoEs (like Malakar), this snake is the absolutely mandatory tank.&lt;br /&gt;
&lt;br /&gt;
=== 3. The Legendary Ossein Ram ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Hybrid Boss Leech&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Inherently possesses &amp;lt;code&amp;gt;Necromage&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;LifeLeech&amp;lt;/code&amp;gt;. It will constantly sustain its own health pool via powerful leeching bites while firing necrosis magic into bosses.&lt;br /&gt;
&lt;br /&gt;
=== 4. The Legendary Frenzied Ostard (Chocobo) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Glass Cannon Sweeper&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Possesses the &amp;lt;code&amp;gt;Frenzied Whirlwind&amp;lt;/code&amp;gt; splash-damage ability. Training points invested here turn it into a hyper-fast AoE clearing mount.&lt;br /&gt;
&lt;br /&gt;
=== 5. The Legendary Triton ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The High-Seas Bruiser&lt;br /&gt;
* &#039;&#039;&#039;How to Find:&#039;&#039;&#039; Rolls off the same generic 0.5% Legendary chance as any other Triton spawn — it is not specifically tied to Leviathan encounters or SOS Bottles.&lt;br /&gt;
&lt;br /&gt;
=== 6. The Legendary Greater Dragon ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 5 &#039;&#039;(Locked)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Unbreakable Physical Wall&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Near immunity to Fire damage (90-100 resist), immense out-of-the-box base HP (1,100-1,300), and native &amp;lt;code&amp;gt;Bleed&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Armor Ignore&amp;lt;/code&amp;gt;. Cannot be trained further.&lt;br /&gt;
&lt;br /&gt;
=== 7. The Legendary Polar Bear ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Pure Defensive Tank Project&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Ships with preset &amp;lt;code&amp;gt;Colossal Rage&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Heal&amp;lt;/code&amp;gt; abilities already unlocked — it is not a blank slate — and can then be trained further into an unbreakable wall.&lt;br /&gt;
&lt;br /&gt;
=== 8. The Legendary Nightmare / Bake Kitsune ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; Magical Hit-and-Run Mounts&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; The Bake Kitsune half spawns with excellent base Intelligence (600-750). The Nightmare half does &#039;&#039;&#039;not&#039;&#039;&#039; get a matching Magery/Eval Intelligence boost — its casting skills stay at normal (10.4-50.0) levels, so it leans more on speed than spellcasting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; several additional Legendary pets exist in the shard&#039;s code but aren&#039;t documented here yet, including a Legendary Dragon, Cu Sidhe, Fire Steed, Kirin, and Shadow Wyrm — if you roll one, check with staff for its exact perks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Removed:&#039;&#039;&#039; this page previously listed a &amp;quot;Legendary Rune Beetle&amp;quot; with 4 control slots and a &amp;quot;Rune Corruption&amp;quot; ability. No such creature exists in the shard&#039;s code — only the Rare Rune Beetle above is real.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔮 Tier 3: The &amp;quot;Exotic&amp;quot; Tier ==&lt;br /&gt;
Exotics do not spawn organically. To tame one, you must find an &#039;&#039;&#039;Exotic Summoning Crystal&#039;&#039;&#039;. These incredibly rare shards drop from any monster with Paragon status or 20,000+ Fame (not exclusively Champion Spawns or Mythic Bosses). Smashing the crystal safely in your backpack releases a completely randomized Exotic beast into the world for you to tame.&lt;br /&gt;
&lt;br /&gt;
Exotics are wildly unnatural creatures that fill purely magical and utilitarian holes in the taming ecosystem.&lt;br /&gt;
&lt;br /&gt;
=== The Specialist Exotics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1. The Exotic Mana-Wisp (3-Slots):&#039;&#039;&#039; The Arcane Battery. Its physical damage is minimal (5-10 DPS) but it constantly pulses a radiant magical aura restoring raw Mana to any nearby player, not just its own party.&lt;br /&gt;
* &#039;&#039;&#039;2. The Exotic Greater Dragon (5-Slots, Locked):&#039;&#039;&#039; Hovering Artillery. Its physical strength has been severely crippled, but it spawns with nearly 1,100 Base Intelligence to absolutely crush bosses with magic.&lt;br /&gt;
* &#039;&#039;&#039;3. The Exotic Rideable Dragon (5-slots):&#039;&#039;&#039; A rideable dragon mount. &#039;&#039;(Previously described as having a dismount AoE blast ability — no such ability exists in the shard&#039;s code; it&#039;s a straightforward mount.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The Bestiary Exotics ===&lt;br /&gt;
&#039;&#039;(These Exotics also randomly hatch from crystals and offer wholly unique elemental and magical profiles unavailable in the wild)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exotic Ancient Hellhound&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Eowmu&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Evil Unicorn &amp;amp; Good Unicorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Shadow Spider&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Skeletal Cat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Windrunner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Sphynx&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Arcane_Heist_(Quest_Guide)&amp;diff=248</id>
		<title>The Arcane Heist (Quest Guide)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Arcane_Heist_(Quest_Guide)&amp;diff=248"/>
		<updated>2026-09-14T16:05:48Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix mojibake emoji; add missing +5 all-resist bonus to reward stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Epic Chain Quest (3 Parts)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty:&#039;&#039;&#039; Extremely High (End-Game Content)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Location:&#039;&#039;&#039; The Britain Library&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reward:&#039;&#039;&#039; 8,500 Total Gold &amp;amp; The Treads of the Archmage&lt;br /&gt;
&lt;br /&gt;
Some secrets are meant to stay buried. When highly volatile demonic texts are stolen during transit from the Britain Library, you must track them down across the frozen mountains, the dragon hoards of Destard, and the very depths of the Abyss!&lt;br /&gt;
&lt;br /&gt;
Because of the extreme power of the reward, this quest requires you to slay some of the hardest monsters in the realm. Bring your strongest spells and your most powerful beasts.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 Step 1: The Wreckage ==&lt;br /&gt;
Seek out &#039;&#039;&#039;Archivist Elian&#039;&#039;&#039; inside the Britain Library.&lt;br /&gt;
&lt;br /&gt;
Elian will frantically explain that the library was attempting to transport ancient, restricted demonic texts to a secure vault... but the caravan was ambushed! The area is swarming with Ogre Lords picking over the remnants of the wreckage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay 15 Ogre Lords&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,000 Gold&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🐉 Step 2: The False Lead ==&lt;br /&gt;
Return to Elian with terrible news: the texts are nowhere to be found.&lt;br /&gt;
&lt;br /&gt;
Elian investigates the wreckage and finds that everything was melted to absolute slag. Assuming only a mighty beast could generate such heat, he mistakenly believes an ancient Dragon raided the caravan and took the texts back to its hoard! He sends you to clear out their lairs to recover the books.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay 15 Dragons&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 2,500 Gold&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔥 Step 3: Hellfire ==&lt;br /&gt;
You find absolutely nothing inside the dragon hoards. Realizing his massive mistake, Elian runs magical tests on the ash from the caravan.&lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t dragon fire... it was &#039;&#039;&#039;Hellfire!&#039;&#039;&#039; The Ogre Lords were mercenaries hired by the true masterminds: The Balrons. The demons orchestrated the hit to reclaim their demonic texts. You must travel into the demonic strongholds and strike down the Balrons before they can put the texts to use!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay 10 Balrons&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5,000 Gold &amp;amp; &#039;&#039;&#039;The Treads of the Archmage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔮 The Reward: Treads of the Archmage ==&lt;br /&gt;
For surviving one of the most brutal monster gauntlets in Sosaria, Elian rewards you with an artifact forged by the original author of the recovered texts.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slot:&#039;&#039;&#039; Footwear&lt;br /&gt;
* &#039;&#039;&#039;Properties:&#039;&#039;&#039; Blessed&lt;br /&gt;
* &#039;&#039;&#039;Hue:&#039;&#039;&#039; Deep Arcane Purple&lt;br /&gt;
* &#039;&#039;&#039;Stats:&#039;&#039;&#039; This item grants an incredibly powerful base &#039;&#039;&#039;+15% Spell Damage Increase&#039;&#039;&#039; plus a flat &#039;&#039;&#039;+5 to all five resistances&#039;&#039;&#039; (Physical, Fire, Cold, Poison, Energy), making it an absolute must-have &amp;quot;Best-in-Slot&amp;quot; item for any end-game Magician or Tamer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;💡 TIP:&amp;lt;nowiki&amp;gt;&#039;&#039;&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Do not attempt the Hellfire portion of this quest alone unless you are perfectly geared! Balrons hit incredibly hard and cast high-level spells that can easily wipe out an unprepared adventurer. Group up or bring your Legendary pets!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Pyros_The_Lord_of_Flame&amp;diff=247</id>
		<title>Mythic Encounters: Pyros The Lord of Flame</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Pyros_The_Lord_of_Flame&amp;diff=247"/>
		<updated>2026-09-14T15:47:44Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: debug test marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The air in the dungeon grows agonizingly hot as &#039;&#039;&#039;Pyros, the Lord of Flame&#039;&#039;&#039;, prepares to manifest. His heralds—elementals, efreet, and hell hounds—are already flooding through the planar rifts. You must plunge into the volcano and extinguish his fire before he scorches all of Sosaria!&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mythic Difficulty&#039;&#039;&#039; Pyros is a Mythic-tier boss. His ambient heat and devastating fire-based area-of-effect spells make him almost impossible to solo. High Fire Resistance and a coordinated group are absolutely mandatory.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🗺️ How to Start the Raid ==&lt;br /&gt;
To begin the raid, seek out the &#039;&#039;&#039;Master of the Flame&#039;&#039;&#039;. He is currently conducting research in the Mage Towers in &#039;&#039;&#039;Moonglow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Speak to him to begin the 3-Part Questline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Questline ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Quelling the Heat ===&lt;br /&gt;
Pyros’s heralds are making the area unbearable. Before you can face him, you must thin the fire-spawns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt down and destroy &#039;&#039;&#039;20 Fire Elementals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,500 Gold Coins.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Efreets ===&lt;br /&gt;
To summon Pyros directly and avoid an uncontrolled eruption, you need an incredibly rare artifact forged in the planar fires: a &#039;&#039;&#039;Cursed Inferno Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt down &#039;&#039;&#039;Efreet, Fire Elementals, Fire Steeds, or Hell Hounds&#039;&#039;&#039;. They have a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to drop a &#039;&#039;Cursed Inferno Key&#039;&#039; directly upon death.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; You get to keep the &#039;&#039;Cursed Inferno Key&#039;&#039; to use as an Altar Catalyst.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Fire Lord ===&lt;br /&gt;
Journey into the absolute deepest depths of the &#039;&#039;&#039;Fire Dungeon&#039;&#039;&#039; until you find the &#039;&#039;&#039;Volcanic Brazier&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039;&lt;br /&gt;
*# Double-click the Volcanic Brazier.&lt;br /&gt;
*# The Brazier will consume your &#039;&#039;Cursed Inferno Key&#039;&#039;, causing a massive localized explosion as Pyros spawns.&lt;br /&gt;
*# Slay Pyros the Lord of Flame!&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5,000 Gold Coins and the &#039;&#039;&#039;Smoldering Demonic Horn Trophy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altar Cooldowns&#039;&#039;&#039; Once Pyros is defeated, the Brazier requires 5 minutes to cool down before another group can drop a key to summon him again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💎 Boss Loot &amp;amp; Mythic Artifacts ==&lt;br /&gt;
Slaying Pyros triggers an enormous localized gold rain. He is incredibly wealthy, hoarding treasures from across the planes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Baseline Drops:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1,400 to 1,700 Gold&#039;&#039;&#039; (Dropped directly)&lt;br /&gt;
* &#039;&#039;&#039;75 to 125 Sosarian Coins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5 to 10 Mythic Cores&#039;&#039;&#039; &#039;&#039;(Note: Mythic cores can be safely stacked indefinitely)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 🏆 Custom Artifact Pool ===&lt;br /&gt;
Every time Pyros is defeated, there is a &#039;&#039;&#039;4% Global Chance&#039;&#039;&#039; that he drops one of his four legendary, boss-specific artifacts directly to his corpse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pyromantic Grimoire:&#039;&#039;&#039; A fiery orange Spellbook granting a potent +10% Spell Damage bonus.&lt;br /&gt;
* &#039;&#039;&#039;Ember Staff:&#039;&#039;&#039; A smoldering Gnarled Staff that strikes with immense speed (+10% SSI) and a 5% chance to cast Hit Fireball on every swing.&lt;br /&gt;
* &#039;&#039;&#039;Volcanic Treads:&#039;&#039;&#039; Ethereally heated boots that mend your fatigue, granting +2 Mana Regeneration.&lt;br /&gt;
* &#039;&#039;&#039;Ash-Caked Talisman:&#039;&#039;&#039; A charred charcoal talisman directly tapping into the arcane, granting a flat +10.0 bonus to your Magery skill when equipped.&lt;br /&gt;
&amp;lt;!-- TESTMARKER --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Pyros_The_Lord_of_Flame&amp;diff=246</id>
		<title>Mythic Encounters: Pyros The Lord of Flame</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Pyros_The_Lord_of_Flame&amp;diff=246"/>
		<updated>2026-09-14T15:46:30Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: debug test marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The air in the dungeon grows agonizingly hot as &#039;&#039;&#039;Pyros, the Lord of Flame&#039;&#039;&#039;, prepares to manifest. His heraldsΓÇöelementals, efreet, and hell houndsΓÇöare already flooding through the planar rifts. You must plunge into the volcano and extinguish his fire before he scorches all of Sosaria!&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mythic Difficulty&#039;&#039;&#039; Pyros is a Mythic-tier boss. His ambient heat and devastating fire-based area-of-effect spells make him almost impossible to solo. High Fire Resistance and a coordinated group are absolutely mandatory.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒù║∩╕Å How to Start the Raid ==&lt;br /&gt;
To begin the raid, seek out the &#039;&#039;&#039;Master of the Flame&#039;&#039;&#039;. He is currently conducting research in the Mage Towers in &#039;&#039;&#039;Moonglow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Speak to him to begin the 3-Part Questline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Questline ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Quelling the Heat ===&lt;br /&gt;
PyrosΓÇÖs heralds are making the area unbearable. Before you can face him, you must thin the fire-spawns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt down and destroy &#039;&#039;&#039;20 Fire Elementals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,500 Gold Coins.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Efreets ===&lt;br /&gt;
To summon Pyros directly and avoid an uncontrolled eruption, you need an incredibly rare artifact forged in the planar fires: a &#039;&#039;&#039;Cursed Inferno Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt down &#039;&#039;&#039;Efreet, Fire Elementals, Fire Steeds, or Hell Hounds&#039;&#039;&#039;. They have a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to drop a &#039;&#039;Cursed Inferno Key&#039;&#039; directly upon death.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; You get to keep the &#039;&#039;Cursed Inferno Key&#039;&#039; to use as an Altar Catalyst.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Fire Lord ===&lt;br /&gt;
Journey into the absolute deepest depths of the &#039;&#039;&#039;Fire Dungeon&#039;&#039;&#039; until you find the &#039;&#039;&#039;Volcanic Brazier&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039;&lt;br /&gt;
*# Double-click the Volcanic Brazier.&lt;br /&gt;
*# The Brazier will consume your &#039;&#039;Cursed Inferno Key&#039;&#039;, causing a massive localized explosion as Pyros spawns.&lt;br /&gt;
*# Slay Pyros the Lord of Flame!&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5,000 Gold Coins and the &#039;&#039;&#039;Smoldering Demonic Horn Trophy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altar Cooldowns&#039;&#039;&#039; Once Pyros is defeated, the Brazier requires 5 minutes to cool down before another group can drop a key to summon him again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ Boss Loot &amp;amp; Mythic Artifacts ==&lt;br /&gt;
Slaying Pyros triggers an enormous localized gold rain. He is incredibly wealthy, hoarding treasures from across the planes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Baseline Drops:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1,400 to 1,700 Gold&#039;&#039;&#039; (Dropped directly)&lt;br /&gt;
* &#039;&#039;&#039;75 to 125 Sosarian Coins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5 to 10 Mythic Cores&#039;&#039;&#039; &#039;&#039;(Note: Mythic cores can be safely stacked indefinitely)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÅå Custom Artifact Pool ===&lt;br /&gt;
Every time Pyros is defeated, there is a &#039;&#039;&#039;4% Global Chance&#039;&#039;&#039; that he drops one of his four legendary, boss-specific artifacts directly to his corpse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pyromantic Grimoire:&#039;&#039;&#039; A fiery orange Spellbook granting a potent +10% Spell Damage bonus.&lt;br /&gt;
* &#039;&#039;&#039;Ember Staff:&#039;&#039;&#039; A smoldering Gnarled Staff that strikes with immense speed (+10% SSI) and a 5% chance to cast Hit Fireball on every swing.&lt;br /&gt;
* &#039;&#039;&#039;Volcanic Treads:&#039;&#039;&#039; Ethereally heated boots that mend your fatigue, granting +2 Mana Regeneration.&lt;br /&gt;
* &#039;&#039;&#039;Ash-Caked Talisman:&#039;&#039;&#039; A charred charcoal talisman directly tapping into the arcane, granting a flat +10.0 bonus to your Magery skill when equipped.&lt;br /&gt;
&amp;lt;!-- TESTMARKER --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Crafter%27s_Ring_(Quest_Guide)&amp;diff=245</id>
		<title>The Crafter&#039;s Ring (Quest Guide)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Crafter%27s_Ring_(Quest_Guide)&amp;diff=245"/>
		<updated>2026-09-14T15:43:59Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix emoji corrupted into CP437 mojibake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Crafter&#039;s Ring is an epic, four-part quest chain designed specifically for master artisans. By journeying into the deepest dungeons and uncovering the forbidden arts of the dark Lord Annatar, players can forge the legendary &#039;&#039;&#039;Annatar&#039;s Ring of Mastery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To begin this monumental journey, seek out &#039;&#039;&#039;Loremaster Elrond&#039;&#039;&#039; and accept &#039;&#039;The Lost Knowledge&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1: The Lost Knowledge ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Track down the ruins and slay the &#039;&#039;&#039;Corrupted Elven Smiths&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Required Item:&#039;&#039;&#039; 1x Torn Page of Annatar&#039;s Ledger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Greetings, master artisan. The dark Lord Annatar once taught forbidden smithing arts to the ancient Elves. If we are to recover these secrets, we need a torn page from his lost ledger...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Heart of the Mountain ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Venture into the deepest, darkest dungeons of the world (such as Destard or Covetous) and locate a &#039;&#039;&#039;Mithril Vein&#039;&#039;&#039;. You must mine the vein to extract the raw ore.&lt;br /&gt;
* &#039;&#039;&#039;Required Item:&#039;&#039;&#039; 1x Unrefined Mithril Ore&lt;br /&gt;
* &#039;&#039;&#039;Warning:&#039;&#039;&#039; Be warned! The dwarves dug too greedily and too deep. Striking the Mithril Vein is highly likely to awaken a terrifying shadow and flame—the &#039;&#039;&#039;Awakened Balrog&#039;&#039;&#039;! Bring an escort or prepare for the fight of your life.&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Fires of Creation ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Standard forges cannot melt primordialmithril. You must take the Unrefined Mithril Ore into the absolute depths of the &#039;&#039;&#039;Fire Dungeon&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Locate the glowing &#039;&#039;&#039;Primordial Anvil&#039;&#039;&#039; deep within the dungeon. Double-click the anvil while holding the ore in your pack to smelt it down.&lt;br /&gt;
* &#039;&#039;&#039;Required Item:&#039;&#039;&#039; 1x Mithril Band (Blank)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: The Binding ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Now that you hold the blank Mithril Band, you must gather the ingredients necessary for Elrond to perform the awakening ritual.&lt;br /&gt;
* &#039;&#039;&#039;Required Items:&#039;&#039;&#039;&lt;br /&gt;
** 1x Mithril Band&lt;br /&gt;
** 50x Black Pearl&lt;br /&gt;
** 50x Bloodmoss&lt;br /&gt;
** 1x Daemon&#039;s Blood (lootable from high-tier Daemons)&lt;br /&gt;
&lt;br /&gt;
=== The Reward: Annatar&#039;s Ring of Mastery ===&lt;br /&gt;
Once the ritual is complete, Elrond will hand you your reward. Forged in secret and bound in shadow, &#039;&#039;&#039;Annatar&#039;s Ring of Mastery&#039;&#039;&#039; is an incredibly powerful piece of jewelry specifically designed to push master crafters beyond their mortal limits, granting exceptional crafting success rates and bonus stats that belong exclusively to the Lord of Gifts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The power of the great smiths flows through this ring. Use it wisely, master crafter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Stats: Annatar&#039;s Ring of Mastery ==&lt;br /&gt;
The completed ring provides the following permanent bonuses:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat Bonus&lt;br /&gt;
!Stat Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;&lt;br /&gt;
|+10.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tailoring&#039;&#039;&#039;&lt;br /&gt;
|+10.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Carpentry&#039;&#039;&#039;&lt;br /&gt;
|+10.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tinkering&#039;&#039;&#039;&lt;br /&gt;
|+10.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
|+200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|+10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This ring is &#039;&#039;&#039;not&#039;&#039;&#039; Blessed — like any other ring, it can be lost on death, so consider insuring it.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Skill_%26_Stat_Over-Caps&amp;diff=244</id>
		<title>Skill &amp; Stat Over-Caps</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Skill_%26_Stat_Over-Caps&amp;diff=244"/>
		<updated>2026-09-14T15:39:04Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct Mythic Elixirs section: elixirs drop from monsters, not synthesized from Cores&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While every character in &#039;&#039;Age of Sosaria&#039;&#039; begins with basic limits, true end-game progression relies on breaking those limits. Through customized server mechanics, players can permanently increase both their Skill capacity and their Raw Stats simply by participating in global events.&lt;br /&gt;
&lt;br /&gt;
Here is exactly how the limitation mechanics work.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 The Base Limits ==&lt;br /&gt;
Before using any modifiers or specialized gear, a fresh character obeys the following foundational rules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Skill Cap:&#039;&#039;&#039; 720 Points (e.g., You can have exactly Seven skills capped at 100.0, with 20 points floating).&lt;br /&gt;
** &#039;&#039;Note: There are 13 specific utility and gathering skills that completely bypass this cap and are shared across your entire account. See the [[Account Bound Skills]] page for details!&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Base Stat Cap:&#039;&#039;&#039; 250 Points (The combined total of your Strength, Dexterity, and Intelligence cannot natively exceed 250).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Power Scroll System (105 - 120 Skills) ==&lt;br /&gt;
Standard 100-level skills are rarely enough to tackle Mythic Bosses. You must push your primary skills to 120.0 using &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Where do Power Scrolls Drop? ===&lt;br /&gt;
Unlike standard servers that try to force you exclusively into Felucca dungeons, &#039;&#039;Age of Sosaria&#039;&#039; integrates Power Scrolls directly into the world-events loop!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champion Spawns:&#039;&#039;&#039; Defeating any Champion Spawn (regardless of the map) will cause the boss to distribute 6 random Power Scrolls directly into the backpacks of the top damagers.&lt;br /&gt;
* &#039;&#039;&#039;Town Invasions (The Big Shift):&#039;&#039;&#039; Every single time a Town Invasion ends and the final boss is killed, the boss triggers exactly like a Champion. It will randomly distribute &#039;&#039;&#039;6 Power Scrolls&#039;&#039;&#039; to the heroes who defended the town!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📈 The Stat Scroll System (255 - 275 Stats) ==&lt;br /&gt;
A baseline of 250 stats limits the flexibility of hybrid builds. You can permanently increase your character&#039;s total stat allocation cap up to a maximum of 275 using &#039;&#039;&#039;Stat-Cap Scrolls&#039;&#039;&#039; (+5 to +25 variants).&lt;br /&gt;
&lt;br /&gt;
=== Where do Stat Scrolls Drop? ===&lt;br /&gt;
Most servers force you to grind the ultra-boss (The Harrower) for weeks just to get a single stat scroll. &#039;&#039;&#039;We removed that bottleneck.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Every Champion Spawn &amp;amp; Invasion Boss:&#039;&#039;&#039; Natively, whenever a Champion or an Invasion Boss dies, the server throws &#039;&#039;&#039;Two Independent 50% Rolls&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Math:&#039;&#039;&#039; This means that every single big boss has a chance to drop &#039;&#039;&#039;0, 1, or sometimes 2&#039;&#039;&#039; Stat Cap Scrolls randomly among the top damagers. You can now build your stat ceiling by simply playing the game natively and attending global events!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🧪 Filling Your Stat Cap: Elixirs of the Gods ==&lt;br /&gt;
Grinding your stats manually by macroing skills for days is incredibly tedious. &#039;&#039;Age of Sosaria&#039;&#039; offers a shortcut through the &#039;&#039;&#039;[[Potion of the Gods: Permanent Stat Elixirs|Elixir of the Gods]]&#039;&#039;&#039; line: drinking one instantly and permanently grants a single raw stat point (Strength, Dexterity, or Intelligence), up to your current Stat Cap.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Correction:&#039;&#039;&#039; these elixirs are &#039;&#039;&#039;not&#039;&#039;&#039; crafted or synthesized from Mythic Cores — there&#039;s no such recipe on the shard. They drop directly as rare loot (5% chance) from Paragon-class monsters and from monsters that have mutated into a &amp;quot;Mythic&amp;quot; variant. See [[Potion of the Gods: Permanent Stat Elixirs]] for the full mechanics.&lt;br /&gt;
&lt;br /&gt;
Mythic Cores themselves have two real uses: feeding 5,000 XP into a not-yet-maxed [[The Path of the Master (Black Belt Quest)|Evolving Martial Arts Belt]], or trading 5 Cores to the Mythic Alchemist NPC for Powder of Temperament (a repair/durability currency) — see [[Mythic Forge System]] for the Core-sink details.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Elixirs help you REACH your cap, but they cannot push you past your 250-275 hard cap. You still need Stat Scrolls from bosses to raise your absolute ceiling!).&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=243</id>
		<title>Mythic Forge System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=243"/>
		<updated>2026-09-14T15:38:57Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct core drop count, belt XP amount, wrong talisman names, and several garb/earring stat blocks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mythic System is the pinnacle of end-game progression on the shard. It introduces challenging world bosses, rare loot drops, belt progression, and an elite tier of highly sought-after, class-specific Talismans.&lt;br /&gt;
&lt;br /&gt;
=== 1. Mythic Cores ===&lt;br /&gt;
&#039;&#039;&#039;Mythic Cores&#039;&#039;&#039; are the primary currency and progression item of the end-game loop. These cores hum with immense magical power and exist solely to further your character&#039;s ascension.&lt;br /&gt;
&lt;br /&gt;
==== How to Get Them ====&lt;br /&gt;
There are currently two ways to find Mythic Cores in the world:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Mythic Bosses:&#039;&#039;&#039; Slaying any of the custom Mythic Bosses drops a randomized &#039;&#039;&#039;4 to 7 Mythic Cores&#039;&#039;&#039; on the boss&#039;s corpse.&lt;br /&gt;
# &#039;&#039;&#039;Wild Mutations:&#039;&#039;&#039; While hunting out in the wild, regular monsters have an insanely rare chance to spontaneously mutate into a highly-deadly &#039;&#039;&#039;Mythic Variant&#039;&#039;&#039;. If you manage to slay one of these wild variants, there is a &#039;&#039;&#039;5% chance&#039;&#039;&#039; that it will drop &#039;&#039;&#039;1 Mythic Core&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== How to Use Them ====&lt;br /&gt;
Mythic Cores serve two incredibly powerful primary purposes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Belt Feeding:&#039;&#039;&#039; If you own an &#039;&#039;Evolving Martial Arts Belt&#039;&#039; that is not currently max-level, you can Double-Click the Mythic Core and target your belt. This will instantly consume the core and inject &#039;&#039;&#039;5,000 Experience Points&#039;&#039;&#039; directly into your belt&#039;s progression.&lt;br /&gt;
# &#039;&#039;&#039;Talisman Crafting:&#039;&#039;&#039; If you save up 10 Mythic Cores, you can use them at a &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; to craft some of the strongest class-specific items ever discovered!&lt;br /&gt;
&lt;br /&gt;
=== 2. The Mythic Forge ===&lt;br /&gt;
The &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; is the only workstation hot enough to fuse the temperamental Mythic Cores into equipment.&lt;br /&gt;
&lt;br /&gt;
To obtain your very own Mythic Forge for your private housing, you must track down a &#039;&#039;&#039;Master Tinker&#039;&#039;&#039; (100+ Tinkering Skill) to construct a &#039;&#039;Mythic Forge Deed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tinkering Recipe (Misc Category):&#039;&#039;&#039; 500 Iron Ingots + 500 Boards + 1 Mythic Core&lt;br /&gt;
&lt;br /&gt;
Once locked down in your home, Double-Click the forge to open the completely custom Mythic Crafting UI! Aside from the 8 Class Talismans, you can forge three legendary utility items:&lt;br /&gt;
&lt;br /&gt;
==== Mythic Transmogrification Crystal ====&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Cores, 5 Blue Diamonds, 5 Perfect Emeralds, and 5 Fire Rubies&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; Allows you to permanently transform the visual appearance of any weapon/shield into another compatible item, retaining all original stats!&lt;br /&gt;
&lt;br /&gt;
==== Mythic Engraving Tool ====&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Cores, 5 Perfect Emeralds, and 10,000 Gold&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; Allows you to engrave custom colored text onto any weapon, armor piece, or talisman.&lt;br /&gt;
&lt;br /&gt;
==== Tome of Mythic Essence ====&lt;br /&gt;
A third forge utility item exists in the crafting menu. Exact cost and effect aren&#039;t documented yet — check in-game at the forge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 3. Mythic Talismans ===&lt;br /&gt;
There are 8 legendary Talismans you can forge. Each requires &#039;&#039;&#039;30 Mythic Cores&#039;&#039;&#039; and &#039;&#039;&#039;50,000 basic resources&#039;&#039;&#039; (Iron Ingots, Boards, Leather, or Cloth depending on the talisman) alongside massive stacks of complex, class-specific resources (like Turquoise, Daemon Bones, Treasure Maps, etc).&lt;br /&gt;
&lt;br /&gt;
The Forge menu will automatically consume the required items from your backpack when you click the craft button. &#039;&#039;Note: You must have the exact items requested in your bag!&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Class Focus&lt;br /&gt;
!Talisman Name&lt;br /&gt;
!Power Overview (Base Stats)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warrior&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Vanguard&lt;br /&gt;
|Heavy combat bonuses, Melee skills, Tactics/Anatomy increases, and pure damage output.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Archmage&lt;br /&gt;
|Spell Damage Increases, Magery/Eval bonuses, Lower Reagent/Mana Costs, and Mana Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tamer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Beastmaster&lt;br /&gt;
|Massive Lore bonuses, Taming stat bumps, increased pet survivability stats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Marksman&lt;br /&gt;
|Ranged combat modifiers, Archery skills, high Dexterity, and Velocity chance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crafter&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Master Artisan&lt;br /&gt;
|Universal crafting success chance, high exceptional quality chance, and material conservation.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fisher/Sailor&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Deep Sea&lt;br /&gt;
|Exact bonuses not yet documented — check in-game at the forge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scout/Thief&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Scavenger&lt;br /&gt;
|Exact bonuses not yet documented — check in-game at the forge.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bard/Support&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Virtuoso&lt;br /&gt;
|Exact bonuses not yet documented — check in-game at the forge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Correction:&#039;&#039;&#039; this table previously listed a &amp;quot;Talisman of the Muse&amp;quot;, &amp;quot;Talisman of the Lich&amp;quot;, and &amp;quot;Talisman of the Templar&amp;quot; — those don&#039;t exist on the shard. The real remaining three talismans are Deep Sea, Scavenger, and Virtuoso, listed above.&lt;br /&gt;
&lt;br /&gt;
=== 4. Mythic Garb ===&lt;br /&gt;
Introduced in the latest server expansion, the &#039;&#039;&#039;Mythic Garb&#039;&#039;&#039; system allows elite players to craft blessed, visually stunning, high-tier garments at the &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. Each garment is blessed by default (so they are never lost on death) and features vibrant, glowing custom hues alongside incredibly potent class bonuses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Garment Name&lt;br /&gt;
! Cost (Ingredients)&lt;br /&gt;
! Visual Color&lt;br /&gt;
! Combat Stats &amp;amp; Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shroud of the Overlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Robe)&#039;&#039;&lt;br /&gt;
|25 Cores, 50,000 Cloth, 10 Perfect Emeralds, 10 Blue Diamonds&lt;br /&gt;
|Glowing Ethereal White&amp;lt;br&amp;gt;&#039;&#039;(Hue 1154)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +5 Hit Point Regeneration&lt;br /&gt;
* +5 Mana Regeneration&lt;br /&gt;
* +25% Lower Reagent Cost (LRC)&lt;br /&gt;
* +10% All Resistances (Physical, Fire, Cold, Poison, Energy)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sash of the Leylines&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Sash)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Cloth, 10 Ecru Citrine, 10 Turquoise&lt;br /&gt;
|Electric Cyan&amp;lt;br&amp;gt;&#039;&#039;(Hue 1152)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +1 Faster Casting (FC)&lt;br /&gt;
* +2 Faster Cast Recovery (FCR)&lt;br /&gt;
* +10% Lower Mana Cost (LMC)&lt;br /&gt;
* +10% Spell Damage Increase (SDI)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloak of the Dragonlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Cloak)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Cloth, 10 Fire Rubies, 10 Star Sapphires&lt;br /&gt;
|Incandescent Ruby Hue&amp;lt;br&amp;gt;&#039;&#039;(Hue 1157)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +25% Weapon Damage Increase&lt;br /&gt;
* +6 Stamina Regeneration (SR)&lt;br /&gt;
* +5 Strength&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Previously listed as Fire Damage/SDI/DCI/HCI bonuses — corrected to match the item&#039;s actual code.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treads of the Mythic Lord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Boots)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Leather, 10 Blue Diamonds, 5 White Pearls&lt;br /&gt;
|Midnight Shadow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1150)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +150 Luck&lt;br /&gt;
* +5 Bonus Hit Points&lt;br /&gt;
* +5 Bonus Mana&lt;br /&gt;
* +5 Bonus Stamina&lt;br /&gt;
* +2 Hit Point Regeneration (HPR)&lt;br /&gt;
* +2 Stamina Regeneration (SR)&lt;br /&gt;
* +2 Mana Regeneration (MR)&lt;br /&gt;
* +4% All Resistances (Physical, Fire, Cold, Poison, Energy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Previously listed as flat +5 Str/Dex/Int — corrected to match the item&#039;s actual code.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sash of the Mythic Summoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Tamer/Mage Sash)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Cloth, 10 Dark Sapphires, 5 Turquoise&lt;br /&gt;
|Aura of Nature&amp;lt;br&amp;gt;&#039;&#039;(Hue 1161)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Animal Lore&lt;br /&gt;
* +10 Veterinary&lt;br /&gt;
* +2 Mana Regeneration&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Previously listed as &amp;quot;+10 Pet Strength / +10% Pet Damage Resistance&amp;quot; — those properties don&#039;t exist on this item; it&#039;s a skill-bonus sash, not a pet-stat item.)&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Greaves of the Mythic Warlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Warrior/Archer Boots)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Leather, 10 Fire Rubies, 5 Perfect Emeralds&lt;br /&gt;
|Metallic Obsidian&amp;lt;br&amp;gt;&#039;&#039;(Hue 1102)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +5% Hit Chance Increase (HCI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
* +10% Damage Increase (DI)&lt;br /&gt;
* +3 Stamina Regeneration (SR)&lt;br /&gt;
* +5 Dexterity&lt;br /&gt;
* +3 Strength&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 5. Mythic Earrings ===&lt;br /&gt;
Introduced to provide critical slot utility, the &#039;&#039;&#039;Mythic Earrings&#039;&#039;&#039; are crafted at the &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. Each pair is pre-enchanted with the **NightSight** property (perfect for illuminating the darkest dungeons) and features customized class bonuses and glowing hues.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Earring Set Name&lt;br /&gt;
! Cost (Ingredients)&lt;br /&gt;
! Visual Color&lt;br /&gt;
! Combat Stats &amp;amp; Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Vanguard&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Warrior / Melee)&#039;&#039;&lt;br /&gt;
|15 Cores, 15,000 Iron, 5 Perfect Emeralds, 25 Dragon Blood&lt;br /&gt;
|Brilliant Icy Glow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1154)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+4 Strength**&lt;br /&gt;
* +5% Hit Chance Increase (HCI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
* +10% Weapon Damage Increase (WDI)&lt;br /&gt;
* +2 Hit Point Regeneration (HPR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Archmage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Mage)&#039;&#039;&lt;br /&gt;
|15 Cores, 15,000 Boards, 5 Turquoise, 25 Daemon Bones&lt;br /&gt;
|Ethereal Purple/Blue Glow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1278)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+4 Intelligence**&lt;br /&gt;
* +10% Spell Damage Increase (SDI)&lt;br /&gt;
* +5% Lower Mana Cost (LMC)&lt;br /&gt;
* +10% Lower Reagent Cost (LRC)&lt;br /&gt;
* +2 Mana Regeneration (MR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Marksman&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Archer)&#039;&#039;&lt;br /&gt;
|15 Cores, 15,000 Boards, 5 Fire Rubies, 250 Feathers&lt;br /&gt;
|Glowing Green/Teal&amp;lt;br&amp;gt;&#039;&#039;(Hue 1152)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+4 Dexterity**&lt;br /&gt;
* +5% Hit Chance Increase (HCI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
* +10% Weapon Damage Increase (WDI)&lt;br /&gt;
* +2 Stamina Regeneration (SR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Beastmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Tamer / Bard)&#039;&#039;&lt;br /&gt;
|15 Cores, 15,000 Leather, 5 Dark Sapphires, 25 Zoogi Fungus&lt;br /&gt;
|Deep Forest Green&amp;lt;br&amp;gt;&#039;&#039;(Hue 1161)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+4 Intelligence**&lt;br /&gt;
* +5 Taming / Lore Skill Increase&lt;br /&gt;
* +2 Veterinary Skill Increase&lt;br /&gt;
* +2 Hit Point Regeneration (HPR)&lt;br /&gt;
* +2 Mana Regeneration (MR)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Previously also listed &amp;quot;+10% Pet Damage Resistance&amp;quot; — that property doesn&#039;t exist on this item.)&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Malakar_the_Blood_Lord&amp;diff=242</id>
		<title>Mythic Boss: Malakar the Blood Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Malakar_the_Blood_Lord&amp;diff=242"/>
		<updated>2026-09-14T15:38:52Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct quest structure (Phylactery is a Part 3 reward, not a Part 1 gather item) and boss loot numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deep within the darkest recesses of Sosaria, &#039;&#039;&#039;Malakar the Blood Lord&#039;&#039;&#039; commands legions of the undead. This terrifying vampire has mastered the arts of blood magic and necromancy. He cannot be fought normally—you must track down the &#039;&#039;&#039;Blind Necromancer&#039;&#039;&#039; to understand the dark ritual required to summon him from his slumber.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Shadow Lord Questline ==&lt;br /&gt;
To face Malakar, you must complete a multi-part quest chain. The quest giver, &#039;&#039;&#039;The Blind Necromancer&#039;&#039;&#039;, can be found waiting in the dark streets of &#039;&#039;&#039;Umbra&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Wraiths of Umbra ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay &#039;&#039;&#039;20 Wraiths&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1 Ethereal Ectoplasm, progression to Part 2.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Innocent Blood ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay &#039;&#039;&#039;25 Lich Lords&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; A &#039;&#039;&#039;Vial of Innocent Blood&#039;&#039;&#039;, handed to you directly — no additional synthesis step is needed.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Desecrated Tombstone ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Locate the &#039;&#039;&#039;Desecrated Tombstone&#039;&#039;&#039; within the dungeon of Doom. Double-clicking the altar with the &#039;&#039;&#039;Vial of Innocent Blood&#039;&#039;&#039; in your backpack will shatter the wards and summon Malakar into our realm. Show him no mercy!&lt;br /&gt;
* &#039;&#039;Note: The Tombstone has a 5-minute cooldown between summons.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Defeating Malakar awards the &#039;&#039;&#039;Shattered Phylactery&#039;&#039;&#039; as a trophy of your victory, in addition to his normal loot below.&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
Malakar is incredibly resilient to physical and poison attacks. &#039;&#039;&#039;He takes massive damage from spells or weapons imbued with Fire.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Rumored Abilities ==&lt;br /&gt;
Malakar relies on draining the life force of his attackers. It is absolutely critical that players do not huddle too closely together.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rumor&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood Leech&#039;&#039;&#039;&lt;br /&gt;
|Adventurers claim he can rapidly draw the blood from anyone standing too close to him, using their life force to violently heal his own wounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Swarm&#039;&#039;&#039;&lt;br /&gt;
|Some survivors swear they have heard him command the creatures of the night right before a terrifying swarm of blood-crazed bats descends to overwhelm the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Tether&#039;&#039;&#039;&lt;br /&gt;
|If fighting in a group, beware the dark tethers. It is rumored that he can magically bind two living souls together—if those tethered souls stray too far apart, the link violently snaps, severely damaging them both!&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💎 The Loot Table ==&lt;br /&gt;
When the Blood Lord falls, he explodes in a violent shower of Gold and loot.&lt;br /&gt;
&lt;br /&gt;
=== 💎 Drops ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Cores:&#039;&#039;&#039; 4 to 7 randomly generated cores.&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; 15,000–25,000 Gold, plus a separate Rain of Gold effect spread across the floor.&lt;br /&gt;
* &#039;&#039;&#039;Sosarian Coins:&#039;&#039;&#039; 75 to 125 additional coins.&lt;br /&gt;
&lt;br /&gt;
=== 🏆 Artifact Drops (Rare 4% Chance) ===&lt;br /&gt;
You have a collective 4% chance to receive one of Malakar&#039;s prized artifacts directly into your pack upon his defeat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artifact Name&lt;br /&gt;
!Type&lt;br /&gt;
!Statistics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scythe of the Harvester&#039;&#039;&#039;&lt;br /&gt;
|Two-Handed Scythe&lt;br /&gt;
|20% Hit Life Leech, 20% Hit Mana Leech, +15% Damage Increase. Very slow swing speed perfectly suited for burst tactics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Helm of the Shadow Lord&#039;&#039;&#039;&lt;br /&gt;
|Helmet&lt;br /&gt;
| +10 Necromancy. High baseline Cold Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malakar&#039;s Shroud&#039;&#039;&#039;&lt;br /&gt;
|Cloak&lt;br /&gt;
|5% Lower Reagent Cost. Perfectly fits into Mage/Necro loadouts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lantern of Souls&#039;&#039;&#039;&lt;br /&gt;
|Talisman&lt;br /&gt;
|Special Talisman slot item granting passive Hit Point Regeneration 2. Can be upgraded at the Mythic Forge.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=241</id>
		<title>Necromantic Stitching (Flesh Golem Crafting)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=241"/>
		<updated>2026-09-14T15:38:46Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct organ-to-stat mechanic (organs contribute equally, not per-organ), fix retention % and organ count, note tools currently uncraftable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Necromantic Stitching (Flesh Golem Crafting) =&lt;br /&gt;
Welcome to the darkest corners of Sosaria. The Necromantic Stitching system (also known as Frankenstein Crafting) allows skilled Necromancers to harvest the organs of fallen monsters, preserve them, and stitch them together. The resulting creation is bound within an Animus Core, which can be traded or sold to Tamers brave enough to unleash and control these horrifyingly powerful Flesh Golems.&lt;br /&gt;
&lt;br /&gt;
These custom pets grow in power as they consume the flesh of your enemies!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known issue:&#039;&#039;&#039; the four tools below currently have no working Tinkering/Tailoring recipe on the shard — the crafting menu entries for them don&#039;t exist yet, so they can only be obtained from a GM. The harvesting, stitching, and feeding mechanics described below otherwise work as written.&lt;br /&gt;
&lt;br /&gt;
== 🛠️ Required Tools &amp;amp; Items ==&lt;br /&gt;
* &#039;&#039;&#039;Surgical Scalpel:&#039;&#039;&#039; Used to carefully extract an organ from a fresh monster corpse.&lt;br /&gt;
* &#039;&#039;&#039;Flaying Knife:&#039;&#039;&#039; Used to harvest the skin of a fresh corpse to determine your golem&#039;s appearance.&lt;br /&gt;
* &#039;&#039;&#039;Preservation Jars:&#039;&#039;&#039; Empty glass jars used to magically preserve a harvested organ or skin so it doesn&#039;t rot. You must have one of these in your backpack when harvesting — it&#039;s consumed on use.&lt;br /&gt;
* &#039;&#039;&#039;Necromantic Stitching Kit:&#039;&#039;&#039; The crafting tool used to stitch the body parts together on your surgical table.&lt;br /&gt;
&lt;br /&gt;
== 🫀 Organ Harvesting ==&lt;br /&gt;
You cannot simply buy the parts for a Flesh Golem; you must harvest them yourself.&lt;br /&gt;
&lt;br /&gt;
# Slay a monstrous beast (e.g., a Dragon, a Balron, or a simple Cow).&lt;br /&gt;
# Double-click your &#039;&#039;&#039;Surgical Scalpel&#039;&#039;&#039; or &#039;&#039;&#039;Flaying Knife&#039;&#039;&#039; and target the fresh corpse (with a Preservation Jar in your pack).&lt;br /&gt;
# If successful, the Scalpel extracts &#039;&#039;&#039;one random organ&#039;&#039;&#039; from the following four — you don&#039;t get to choose which:&lt;br /&gt;
#* &#039;&#039;&#039;Brain&#039;&#039;&#039;, &#039;&#039;&#039;Heart&#039;&#039;&#039;, &#039;&#039;&#039;Torso&#039;&#039;&#039;, or &#039;&#039;&#039;Limbs&#039;&#039;&#039;&lt;br /&gt;
# The Flaying Knife instead always yields the corpse&#039;s &#039;&#039;&#039;Skin&#039;&#039;&#039;, which determines your golem&#039;s appearance only — it has no effect on stats.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Every organ contributes equally to your golem&#039;s stats — there is no organ-specific mapping (a Brain doesn&#039;t grant more Intelligence than a Heart, etc.). What matters is the total stats of the four creatures the organs came from. &#039;&#039;&#039;Important:&#039;&#039;&#039; A corpse can only be harvested once! Using a Scalpel ruins the corpse for skin, and vice versa.&lt;br /&gt;
&lt;br /&gt;
== ⚡ Creating the Animus Core &amp;amp; Taming Your Monster ==&lt;br /&gt;
Once you have collected all &#039;&#039;&#039;four&#039;&#039;&#039; organs (one Brain, one Heart, one Torso, one Limbs — from up to four different corpses) plus one Skin, it is time to create life.&lt;br /&gt;
&lt;br /&gt;
# Double-click your Necromantic Stitching Kit.&lt;br /&gt;
# If successful, you will condense the essence of the organs into an Animus Core.&lt;br /&gt;
# The Animus Core can be traded or sold to other players.&lt;br /&gt;
# To unleash the beast, a player with at least 100.0 Animal Taming must double-click the Animus Core. The crystal will shatter, and a wild Flesh Golem will materialize looking exactly like the creature you skinned!&lt;br /&gt;
# The Tamer must then use their Animal Taming and Animal Lore skills to pacify and control the wild creation.&lt;br /&gt;
&lt;br /&gt;
The base stats of your new Flesh Golem are calculated by averaging the stats of the &#039;&#039;&#039;4&#039;&#039;&#039; creatures you harvested organs from (skin is appearance-only and isn&#039;t counted), and it retains &#039;&#039;&#039;65%&#039;&#039;&#039; of that average.&lt;br /&gt;
&lt;br /&gt;
== 🐎 Riding &amp;amp; Mounts ==&lt;br /&gt;
If you harvested the skin of a rideable creature (such as a Horse or Cu Sidhe), the resulting Flesh Golem will also be rideable! You can mount the golem by double-clicking it.&lt;br /&gt;
&lt;br /&gt;
== 📈 Feeding, Leveling &amp;amp; Evolution ==&lt;br /&gt;
Your new Flesh Golem is hungry. Very hungry.&lt;br /&gt;
&lt;br /&gt;
When freshly tamed, the Flesh Golem is a weak, 1-Control Slot creature. However, it features a unique Evolution System:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Feeding &amp;amp; Devouring Corpses:&#039;&#039;&#039; Stand near your Flesh Golem and say the word &#039;&#039;&#039;&amp;quot;feed&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;eat&amp;quot;&#039;&#039;&#039; out loud (e.g., &amp;quot;feed&amp;quot;, &amp;quot;golem eat&amp;quot;). The golem will respond by giving you a targeting cursor to select a corpse to consume. As your Golem devours corpses, it gains &amp;quot;Flesh Experience&amp;quot;. (Note: Double-clicking is reserved for mounting rideable golems, so speech commands must be used to feed them).&lt;br /&gt;
* &#039;&#039;&#039;Leveling Up:&#039;&#039;&#039; Upon reaching certain experience thresholds, your Golem will evolve. A particle effect plays, its stats will dramatically increase, and its required Control Slots will increase (up to a maximum of 5 slots). Its appearance does not change further on level-up.&lt;br /&gt;
* &#039;&#039;&#039;Max Potential:&#039;&#039;&#039; The maximum stats your Golem can reach at Level 5 are strictly determined by the quality of the organs you used to craft its Animus Core. If you used only Balron organs, you will eventually have an unstoppable 5-slot juggernaut. If you used Mongbat organs, your Level 5 Golem will still be quite weak!&lt;br /&gt;
&lt;br /&gt;
Do you have what it takes to play God? Grab a scalpel and find out.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Getting_Started&amp;diff=240</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Getting_Started&amp;diff=240"/>
		<updated>2026-09-14T15:27:26Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Trim duplicated Vanguard walkthrough (now inaccurate/stale) to a summary linking the full corrected page; fix Martial Arts discipline names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= 🎉 Getting Started =&lt;br /&gt;
Welcome to the realm! Age of Sosaria is a heavily customized Ultima Online shard offering a balance of classic gameplay infused with modern progression systems, legendary tamables, and intense mythic-scale boss encounters.&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;re a veteran returning to Sosaria or a completely new adventurer, this guide will help you hit the ground running!&lt;br /&gt;
&lt;br /&gt;
== ⚔️ Core Character Limits ==&lt;br /&gt;
As you begin planning your character&#039;s build, please note our server&#039;s core caps:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; &amp;lt;code&amp;gt;720.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; &amp;lt;code&amp;gt;250&amp;lt;/code&amp;gt; (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
&lt;br /&gt;
== 🛡️ The Vanguard Initiation (New Player Quest) ==&lt;br /&gt;
You will spawn in the safe city of New Haven. Before you venture out into the wider world, we highly recommend completing the Vanguard Initiation questline to earn exclusive, powerful starter gear!&lt;br /&gt;
&lt;br /&gt;
Look for &#039;&#039;&#039;Captain Aric, the Vanguard Captain&#039;&#039;&#039; in the town center and double-click him to begin. Aric will assign you to one of four trainers (Warrior, Mage, Tamer, or Crafter) based on your chosen path, each running their own combat or crafting trial. Completing any trial grants you a choice of starter item &#039;&#039;&#039;and&#039;&#039;&#039; a choice of starter armor/weapon pack — independently of which path you trained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See [[Vanguard Initiation and Graduation]] for the full step-by-step walkthrough, including exact monster counts, trial bosses, and every reward&#039;s stats.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 🗺️ Beyond the Horizon: Custom Systems ==&lt;br /&gt;
Once you outgrow New Haven, Age of Sosaria has expansive custom systems waiting for you:&lt;br /&gt;
&lt;br /&gt;
=== ⚔️ Monsters ===&lt;br /&gt;
When hunting normally across the world, standard evil-aligned monsters have a small chance to spawn as a &#039;&#039;&#039;Mythic Variant&#039;&#039;&#039;. These boss-level creatures have unique AI (like summoning minion swarms at 50% HP) and drop exclusive loot called Mythic Cores!&lt;br /&gt;
&lt;br /&gt;
=== Expanding Your Menagerie ===&lt;br /&gt;
Animal Tamers on Age of Sosaria can pursue highly elusive beasts. Keep an eye out for Legendary and Rare Tier Pets and utilize the custom Dye Tub system to perfectly color-coordinate yourself with your legendary beasts! See [[Custom Pets]] for the current roster.&lt;br /&gt;
&lt;br /&gt;
=== The Martial Arts System ===&lt;br /&gt;
Instead of hunting for the perfect standard belt artifact, Age of Sosaria features the &#039;&#039;&#039;Evolving Martial Arts Belt&#039;&#039;&#039; system. Start by earning a White Belt and level it up to a Black Belt by earning XP from combat. Once you reach max rank, you can specialize your belt into incredible disciplines like Archmage, Ranger, or Beastmaster!&lt;br /&gt;
&lt;br /&gt;
== 💬 Quick Commands &amp;amp; Help ==&lt;br /&gt;
To see a full list of all custom player commands, check out our [Player Commands] Wiki Page.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;[c &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; to talk in Global Chat and ask veteran players for advice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good luck, adventurer. Sosaria awaits!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Vanguard_Initiation_and_Graduation&amp;diff=239</id>
		<title>Vanguard Initiation and Graduation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Vanguard_Initiation_and_Graduation&amp;diff=239"/>
		<updated>2026-09-14T15:26:34Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Correct questline structure: 4 trial paths (not 3), correct per-path bosses, item choices independent of trial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Vanguard Initiation&#039;&#039;&#039; is the official starter questline for all new characters spawning on Age of Sosaria. Set in the safe starting city of &#039;&#039;&#039;New Haven&#039;&#039;&#039;, this questline is highly recommended for all players as it guides you through the basics of the shard&#039;s combat while rewarding you with powerful, blessed early-game gear and specialized starter packages.&lt;br /&gt;
&lt;br /&gt;
== 🗺️ Step-by-Step Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Meet Captain Aric ===&lt;br /&gt;
Upon entering the realm, look for &#039;&#039;&#039;Captain Aric, the Vanguard Captain&#039;&#039;&#039;, stationed in the town center of New Haven.&lt;br /&gt;
* Double-click him to initiate the quest.&lt;br /&gt;
* Aric will ask which of &#039;&#039;&#039;four&#039;&#039;&#039; specializations interests you: &#039;&#039;&#039;Warrior&#039;&#039;&#039;, &#039;&#039;&#039;Mage&#039;&#039;&#039;, &#039;&#039;&#039;Tamer&#039;&#039;&#039;, or &#039;&#039;&#039;Crafter&#039;&#039;&#039;. Whichever you pick, he sends you to a dedicated trainer to prove yourself:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Path&lt;br /&gt;
!Sends You To&lt;br /&gt;
|-&lt;br /&gt;
|Warrior&lt;br /&gt;
|&#039;&#039;&#039;Kael&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage&lt;br /&gt;
|&#039;&#039;&#039;Elora&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tamer&lt;br /&gt;
|&#039;&#039;&#039;Sylvia&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crafter&lt;br /&gt;
|&#039;&#039;&#039;Garrick&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Prove Yourself ===&lt;br /&gt;
Each trainer runs their own three-stage trial with a different final challenge:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Path&lt;br /&gt;
!Stage 1&lt;br /&gt;
!Stage 2&lt;br /&gt;
!Stage 3 (Final Challenge)&lt;br /&gt;
|-&lt;br /&gt;
|Warrior (Kael)&lt;br /&gt;
|Slay 5 Zombies&lt;br /&gt;
|Slay 5 Earth Elementals&lt;br /&gt;
|Defeat the &#039;&#039;&#039;Awakened Lich&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Mage (Elora)&lt;br /&gt;
|Slay 5 Skeletons&lt;br /&gt;
|Slay 5 Water Elementals&lt;br /&gt;
|Defeat a &#039;&#039;&#039;Dark Sorcerer&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Tamer (Sylvia)&lt;br /&gt;
|Slay 5 Mongbats&lt;br /&gt;
|Slay 5 Harpies&lt;br /&gt;
|Defeat a &#039;&#039;&#039;Corrupted Beast&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Crafter (Garrick)&lt;br /&gt;
|Smelt 100 Iron Ingots&lt;br /&gt;
|Cut 100 Oak Boards&lt;br /&gt;
|Craft 5 Exceptional Daggers &#039;&#039;(no combat required)&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Bringing friends (or your gear from Step 3 below) is highly recommended for the combat trials.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Two Independent Rewards ===&lt;br /&gt;
Completing &#039;&#039;&#039;any&#039;&#039;&#039; trial above grants you two separate tokens. What you get from each is entirely your choice and has nothing to do with which path you trained — a Mage-trial graduate can just as easily pick the Fighter&#039;s item and the Ranger&#039;s pack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A) Vanguard Supply Token&#039;&#039;&#039; — double-click to choose one:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Choice&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|Fighter&lt;br /&gt;
|&#039;&#039;&#039;Vanguard Squire Belt&#039;&#039;&#039; &#039;&#039;(Blessed)&#039;&#039; — +3 Strength, +5% Hit Chance Increase, +1 Hit Point Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|Tamer&lt;br /&gt;
|&#039;&#039;&#039;Exotic Starter Pet Crystal&#039;&#039;&#039; — summons one of three pets requiring 0 Taming skill: Fledgling Wolf, Forest Wisp, or Pygmy Bear&lt;br /&gt;
|-&lt;br /&gt;
|Crafter&lt;br /&gt;
|&#039;&#039;&#039;Vanguard Crafter&#039;s Bag&#039;&#039;&#039; (6 crafting tools) &amp;amp; &#039;&#039;&#039;Vanguard Pack Beetle&#039;&#039;&#039; (bonds instantly, carries heavy resources)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B) Vanguard Graduation Token&#039;&#039;&#039; — double-click to choose your starter build:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Starter Pack&lt;br /&gt;
!Blessed Armor Suit&lt;br /&gt;
!Specialized Class Weapon&lt;br /&gt;
!Class Young Ring Stats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magician&#039;s Pack&#039;&#039;&#039;&lt;br /&gt;
|Full Leather Armor Suit &#039;&#039;(100% Lower Reagent Cost / LRC)&#039;&#039;&lt;br /&gt;
|Spellbook:&lt;br /&gt;
* +15 Magery&lt;br /&gt;
* +10% Lower Mana Cost (LMC)&lt;br /&gt;
|&#039;&#039;&#039;Young Magician&#039;s Ring&#039;&#039;&#039; &#039;&#039;(Blessed)&#039;&#039;&lt;br /&gt;
* +10 Intelligence&lt;br /&gt;
* +10% Spell Damage Increase (SDI)&lt;br /&gt;
* +10% Lower Reagent Cost (LRC)&lt;br /&gt;
* +1 Mana Regeneration (MR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Pack&#039;&#039;&#039;&lt;br /&gt;
|Full Studded Leather Armor Suit &#039;&#039;(Excellent Physical &amp;amp; Elemental Resists)&#039;&#039;&lt;br /&gt;
|Composite Bow:&lt;br /&gt;
* +10% Damage Increase (DI)&lt;br /&gt;
* +10% Mana Leech&lt;br /&gt;
* +10% Life Leech&lt;br /&gt;
|&#039;&#039;&#039;Young Ranger&#039;s Ring&#039;&#039;&#039; &#039;&#039;(Blessed)&#039;&#039;&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
* +1 Stamina Regeneration (SR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;s Pack&#039;&#039;&#039;&lt;br /&gt;
|Full Chainmail &amp;amp; Ringmail Iron Armor Suit &#039;&#039;(Massive Physical Damage Reduction)&#039;&#039;&lt;br /&gt;
|Broadsword &amp;amp; Iron Kite Shield:&lt;br /&gt;
* +10% Damage Increase (DI)&lt;br /&gt;
* +10% Mana Leech&lt;br /&gt;
* +10% Life Leech&lt;br /&gt;
|&#039;&#039;&#039;Young Knight&#039;s Ring&#039;&#039;&#039; &#039;&#039;(Blessed)&#039;&#039;&lt;br /&gt;
* +10 Strength&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
* +1 Hit Point Regeneration (HPR)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: While the Armor Suit and Weapons are permanently yours to keep, the specialized Young Player Rings are restricted to new players. The moment your account drops its &#039;Young&#039; player status, these rings will automatically unequip and can no longer be worn! Use them to build up your gold reserves early!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Crafter%27s_Ring_(Quest_Guide)&amp;diff=238</id>
		<title>The Crafter&#039;s Ring (Quest Guide)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Crafter%27s_Ring_(Quest_Guide)&amp;diff=238"/>
		<updated>2026-09-14T15:26:27Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Add corrected reward stat table (real values from AnnatarRingOfMastery.cs)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Crafter&#039;s Ring is an epic, four-part quest chain designed specifically for master artisans. By journeying into the deepest dungeons and uncovering the forbidden arts of the dark Lord Annatar, players can forge the legendary &#039;&#039;&#039;Annatar&#039;s Ring of Mastery&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To begin this monumental journey, seek out &#039;&#039;&#039;Loremaster Elrond&#039;&#039;&#039; and accept &#039;&#039;The Lost Knowledge&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Stage 1: The Lost Knowledge ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Track down the ruins and slay the &#039;&#039;&#039;Corrupted Elven Smiths&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Required Item:&#039;&#039;&#039; 1x Torn Page of Annatar&#039;s Ledger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Greetings, master artisan. The dark Lord Annatar once taught forbidden smithing arts to the ancient Elves. If we are to recover these secrets, we need a torn page from his lost ledger...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Stage 2: Heart of the Mountain ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Venture into the deepest, darkest dungeons of the world (such as Destard or Covetous) and locate a &#039;&#039;&#039;Mithril Vein&#039;&#039;&#039;. You must mine the vein to extract the raw ore.&lt;br /&gt;
* &#039;&#039;&#039;Required Item:&#039;&#039;&#039; 1x Unrefined Mithril Ore&lt;br /&gt;
* &#039;&#039;&#039;Warning:&#039;&#039;&#039; Be warned! The dwarves dug too greedily and too deep. Striking the Mithril Vein is highly likely to awaken a terrifying shadow and flameΓÇöthe &#039;&#039;&#039;Awakened Balrog&#039;&#039;&#039;! Bring an escort or prepare for the fight of your life.&lt;br /&gt;
&lt;br /&gt;
=== Stage 3: Fires of Creation ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Standard forges cannot melt primordialmithril. You must take the Unrefined Mithril Ore into the absolute depths of the &#039;&#039;&#039;Fire Dungeon&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Action:&#039;&#039;&#039; Locate the glowing &#039;&#039;&#039;Primordial Anvil&#039;&#039;&#039; deep within the dungeon. Double-click the anvil while holding the ore in your pack to smelt it down.&lt;br /&gt;
* &#039;&#039;&#039;Required Item:&#039;&#039;&#039; 1x Mithril Band (Blank)&lt;br /&gt;
&lt;br /&gt;
=== Stage 4: The Binding ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Now that you hold the blank Mithril Band, you must gather the ingredients necessary for Elrond to perform the awakening ritual.&lt;br /&gt;
* &#039;&#039;&#039;Required Items:&#039;&#039;&#039;&lt;br /&gt;
** 1x Mithril Band&lt;br /&gt;
** 50x Black Pearl&lt;br /&gt;
** 50x Bloodmoss&lt;br /&gt;
** 1x Daemon&#039;s Blood (lootable from high-tier Daemons)&lt;br /&gt;
&lt;br /&gt;
=== The Reward: Annatar&#039;s Ring of Mastery ===&lt;br /&gt;
Once the ritual is complete, Elrond will hand you your reward. Forged in secret and bound in shadow, &#039;&#039;&#039;Annatar&#039;s Ring of Mastery&#039;&#039;&#039; is an incredibly powerful piece of jewelry specifically designed to push master crafters beyond their mortal limits, granting exceptional crafting success rates and bonus stats that belong exclusively to the Lord of Gifts!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The power of the great smiths flows through this ring. Use it wisely, master crafter!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Stats: Annatar&#039;s Ring of Mastery ==&lt;br /&gt;
The completed ring provides the following permanent bonuses:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat Bonus&lt;br /&gt;
!Stat Value&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;&lt;br /&gt;
|+10.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tailoring&#039;&#039;&#039;&lt;br /&gt;
|+10.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Carpentry&#039;&#039;&#039;&lt;br /&gt;
|+10.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tinkering&#039;&#039;&#039;&lt;br /&gt;
|+10.0&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Luck&#039;&#039;&#039;&lt;br /&gt;
|+200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|+10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; This ring is &#039;&#039;&#039;not&#039;&#039;&#039; Blessed — like any other ring, it can be lost on death, so consider insuring it.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Shadows_of_the_Deep&amp;diff=237</id>
		<title>Shadows of the Deep</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Shadows_of_the_Deep&amp;diff=237"/>
		<updated>2026-09-14T15:26:19Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Redirect duplicate page to the canonical Quest Guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shadows of The Deep (Quest Guide)]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Annatar%27s_Ring_of_Mastery&amp;diff=236</id>
		<title>Annatar&#039;s Ring of Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Annatar%27s_Ring_of_Mastery&amp;diff=236"/>
		<updated>2026-09-14T15:26:10Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Redirect to the accurate quest page (this page described a different, non-existent version of the quest)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The Crafter&#039;s Ring (Quest Guide)]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_The_Abyssal_Leviathan&amp;diff=235</id>
		<title>Mythic Boss: The Abyssal Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_The_Abyssal_Leviathan&amp;diff=235"/>
		<updated>2026-09-14T15:26:04Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Mark as not-currently-implemented content (no matching boss exists in the shard code)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Not implemented}}&lt;br /&gt;
&#039;&#039;&#039;The Abyssal Leviathan&#039;&#039;&#039; is not currently active content on Age of Sosaria. This page previously described a Leviathan boss fight with its own artifact set, but no such boss, NPC, or item exists in the shard&#039;s current code.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re hunting sea monsters, the real questline in these waters is [[Terrors of the Deep (Quest Guide)]], which culminates in a fight against a stock Kraken and rewards the Captain&#039;s Earrings — a much smaller encounter than described here previously.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page will be restored with real information if/when a Leviathan-scale boss is implemented.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Xylar_the_Iron_Behemoth&amp;diff=234</id>
		<title>Mythic Boss: Xylar the Iron Behemoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Xylar_the_Iron_Behemoth&amp;diff=234"/>
		<updated>2026-09-14T15:25:58Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Mark as not-currently-implemented content (no matching boss exists in the shard code)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Not implemented}}&lt;br /&gt;
&#039;&#039;&#039;Xylar the Iron Behemoth&#039;&#039;&#039; is not currently active content on Age of Sosaria. This page previously described a planned Clockwork Titan encounter, but no such boss, questline, or artifact set exists in the shard&#039;s current code — it was either cut before release or never finished.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re looking for the shard&#039;s live endgame bosses, see [[Mythic Bosses &amp;amp; The Arena]] for the current Major Mythic roster (Pyros, Vermithrax, Malakar, and Chronos), or [[Minor Mythic Boss Encounters]] for the rarer field-spawn variants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page will be restored with real information if/when this boss is implemented.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=233</id>
		<title>Necromantic Stitching (Flesh Golem Crafting)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=233"/>
		<updated>2026-09-14T15:13:54Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix emoji corrupted into CP437 mojibake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Necromantic Stitching (Flesh Golem Crafting) =&lt;br /&gt;
Welcome to the darkest corners of Sosaria. The Necromantic Stitching system (also known as Frankenstein Crafting) allows skilled Necromancers to harvest the organs of fallen monsters, preserve them, and stitch them together. The resulting creation is bound within an Animus Core, which can be traded or sold to Tamers brave enough to unleash and control these horrifyingly powerful Flesh Golems.&lt;br /&gt;
&lt;br /&gt;
These custom pets grow in power as they consume the flesh of your enemies!&lt;br /&gt;
&lt;br /&gt;
== 🛠️ Required Tools &amp;amp; Items ==&lt;br /&gt;
To begin your descent into madness, you will need a few specialized tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Surgical Scalpel:&#039;&#039;&#039; Used to carefully extract internal organs from a fresh monster corpse.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 5 Iron Ingots and 1 Daemon Bone).&lt;br /&gt;
* &#039;&#039;&#039;Flaying Knife:&#039;&#039;&#039; Used to harvest the skin of a fresh corpse to determine your golem&#039;s appearance.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 5 Iron Ingots and 1 Shadow Iron).&lt;br /&gt;
* &#039;&#039;&#039;Preservation Jars:&#039;&#039;&#039; Empty glass jars used to magically preserve harvested organs and skin so they don&#039;t rot. You must have these in your backpack when harvesting!&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 1 Empty Bottle and 5 parasitic Plant).&lt;br /&gt;
* &#039;&#039;&#039;Necromantic Stitching Kit:&#039;&#039;&#039; The crafting tool used to stitch the body parts together on your surgical table.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tailors (using 10 Cloth, 10 Blood Moss, and 100 Mythic Cores).&lt;br /&gt;
&lt;br /&gt;
== 🫀 Organ Harvesting ==&lt;br /&gt;
You cannot simply buy the parts for a Flesh Golem; you must harvest them yourself.&lt;br /&gt;
&lt;br /&gt;
# Slay a monstrous beast (e.g., a Dragon, a Balron, or a simple Cow).&lt;br /&gt;
# Double-click your &#039;&#039;&#039;Surgical Scalpel&#039;&#039;&#039; or &#039;&#039;&#039;Flaying Knife&#039;&#039;&#039; and target the fresh corpse.&lt;br /&gt;
# Your success rate is determined by your Anatomy and Necromancy skills.&lt;br /&gt;
# If successful, you will extract a vital organ (or the skin) from the beast. You need exactly 5 parts total to build a golem:&lt;br /&gt;
#* 🧠 &#039;&#039;&#039;Brain:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Magery and Intelligence.&lt;br /&gt;
#* 🫀 &#039;&#039;&#039;Heart:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Hit Points and Strength.&lt;br /&gt;
#* 🦴 &#039;&#039;&#039;Torso:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Resistances and Armor.&lt;br /&gt;
#* 🦾 &#039;&#039;&#039;Limbs:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Dexterity, Attack Speed, and Tactics.&lt;br /&gt;
#* 🦇 &#039;&#039;&#039;Preserved Skin:&#039;&#039;&#039; Harvested with a Flaying Knife. Dictates the Golem&#039;s physical appearance and color!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The harvested organ will absorb the base stats of the creature it was carved from. A Dragon&#039;s Brain will yield much higher Intelligence than a Mongbat&#039;s Brain! &#039;&#039;&#039;Important:&#039;&#039;&#039; A corpse can only be harvested once! If you use a Scalpel, the corpse is ruined and you cannot get its skin. If you use a Flaying Knife, the corpse is ruined and you cannot get its organs!&lt;br /&gt;
&lt;br /&gt;
== ⚡ Creating the Animus Core &amp;amp; Taming Your Monster ==&lt;br /&gt;
Once you have collected all &#039;&#039;&#039;five&#039;&#039;&#039; required parts (Brain, Heart, Torso, Limbs, and Skin), it is time to create life.&lt;br /&gt;
&lt;br /&gt;
# Double-click your Necromantic Stitching Kit.&lt;br /&gt;
# If successful, you will condense the essence of the organs into an Animus Core.&lt;br /&gt;
# The Animus Core can be traded or sold to other players.&lt;br /&gt;
# To unleash the beast, a player with at least 100.0 Animal Taming must double-click the Animus Core. The crystal will shatter, and a wild Flesh Golem will materialize looking exactly like the creature you skinned!&lt;br /&gt;
# The Tamer must then use their Animal Taming and Animal Lore skills to pacify and control the wild creation.&lt;br /&gt;
&lt;br /&gt;
The base stats of your new Flesh Golem are calculated by averaging the stats of the 5 creatures you harvested the organs/skin from. (It will retain 60% of that average).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 🐎 Riding &amp;amp; Mounts ==&lt;br /&gt;
If you harvested the skin of a rideable creature (such as a Horse or Cu Sidhe), the resulting Flesh Golem will also be rideable! You can mount the golem by double-clicking it.&lt;br /&gt;
&lt;br /&gt;
== 📈 Feeding, Leveling &amp;amp; Evolution ==&lt;br /&gt;
Your new Flesh Golem is hungry. Very hungry.&lt;br /&gt;
&lt;br /&gt;
When freshly tamed, the Flesh Golem is a weak, 1-Control Slot creature. However, it features a unique Evolution System:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Feeding &amp;amp; Devouring Corpses:&#039;&#039;&#039; Stand near your Flesh Golem and say the word &#039;&#039;&#039;&amp;quot;feed&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;eat&amp;quot;&#039;&#039;&#039; out loud (e.g., &amp;quot;feed&amp;quot;, &amp;quot;golem eat&amp;quot;). The golem will respond by giving you a targeting cursor to select a corpse to consume. As your Golem devours corpses, it gains &amp;quot;Flesh Experience&amp;quot;. (Note: Double-clicking is reserved for mounting rideable golems, so speech commands must be used to feed them).&lt;br /&gt;
* &#039;&#039;&#039;Leveling Up:&#039;&#039;&#039; Upon reaching certain experience thresholds, your Golem will evolve. It will grow visually larger, its stats will dramatically increase, and its required Control Slots will increase (up to a maximum of 5 slots).&lt;br /&gt;
* &#039;&#039;&#039;Max Potential:&#039;&#039;&#039; The maximum stats your Golem can reach at Level 5 are strictly determined by the quality of the organs you used to craft its Animus Core. If you used only Balron organs, you will eventually have an unstoppable 5-slot juggernaut. If you used Mongbat organs, your Level 5 Golem will still be quite weak!&lt;br /&gt;
&lt;br /&gt;
Do you have what it takes to play God? Grab a scalpel and find out.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Getting_Started&amp;diff=232</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Getting_Started&amp;diff=232"/>
		<updated>2026-09-14T15:13:53Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix emoji corrupted into CP437 mojibake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= 🎉 Getting Started =&lt;br /&gt;
Welcome to the realm! Age of Sosaria is a heavily customized Ultima Online shard offering a balance of classic gameplay infused with modern progression systems, legendary tamables, and intense mythic-scale boss encounters.&lt;br /&gt;
&lt;br /&gt;
Whether you&#039;re a veteran returning to Sosaria or a completely new adventurer, this guide will help you hit the ground running!&lt;br /&gt;
&lt;br /&gt;
== ⚔️ Core Character Limits ==&lt;br /&gt;
As you begin planning your character&#039;s build, please note our server&#039;s core caps:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; &amp;lt;code&amp;gt;720.0&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; &amp;lt;code&amp;gt;250&amp;lt;/code&amp;gt; (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
&lt;br /&gt;
== 🛡️ The Vanguard Initiation (New Player Quest) ==&lt;br /&gt;
You will spawn in the safe city of New Haven. Before you venture out into the wider world, we highly recommend completing the Vanguard Initiation questline to earn exclusive, powerful starter gear!&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Meet Captain Aric ===&lt;br /&gt;
Look around the center of New Haven for &#039;&#039;&#039;Aric, the Vanguard Captain&#039;&#039;&#039;. Double-click him to open the Vanguard Initiation menu. He will test your mettle by asking you to slay 5 undead roaming the ruins of Old Haven (directly east of New Haven).&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Choose Your Path ===&lt;br /&gt;
Once you complete this task and return to Captain Aric, you will be formally inducted into the Vanguard and prompted to choose a permanent specialization path. Choose wisely, as this dictates your first major reward:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Fighter&#039;s Path:&#039;&#039;&#039; You will receive the Vanguard Squire Belt (Blessed). This belt provides excellent early-game stats including +3 Strength, +5% Hit Chance Increase, and +1 HP Regen to keep you alive in early dungeons.&lt;br /&gt;
* &#039;&#039;&#039;The Tamer&#039;s Path:&#039;&#039;&#039; You will receive an Exotic Starter Pet Crystal. Double-clicking the crystal will summon a randomized exotic starter pet (Fledgling Wolf, Forest Wisp, or Pygmy Bear) that requires 0 Taming skill to control!&lt;br /&gt;
* &#039;&#039;&#039;The Crafter&#039;s Path:&#039;&#039;&#039; You will be gifted a Vanguard Crafter&#039;s Bag containing 6 high-use crafting tools. More importantly, a Vanguard Pack Beetle will instantly bond to you, allowing you to carry massive amounts of heavy resources like ore and logs.&lt;br /&gt;
&lt;br /&gt;
=== Step 3: The Awakened Lich (Mini-Boss) ===&lt;br /&gt;
With your new gear in hand, Aric will give you your final challenge. Deep inside the ruins of Old Haven, an Awakened Lich has been terrorizing the graveyard.&lt;br /&gt;
&lt;br /&gt;
Group up with other young players or use your new gear to take it down. Upon dealing damage and defeating the boss, you will receive a &#039;&#039;&#039;Vanguard Graduation Token&#039;&#039;&#039; directly in your backpack!&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Graduation &amp;amp; Starter Packs ===&lt;br /&gt;
Return to a safe zone and double-click your Vanguard Graduation Token to choose your ultimate starter build. You will receive a full set of blessed armor, a powerful weapon, and an exclusive Young Player Ring for your class!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magician&#039;s Pack:&#039;&#039;&#039; Full Leather Armor set, Spellbook (+15 Magery, +10% Lower Mana Cost), and the Young Magician&#039;s Ring.&lt;br /&gt;
* &#039;&#039;&#039;Ranger&#039;s Pack:&#039;&#039;&#039; Full Studded Armor set, thousands of arrows, a powerful Bow (Damage &amp;amp; Mana Leech), and the Young Ranger&#039;s Ring.&lt;br /&gt;
* &#039;&#039;&#039;Knight&#039;s Pack:&#039;&#039;&#039; Chainmail &amp;amp; Ringmail Armor set, Broadsword (Damage &amp;amp; Life Leech), Kite Shield, and the Young Knight&#039;s Ring.&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
Your Young Player Ring provides absolutely massive stat boosts to help you survive early on, but it will automatically unequip the moment you drop your &amp;quot;Young&amp;quot; player status! Use it while you can!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🗺️ Beyond the Horizon: Custom Systems ==&lt;br /&gt;
Once you outgrow New Haven, Age of Sosaria has expansive custom systems waiting for you:&lt;br /&gt;
&lt;br /&gt;
=== ⚔️ Monsters ===&lt;br /&gt;
When hunting normally across the world, standard monsters have a rare chance to spawn as a &#039;&#039;&#039;Mythic Variant&#039;&#039;&#039;. These boss-level creatures have unique AI (like summoning minion swarms at 50% HP) and drop exclusive loot called Mythic Cores!&lt;br /&gt;
&lt;br /&gt;
=== Expanding Your Menagerie ===&lt;br /&gt;
Animal Tamers on Age of Sosaria can pursue highly elusive beasts. Keep an eye out for Legendary and Rare Tier Pets (such as the Legendary Phoenix or Shadow Wyrm) and utilize the custom Dye Tub system to perfectly color-coordinate yourself with your legendary beasts!&lt;br /&gt;
&lt;br /&gt;
=== The Martial Arts System ===&lt;br /&gt;
Instead of hunting for the perfect standard belt artifact, Age of Sosaria features the &#039;&#039;&#039;Evolving Martial Arts Belt&#039;&#039;&#039; system. Start by earning a White Belt and level it up to a Black Belt by earning XP from combat. Once you reach max rank, you can specialize your belt into incredible disciplines like Master Mage, Assassin, or Beastmaster!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💬 Quick Commands &amp;amp; Help ==&lt;br /&gt;
To see a full list of all custom player commands, check out our [Player Commands] Wiki Page.&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;code&amp;gt;[c &amp;lt;message&amp;gt;&amp;lt;/code&amp;gt; to talk in Global Chat and ask veteran players for advice!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good luck, adventurer. Sosaria awaits!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Xylar_the_Iron_Behemoth&amp;diff=231</id>
		<title>Mythic Boss: Xylar the Iron Behemoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Xylar_the_Iron_Behemoth&amp;diff=231"/>
		<updated>2026-09-14T15:13:53Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix emoji corrupted into CP437 mojibake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hidden deep within the mechanized depths of Blackthorn&#039;s Dungeon, an ancient creation slumbers. &#039;&#039;&#039;Xylar the Iron Behemoth&#039;&#039;&#039; (also known as the Clockwork Titan) was designed as a living engine of war. Conventional weapons will merely bounce off of his impregnable iron shell. To dismantle him, you must speak with &#039;&#039;&#039;The Chief Tinkerer&#039;&#039;&#039; to override his systems.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Clockwork Titan Questline ==&lt;br /&gt;
To face Xylar, you must follow the instructions of the master craftsman, &#039;&#039;&#039;The Chief Tinkerer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Gathering the Parts ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Collect &#039;&#039;&#039;1 Perfect Clockwork Gear&#039;&#039;&#039; and &#039;&#039;&#039;1 Dented Titan Plating&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;Gear:&#039;&#039; Found on Golems and mechanical constructs.&lt;br /&gt;
** &#039;&#039;Plating:&#039;&#039; Salvaged from the broken bodies of Exodai and Juggernauts.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Progression to Part 2.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Power Core ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; The Tinkerer will fuse the components into a highly volatile &#039;&#039;&#039;Arcane Power Core&#039;&#039;&#039;. This is the key required to jump-start Xylar&#039;s resting machinery.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Travel into the mechanized wings of &#039;&#039;&#039;Blackthorn&#039;s Dungeon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Ancient Anvil ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Locate the &#039;&#039;&#039;Ancient Anvil&#039;&#039;&#039; within the dungeon. Double-clicking the anvil with the &#039;&#039;&#039;Arcane Power Core&#039;&#039;&#039; resting in your backpack will overload the circuitry and summon Xylar into combat!&lt;br /&gt;
* &#039;&#039;Note: The Anvil will overheat for 5 minutes between summons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
Xylar is entirely constructed of solid iron. He boasts an absolutely monstrous &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; and is completely immune to poison. However, his ungrounded circuitry makes him highly vulnerable to &#039;&#039;&#039;Energy attacks&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Rumored Abilities ==&lt;br /&gt;
Because Xylar is a machine, he does not succumb to pain or exhaustion. You must be prepared for his relentless combat protocols.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rumor&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System Overload&#039;&#039;&#039;&lt;br /&gt;
|Adventurers claim that when the machine is heavily damaged (around 30%), it glows bright red from internal heat. It suddenly moves incredibly fast and begins violently cleaving everyone nearby.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reflective Plating&#039;&#039;&#039;&lt;br /&gt;
|Mages must be extremely careful. The Titan is rumored to periodically engage a glowing energy shield. Any spells cast at him while the shield is active will shatter and violently reflect back into the caster&#039;s face!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seismic Ground Pound&#039;&#039;&#039;&lt;br /&gt;
|Do not expect to safely kite him on horseback. The Behemoth loves to slam his massive fists into the earth, triggering a brutal earthquake that will forcefully rip riders right off their mounts.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💎 The Loot Table ==&lt;br /&gt;
When Xylar is finally dismantled, he systematically drops a massive payload of end-game materials.&lt;br /&gt;
&lt;br /&gt;
=== 💎 Drops ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Cores:&#039;&#039;&#039; 5 to 10 randomly generated cores.&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; ~1,500 Gold alongside a massive Rain of Gold spread across the floor.&lt;br /&gt;
* &#039;&#039;&#039;Sosarian Coins:&#039;&#039;&#039; 75 to 125 additional coins.&lt;br /&gt;
&lt;br /&gt;
=== 🏆 Artifact Drops (Rare 4% Chance) ===&lt;br /&gt;
You have a collective 4% chance to receive one of Xylar&#039;s mechanized artifacts directly into your pack upon his defeat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artifact Name&lt;br /&gt;
!Type&lt;br /&gt;
!Statistics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Titan&#039;s Hammer&#039;&#039;&#039;&lt;br /&gt;
|War Hammer&lt;br /&gt;
| +20% Damage Increase. This weapon forged from titan iron boasts an incredibly massive 500 Durability.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ironclad Cuirass&#039;&#039;&#039;&lt;br /&gt;
|Plate Chest&lt;br /&gt;
|Exceptionally heavy plating. Grants a massive 20 Base Physical resistance, but severely drains Dexterity (-10) due to its weight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Goggles of the Machinist&#039;&#039;&#039;&lt;br /&gt;
|Glasses&lt;br /&gt;
|Glowing blue goggles that bestow +10 Tinkering and +10 Mining when worn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Behemoth&#039;s Ring&#039;&#039;&#039;&lt;br /&gt;
|Gold Ring&lt;br /&gt;
|A legendary accessory granting the wearer +5 Hit Point Regeneration and +500 Luck.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Dynamic_Town_Invasions&amp;diff=230</id>
		<title>Dynamic Town Invasions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Dynamic_Town_Invasions&amp;diff=230"/>
		<updated>2026-09-14T15:13:52Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix emoji corrupted into CP437 mojibake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Age of Sosaria: Dynamic Town Invasions ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dynamic Town Invasion&#039;&#039;&#039; system is an automated, high-level PvE experience that seamlessly plunges major cities under siege by formidable enemy factions. Unlike static encounters, Invasions require community coordination to continuously thin the enemy ranks until their commanding Champion is forced to take the field.&lt;br /&gt;
&lt;br /&gt;
=== Mechanics &amp;amp; Progression ===&lt;br /&gt;
A Town Invasion can trigger dynamically via the server&#039;s automated clock or be manually triggered by a Game Master for special community events. When an invasion begins, a global broadcast will announce which major city is under attack.&lt;br /&gt;
&lt;br /&gt;
==== The Siege Phase (Enemy Ranks) ====&lt;br /&gt;
Upon initialization, a massive wave of specific enemy types will swarm the selected city. The invasion forces are drawn from 10 distinct hostile factions:&lt;br /&gt;
* &#039;&#039;&#039;Abyss&#039;&#039;&#039; (Demons and Gargoyles)&lt;br /&gt;
* &#039;&#039;&#039;Arachnid&#039;&#039;&#039; (Spiders and Terathans)&lt;br /&gt;
* &#039;&#039;&#039;DragonKind&#039;&#039;&#039; (Wyverns and Dragons)&lt;br /&gt;
* &#039;&#039;&#039;Elementals&#039;&#039;&#039; (Raw Elemental Forces)&lt;br /&gt;
* &#039;&#039;&#039;Humanoid&#039;&#039;&#039; (Brigands and Trolls)&lt;br /&gt;
* &#039;&#039;&#039;Orcs and Ratmen&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Ore Elementals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Ophidian&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Snakes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Undead&#039;&#039;&#039; (Liches and Bone Knights)&lt;br /&gt;
&lt;br /&gt;
Players must rally at the besieged city and continuously slay the invading monsters. The invasion monitors causalities dynamically—the forces will continue to respawn up to a maximum cap to ensure the city remains overwhelmed until the players manage to thin their ranks by a significant milestone (typically 500 enemy kills).&lt;br /&gt;
&lt;br /&gt;
==== Monitoring Progress ====&lt;br /&gt;
Defenders can monitor their progress at any time by typing the command &#039;&#039;&#039;&amp;lt;code&amp;gt;[InvasionStatus&amp;lt;/code&amp;gt;&#039;&#039;&#039; in the chat bar. This outputs:&lt;br /&gt;
* For &#039;&#039;&#039;Town Invasions&#039;&#039;&#039;: The current stage (Spawn/Boss), exact kills progress (e.g., `Kills: 350/500 (150 left until boss)`), and the number of active monsters remaining.&lt;br /&gt;
* For &#039;&#039;&#039;Blackthorn Invasions&#039;&#039;&#039;: The targeted city, current wave progress (e.g., `Wave: 1/2`), and remaining monster count.&lt;br /&gt;
&lt;br /&gt;
==== The Boss Phase (Champion Arrival) ====&lt;br /&gt;
Once the community successfully slaughters enough of the invading army, the faction&#039;s general will spawn to stop the players. This introduces a heavy-hitting Champion Boss drawn from the core pantheon, including:&lt;br /&gt;
* Barracoon&lt;br /&gt;
* Harrower&lt;br /&gt;
* Lord Oaks&lt;br /&gt;
* Mephitis&lt;br /&gt;
* Neira&lt;br /&gt;
* Rikktor&lt;br /&gt;
* Semidar&lt;br /&gt;
* Serado&lt;br /&gt;
&lt;br /&gt;
Defeating the Champion officially completely breaks the siege. A massive global announcement will declare the city saved, and the remaining invasion forces will eventually dissipate. &lt;br /&gt;
&lt;br /&gt;
=== 🗺️ Locations ===&lt;br /&gt;
Invasions can strike any major settlement across the core facets (Trammel and Felucca). Keep a close ear on Global Chat, as an invasion can hit:&lt;br /&gt;
* Britain (Not typically in the Auto-List, but possible for targeted GM invasions)&lt;br /&gt;
* Buccaneer&#039;s Den&lt;br /&gt;
* Cove&lt;br /&gt;
* Delucia&lt;br /&gt;
* Jhelom&lt;br /&gt;
* Minoc&lt;br /&gt;
* Moonglow&lt;br /&gt;
* Nujel&lt;br /&gt;
* Ocllo (Restricted exclusively to Felucca)&lt;br /&gt;
* Papua&lt;br /&gt;
* Skara Brae&lt;br /&gt;
* Vesper&lt;br /&gt;
* Yew&lt;br /&gt;
&lt;br /&gt;
=== Strategic Tips for Defenders ===&lt;br /&gt;
* &#039;&#039;&#039;Rally Quickly&#039;&#039;&#039;: Invasions operate on a strict duration timer (typically scheduled for 6 hours). If the Champion is not drawn out and defeated before the duration expires, the city is considered overrun and the invasion forcefully resets.&lt;br /&gt;
* &#039;&#039;&#039;Group Synergy&#039;&#039;&#039;: Because the invasion pool scales and maintains up to 50 active monsters on screen at once, soloing a siege requires tremendous skill and area-of-effect capabilities. Bards and Mages excel in crowd control while clearing the path for melee combatants.&lt;br /&gt;
* &#039;&#039;&#039;Listen to Broadcasts&#039;&#039;&#039;: The game will dynamically ping the server when an invasion breaks out and when the Champion finally drops. Use these broadcasts to time your participation!&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Malakar_the_Blood_Lord&amp;diff=229</id>
		<title>Mythic Boss: Malakar the Blood Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Malakar_the_Blood_Lord&amp;diff=229"/>
		<updated>2026-09-14T15:13:52Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix emoji corrupted into CP437 mojibake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deep within the darkest recesses of Sosaria, &#039;&#039;&#039;Malakar the Blood Lord&#039;&#039;&#039; commands legions of the undead. This terrifying vampire has mastered the arts of blood magic and necromancy. He cannot be fought normally—you must track down the &#039;&#039;&#039;Blind Necromancer&#039;&#039;&#039; to understand the dark ritual required to summon him from his slumber.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Shadow Lord Questline ==&lt;br /&gt;
To face Malakar, you must complete a multi-part quest chain. The quest giver, &#039;&#039;&#039;The Blind Necromancer&#039;&#039;&#039;, can be found waiting in the dark streets of &#039;&#039;&#039;Umbra&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Gathering the Essences ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Collect &#039;&#039;&#039;1 Ethereal Ectoplasm&#039;&#039;&#039; and &#039;&#039;&#039;1 Shattered Phylactery&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;Ectoplasm:&#039;&#039; Drops as rare loot from wandering Liches and Wraiths.&lt;br /&gt;
** &#039;&#039;Phylactery:&#039;&#039; Rarely obtained when destroying high-tier undead anomalies.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Progression to Part 2.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Innocent Blood ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; The Necromancer synthesizes your gathered reagents into a &#039;&#039;&#039;Vial of Innocent Blood&#039;&#039;&#039;. You must use this vial to break Malakar&#039;s dark seals.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Travel into the depths of &#039;&#039;&#039;Doom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Desecrated Tombstone ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Locate the &#039;&#039;&#039;Desecrated Tombstone&#039;&#039;&#039; within the dungeon of Doom. Double-clicking the altar with the &#039;&#039;&#039;Vial of Innocent Blood&#039;&#039;&#039; in your backpack will shatter the wards and summon Malakar into our realm. Show him no mercy!&lt;br /&gt;
* &#039;&#039;Note: The Tombstone has a 5-minute cooldown between summons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
Malakar is incredibly resilient to physical and poison attacks. &#039;&#039;&#039;He takes massive damage from spells or weapons imbued with Fire.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Rumored Abilities ==&lt;br /&gt;
Malakar relies on draining the life force of his attackers. It is absolutely critical that players do not huddle too closely together.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rumor&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood Leech&#039;&#039;&#039;&lt;br /&gt;
|Adventurers claim he can rapidly draw the blood from anyone standing too close to him, using their life force to violently heal his own wounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Swarm&#039;&#039;&#039;&lt;br /&gt;
|Some survivors swear they have heard him command the creatures of the night right before a terrifying swarm of blood-crazed bats descends to overwhelm the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Tether&#039;&#039;&#039;&lt;br /&gt;
|If fighting in a group, beware the dark tethers. It is rumored that he can magically bind two living souls together—if those tethered souls stray too far apart, the link violently snaps, severely damaging them both!&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💎 The Loot Table ==&lt;br /&gt;
When the Blood Lord falls, he explodes in a violent shower of Gold and loot.&lt;br /&gt;
&lt;br /&gt;
=== 💎 Drops ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Cores:&#039;&#039;&#039; 5 to 10 randomly generated cores.&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; ~1,500 Gold alongside a massive Rain of Gold spread across the floor.&lt;br /&gt;
* &#039;&#039;&#039;Sosarian Coins:&#039;&#039;&#039; 75 to 125 additional coins.&lt;br /&gt;
&lt;br /&gt;
=== 🏆 Artifact Drops (Rare 4% Chance) ===&lt;br /&gt;
You have a collective 4% chance to receive one of Malakar&#039;s prized artifacts directly into your pack upon his defeat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artifact Name&lt;br /&gt;
!Type&lt;br /&gt;
!Statistics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scythe of the Harvester&#039;&#039;&#039;&lt;br /&gt;
|Two-Handed Scythe&lt;br /&gt;
|20% Hit Life Leech, 20% Hit Mana Leech, +15% Damage Increase. Very slow swing speed perfectly suited for burst tactics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Helm of the Shadow Lord&#039;&#039;&#039;&lt;br /&gt;
|Helmet&lt;br /&gt;
| +10 Necromancy. High baseline Cold Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malakar&#039;s Shroud&#039;&#039;&#039;&lt;br /&gt;
|Cloak&lt;br /&gt;
|5% Lower Reagent Cost. Perfectly fits into Mage/Necro loadouts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lantern of Souls&#039;&#039;&#039;&lt;br /&gt;
|Talisman&lt;br /&gt;
|Special Talisman slot item granting passive Hit Point Regeneration 2. Can be upgraded at the Mythic Forge.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_The_Abyssal_Leviathan&amp;diff=228</id>
		<title>Mythic Boss: The Abyssal Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_The_Abyssal_Leviathan&amp;diff=228"/>
		<updated>2026-09-14T15:13:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix emoji corrupted into CP437 mojibake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The oceans of Sosaria are no longer safe. Stirring from the deepest trenches, the &#039;&#039;&#039;Abyssal Leviathan&#039;&#039;&#039; threatens to drag every ship in the realm into the dark. Fishermen whisper that the only way to draw the beast to the surface and end its reign of terror is to follow the deranged instructions of &#039;&#039;&#039;The Crazy Old Corsair&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Abyssal Terror Questline ==&lt;br /&gt;
To face the Leviathan, you must assist the Corsair in thinning the waters. You can find him rambling in the coastal Docks.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Thinning the Waters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Prove your dominance over the seas by hunting down and slaying &#039;&#039;&#039;20 Krakens&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,500 Gold and progression to Part 2.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Deep Magic ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; The Leviathan will only surface for a worthy challenger who possesses the abyssal magic of the deep. You must slaughter &#039;&#039;&#039;50 Sea Serpents&#039;&#039;&#039; to acquire the elusive &#039;&#039;&#039;Tear of the Sea&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Lantern of the Deep ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Locate the mystical glowing &#039;&#039;&#039;Lantern of the Deep&#039;&#039;&#039; in the pirate coves. If you drop the Tear of the Sea directly into the lantern&#039;s flames, the magical flare will drag the Leviathan to the surface!&lt;br /&gt;
* &#039;&#039;Note: The Lantern has a 5-minute cooldown between summons to refuel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
The Leviathan&#039;s thick hide provides incredible Physical and Cold resistances. Mages and Archers should rely heavily on &#039;&#039;&#039;Fire-based attacks&#039;&#039;&#039; to boil the water and pierce its blubber.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Rumored Abilities ==&lt;br /&gt;
The Leviathan is a master of its aquatic domain. It will use the water itself to crush you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rumor&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Submersion&#039;&#039;&#039;&lt;br /&gt;
|Old sailors warn that if the beast takes too much damage, it will vanish entirely beneath the waves. While you cannot attack it, it will cause violent, freezing geysers to constantly erupt beneath your feet until it resurfaces!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Pull&#039;&#039;&#039;&lt;br /&gt;
|Keep your footing! It is rumored the Leviathan can summon massive waves that forcibly drag everyone on the shoreline directly into its crushing maw.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grasping Tentacles&#039;&#039;&#039;&lt;br /&gt;
|The beast does not fight alone. It will frequently command massive, thrashing tentacles to erupt from the shoreline to block your escape routes and overwhelm you.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💎 The Loot Table ==&lt;br /&gt;
Conquering the abyss yields a massive bounty of sunken treasure.&lt;br /&gt;
&lt;br /&gt;
=== 💎 Drops ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Cores:&#039;&#039;&#039; 5 to 10 randomly generated cores.&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; ~1,500 Gold alongside a massive Rain of Gold spread across the floor.&lt;br /&gt;
* &#039;&#039;&#039;Sosarian Coins:&#039;&#039;&#039; 75 to 125 additional coins.&lt;br /&gt;
&lt;br /&gt;
=== 🏆 Artifact Drops (Rare 4% Chance) ===&lt;br /&gt;
You have a collective 4% chance to receive one of the Leviathan&#039;s sunken artifacts directly into your pack upon its defeat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artifact Name&lt;br /&gt;
!Type&lt;br /&gt;
!Statistics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trident of the Tides&#039;&#039;&#039;&lt;br /&gt;
|Pitchfork&lt;br /&gt;
|A cursed weapon completely converted to 100% Cold Damage. It unleashes a localized freezing blast (20% Hit Cold Area) upon striking enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Leggings&#039;&#039;&#039;&lt;br /&gt;
|Studded Legs&lt;br /&gt;
|Freezing cold leather that provides a massive +20 Base Cold Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pearlescent Amulet&#039;&#039;&#039;&lt;br /&gt;
|Gold Necklace&lt;br /&gt;
|Forged from a perfect pearl. It enhances the wearer&#039;s agility, providing +5 Dexterity and a 5% increase to Swing Speed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain&#039;s Spyglass&#039;&#039;&#039;&lt;br /&gt;
|Talisman&lt;br /&gt;
|A magical talisman that provides +15% Hit Chance Increase and is imbued with Spell Channeling.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Threads_of_the_Void_(Quest_Guide)&amp;diff=227</id>
		<title>Threads of the Void (Quest Guide)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Threads_of_the_Void_(Quest_Guide)&amp;diff=227"/>
		<updated>2026-09-14T15:13:51Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix emoji corrupted into CP437 mojibake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Threads of the Void is a multi-stage, end-game quest chain that will push even the strongest adventurers to their limits. Traverse the darkest corners of Sosaria, uncover forbidden knowledge, and face the horrors of Doom to claim one of the realm’s most prestigious artifacts: &#039;&#039;&#039;The Hooded Shroud of Shadows!&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📖 Overview ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Difficulty:&#039;&#039;&#039; High (End-Game Content)&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039; None to begin (Survivability strongly recommended)&lt;br /&gt;
* &#039;&#039;&#039;Final Reward:&#039;&#039;&#039; Token of the Void &#039;&#039;(Grants a Blessed, Tradeable Hooded Shroud based on your class)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 Step 1: The Scholar’s Secret ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Umbra, Malas&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Maldrox the Scholar of Shadows&lt;br /&gt;
&lt;br /&gt;
Maldrox has uncovered fragments of a forgotten legend but lacks the final piece. He entrusts you with Maldrox’s Sealed Letter and sends you in search of an exiled necromancer hiding near Deceit.&lt;br /&gt;
&lt;br /&gt;
=== 💀 Step 2: Bones of the Betrayer ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Deceit Entrance&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Morrigan the Exiled&lt;br /&gt;
&lt;br /&gt;
Morrigan agrees to help—but only if you prove your worth.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt the undead within Deceit and recover the Bones of the Betrayer.&lt;br /&gt;
* &#039;&#039;&#039;Task:&#039;&#039;&#039; Slay Liches inside Deceit&lt;br /&gt;
* &#039;&#039;&#039;Drop Chance:&#039;&#039;&#039; 10% (appears in corpse loot)&lt;br /&gt;
&lt;br /&gt;
TIP&lt;br /&gt;
&lt;br /&gt;
Persistence is key—make sure you thoroughly check every corpse!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Turn-In:&#039;&#039;&#039; Return the bones to Morrigan to receive the Exiled Necromancer’s Missive.&lt;br /&gt;
&lt;br /&gt;
=== 🔥 Step 3: Mark of the Abyss ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Luna Outskirts, Malas&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Sir Gareth the Fallen&lt;br /&gt;
&lt;br /&gt;
Sir Gareth reveals a grim truth: none may approach the Keeper of Shadows without bearing the Mark of the Abyss.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Prove your resilience to demonic forces.&lt;br /&gt;
* &#039;&#039;&#039;Task:&#039;&#039;&#039; Slay 20 Daemons&lt;br /&gt;
* &#039;&#039;&#039;Suggested Location:&#039;&#039;&#039; Hythloth or other demonic strongholds&lt;br /&gt;
* &#039;&#039;&#039;Turn-In:&#039;&#039;&#039; Return to Gareth with:&lt;br /&gt;
*# The Missive&lt;br /&gt;
*# Completion of the Daemon hunt&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(You will receive the Mark of the Abyss).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 🕳️ Step 4: The Void’s Champion ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Doom Entrance, Malas&lt;br /&gt;
* &#039;&#039;&#039;NPC:&#039;&#039;&#039; Keeper of Shadows&lt;br /&gt;
&lt;br /&gt;
Sensing your mark, the Keeper grants you passage—but only true mastery will earn his reward.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Enter the Gauntlet of Doom and defeat its master.&lt;br /&gt;
* &#039;&#039;&#039;Task:&#039;&#039;&#039; Slay the Dark Father&lt;br /&gt;
* &#039;&#039;&#039;Turn-In:&#039;&#039;&#039; Return to the Keeper of Shadows to receive the &#039;&#039;&#039;Token of the Void&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💎 Rewards ==&lt;br /&gt;
Double-clicking the Token of the Void allows you to choose your reward:&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
This choice is permanent! Choose the shroud that best matches your playstyle.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;🌑 Void Scholar’s Shroud (Mage / Caster)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hue:&#039;&#039;&#039; Dark Grey&lt;br /&gt;
** +10% Spell Damage Increase&lt;br /&gt;
** +5% Lower Mana Cost&lt;br /&gt;
** +2 Mana Regeneration&lt;br /&gt;
** +5 Intelligence&lt;br /&gt;
* &#039;&#039;&#039;🩸 Void Assassin’s Shroud (Melee / Dexxer)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hue:&#039;&#039;&#039; Demonic Red&lt;br /&gt;
** +10% Damage Increase&lt;br /&gt;
** +5% Hit Chance Increase&lt;br /&gt;
** +2 Stamina Regeneration&lt;br /&gt;
** +5 Dexterity&lt;br /&gt;
* &#039;&#039;&#039;🌘 Void Guardian’s Shroud (Tank / Survivor)&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Hue:&#039;&#039;&#039; Midnight Blue / Black&lt;br /&gt;
** +5% Defense Chance Increase&lt;br /&gt;
** +10% Physical Resist&lt;br /&gt;
** +2 Hit Point Regeneration&lt;br /&gt;
** +5 Strength&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 💡 Notes ==&lt;br /&gt;
&lt;br /&gt;
* All Shrouds are &#039;&#039;&#039;Blessed&#039;&#039;&#039;.&lt;br /&gt;
* All Shrouds are &#039;&#039;&#039;Tradeable&#039;&#039;&#039;.&lt;br /&gt;
* Designed as prestige end-game gear.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=House_Rules_%26_Systems&amp;diff=226</id>
		<title>House Rules &amp; Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=House_Rules_%26_Systems&amp;diff=226"/>
		<updated>2026-09-14T15:13:50Z</updated>

		<summary type="html">&lt;p&gt;Maintenance script: Fix emoji corrupted into CP437 mojibake&lt;/p&gt;
&lt;hr /&gt;
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= 🏠 Age of Sosaria: Housing Rules &amp;amp; Systems =&lt;br /&gt;
Housing in &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039; offers a blend of classic gameplay and modern quality-of-life improvements. Whether you&#039;re placing your first home or building a vast estate, understanding these rules and systems will help you make the most of your space.&lt;br /&gt;
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== 📜 Building Limits &amp;amp; Extra Slots ==&lt;br /&gt;
Players are allowed to own multiple properties, as long as they follow account and housing limits:&lt;br /&gt;
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* &#039;&#039;&#039;Account Limit:&#039;&#039;&#039; A maximum of &#039;&#039;&#039;two accounts per person&#039;&#039;&#039; is permitted.&lt;br /&gt;
* &#039;&#039;&#039;Starting Limit:&#039;&#039;&#039; Each account may place and own &#039;&#039;&#039;one house&#039;&#039;&#039; by default.&lt;br /&gt;
* &#039;&#039;&#039;Expanding Your Estate:&#039;&#039;&#039;  You can increase your housing capacity by using an &#039;&#039;&#039;Extra House Slot Deed&#039;&#039;&#039;, which allows your account to own additional houses beyond the default limit.&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;💡 This system gives players the flexibility to create multi-home setups or large connected estates.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== 🧱 Custom Housing Tools ==&lt;br /&gt;
Age of Sosaria introduces unique deeds that give you greater control over your home’s placement and appearance.&lt;br /&gt;
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=== 🔄 House Relocation Deed ===&lt;br /&gt;
Placed your house slightly off? Want to merge multiple properties into one seamless compound?&lt;br /&gt;
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The &#039;&#039;&#039;House Relocation Deed&#039;&#039;&#039; allows you to move your entire house structure in any direction up to &#039;&#039;&#039;12 tiles&#039;&#039;&#039;.&lt;br /&gt;
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&#039;&#039;&#039;Key Features:&#039;&#039;&#039;&lt;br /&gt;
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* Moves the &#039;&#039;&#039;entire structure&#039;&#039;&#039;, including:&lt;br /&gt;
** Secure containers&lt;br /&gt;
** Add-ons&lt;br /&gt;
** Decorations&lt;br /&gt;
* Provides &#039;&#039;&#039;real-time placement feedback&#039;&#039;&#039;&lt;br /&gt;
* Ideal for &#039;&#039;&#039;aligning or merging adjacent homes&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;🏗️ Perfect for players looking to create large, unified estates without redeeding.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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=== 🪨 Hide Foundation Deed ===&lt;br /&gt;
For players who prefer a cleaner, more immersive look:&lt;br /&gt;
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The &#039;&#039;&#039;Hide Foundation Deed&#039;&#039;&#039; allows you to visually remove the raised stone foundation from customizable homes.&lt;br /&gt;
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&#039;&#039;&#039;Benefits:&#039;&#039;&#039;&lt;br /&gt;
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* Creates a &#039;&#039;&#039;flush, ground-level entrance&#039;&#039;&#039;&lt;br /&gt;
* Improves &#039;&#039;&#039;aesthetic flow&#039;&#039;&#039; between outdoor and indoor spaces&lt;br /&gt;
* Enhances immersion for custom-designed properties&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;🌿 Walk seamlessly from your yard directly into your home.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== ⏳ House Decay &amp;amp; Maintenance ==&lt;br /&gt;
To keep the world active and ensure housing availability, all homes follow a decay system:&lt;br /&gt;
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* &#039;&#039;&#039;90-Day Collapse:&#039;&#039;&#039;  Houses that are not refreshed will become condemned and eventually collapse after &#039;&#039;&#039;90 days&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;How to Refresh:&#039;&#039;&#039;  You can reset your house timer simply by:&lt;br /&gt;
** Logging into the game&lt;br /&gt;
** Opening doors&lt;br /&gt;
** Walking inside your house&lt;br /&gt;
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&amp;lt;blockquote&amp;gt;🔁 Regular activity ensures your property remains safe and secure.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
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== 💡 Notes ==&lt;br /&gt;
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* Housing rules may evolve as the shard grows.&lt;br /&gt;
* If you&#039;re unsure about placement, limits, or mechanics, &#039;&#039;&#039;reach out to staff for clarification&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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