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	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=141</id>
		<title>Necromantic Stitching (Flesh Golem Crafting)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=141"/>
		<updated>2026-05-25T16:08:23Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* ≡ƒ¢á∩╕Å Required Tools &amp;amp; Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Necromantic Stitching (Flesh Golem Crafting) =&lt;br /&gt;
Welcome to the darkest corners of Sosaria. The Necromantic Stitching system (also known as Frankenstein Crafting) allows skilled Necromancers to harvest the organs of fallen monsters, preserve them, and stitch them together. The resulting creation is bound within an Animus Core, which can be traded or sold to Tamers brave enough to unleash and control these horrifyingly powerful Flesh Golems.&lt;br /&gt;
&lt;br /&gt;
These custom pets grow in power as they consume the flesh of your enemies!&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ¢á∩╕Å Required Tools &amp;amp; Items ==&lt;br /&gt;
To begin your descent into madness, you will need a few specialized tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Surgical Scalpel:&#039;&#039;&#039; Used to carefully extract internal organs from a fresh monster corpse.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 5 Iron Ingots and 1 Daemon Bone).&lt;br /&gt;
* &#039;&#039;&#039;Flaying Knife:&#039;&#039;&#039; Used to harvest the skin of a fresh corpse to determine your golem&#039;s appearance.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 5 Iron Ingots and 1 Shadow Iron).&lt;br /&gt;
* &#039;&#039;&#039;Preservation Jars:&#039;&#039;&#039; Empty glass jars used to magically preserve harvested organs and skin so they don&#039;t rot. You must have these in your backpack when harvesting!&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 1 Empty Bottle and 5 parasitic Plant).&lt;br /&gt;
* &#039;&#039;&#039;Necromantic Stitching Kit:&#039;&#039;&#039; The crafting tool used to stitch the body parts together on your surgical table.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tailors (using 10 Cloth, 10 Blood Moss, and 100 Mythic Cores).&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ½Ç Organ Harvesting ==&lt;br /&gt;
You cannot simply buy the parts for a Flesh Golem; you must harvest them yourself.&lt;br /&gt;
&lt;br /&gt;
# Slay a monstrous beast (e.g., a Dragon, a Balron, or a simple Cow).&lt;br /&gt;
# Double-click your &#039;&#039;&#039;Surgical Scalpel&#039;&#039;&#039; or &#039;&#039;&#039;Flaying Knife&#039;&#039;&#039; and target the fresh corpse.&lt;br /&gt;
# Your success rate is determined by your Anatomy and Necromancy skills.&lt;br /&gt;
# If successful, you will extract a vital organ (or the skin) from the beast. You need exactly 5 parts total to build a golem:&lt;br /&gt;
#* ≡ƒºá &#039;&#039;&#039;Brain:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Magery and Intelligence.&lt;br /&gt;
#* ≡ƒ½Ç &#039;&#039;&#039;Heart:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Hit Points and Strength.&lt;br /&gt;
#* ≡ƒª┤ &#039;&#039;&#039;Torso:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Resistances and Armor.&lt;br /&gt;
#* ≡ƒª╛ &#039;&#039;&#039;Limbs:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Dexterity, Attack Speed, and Tactics.&lt;br /&gt;
#* ≡ƒªç &#039;&#039;&#039;Preserved Skin:&#039;&#039;&#039; Harvested with a Flaying Knife. Dictates the Golem&#039;s physical appearance and color!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The harvested organ will absorb the base stats of the creature it was carved from. A Dragon&#039;s Brain will yield much higher Intelligence than a Mongbat&#039;s Brain! &#039;&#039;&#039;Important:&#039;&#039;&#039; A corpse can only be harvested once! If you use a Scalpel, the corpse is ruined and you cannot get its skin. If you use a Flaying Knife, the corpse is ruined and you cannot get its organs!&lt;br /&gt;
&lt;br /&gt;
== ΓÜí Creating the Animus Core &amp;amp; Taming Your Monster ==&lt;br /&gt;
Once you have collected all &#039;&#039;&#039;five&#039;&#039;&#039; required parts (Brain, Heart, Torso, Limbs, and Skin), it is time to create life.&lt;br /&gt;
&lt;br /&gt;
# Double-click your Necromantic Stitching Kit.&lt;br /&gt;
# If successful, you will condense the essence of the organs into an Animus Core.&lt;br /&gt;
# The Animus Core can be traded or sold to other players.&lt;br /&gt;
# To unleash the beast, a player with at least 100.0 Animal Taming must double-click the Animus Core. The crystal will shatter, and a wild Flesh Golem will materialize looking exactly like the creature you skinned!&lt;br /&gt;
# The Tamer must then use their Animal Taming and Animal Lore skills to pacify and control the wild creation.&lt;br /&gt;
&lt;br /&gt;
The base stats of your new Flesh Golem are calculated by averaging the stats of the 5 creatures you harvested the organs/skin from. (It will retain 60% of that average).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Riding &amp;amp; Mounts ==&lt;br /&gt;
If you harvested the skin of a rideable creature (such as a Horse or Cu Sidhe), the resulting Flesh Golem will also be rideable! You can mount the golem by double-clicking it.&lt;br /&gt;
&lt;br /&gt;
== Feeding, Leveling &amp;amp; Evolution ==&lt;br /&gt;
Your new Flesh Golem is hungry. Very hungry.&lt;br /&gt;
&lt;br /&gt;
When freshly tamed, the Flesh Golem is a weak, 1-Control Slot creature. However, it features a unique Evolution System:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Feeding &amp;amp; Devouring Corpses:&#039;&#039;&#039; Stand near your Flesh Golem and say the word &#039;&#039;&#039;&amp;quot;feed&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;eat&amp;quot;&#039;&#039;&#039; out loud (e.g., &amp;quot;feed&amp;quot;, &amp;quot;golem eat&amp;quot;). The golem will respond by giving you a targeting cursor to select a corpse to consume. As your Golem devours corpses, it gains &amp;quot;Flesh Experience&amp;quot;. (Note: Double-clicking is reserved for mounting rideable golems, so speech commands must be used to feed them).&lt;br /&gt;
* &#039;&#039;&#039;Leveling Up:&#039;&#039;&#039; Upon reaching certain experience thresholds, your Golem will evolve. It will grow visually larger, its stats will dramatically increase, and its required Control Slots will increase (up to a maximum of 5 slots).&lt;br /&gt;
* &#039;&#039;&#039;Max Potential:&#039;&#039;&#039; The maximum stats your Golem can reach at Level 5 are strictly determined by the quality of the organs you used to craft its Animus Core. If you used only Balron organs, you will eventually have an unstoppable 5-slot juggernaut. If you used Mongbat organs, your Level 5 Golem will still be quite weak!&lt;br /&gt;
&lt;br /&gt;
Do you have what it takes to play God? Grab a scalpel and find out.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=140</id>
		<title>Necromantic Stitching (Flesh Golem Crafting)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=140"/>
		<updated>2026-05-22T19:05:20Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* ≡ƒôê Evolution &amp;amp; Control Slots */ Renamed section to Feeding, Leveling &amp;amp; Evolution, updated feeding bullet to explain speech command feed/eat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Necromantic Stitching (Flesh Golem Crafting) =&lt;br /&gt;
Welcome to the darkest corners of Sosaria. The Necromantic Stitching system (also known as Frankenstein Crafting) allows skilled Necromancers to harvest the organs of fallen monsters, preserve them, and stitch them together. The resulting creation is bound within an Animus Core, which can be traded or sold to Tamers brave enough to unleash and control these horrifyingly powerful Flesh Golems.&lt;br /&gt;
&lt;br /&gt;
These custom pets grow in power as they consume the flesh of your enemies!&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ¢á∩╕Å Required Tools &amp;amp; Items ==&lt;br /&gt;
To begin your descent into madness, you will need a few specialized tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Surgical Scalpel:&#039;&#039;&#039; Used to carefully extract internal organs from a fresh monster corpse.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 5 Iron Ingots and 1 Daemon Bone).&lt;br /&gt;
* &#039;&#039;&#039;Flaying Knife:&#039;&#039;&#039; Used to harvest the skin of a fresh corpse to determine your golem&#039;s appearance.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 5 Iron Ingots and 1 Shadow Iron).&lt;br /&gt;
* &#039;&#039;&#039;Preservation Jars:&#039;&#039;&#039; Empty glass jars used to magically preserve harvested organs and skin so they don&#039;t rot. You must have these in your backpack when harvesting!&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 1 Empty Bottle and 5 Grave Dust).&lt;br /&gt;
* &#039;&#039;&#039;Necromantic Stitching Kit:&#039;&#039;&#039; The crafting tool used to stitch the body parts together on your surgical table.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tailors (using 10 Cloth, 10 Blood Moss, and 100 Mythic Cores).&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ½Ç Organ Harvesting ==&lt;br /&gt;
You cannot simply buy the parts for a Flesh Golem; you must harvest them yourself.&lt;br /&gt;
&lt;br /&gt;
# Slay a monstrous beast (e.g., a Dragon, a Balron, or a simple Cow).&lt;br /&gt;
# Double-click your &#039;&#039;&#039;Surgical Scalpel&#039;&#039;&#039; or &#039;&#039;&#039;Flaying Knife&#039;&#039;&#039; and target the fresh corpse.&lt;br /&gt;
# Your success rate is determined by your Anatomy and Necromancy skills.&lt;br /&gt;
# If successful, you will extract a vital organ (or the skin) from the beast. You need exactly 5 parts total to build a golem:&lt;br /&gt;
#* ≡ƒºá &#039;&#039;&#039;Brain:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Magery and Intelligence.&lt;br /&gt;
#* ≡ƒ½Ç &#039;&#039;&#039;Heart:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Hit Points and Strength.&lt;br /&gt;
#* ≡ƒª┤ &#039;&#039;&#039;Torso:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Resistances and Armor.&lt;br /&gt;
#* ≡ƒª╛ &#039;&#039;&#039;Limbs:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Dexterity, Attack Speed, and Tactics.&lt;br /&gt;
#* ≡ƒªç &#039;&#039;&#039;Preserved Skin:&#039;&#039;&#039; Harvested with a Flaying Knife. Dictates the Golem&#039;s physical appearance and color!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The harvested organ will absorb the base stats of the creature it was carved from. A Dragon&#039;s Brain will yield much higher Intelligence than a Mongbat&#039;s Brain! &#039;&#039;&#039;Important:&#039;&#039;&#039; A corpse can only be harvested once! If you use a Scalpel, the corpse is ruined and you cannot get its skin. If you use a Flaying Knife, the corpse is ruined and you cannot get its organs!&lt;br /&gt;
&lt;br /&gt;
== ΓÜí Creating the Animus Core &amp;amp; Taming Your Monster ==&lt;br /&gt;
Once you have collected all &#039;&#039;&#039;five&#039;&#039;&#039; required parts (Brain, Heart, Torso, Limbs, and Skin), it is time to create life.&lt;br /&gt;
&lt;br /&gt;
# Double-click your Necromantic Stitching Kit.&lt;br /&gt;
# If successful, you will condense the essence of the organs into an Animus Core.&lt;br /&gt;
# The Animus Core can be traded or sold to other players.&lt;br /&gt;
# To unleash the beast, a player with at least 100.0 Animal Taming must double-click the Animus Core. The crystal will shatter, and a wild Flesh Golem will materialize looking exactly like the creature you skinned!&lt;br /&gt;
# The Tamer must then use their Animal Taming and Animal Lore skills to pacify and control the wild creation.&lt;br /&gt;
&lt;br /&gt;
The base stats of your new Flesh Golem are calculated by averaging the stats of the 5 creatures you harvested the organs/skin from. (It will retain 60% of that average).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Riding &amp;amp; Mounts ==&lt;br /&gt;
If you harvested the skin of a rideable creature (such as a Horse or Cu Sidhe), the resulting Flesh Golem will also be rideable! You can mount the golem by double-clicking it.&lt;br /&gt;
&lt;br /&gt;
== Feeding, Leveling &amp;amp; Evolution ==&lt;br /&gt;
Your new Flesh Golem is hungry. Very hungry.&lt;br /&gt;
&lt;br /&gt;
When freshly tamed, the Flesh Golem is a weak, 1-Control Slot creature. However, it features a unique Evolution System:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Feeding &amp;amp; Devouring Corpses:&#039;&#039;&#039; Stand near your Flesh Golem and say the word &#039;&#039;&#039;&amp;quot;feed&amp;quot;&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;eat&amp;quot;&#039;&#039;&#039; out loud (e.g., &amp;quot;feed&amp;quot;, &amp;quot;golem eat&amp;quot;). The golem will respond by giving you a targeting cursor to select a corpse to consume. As your Golem devours corpses, it gains &amp;quot;Flesh Experience&amp;quot;. (Note: Double-clicking is reserved for mounting rideable golems, so speech commands must be used to feed them).&lt;br /&gt;
* &#039;&#039;&#039;Leveling Up:&#039;&#039;&#039; Upon reaching certain experience thresholds, your Golem will evolve. It will grow visually larger, its stats will dramatically increase, and its required Control Slots will increase (up to a maximum of 5 slots).&lt;br /&gt;
* &#039;&#039;&#039;Max Potential:&#039;&#039;&#039; The maximum stats your Golem can reach at Level 5 are strictly determined by the quality of the organs you used to craft its Animus Core. If you used only Balron organs, you will eventually have an unstoppable 5-slot juggernaut. If you used Mongbat organs, your Level 5 Golem will still be quite weak!&lt;br /&gt;
&lt;br /&gt;
Do you have what it takes to play God? Grab a scalpel and find out.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=139</id>
		<title>Necromantic Stitching (Flesh Golem Crafting)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=139"/>
		<updated>2026-05-22T19:04:38Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* ΓÜí Creating the Animus Core &amp;amp; Taming Your Monster */ Added Riding &amp;amp; Mounts section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Necromantic Stitching (Flesh Golem Crafting) =&lt;br /&gt;
Welcome to the darkest corners of Sosaria. The Necromantic Stitching system (also known as Frankenstein Crafting) allows skilled Necromancers to harvest the organs of fallen monsters, preserve them, and stitch them together. The resulting creation is bound within an Animus Core, which can be traded or sold to Tamers brave enough to unleash and control these horrifyingly powerful Flesh Golems.&lt;br /&gt;
&lt;br /&gt;
These custom pets grow in power as they consume the flesh of your enemies!&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ¢á∩╕Å Required Tools &amp;amp; Items ==&lt;br /&gt;
To begin your descent into madness, you will need a few specialized tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Surgical Scalpel:&#039;&#039;&#039; Used to carefully extract internal organs from a fresh monster corpse.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 5 Iron Ingots and 1 Daemon Bone).&lt;br /&gt;
* &#039;&#039;&#039;Flaying Knife:&#039;&#039;&#039; Used to harvest the skin of a fresh corpse to determine your golem&#039;s appearance.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 5 Iron Ingots and 1 Shadow Iron).&lt;br /&gt;
* &#039;&#039;&#039;Preservation Jars:&#039;&#039;&#039; Empty glass jars used to magically preserve harvested organs and skin so they don&#039;t rot. You must have these in your backpack when harvesting!&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 1 Empty Bottle and 5 Grave Dust).&lt;br /&gt;
* &#039;&#039;&#039;Necromantic Stitching Kit:&#039;&#039;&#039; The crafting tool used to stitch the body parts together on your surgical table.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tailors (using 10 Cloth, 10 Blood Moss, and 100 Mythic Cores).&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ½Ç Organ Harvesting ==&lt;br /&gt;
You cannot simply buy the parts for a Flesh Golem; you must harvest them yourself.&lt;br /&gt;
&lt;br /&gt;
# Slay a monstrous beast (e.g., a Dragon, a Balron, or a simple Cow).&lt;br /&gt;
# Double-click your &#039;&#039;&#039;Surgical Scalpel&#039;&#039;&#039; or &#039;&#039;&#039;Flaying Knife&#039;&#039;&#039; and target the fresh corpse.&lt;br /&gt;
# Your success rate is determined by your Anatomy and Necromancy skills.&lt;br /&gt;
# If successful, you will extract a vital organ (or the skin) from the beast. You need exactly 5 parts total to build a golem:&lt;br /&gt;
#* ≡ƒºá &#039;&#039;&#039;Brain:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Magery and Intelligence.&lt;br /&gt;
#* ≡ƒ½Ç &#039;&#039;&#039;Heart:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Hit Points and Strength.&lt;br /&gt;
#* ≡ƒª┤ &#039;&#039;&#039;Torso:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Resistances and Armor.&lt;br /&gt;
#* ≡ƒª╛ &#039;&#039;&#039;Limbs:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Dexterity, Attack Speed, and Tactics.&lt;br /&gt;
#* ≡ƒªç &#039;&#039;&#039;Preserved Skin:&#039;&#039;&#039; Harvested with a Flaying Knife. Dictates the Golem&#039;s physical appearance and color!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The harvested organ will absorb the base stats of the creature it was carved from. A Dragon&#039;s Brain will yield much higher Intelligence than a Mongbat&#039;s Brain! &#039;&#039;&#039;Important:&#039;&#039;&#039; A corpse can only be harvested once! If you use a Scalpel, the corpse is ruined and you cannot get its skin. If you use a Flaying Knife, the corpse is ruined and you cannot get its organs!&lt;br /&gt;
&lt;br /&gt;
== ΓÜí Creating the Animus Core &amp;amp; Taming Your Monster ==&lt;br /&gt;
Once you have collected all &#039;&#039;&#039;five&#039;&#039;&#039; required parts (Brain, Heart, Torso, Limbs, and Skin), it is time to create life.&lt;br /&gt;
&lt;br /&gt;
# Double-click your Necromantic Stitching Kit.&lt;br /&gt;
# If successful, you will condense the essence of the organs into an Animus Core.&lt;br /&gt;
# The Animus Core can be traded or sold to other players.&lt;br /&gt;
# To unleash the beast, a player with at least 100.0 Animal Taming must double-click the Animus Core. The crystal will shatter, and a wild Flesh Golem will materialize looking exactly like the creature you skinned!&lt;br /&gt;
# The Tamer must then use their Animal Taming and Animal Lore skills to pacify and control the wild creation.&lt;br /&gt;
&lt;br /&gt;
The base stats of your new Flesh Golem are calculated by averaging the stats of the 5 creatures you harvested the organs/skin from. (It will retain 60% of that average).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Riding &amp;amp; Mounts ==&lt;br /&gt;
If you harvested the skin of a rideable creature (such as a Horse or Cu Sidhe), the resulting Flesh Golem will also be rideable! You can mount the golem by double-clicking it.&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôê Evolution &amp;amp; Control Slots ==&lt;br /&gt;
Your new Flesh Golem is hungry. Very hungry.&lt;br /&gt;
&lt;br /&gt;
When freshly tamed, the Flesh Golem is a weak, 1-Control Slot creature. However, it features a unique Evolution System:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devouring Corpses:&#039;&#039;&#039; Double-click your Flesh Golem and target a fallen enemy. As your Golem devours corpses, it gains &amp;quot;Flesh Experience.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Leveling Up:&#039;&#039;&#039; Upon reaching certain experience thresholds, your Golem will evolve. It will grow visually larger, its stats will dramatically increase, and its required Control Slots will increase (up to a maximum of 5 slots).&lt;br /&gt;
* &#039;&#039;&#039;Max Potential:&#039;&#039;&#039; The maximum stats your Golem can reach at Level 5 are strictly determined by the quality of the organs you used to craft its Animus Core. If you used only Balron organs, you will eventually have an unstoppable 5-slot juggernaut. If you used Mongbat organs, your Level 5 Golem will still be quite weak!&lt;br /&gt;
&lt;br /&gt;
Do you have what it takes to play God? Grab a scalpel and find out.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=138</id>
		<title>Necromantic Stitching (Flesh Golem Crafting)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=138"/>
		<updated>2026-05-22T05:12:44Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Necromantic Stitching (Flesh Golem Crafting) =&lt;br /&gt;
Welcome to the darkest corners of Sosaria. The Necromantic Stitching system (also known as Frankenstein Crafting) allows skilled Necromancers to harvest the organs of fallen monsters, preserve them, and stitch them together. The resulting creation is bound within an Animus Core, which can be traded or sold to Tamers brave enough to unleash and control these horrifyingly powerful Flesh Golems.&lt;br /&gt;
&lt;br /&gt;
These custom pets grow in power as they consume the flesh of your enemies!&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ¢á∩╕Å Required Tools &amp;amp; Items ==&lt;br /&gt;
To begin your descent into madness, you will need a few specialized tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Surgical Scalpel:&#039;&#039;&#039; Used to carefully extract internal organs from a fresh monster corpse.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 5 Iron Ingots and 1 Daemon Bone).&lt;br /&gt;
* &#039;&#039;&#039;Flaying Knife:&#039;&#039;&#039; Used to harvest the skin of a fresh corpse to determine your golem&#039;s appearance.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 5 Iron Ingots and 1 Shadow Iron).&lt;br /&gt;
* &#039;&#039;&#039;Preservation Jars:&#039;&#039;&#039; Empty glass jars used to magically preserve harvested organs and skin so they don&#039;t rot. You must have these in your backpack when harvesting!&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tinkers (using 1 Empty Bottle and 5 Grave Dust).&lt;br /&gt;
* &#039;&#039;&#039;Necromantic Stitching Kit:&#039;&#039;&#039; The crafting tool used to stitch the body parts together on your surgical table.&lt;br /&gt;
** &#039;&#039;&#039;Obtained via:&#039;&#039;&#039; Crafted by Tailors (using 10 Cloth, 10 Blood Moss, and 100 Mythic Cores).&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ½Ç Organ Harvesting ==&lt;br /&gt;
You cannot simply buy the parts for a Flesh Golem; you must harvest them yourself.&lt;br /&gt;
&lt;br /&gt;
# Slay a monstrous beast (e.g., a Dragon, a Balron, or a simple Cow).&lt;br /&gt;
# Double-click your &#039;&#039;&#039;Surgical Scalpel&#039;&#039;&#039; or &#039;&#039;&#039;Flaying Knife&#039;&#039;&#039; and target the fresh corpse.&lt;br /&gt;
# Your success rate is determined by your Anatomy and Necromancy skills.&lt;br /&gt;
# If successful, you will extract a vital organ (or the skin) from the beast. You need exactly 5 parts total to build a golem:&lt;br /&gt;
#* ≡ƒºá &#039;&#039;&#039;Brain:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Magery and Intelligence.&lt;br /&gt;
#* ≡ƒ½Ç &#039;&#039;&#039;Heart:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Hit Points and Strength.&lt;br /&gt;
#* ≡ƒª┤ &#039;&#039;&#039;Torso:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Resistances and Armor.&lt;br /&gt;
#* ≡ƒª╛ &#039;&#039;&#039;Limbs:&#039;&#039;&#039; Harvested with a Scalpel. Dictates the Golem&#039;s Dexterity, Attack Speed, and Tactics.&lt;br /&gt;
#* ≡ƒªç &#039;&#039;&#039;Preserved Skin:&#039;&#039;&#039; Harvested with a Flaying Knife. Dictates the Golem&#039;s physical appearance and color!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; The harvested organ will absorb the base stats of the creature it was carved from. A Dragon&#039;s Brain will yield much higher Intelligence than a Mongbat&#039;s Brain! &#039;&#039;&#039;Important:&#039;&#039;&#039; A corpse can only be harvested once! If you use a Scalpel, the corpse is ruined and you cannot get its skin. If you use a Flaying Knife, the corpse is ruined and you cannot get its organs!&lt;br /&gt;
&lt;br /&gt;
== ΓÜí Creating the Animus Core &amp;amp; Taming Your Monster ==&lt;br /&gt;
Once you have collected all &#039;&#039;&#039;five&#039;&#039;&#039; required parts (Brain, Heart, Torso, Limbs, and Skin), it is time to create life.&lt;br /&gt;
&lt;br /&gt;
# Double-click your Necromantic Stitching Kit.&lt;br /&gt;
# If successful, you will condense the essence of the organs into an Animus Core.&lt;br /&gt;
# The Animus Core can be traded or sold to other players.&lt;br /&gt;
# To unleash the beast, a player with at least 100.0 Animal Taming must double-click the Animus Core. The crystal will shatter, and a wild Flesh Golem will materialize looking exactly like the creature you skinned!&lt;br /&gt;
# The Tamer must then use their Animal Taming and Animal Lore skills to pacify and control the wild creation.&lt;br /&gt;
&lt;br /&gt;
The base stats of your new Flesh Golem are calculated by averaging the stats of the 5 creatures you harvested the organs/skin from. (It will retain 60% of that average).&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôê Evolution &amp;amp; Control Slots ==&lt;br /&gt;
Your new Flesh Golem is hungry. Very hungry.&lt;br /&gt;
&lt;br /&gt;
When freshly tamed, the Flesh Golem is a weak, 1-Control Slot creature. However, it features a unique Evolution System:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devouring Corpses:&#039;&#039;&#039; Double-click your Flesh Golem and target a fallen enemy. As your Golem devours corpses, it gains &amp;quot;Flesh Experience.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Leveling Up:&#039;&#039;&#039; Upon reaching certain experience thresholds, your Golem will evolve. It will grow visually larger, its stats will dramatically increase, and its required Control Slots will increase (up to a maximum of 5 slots).&lt;br /&gt;
* &#039;&#039;&#039;Max Potential:&#039;&#039;&#039; The maximum stats your Golem can reach at Level 5 are strictly determined by the quality of the organs you used to craft its Animus Core. If you used only Balron organs, you will eventually have an unstoppable 5-slot juggernaut. If you used Mongbat organs, your Level 5 Golem will still be quite weak!&lt;br /&gt;
&lt;br /&gt;
Do you have what it takes to play God? Grab a scalpel and find out.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Shadow_Clone_Pet_System&amp;diff=134</id>
		<title>Shadow Clone Pet System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Shadow_Clone_Pet_System&amp;diff=134"/>
		<updated>2026-05-21T01:08:10Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot; = Shadow Clone Pet System = The &amp;#039;&amp;#039;&amp;#039;Shadow Clone Pet System&amp;#039;&amp;#039;&amp;#039; is an advanced, Ninja-themed pet crafting system on Age of Sosaria. It allows players to extract the raw essences of defeated monsters and bind them into temporary, visual clones of themselves. These clones are extremely efficient in packs and operate as a specialized non-tamer combat option.  == Overview ==  * &amp;#039;&amp;#039;&amp;#039;Required Skills&amp;#039;&amp;#039;&amp;#039;: 50.0 Ninjitsu &amp;amp; 50.0 Anatomy (to craft). * &amp;#039;&amp;#039;&amp;#039;Tamer Restriction&amp;#039;&amp;#039;&amp;#039;:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shadow Clone Pet System =&lt;br /&gt;
The &#039;&#039;&#039;Shadow Clone Pet System&#039;&#039;&#039; is an advanced, Ninja-themed pet crafting system on Age of Sosaria. It allows players to extract the raw essences of defeated monsters and bind them into temporary, visual clones of themselves. These clones are extremely efficient in packs and operate as a specialized non-tamer combat option.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Required Skills&#039;&#039;&#039;: 50.0 [[Ninjitsu]] &amp;amp; 50.0 [[Anatomy]] (to craft).&lt;br /&gt;
* &#039;&#039;&#039;Tamer Restriction&#039;&#039;&#039;: Cannot be used if [[Animal Taming]] is 60.0 or higher.&lt;br /&gt;
* &#039;&#039;&#039;Control Slots&#039;&#039;&#039;: Each clone occupies exactly &#039;&#039;&#039;1 Control Slot&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;: Clones last for &#039;&#039;&#039;5 minutes&#039;&#039;&#039; before disappearing and returning to scroll form.&lt;br /&gt;
* &#039;&#039;&#039;Cooldown&#039;&#039;&#039;: The summoning scroll has a &#039;&#039;&#039;10-minute cooldown&#039;&#039;&#039; between summons.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Core Components &amp;amp; Sourcing ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Shadow Kunai ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: The harvesting tool used to extract monster essences.&lt;br /&gt;
* &#039;&#039;&#039;How to Obtain&#039;&#039;&#039;: Drops extremely rarely (&#039;&#039;&#039;1 in 450 chance&#039;&#039;&#039;) from high-level Tokuno monsters (Oni, Yamandon, Rune Beetles, Yomotsu Elders, Lady Snow, etc.).&lt;br /&gt;
* &#039;&#039;&#039;Usage&#039;&#039;&#039;: Double-click the Kunai and target a fresh, un-carved monster corpse.&lt;br /&gt;
* &#039;&#039;Note: Cannot harvest from Paragons, Champions, Mythics, or any creature with over 2,500 Max HP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2. Vial of Shadow Essence ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: Stored stat containers containing the Str, Dex, Int, Hits, Damage, and Resistances of the harvested creature.&lt;br /&gt;
* &#039;&#039;&#039;How to Obtain&#039;&#039;&#039;: Successfully harvested using a [[Shadow Kunai]].&lt;br /&gt;
&lt;br /&gt;
=== 3. Ninjutsu Binding Scroll ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: The crafting scroll used to bind essences.&lt;br /&gt;
* &#039;&#039;&#039;How to Obtain&#039;&#039;&#039;: Drops extremely rarely (&#039;&#039;&#039;1 in 775 chance&#039;&#039;&#039;) from high-level Tokuno monsters.&lt;br /&gt;
* &#039;&#039;&#039;Usage&#039;&#039;&#039;: Double-click the scroll to open the Binding Gump. Requires 4 [[Vial of Shadow Essence|Vials of Shadow Essence]] and 50.0 [[Ninjitsu]] / [[Anatomy]].&lt;br /&gt;
&lt;br /&gt;
=== 4. Ninjutsu Summoning Scroll ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Description&#039;&#039;&#039;: The final product used to summon the clone.&lt;br /&gt;
* &#039;&#039;&#039;How to Obtain&#039;&#039;&#039;: Crafted via the [[Ninjutsu Binding Scroll]].&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Crafting Mechanics &amp;amp; The Success Formula ==&lt;br /&gt;
When using a &#039;&#039;&#039;Ninjutsu Binding Scroll&#039;&#039;&#039;, the player can choose one of three clone combat styles:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee Assassin&#039;&#039;&#039;: Focuses on [[Swordsmanship]] and [[Wrestling]].&lt;br /&gt;
* &#039;&#039;&#039;Shadow Mage&#039;&#039;&#039;: Focuses on [[Magery]], [[Evaluate Intelligence]], and [[Meditation]].&lt;br /&gt;
* &#039;&#039;&#039;Phantom Archer&#039;&#039;&#039;: Focuses on [[Archery]] and spawns with 1,000 Arrows.&lt;br /&gt;
&lt;br /&gt;
=== The Success Rate ===&lt;br /&gt;
Binding shadow energy is highly unstable. The success rate uses the same punishing formula as Flesh Golem stitching:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Success Chance&#039;&#039;&#039;: 50%&lt;br /&gt;
* &#039;&#039;&#039;Strength Penalty&#039;&#039;&#039;: Higher average stats of the 4 essences will penalize the chance:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\text{Penalty} = \frac{\text{Average Str} + \text{Average Dex} + \text{Average Int} + \text{Average Hits}}{4000}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Luck Bonus&#039;&#039;&#039;: Luck is highly recommended to offset this penalty:&lt;br /&gt;
&lt;br /&gt;
: &amp;lt;nowiki&amp;gt;&amp;lt;math&amp;gt;\text{Bonus} = \frac{\text{Luck}}{3000}&amp;lt;/math&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If the craft fails, all 4 Vials of Shadow Essence are destroyed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Clone Stats &amp;amp; Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Stat Inheritance ===&lt;br /&gt;
The clone inherits exactly &#039;&#039;&#039;35%&#039;&#039;&#039; of the averaged stats from the 4 essences used to craft it. For example, if the average HP of the 4 essences is 2,000, the clone will have &#039;&#039;&#039;700 HP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Skills ===&lt;br /&gt;
The clone&#039;s skills scale directly off its inherited stats:&lt;br /&gt;
&lt;br /&gt;
* [[Tactics]]: &amp;lt;math&amp;gt;100 + (\text{Str} \times 0.1)&amp;lt;/math&amp;gt;&lt;br /&gt;
* [[Anatomy]]: &amp;lt;math&amp;gt;100 + (\text{Str} \times 0.1)&amp;lt;/math&amp;gt;&lt;br /&gt;
* [[Magic Resist]]: &amp;lt;math&amp;gt;100 + (\text{Int} \times 0.1)&amp;lt;/math&amp;gt;&lt;br /&gt;
* Combat Skills (Swords/Archery/Magery): &amp;lt;math&amp;gt;100 + (\text{Dex/Int} \times 0.1)&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
Upon summoning, the clone generates a smoke effect and copies the summoner&#039;s body, gender, hair, and all worn equipment. However, all copied items are forced to &#039;&#039;&#039;Hue 1 (Pitch Black)&#039;&#039;&#039;, giving the clone a pure silhouette appearance.&lt;br /&gt;
&lt;br /&gt;
=== The Pack Buff ===&lt;br /&gt;
To incentivize collecting and using multiple scrolls, Shadow Clones possess a hidden pack synergy. When multiple clones owned by the same master attack the same target:&lt;br /&gt;
&lt;br /&gt;
* Each clone gains a &#039;&#039;&#039;+10% damage bonus per additional clone&#039;&#039;&#039; attacking the target.&lt;br /&gt;
* At a full pack of 5 clones, all clones deal &#039;&#039;&#039;+40% damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Summary of Lifespan ==&lt;br /&gt;
When a clone is summoned, it remains active for 5 minutes. If it is killed or its timer expires:&lt;br /&gt;
&lt;br /&gt;
* It dissolves into a cloud of smoke.&lt;br /&gt;
* The original [[Ninjutsu Summoning Scroll]] is automatically returned to the player&#039;s pack (or bank if the player is dead).&lt;br /&gt;
* The returned scroll is set to a 10-minute cooldown before it can be used to summon the clone again.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=133</id>
		<title>Necromantic Stitching (Flesh Golem Crafting)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=133"/>
		<updated>2026-05-20T20:20:41Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Necromantic Stitching (Flesh Golem Crafting) =&lt;br /&gt;
Welcome to the darkest corners of Sosaria. The Necromantic Stitching system (also known as Frankenstein Crafting) allows skilled Necromancers to harvest the organs of fallen monsters, preserve them, and stitch them together. The resulting creation is bound within an Animus Core, which can be traded or sold to Tamers brave enough to unleash and control these horrifyingly powerful Flesh Golems.&lt;br /&gt;
&lt;br /&gt;
These custom pets grow in power as they consume the flesh of your enemies!&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ¢á∩╕Å Required Tools &amp;amp; Items ===&lt;br /&gt;
To begin your descent into madness, you will need a few specialized tools:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Surgical Scalpel:&#039;&#039;&#039; Used to carefully extract organs from a fresh monster corpse.&lt;br /&gt;
** &#039;&#039;Obtained via:&#039;&#039; Crafted by Tinkers (using Iron Ingots) or purchased from Healer/Necromancer NPC vendors.&lt;br /&gt;
* &#039;&#039;&#039;Preservation Jars:&#039;&#039;&#039; Empty glass jars used to magically preserve harvested organs so they don&#039;t rot. You must have these in your backpack when harvesting!&lt;br /&gt;
** &#039;&#039;Obtained via:&#039;&#039; Crafted by Alchemists/Tinkers, or purchased from Alchemist NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Necromantic Stitching Kit:&#039;&#039;&#039; The crafting tool used to stitch the body parts together on your surgical table.&lt;br /&gt;
** &#039;&#039;Obtained via:&#039;&#039; Crafted by Tailors (using Leather and Bone) or purchased from Necromancer NPCs.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ½Ç Organ Harvesting ===&lt;br /&gt;
You cannot simply buy the parts for a Flesh Golem; you must harvest them yourself.&lt;br /&gt;
&lt;br /&gt;
# Slay a monstrous beast (e.g., a Dragon, a Balron, or a simple Cow).&lt;br /&gt;
# Double-click your Surgical Scalpel and target the fresh corpse.&lt;br /&gt;
# Your success rate is determined by your Anatomy and Necromancy skills.&lt;br /&gt;
# If successful, you will extract a random, vital organ from the beast:&lt;br /&gt;
#* &#039;&#039;&#039;≡ƒºá Brain:&#039;&#039;&#039; Dictates the Golem&#039;s Magery and Intelligence.&lt;br /&gt;
#* &#039;&#039;&#039;≡ƒ½Ç Heart:&#039;&#039;&#039; Dictates the Golem&#039;s Hit Points and Strength.&lt;br /&gt;
#* &#039;&#039;&#039;≡ƒª┤ Torso:&#039;&#039;&#039; Dictates the Golem&#039;s Resistances and Armor.&lt;br /&gt;
#* &#039;&#039;&#039;≡ƒª╛ Limbs:&#039;&#039;&#039; Dictates the Golem&#039;s Dexterity, Attack Speed, and Tactics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The harvested organ will absorb the base stats of the creature it was carved from. A Dragon&#039;s Brain will yield much higher Intelligence than a Mongbat&#039;s Brain!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ΓÜí Creating the Animus Core &amp;amp; Taming Your Monster ===&lt;br /&gt;
Once you have collected all four required organs (Brain, Heart, Torso, and Limbs), it is time to create life.&lt;br /&gt;
&lt;br /&gt;
# Double-click your Necromantic Stitching Kit.&lt;br /&gt;
# Select the &amp;quot;Flesh Golem&amp;quot; recipe from the crafting gump.&lt;br /&gt;
# If successful, you will condense the essence of the organs into an &#039;&#039;&#039;Animus Core&#039;&#039;&#039;.&lt;br /&gt;
# The Animus Core can be traded or sold to other players.&lt;br /&gt;
# To unleash the beast, a player with at least &#039;&#039;&#039;100.0 Animal Taming&#039;&#039;&#039; must double-click the Animus Core. The crystal will shatter, and a wild Flesh Golem will materialize!&lt;br /&gt;
# The Tamer must then use their Animal Taming and Animal Lore skills to pacify and control the wild creation.&lt;br /&gt;
&lt;br /&gt;
The base stats of your new Flesh Golem are calculated by averaging the stats of the creatures you harvested the organs from.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒôê Evolution &amp;amp; Control Slots ===&lt;br /&gt;
Your new Flesh Golem is hungry. Very hungry.&lt;br /&gt;
&lt;br /&gt;
When freshly tamed, the Flesh Golem is a weak, 1-Control Slot creature. However, it features a unique Evolution System:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Devouring Corpses:&#039;&#039;&#039; Double-click your Flesh Golem and target a fallen enemy. As your Golem devours corpses, it gains &amp;quot;Flesh Experience.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Leveling Up:&#039;&#039;&#039; Upon reaching certain experience thresholds, your Golem will evolve. It will grow visually larger, its stats will dramatically increase, and its required Control Slots will increase (up to a maximum of 5 slots).&lt;br /&gt;
* &#039;&#039;&#039;Max Potential:&#039;&#039;&#039; The maximum stats your Golem can reach at Level 5 are strictly determined by the quality of the organs you used to craft its Animus Core. If you used only Balron organs, you will eventually have an unstoppable 5-slot juggernaut. If you used Mongbat organs, your Level 5 Golem will still be quite weak!&lt;br /&gt;
&lt;br /&gt;
Do you have what it takes to play God? Grab a scalpel and find out.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=132</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=132"/>
		<updated>2026-05-20T19:07:17Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You have reached the official knowledge base for &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;, a free-to-play Ultima Online shard focused on balancing beautiful, classic gameplay with massive, modern custom systems. We are thrilled to welcome you to our growing, player-driven world!&lt;br /&gt;
&lt;br /&gt;
Whether you are seeking to dominate the Martial Arts progression systems, survive dangerous Mythic monster encounters, or establish a menagerie of legendary tamable beasts, this wiki will serve as your ultimate survival guide. Because of the open-ended nature of Ultima Online, these pages are meant to guide and inform rather than dictate exactly how you should play.&lt;br /&gt;
&lt;br /&gt;
Your legacy is yours to forge!&lt;br /&gt;
&lt;br /&gt;
== 📜 Server Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; 720.0&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; 250 (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Era &amp;amp; Ruleset:&#039;&#039;&#039; Classic Nostalgia / Heavily Customized Progression&lt;br /&gt;
&lt;br /&gt;
== 📚 Essential Reading ==&lt;br /&gt;
&lt;br /&gt;
* [[Getting Started]] - A must-read guide for the Vanguard Initiation and new player starter gear.&lt;br /&gt;
&lt;br /&gt;
* [[Player Commands]] - A comprehensive list of every in-game chat command available to you.&lt;br /&gt;
&lt;br /&gt;
* [[Vanguard Initiation and Graduation]] - Detailed step-by-step walkthrough of the starter quest, Squire Belt, and graduation starter packs.&lt;br /&gt;
&lt;br /&gt;
* [[Skill Gains and Accelerated Learning]] - Learn about the sliding scale multipliers, hard skill overrides, and how to craft/loot the Tome of Accelerated Learning.&lt;br /&gt;
&lt;br /&gt;
== ⚔️ Custom Systems &amp;amp; Mastery ==&lt;br /&gt;
&lt;br /&gt;
=== 🐉 Player vs. Environment (PvE) ===&lt;br /&gt;
&lt;br /&gt;
* [[The Mythic Ecosystem]] - The ultimate endgame. Learn the mechanics behind summoning Major Mythic Bosses (like Pyros and Vermithrax), hunt down Minor Mythics, farm Mythic Cores, and discover the secrets of the prestigious Mythic Forge.&lt;br /&gt;
&lt;br /&gt;
* [[The Animal Tamer&#039;s Menagerie]] - Mechanics regarding Exotic creatures, Mythic Mounts, Summoning Crystals, and Pet Dyes.&lt;br /&gt;
&lt;br /&gt;
* [[Evolution Pets]] - The complete guide to evolution eggs, taming, and training custom growth pets (Dragon, Daemon, Beetle, Wolf, Golem, Undead, Raptor).&lt;br /&gt;
&lt;br /&gt;
* [[Town Invasions]] - Details on the fully automated, brutal town sieges that threaten Sosaria.&lt;br /&gt;
&lt;br /&gt;
* [[The Path of the Master / Black Belt]] - A breakdown of the evolving Martial Arts Belt system and its unique combat perks.&lt;br /&gt;
&lt;br /&gt;
* [[Annatar&#039;s Ring of Mastery]] - Epic end-game questline for legendary crafters to forge the blessed Ring of Mastery (+10.0 skill bonus).&lt;br /&gt;
&lt;br /&gt;
=== 🔨 Player vs. Player (PvP) ===&lt;br /&gt;
&lt;br /&gt;
* [[Open World Dueling]] - Detailed rules, wagers, and safe zones regarding our Open World Dueling system.&lt;br /&gt;
&lt;br /&gt;
* [[Automated Tournaments]] - Learn the schedule and mechanics of the automated PvP Arena Tournaments and how to claim your rank.&lt;br /&gt;
&lt;br /&gt;
== 💰 Economy ==&lt;br /&gt;
&lt;br /&gt;
* [[Sosarian Coins]] - An overview of the secondary currency drops and what you can purchase from the specialized vendors.&lt;br /&gt;
&lt;br /&gt;
* [[Voting for Rewards]] - Cast your daily vote to support the shard and earn massive in-game bonuses in return!&lt;br /&gt;
&lt;br /&gt;
== 🌐 Official Links &amp;amp; Support ==&lt;br /&gt;
&lt;br /&gt;
* 🖥️ &#039;&#039;&#039;Website &amp;amp; Launcher:&#039;&#039;&#039; [https://www.ageofsosaria.com www.ageofsosaria.com]&lt;br /&gt;
&lt;br /&gt;
* 💬 &#039;&#039;&#039;Discord Community:&#039;&#039;&#039; [https://discord.com/invite/ZcYExwkC6T Join the conversation here!]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support the Shard:&#039;&#039;&#039; Donations are completely optional and never strictly required, but players who generously donate to help cover server hosting will receive Reward Coins as a massive thank-you!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;As the shard actively evolves with new patches, some information on this wiki may occasionally become outdated. If you notice any discrepancies or have questions, please reach out to our incredible staff team in-game or via Discord!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=131</id>
		<title>Necromantic Stitching (Flesh Golem Crafting)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Necromantic_Stitching_(Flesh_Golem_Crafting)&amp;diff=131"/>
		<updated>2026-05-20T15:23:26Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot; = Necromantic Stitching (Flesh Golem Crafting) = Welcome to the darkest corners of Sosaria. The &amp;#039;&amp;#039;&amp;#039;Necromantic Stitching&amp;#039;&amp;#039;&amp;#039; system (also known as Frankenstein Crafting) allows skilled Necromancers and Tamers to harvest the organs of fallen monsters, preserve them, and stitch them together into horrifyingly powerful &amp;#039;&amp;#039;&amp;#039;Flesh Golems&amp;#039;&amp;#039;&amp;#039;.  These custom pets are loyal only to their creator, and they grow in power as they consume the flesh of your enemies! ----  == ≡ƒ¢á∩╕Å Re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Necromantic Stitching (Flesh Golem Crafting) =&lt;br /&gt;
Welcome to the darkest corners of Sosaria. The &#039;&#039;&#039;Necromantic Stitching&#039;&#039;&#039; system (also known as Frankenstein Crafting) allows skilled Necromancers and Tamers to harvest the organs of fallen monsters, preserve them, and stitch them together into horrifyingly powerful &#039;&#039;&#039;Flesh Golems&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
These custom pets are loyal only to their creator, and they grow in power as they consume the flesh of your enemies!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ¢á∩╕Å Required Tools &amp;amp; Items ==&lt;br /&gt;
To begin your descent into madness, you will need a few specialized tools:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Surgical Scalpel&#039;&#039;&#039;: Used to carefully extract organs from a fresh monster corpse.&lt;br /&gt;
#* &#039;&#039;&#039;Obtained via&#039;&#039;&#039;: Crafted by Tinkers (using Iron Ingots) or purchased from Healer/Necromancer NPC vendors.&lt;br /&gt;
# &#039;&#039;&#039;Preservation Jars&#039;&#039;&#039;: Empty glass jars used to magically preserve harvested organs so they don&#039;t rot. You must have these in your backpack when harvesting!&lt;br /&gt;
#* &#039;&#039;&#039;Obtained via&#039;&#039;&#039;: Crafted by Alchemists/Tinkers, or purchased from Alchemist NPCs.&lt;br /&gt;
# &#039;&#039;&#039;Necromantic Stitching Kit&#039;&#039;&#039;: The crafting tool used to stitch the body parts together on your surgical table.&lt;br /&gt;
#* &#039;&#039;&#039;Obtained via&#039;&#039;&#039;: Crafted by Tailors (using Leather and Bone) or purchased from Necromancer NPCs.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ½Ç Organ Harvesting ==&lt;br /&gt;
You cannot simply buy the parts for a Flesh Golem; you must harvest them yourself.&lt;br /&gt;
&lt;br /&gt;
# Slay a monstrous beast (e.g., a Dragon, a Balron, or a simple Cow).&lt;br /&gt;
# Double-click your &#039;&#039;&#039;Surgical Scalpel&#039;&#039;&#039; and target the fresh corpse.&lt;br /&gt;
# Your success rate is determined by your &#039;&#039;&#039;Anatomy&#039;&#039;&#039; and &#039;&#039;&#039;Necromancy&#039;&#039;&#039; skills.&lt;br /&gt;
# If successful, you will extract a random, vital organ from the beast:&lt;br /&gt;
#* &#039;&#039;&#039;≡ƒºá Brain&#039;&#039;&#039;: Dictates the Golem&#039;s Magery and Intelligence.&lt;br /&gt;
#* &#039;&#039;&#039;≡ƒ½Ç Heart&#039;&#039;&#039;: Dictates the Golem&#039;s Hit Points and Strength.&lt;br /&gt;
#* &#039;&#039;&#039;≡ƒª┤ Torso&#039;&#039;&#039;: Dictates the Golem&#039;s Resistances and Armor.&lt;br /&gt;
#* &#039;&#039;&#039;≡ƒª╛ Limbs&#039;&#039;&#039;: Dictates the Golem&#039;s Dexterity, Attack Speed, and Tactics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: The harvested organ will absorb the base stats of the creature it was carved from. A Dragon&#039;s Brain will yield much higher Intelligence than a Mongbat&#039;s Brain!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ΓÜí Animating Your Monster ==&lt;br /&gt;
Once you have collected all four required organs (Brain, Heart, Torso, and Limbs), it is time to create life.&lt;br /&gt;
&lt;br /&gt;
# Double-click your &#039;&#039;&#039;Necromantic Stitching Kit&#039;&#039;&#039;.&lt;br /&gt;
# Select the &amp;quot;Flesh Golem&amp;quot; recipe from the crafting gump.&lt;br /&gt;
# If successful, you will create an &#039;&#039;&#039;Inert Flesh Golem&#039;&#039;&#039; item.&lt;br /&gt;
# Double-click the Inert Flesh Golem to channel your mana into it, bringing it to life! It will instantly bond to you.&lt;br /&gt;
&lt;br /&gt;
The base stats of your new Flesh Golem are calculated by averaging the stats of the creatures you harvested the organs from.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôê Evolution &amp;amp; Control Slots ==&lt;br /&gt;
Your new Flesh Golem is hungry. Very hungry.&lt;br /&gt;
&lt;br /&gt;
When freshly animated, the Flesh Golem is a weak, &#039;&#039;&#039;1-Control Slot&#039;&#039;&#039; creature. However, it features a unique &#039;&#039;&#039;Evolution System&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gaining Experience&#039;&#039;&#039;: As your Golem fights and defeats enemies, it gains &amp;quot;Flesh Experience.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Leveling Up&#039;&#039;&#039;: Upon reaching certain experience thresholds, your Golem will evolve. It will grow visually larger, its stats will dramatically increase, and its required &#039;&#039;&#039;Control Slots&#039;&#039;&#039; will increase (up to a maximum of 5).&lt;br /&gt;
* &#039;&#039;&#039;Max Potential&#039;&#039;&#039;: The &#039;&#039;maximum&#039;&#039; stats your Golem can reach at Level 5 are strictly determined by the quality of the organs you used to craft it. If you used only Balron organs, you will eventually have an unstoppable 5-slot juggernaut. If you used Mongbat organs, your Level 5 Golem will still be quite weak!&lt;br /&gt;
&lt;br /&gt;
----&#039;&#039;Do you have what it takes to play God? Grab a scalpel and find out.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Clean_Up_Britannia&amp;diff=122</id>
		<title>Clean Up Britannia</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Clean_Up_Britannia&amp;diff=122"/>
		<updated>2026-05-19T14:58:43Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;== Clean Up Britannia == The Clean Up Britannia system (also known as Trash for Tokens) allows players to dispose of unwanted items in a trash barrel in exchange for points, which can be spent on various rewards.  === Bulk Resource Turn-Ins === Do you have hundreds of thousands of basic resources piling up? You can exchange them for Clean Up Britannia points at the following rates: * &amp;#039;&amp;#039;&amp;#039;Iron Ingots&amp;#039;&amp;#039;&amp;#039;: 0.50 points each (2 ingots = 1 point) * &amp;#039;&amp;#039;&amp;#039;Boards&amp;#039;&amp;#039;&amp;#039;: 0.25 points eac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Clean Up Britannia ==&lt;br /&gt;
The Clean Up Britannia system (also known as Trash for Tokens) allows players to dispose of unwanted items in a trash barrel in exchange for points, which can be spent on various rewards.&lt;br /&gt;
&lt;br /&gt;
=== Bulk Resource Turn-Ins ===&lt;br /&gt;
Do you have hundreds of thousands of basic resources piling up? You can exchange them for Clean Up Britannia points at the following rates:&lt;br /&gt;
* &#039;&#039;&#039;Iron Ingots&#039;&#039;&#039;: 0.50 points each (2 ingots = 1 point)&lt;br /&gt;
* &#039;&#039;&#039;Boards&#039;&#039;&#039;: 0.25 points each (4 boards = 1 point)&lt;br /&gt;
* &#039;&#039;&#039;Leather&#039;&#039;&#039;: 0.50 points each (2 leather = 1 point)&lt;br /&gt;
* &#039;&#039;&#039;Cloth&#039;&#039;&#039;: 0.50 points each (2 cloth = 1 point)&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Resource_Gathering&amp;diff=121</id>
		<title>Resource Gathering</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Resource_Gathering&amp;diff=121"/>
		<updated>2026-05-19T14:58:05Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;== Resource Gathering == Resource gathering (Mining and Lumberjacking) is a core part of the Sosarian economy.  === Anti-Macro Mechanics: The Mythic Elemental === To combat AFK resource gathering and ensure a healthy economy, a new threat has emerged in the wild: the &amp;#039;&amp;#039;&amp;#039;Mythic Elemental&amp;#039;&amp;#039;&amp;#039;. * Every successful mining or lumberjacking swing has a rare chance (1%) to spawn a Mythic Elemental. * This creature possesses an aura that rapidly drains stamina, making it extremely...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resource Gathering ==&lt;br /&gt;
Resource gathering (Mining and Lumberjacking) is a core part of the Sosarian economy.&lt;br /&gt;
&lt;br /&gt;
=== Anti-Macro Mechanics: The Mythic Elemental ===&lt;br /&gt;
To combat AFK resource gathering and ensure a healthy economy, a new threat has emerged in the wild: the &#039;&#039;&#039;Mythic Elemental&#039;&#039;&#039;.&lt;br /&gt;
* Every successful mining or lumberjacking swing has a rare chance (1%) to spawn a Mythic Elemental.&lt;br /&gt;
* This creature possesses an aura that rapidly drains stamina, making it extremely dangerous to ignore.&lt;br /&gt;
* &#039;&#039;&#039;Important:&#039;&#039;&#039; The Mythic Elemental takes &#039;&#039;&#039;65% reduced damage from tamed and summoned pets&#039;&#039;&#039;. Active players will need to engage it directly to defeat it efficiently!&lt;br /&gt;
&lt;br /&gt;
=== Ore Elementals ===&lt;br /&gt;
Using a Gargoyle&#039;s Pickaxe on colored ore veins has a 10% chance to spawn a standard colored Ore Elemental.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=120</id>
		<title>Mythic Forge System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=120"/>
		<updated>2026-05-19T14:51:41Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* 5. Mythic Earrings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mythic System is the pinnacle of end-game progression on the shard. It introduces challenging world bosses, rare loot drops, belt progression, and an elite tier of highly sought-after, class-specific Talismans.&lt;br /&gt;
&lt;br /&gt;
=== 1. Mythic Cores ===&lt;br /&gt;
&#039;&#039;&#039;Mythic Cores&#039;&#039;&#039; are the primary currency and progression item of the end-game loop. These cores hum with immense magical power and exist solely to further your character&#039;s ascension.&lt;br /&gt;
&lt;br /&gt;
==== How to Get Them ====&lt;br /&gt;
There are currently two ways to find Mythic Cores in the world:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Mythic Bosses:&#039;&#039;&#039; Slaying any of the custom Mythic Bosses guarantees a massive payout of &#039;&#039;&#039;5 Mythic Cores&#039;&#039;&#039; on the boss&#039;s corpse.&lt;br /&gt;
# &#039;&#039;&#039;Wild Mutations:&#039;&#039;&#039; While hunting out in the wild, regular monsters have an insanely rare chance to spontaneously mutate into a highly-deadly &#039;&#039;&#039;Mythic Variant&#039;&#039;&#039;. If you manage to slay one of these wild variants, there is a &#039;&#039;&#039;5% chance&#039;&#039;&#039; that it will drop &#039;&#039;&#039;1 Mythic Core&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== How to Use Them ====&lt;br /&gt;
Mythic Cores serve two incredibly powerful primary purposes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Belt Feeding:&#039;&#039;&#039; If you own an &#039;&#039;Evolving Martial Arts Belt&#039;&#039; that is not currently max-level, you can Double-Click the Mythic Core and target your belt. This will instantly consume the core and inject exactly &#039;&#039;&#039;250 Experience Points&#039;&#039;&#039; directly into your belt&#039;s progression.&lt;br /&gt;
# &#039;&#039;&#039;Talisman Crafting:&#039;&#039;&#039; If you save up 10 Mythic Cores, you can use them at a &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; to craft some of the strongest class-specific items ever discovered!&lt;br /&gt;
&lt;br /&gt;
=== 2. The Mythic Forge ===&lt;br /&gt;
The &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; is the only workstation hot enough to fuse the temperamental Mythic Cores into equipment.&lt;br /&gt;
&lt;br /&gt;
To obtain your very own Mythic Forge for your private housing, you must track down a &#039;&#039;&#039;Master Tinker&#039;&#039;&#039; (100+ Tinkering Skill) to construct a &#039;&#039;Mythic Forge Deed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tinkering Recipe (Misc Category):&#039;&#039;&#039; 500 Iron Ingots + 500 Boards + 1 Mythic Core&lt;br /&gt;
&lt;br /&gt;
Once locked down in your home, Double-Click the forge to open the completely custom Mythic Crafting UI! Aside from the 8 Class Talismans, you can forge two legendary utility items:&lt;br /&gt;
&lt;br /&gt;
==== Mythic Transmogrification Crystal ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Mythic Cores, 5 Blue Diamonds, 5 Perfect Emeralds, 5 Fire Rubies&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; Want the stats of an ugly helmet but the appearance of a cool custom hat? Double-click this crystal! Target your primary gear first, then target the cool-looking item in your pack. The crystal permanently overwrites your gear&#039;s appearance (Layer matching required) and consumes the secondary item!&lt;br /&gt;
&lt;br /&gt;
==== Mythic Engraving Tool ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Mythic Cores, 5 Perfect Emeralds, 10,000 Gold&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; The ultimate customization tool. Target any equippable weapon, shield, or armor in your backpack to open a text prompt. Type in whatever custom name you desire (up to 40 characters) to permanently etch it into your gear!&lt;br /&gt;
&lt;br /&gt;
=== 3. Mythic Talismans ===&lt;br /&gt;
There are 8 legendary Talismans you can forge. Each requires &#039;&#039;&#039;30 Mythic Cores&#039;&#039;&#039; and &#039;&#039;&#039;50,000 basic resources&#039;&#039;&#039; (Iron Ingots, Boards, Leather, or Cloth depending on the talisman) alongside massive stacks of complex, class-specific resources (like Turquoise, Daemon Bones, Treasure Maps, etc).&lt;br /&gt;
&lt;br /&gt;
The Forge menu will automatically consume the required items from your backpack when you click the craft button. &#039;&#039;Note: You must have the exact items requested in your bag!&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Class Focus&lt;br /&gt;
!Talisman Name&lt;br /&gt;
!Power Overview (Base Stats)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warrior&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Vanguard&lt;br /&gt;
|Heavy combat bonuses, Melee skills, Tactics/Anatomy increases, and pure damage output.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Archmage&lt;br /&gt;
|Spell Damage Increases, Magery/Eval bonuses, Lower Reagent/Mana Costs, and Mana Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tamer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Beastmaster&lt;br /&gt;
|Massive Lore bonuses, Taming stat bumps, increased pet survivability stats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Marksman&lt;br /&gt;
|Ranged combat modifiers, Archery skills, high Dexterity, and Velocity chance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Muse&lt;br /&gt;
|Provocation/Discordance boosts, Instrument quality enhancement, and defense while playing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Necromancer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Lich&lt;br /&gt;
|Necromancy skill, Spirit Speak boosts, passive Mana drain from enemies, and Cold Damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Templar&lt;br /&gt;
|Chivalry scaling, passive healing bonuses, stamina recovery, and bonus damage to undead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crafter&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Artisan&lt;br /&gt;
|Universal crafting success chance, high exceptional quality chance, and material conservation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4. Mythic Garb ===&lt;br /&gt;
Introduced in the latest server expansion, the &#039;&#039;&#039;Mythic Garb&#039;&#039;&#039; system allows elite players to craft blessed, visually stunning, high-tier garments at the &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. Each garment is blessed by default (so they are never lost on death) and features vibrant, glowing custom hues alongside incredibly potent class bonuses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Garment Name&lt;br /&gt;
! Cost (Ingredients)&lt;br /&gt;
! Visual Color&lt;br /&gt;
! Combat Stats &amp;amp; Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shroud of the Overlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Robe)&#039;&#039;&lt;br /&gt;
|25 Cores, 50,000 Cloth, 10 Perfect Emeralds, 10 Blue Diamonds&lt;br /&gt;
|Glowing Ethereal White&amp;lt;br&amp;gt;&#039;&#039;(Hue 1154)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +2 Hit Point Regeneration&lt;br /&gt;
* +2 Mana Regeneration&lt;br /&gt;
* +15% Lower Reagent Cost (LRC)&lt;br /&gt;
* +5% All Resistances (Physical, Fire, Cold, Poison, Energy)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sash of the Leylines&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Sash)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Cloth, 10 Ecru Citrine, 10 Turquoise&lt;br /&gt;
|Electric Cyan&amp;lt;br&amp;gt;&#039;&#039;(Hue 1152)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +1 Faster Casting (FC)&lt;br /&gt;
* +2 Faster Cast Recovery (FCR)&lt;br /&gt;
* +10% Lower Mana Cost (LMC)&lt;br /&gt;
* +10% Spell Damage Increase (SDI)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloak of the Dragonlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Cloak)&#039;&#039;&lt;br /&gt;
|20 Cores, 35,000 Cloth, 10 Fire Rubies, 10 Dark Sapphires&lt;br /&gt;
|Blazing Crimson&amp;lt;br&amp;gt;&#039;&#039;(Hue 1157)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10% Damage Increase (DI)&lt;br /&gt;
* +5% Swing Speed Increase (SSI)&lt;br /&gt;
* +10 Physical Resist&lt;br /&gt;
* +5 Fire Resist&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treads of the Mythic Lord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Boots)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Leather, 10 Blue Diamonds, 5 White Pearls&lt;br /&gt;
|Midnight Shadow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1150)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +5 Hit Point Increase (HPI)&lt;br /&gt;
* +5 Stamina Increase (SI)&lt;br /&gt;
* +5 Mana Increase (MI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sash of the Mythic Summoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Tamer/Mage Sash)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Cloth, 10 Dark Sapphires, 5 Turquoise&lt;br /&gt;
|Aura of Nature&amp;lt;br&amp;gt;&#039;&#039;(Hue 1161)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Pet Strength (Passive Boost)&lt;br /&gt;
* +10% Pet Damage Resistance&lt;br /&gt;
* +2 Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Greaves of the Mythic Warlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Warrior/Archer Boots)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Leather, 10 Fire Rubies, 5 Perfect Emeralds&lt;br /&gt;
|Metallic Obsidian&amp;lt;br&amp;gt;&#039;&#039;(Hue 1102)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +10% Defense Chance Increase (DCI)&lt;br /&gt;
* +5% Damage Increase (DI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5. Mythic Earrings ===&lt;br /&gt;
Introduced to provide critical slot utility, the &#039;&#039;&#039;Mythic Earrings&#039;&#039;&#039; are crafted at the &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. Each pair is pre-enchanted with the **NightSight** property (perfect for illuminating the darkest dungeons) and features customized class bonuses and glowing hues.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Earring Set Name&lt;br /&gt;
! Cost (Ingredients)&lt;br /&gt;
! Visual Color&lt;br /&gt;
! Combat Stats &amp;amp; Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Vanguard&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Warrior / Melee)&#039;&#039;&lt;br /&gt;
|15 Cores, 15,000 Iron, 5 Perfect Emeralds, 25 Dragon Blood&lt;br /&gt;
|Brilliant Icy Glow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1154)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Strength**&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +10% Defense Chance Increase (DCI)&lt;br /&gt;
* +15% Weapon Damage Increase (WDI)&lt;br /&gt;
* +3 Hit Point Regeneration (HPR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Archmage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Mage)&#039;&#039;&lt;br /&gt;
|15 Cores, 15,000 Boards, 5 Turquoise, 25 Daemon Bones&lt;br /&gt;
|Ethereal Purple/Blue Glow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1278)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Intelligence**&lt;br /&gt;
* +10% Spell Damage Increase (SDI)&lt;br /&gt;
* +5% Lower Mana Cost (LMC)&lt;br /&gt;
* +10% Lower Reagent Cost (LRC)&lt;br /&gt;
* +3 Mana Regeneration (MR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Marksman&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Archer)&#039;&#039;&lt;br /&gt;
|15 Cores, 15,000 Yew Boards, 5 Fire Rubies, 250 Feathers&lt;br /&gt;
|Glowing Green/Teal&amp;lt;br&amp;gt;&#039;&#039;(Hue 1152)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Dexterity**&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +10% Defense Chance Increase (DCI)&lt;br /&gt;
* +10% Swing Speed Increase (SSI)&lt;br /&gt;
* +5 Archery Skill Increase&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Beastmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Tamer / Bard)&#039;&#039;&lt;br /&gt;
|15 Cores, 15,000 Spined Leather, 5 Dark Sapphires, 25 Zoogi Fungus&lt;br /&gt;
|Deep Forest Green&amp;lt;br&amp;gt;&#039;&#039;(Hue 1161)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Dexterity**&lt;br /&gt;
* +5 Taming / Lore / Vet Skill&lt;br /&gt;
* +10% Pet Damage Resistance&lt;br /&gt;
* +2 Hit Point Regeneration (HPR)&lt;br /&gt;
* +2 Mana Regeneration (MR)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=119</id>
		<title>Mythic Forge System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=119"/>
		<updated>2026-05-19T14:50:55Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* 4. Mythic Garb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mythic System is the pinnacle of end-game progression on the shard. It introduces challenging world bosses, rare loot drops, belt progression, and an elite tier of highly sought-after, class-specific Talismans.&lt;br /&gt;
&lt;br /&gt;
=== 1. Mythic Cores ===&lt;br /&gt;
&#039;&#039;&#039;Mythic Cores&#039;&#039;&#039; are the primary currency and progression item of the end-game loop. These cores hum with immense magical power and exist solely to further your character&#039;s ascension.&lt;br /&gt;
&lt;br /&gt;
==== How to Get Them ====&lt;br /&gt;
There are currently two ways to find Mythic Cores in the world:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Mythic Bosses:&#039;&#039;&#039; Slaying any of the custom Mythic Bosses guarantees a massive payout of &#039;&#039;&#039;5 Mythic Cores&#039;&#039;&#039; on the boss&#039;s corpse.&lt;br /&gt;
# &#039;&#039;&#039;Wild Mutations:&#039;&#039;&#039; While hunting out in the wild, regular monsters have an insanely rare chance to spontaneously mutate into a highly-deadly &#039;&#039;&#039;Mythic Variant&#039;&#039;&#039;. If you manage to slay one of these wild variants, there is a &#039;&#039;&#039;5% chance&#039;&#039;&#039; that it will drop &#039;&#039;&#039;1 Mythic Core&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== How to Use Them ====&lt;br /&gt;
Mythic Cores serve two incredibly powerful primary purposes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Belt Feeding:&#039;&#039;&#039; If you own an &#039;&#039;Evolving Martial Arts Belt&#039;&#039; that is not currently max-level, you can Double-Click the Mythic Core and target your belt. This will instantly consume the core and inject exactly &#039;&#039;&#039;250 Experience Points&#039;&#039;&#039; directly into your belt&#039;s progression.&lt;br /&gt;
# &#039;&#039;&#039;Talisman Crafting:&#039;&#039;&#039; If you save up 10 Mythic Cores, you can use them at a &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; to craft some of the strongest class-specific items ever discovered!&lt;br /&gt;
&lt;br /&gt;
=== 2. The Mythic Forge ===&lt;br /&gt;
The &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; is the only workstation hot enough to fuse the temperamental Mythic Cores into equipment.&lt;br /&gt;
&lt;br /&gt;
To obtain your very own Mythic Forge for your private housing, you must track down a &#039;&#039;&#039;Master Tinker&#039;&#039;&#039; (100+ Tinkering Skill) to construct a &#039;&#039;Mythic Forge Deed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tinkering Recipe (Misc Category):&#039;&#039;&#039; 500 Iron Ingots + 500 Boards + 1 Mythic Core&lt;br /&gt;
&lt;br /&gt;
Once locked down in your home, Double-Click the forge to open the completely custom Mythic Crafting UI! Aside from the 8 Class Talismans, you can forge two legendary utility items:&lt;br /&gt;
&lt;br /&gt;
==== Mythic Transmogrification Crystal ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Mythic Cores, 5 Blue Diamonds, 5 Perfect Emeralds, 5 Fire Rubies&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; Want the stats of an ugly helmet but the appearance of a cool custom hat? Double-click this crystal! Target your primary gear first, then target the cool-looking item in your pack. The crystal permanently overwrites your gear&#039;s appearance (Layer matching required) and consumes the secondary item!&lt;br /&gt;
&lt;br /&gt;
==== Mythic Engraving Tool ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Mythic Cores, 5 Perfect Emeralds, 10,000 Gold&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; The ultimate customization tool. Target any equippable weapon, shield, or armor in your backpack to open a text prompt. Type in whatever custom name you desire (up to 40 characters) to permanently etch it into your gear!&lt;br /&gt;
&lt;br /&gt;
=== 3. Mythic Talismans ===&lt;br /&gt;
There are 8 legendary Talismans you can forge. Each requires &#039;&#039;&#039;30 Mythic Cores&#039;&#039;&#039; and &#039;&#039;&#039;50,000 basic resources&#039;&#039;&#039; (Iron Ingots, Boards, Leather, or Cloth depending on the talisman) alongside massive stacks of complex, class-specific resources (like Turquoise, Daemon Bones, Treasure Maps, etc).&lt;br /&gt;
&lt;br /&gt;
The Forge menu will automatically consume the required items from your backpack when you click the craft button. &#039;&#039;Note: You must have the exact items requested in your bag!&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Class Focus&lt;br /&gt;
!Talisman Name&lt;br /&gt;
!Power Overview (Base Stats)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warrior&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Vanguard&lt;br /&gt;
|Heavy combat bonuses, Melee skills, Tactics/Anatomy increases, and pure damage output.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Archmage&lt;br /&gt;
|Spell Damage Increases, Magery/Eval bonuses, Lower Reagent/Mana Costs, and Mana Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tamer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Beastmaster&lt;br /&gt;
|Massive Lore bonuses, Taming stat bumps, increased pet survivability stats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Marksman&lt;br /&gt;
|Ranged combat modifiers, Archery skills, high Dexterity, and Velocity chance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Muse&lt;br /&gt;
|Provocation/Discordance boosts, Instrument quality enhancement, and defense while playing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Necromancer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Lich&lt;br /&gt;
|Necromancy skill, Spirit Speak boosts, passive Mana drain from enemies, and Cold Damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Templar&lt;br /&gt;
|Chivalry scaling, passive healing bonuses, stamina recovery, and bonus damage to undead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crafter&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Artisan&lt;br /&gt;
|Universal crafting success chance, high exceptional quality chance, and material conservation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4. Mythic Garb ===&lt;br /&gt;
Introduced in the latest server expansion, the &#039;&#039;&#039;Mythic Garb&#039;&#039;&#039; system allows elite players to craft blessed, visually stunning, high-tier garments at the &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. Each garment is blessed by default (so they are never lost on death) and features vibrant, glowing custom hues alongside incredibly potent class bonuses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Garment Name&lt;br /&gt;
! Cost (Ingredients)&lt;br /&gt;
! Visual Color&lt;br /&gt;
! Combat Stats &amp;amp; Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shroud of the Overlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Robe)&#039;&#039;&lt;br /&gt;
|25 Cores, 50,000 Cloth, 10 Perfect Emeralds, 10 Blue Diamonds&lt;br /&gt;
|Glowing Ethereal White&amp;lt;br&amp;gt;&#039;&#039;(Hue 1154)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +2 Hit Point Regeneration&lt;br /&gt;
* +2 Mana Regeneration&lt;br /&gt;
* +15% Lower Reagent Cost (LRC)&lt;br /&gt;
* +5% All Resistances (Physical, Fire, Cold, Poison, Energy)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sash of the Leylines&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Sash)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Cloth, 10 Ecru Citrine, 10 Turquoise&lt;br /&gt;
|Electric Cyan&amp;lt;br&amp;gt;&#039;&#039;(Hue 1152)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +1 Faster Casting (FC)&lt;br /&gt;
* +2 Faster Cast Recovery (FCR)&lt;br /&gt;
* +10% Lower Mana Cost (LMC)&lt;br /&gt;
* +10% Spell Damage Increase (SDI)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloak of the Dragonlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Cloak)&#039;&#039;&lt;br /&gt;
|20 Cores, 35,000 Cloth, 10 Fire Rubies, 10 Dark Sapphires&lt;br /&gt;
|Blazing Crimson&amp;lt;br&amp;gt;&#039;&#039;(Hue 1157)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10% Damage Increase (DI)&lt;br /&gt;
* +5% Swing Speed Increase (SSI)&lt;br /&gt;
* +10 Physical Resist&lt;br /&gt;
* +5 Fire Resist&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treads of the Mythic Lord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Boots)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Leather, 10 Blue Diamonds, 5 White Pearls&lt;br /&gt;
|Midnight Shadow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1150)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +5 Hit Point Increase (HPI)&lt;br /&gt;
* +5 Stamina Increase (SI)&lt;br /&gt;
* +5 Mana Increase (MI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sash of the Mythic Summoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Tamer/Mage Sash)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Cloth, 10 Dark Sapphires, 5 Turquoise&lt;br /&gt;
|Aura of Nature&amp;lt;br&amp;gt;&#039;&#039;(Hue 1161)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Pet Strength (Passive Boost)&lt;br /&gt;
* +10% Pet Damage Resistance&lt;br /&gt;
* +2 Mana Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Greaves of the Mythic Warlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Warrior/Archer Boots)&#039;&#039;&lt;br /&gt;
|20 Cores, 25,000 Leather, 10 Fire Rubies, 5 Perfect Emeralds&lt;br /&gt;
|Metallic Obsidian&amp;lt;br&amp;gt;&#039;&#039;(Hue 1102)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +10% Defense Chance Increase (DCI)&lt;br /&gt;
* +5% Damage Increase (DI)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5. Mythic Earrings ===&lt;br /&gt;
Introduced to provide critical slot utility, the &#039;&#039;&#039;Mythic Earrings&#039;&#039;&#039; are crafted at the &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. Each pair is pre-enchanted with the **NightSight** property (perfect for illuminating the darkest dungeons) and features customized class bonuses and glowing hues.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Earring Set Name&lt;br /&gt;
! Cost (Ingredients)&lt;br /&gt;
! Visual Color&lt;br /&gt;
! Combat Stats &amp;amp; Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Vanguard&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Warrior / Melee)&#039;&#039;&lt;br /&gt;
|15 Cores, 150 Iron, 5 Perfect Emeralds, 25 Dragon Blood&lt;br /&gt;
|Brilliant Icy Glow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1154)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Strength**&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +10% Defense Chance Increase (DCI)&lt;br /&gt;
* +15% Weapon Damage Increase (WDI)&lt;br /&gt;
* +3 Hit Point Regeneration (HPR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Archmage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Mage)&#039;&#039;&lt;br /&gt;
|15 Cores, 150 Boards, 5 Turquoise, 25 Daemon Bones&lt;br /&gt;
|Ethereal Purple/Blue Glow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1278)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Intelligence&#039;&#039;&#039;&lt;br /&gt;
* +12% Spell Damage Increase (SDI)&lt;br /&gt;
* +5% Lower Mana Cost (LMC)&lt;br /&gt;
* +15% Lower Reagent Cost (LRC)&lt;br /&gt;
* +3 Mana Regeneration (MR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Marksman&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Archer)&#039;&#039;&lt;br /&gt;
|15 Cores, 150 Yew Boards, 5 Fire Rubies, 250 Feathers&lt;br /&gt;
|Deep Gold-Red Shine&amp;lt;br&amp;gt;&#039;&#039;(Hue 1256)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Dexterity&#039;&#039;&#039;&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +10% Defense Chance Increase (DCI)&lt;br /&gt;
* +15% Weapon Damage Increase (WDI)&lt;br /&gt;
* +3 Stamina Regeneration (SR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Beastmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Tamer / Bard)&#039;&#039;&lt;br /&gt;
|15 Cores, 150 Spined Leather, 5 Dark Sapphires, 25 Zoogi Fungus&lt;br /&gt;
|Emerald Green Glow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1266)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Intelligence&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+5.0 Animal Taming&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+5.0 Animal Lore&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+5.0 Veterinary&#039;&#039;&#039;&lt;br /&gt;
* +2 Hit Point Regeneration (HPR)&lt;br /&gt;
* +2 Mana Regeneration (MR)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=118</id>
		<title>Mythic Forge System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=118"/>
		<updated>2026-05-19T14:50:15Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* 3. Mythic Talismans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mythic System is the pinnacle of end-game progression on the shard. It introduces challenging world bosses, rare loot drops, belt progression, and an elite tier of highly sought-after, class-specific Talismans.&lt;br /&gt;
&lt;br /&gt;
=== 1. Mythic Cores ===&lt;br /&gt;
&#039;&#039;&#039;Mythic Cores&#039;&#039;&#039; are the primary currency and progression item of the end-game loop. These cores hum with immense magical power and exist solely to further your character&#039;s ascension.&lt;br /&gt;
&lt;br /&gt;
==== How to Get Them ====&lt;br /&gt;
There are currently two ways to find Mythic Cores in the world:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Mythic Bosses:&#039;&#039;&#039; Slaying any of the custom Mythic Bosses guarantees a massive payout of &#039;&#039;&#039;5 Mythic Cores&#039;&#039;&#039; on the boss&#039;s corpse.&lt;br /&gt;
# &#039;&#039;&#039;Wild Mutations:&#039;&#039;&#039; While hunting out in the wild, regular monsters have an insanely rare chance to spontaneously mutate into a highly-deadly &#039;&#039;&#039;Mythic Variant&#039;&#039;&#039;. If you manage to slay one of these wild variants, there is a &#039;&#039;&#039;5% chance&#039;&#039;&#039; that it will drop &#039;&#039;&#039;1 Mythic Core&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== How to Use Them ====&lt;br /&gt;
Mythic Cores serve two incredibly powerful primary purposes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Belt Feeding:&#039;&#039;&#039; If you own an &#039;&#039;Evolving Martial Arts Belt&#039;&#039; that is not currently max-level, you can Double-Click the Mythic Core and target your belt. This will instantly consume the core and inject exactly &#039;&#039;&#039;250 Experience Points&#039;&#039;&#039; directly into your belt&#039;s progression.&lt;br /&gt;
# &#039;&#039;&#039;Talisman Crafting:&#039;&#039;&#039; If you save up 10 Mythic Cores, you can use them at a &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; to craft some of the strongest class-specific items ever discovered!&lt;br /&gt;
&lt;br /&gt;
=== 2. The Mythic Forge ===&lt;br /&gt;
The &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; is the only workstation hot enough to fuse the temperamental Mythic Cores into equipment.&lt;br /&gt;
&lt;br /&gt;
To obtain your very own Mythic Forge for your private housing, you must track down a &#039;&#039;&#039;Master Tinker&#039;&#039;&#039; (100+ Tinkering Skill) to construct a &#039;&#039;Mythic Forge Deed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tinkering Recipe (Misc Category):&#039;&#039;&#039; 500 Iron Ingots + 500 Boards + 1 Mythic Core&lt;br /&gt;
&lt;br /&gt;
Once locked down in your home, Double-Click the forge to open the completely custom Mythic Crafting UI! Aside from the 8 Class Talismans, you can forge two legendary utility items:&lt;br /&gt;
&lt;br /&gt;
==== Mythic Transmogrification Crystal ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Mythic Cores, 5 Blue Diamonds, 5 Perfect Emeralds, 5 Fire Rubies&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; Want the stats of an ugly helmet but the appearance of a cool custom hat? Double-click this crystal! Target your primary gear first, then target the cool-looking item in your pack. The crystal permanently overwrites your gear&#039;s appearance (Layer matching required) and consumes the secondary item!&lt;br /&gt;
&lt;br /&gt;
==== Mythic Engraving Tool ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Mythic Cores, 5 Perfect Emeralds, 10,000 Gold&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; The ultimate customization tool. Target any equippable weapon, shield, or armor in your backpack to open a text prompt. Type in whatever custom name you desire (up to 40 characters) to permanently etch it into your gear!&lt;br /&gt;
&lt;br /&gt;
=== 3. Mythic Talismans ===&lt;br /&gt;
There are 8 legendary Talismans you can forge. Each requires &#039;&#039;&#039;30 Mythic Cores&#039;&#039;&#039; and &#039;&#039;&#039;50,000 basic resources&#039;&#039;&#039; (Iron Ingots, Boards, Leather, or Cloth depending on the talisman) alongside massive stacks of complex, class-specific resources (like Turquoise, Daemon Bones, Treasure Maps, etc).&lt;br /&gt;
&lt;br /&gt;
The Forge menu will automatically consume the required items from your backpack when you click the craft button. &#039;&#039;Note: You must have the exact items requested in your bag!&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Class Focus&lt;br /&gt;
!Talisman Name&lt;br /&gt;
!Power Overview (Base Stats)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warrior&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Vanguard&lt;br /&gt;
|Heavy combat bonuses, Melee skills, Tactics/Anatomy increases, and pure damage output.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Archmage&lt;br /&gt;
|Spell Damage Increases, Magery/Eval bonuses, Lower Reagent/Mana Costs, and Mana Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tamer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Beastmaster&lt;br /&gt;
|Massive Lore bonuses, Taming stat bumps, increased pet survivability stats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Marksman&lt;br /&gt;
|Ranged combat modifiers, Archery skills, high Dexterity, and Velocity chance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Muse&lt;br /&gt;
|Provocation/Discordance boosts, Instrument quality enhancement, and defense while playing.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Necromancer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Lich&lt;br /&gt;
|Necromancy skill, Spirit Speak boosts, passive Mana drain from enemies, and Cold Damage modifier.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Paladin&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Templar&lt;br /&gt;
|Chivalry scaling, passive healing bonuses, stamina recovery, and bonus damage to undead.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crafter&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Artisan&lt;br /&gt;
|Universal crafting success chance, high exceptional quality chance, and material conservation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 4. Mythic Garb ===&lt;br /&gt;
Introduced in the latest server expansion, the &#039;&#039;&#039;Mythic Garb&#039;&#039;&#039; system allows elite players to craft blessed, visually stunning, high-tier garments at the &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. Each garment is blessed by default (so they are never lost on death) and features vibrant, glowing custom hues alongside incredibly potent class bonuses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Garment Name&lt;br /&gt;
! Cost (Ingredients)&lt;br /&gt;
! Visual Color&lt;br /&gt;
! Combat Stats &amp;amp; Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shroud of the Overlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Robe)&#039;&#039;&lt;br /&gt;
|25 Cores, 500 Cloth, 10 Perfect Emeralds, 10 Blue Diamonds&lt;br /&gt;
|Glowing Ethereal White&amp;lt;br&amp;gt;&#039;&#039;(Hue 1154)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +2 Hit Point Regeneration&lt;br /&gt;
* +2 Mana Regeneration&lt;br /&gt;
* +15% Lower Reagent Cost (LRC)&lt;br /&gt;
* +5% All Resistances (Physical, Fire, Cold, Poison, Energy)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sash of the Leylines&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Sash)&#039;&#039;&lt;br /&gt;
|20 Cores, 250 Cloth, 10 Ecru Citrine, 10 Turquoise&lt;br /&gt;
|Electric Cyan&amp;lt;br&amp;gt;&#039;&#039;(Hue 1152)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +1 Faster Casting (FC)&lt;br /&gt;
* +2 Faster Cast Recovery (FCR)&lt;br /&gt;
* +5% Spell Damage Increase (SDI)&lt;br /&gt;
* +5% Lower Mana Cost (LMC)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloak of the Dragonlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Cloak)&#039;&#039;&lt;br /&gt;
|20 Cores, 350 Cloth, 10 Fire Rubies, 10 Dark Sapphires&lt;br /&gt;
|Scorched Orange/Red&amp;lt;br&amp;gt;&#039;&#039;(Hue 1358)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10% Damage Increase (DI)&lt;br /&gt;
* +5% Hit Chance Increase (HCI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
* +3 Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treads of the Mythic Lord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Boots)&#039;&#039;&lt;br /&gt;
|20 Cores, 250 Leather, 10 Blue Diamonds, 5 White Pearls&lt;br /&gt;
|Obsidian Void Shimmer&amp;lt;br&amp;gt;&#039;&#039;(Hue 1175)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;+150 Luck&#039;&#039;&#039;&lt;br /&gt;
* +5 Hits, +5 Mana, +5 Stamina&lt;br /&gt;
* +2 HP, +2 Mana, +2 Stamina Regeneration&lt;br /&gt;
* +4% All Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sash of the Mythic Summoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Tamer/Mage Sash)&#039;&#039;&lt;br /&gt;
|20 Cores, 250 Cloth, 10 Dark Sapphires, 5 Turquoise&lt;br /&gt;
|Spirit Teal&amp;lt;br&amp;gt;&#039;&#039;(Hue 1167)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;+5.0 Animal Lore&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+5.0 Veterinary&#039;&#039;&#039;&lt;br /&gt;
* +3 Mana Regeneration&lt;br /&gt;
* +15% Lower Reagent Cost (LRC)&lt;br /&gt;
* +5% Lower Mana Cost (LMC)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Greaves of the Mythic Warlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Warrior/Archer Boots)&#039;&#039;&lt;br /&gt;
|20 Cores, 250 Leather, 10 Fire Rubies, 5 Perfect Emeralds&lt;br /&gt;
|Burnished Gold&amp;lt;br&amp;gt;&#039;&#039;(Hue 2001)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;+10% Hit Chance Increase (HCI)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+10% Defense Chance Increase (DCI)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Damage Increase (DI)&#039;&#039;&#039;&lt;br /&gt;
* +4 Stamina Regeneration&lt;br /&gt;
* &#039;&#039;&#039;+5 Dexterity&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 5. Mythic Earrings ===&lt;br /&gt;
Introduced to provide critical slot utility, the &#039;&#039;&#039;Mythic Earrings&#039;&#039;&#039; are crafted at the &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. Each pair is pre-enchanted with the **NightSight** property (perfect for illuminating the darkest dungeons) and features customized class bonuses and glowing hues.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Earring Set Name&lt;br /&gt;
! Cost (Ingredients)&lt;br /&gt;
! Visual Color&lt;br /&gt;
! Combat Stats &amp;amp; Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Vanguard&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Warrior / Melee)&#039;&#039;&lt;br /&gt;
|15 Cores, 150 Iron, 5 Perfect Emeralds, 25 Dragon Blood&lt;br /&gt;
|Brilliant Icy Glow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1154)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Strength**&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +10% Defense Chance Increase (DCI)&lt;br /&gt;
* +15% Weapon Damage Increase (WDI)&lt;br /&gt;
* +3 Hit Point Regeneration (HPR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Archmage&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Mage)&#039;&#039;&lt;br /&gt;
|15 Cores, 150 Boards, 5 Turquoise, 25 Daemon Bones&lt;br /&gt;
|Ethereal Purple/Blue Glow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1278)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Intelligence&#039;&#039;&#039;&lt;br /&gt;
* +12% Spell Damage Increase (SDI)&lt;br /&gt;
* +5% Lower Mana Cost (LMC)&lt;br /&gt;
* +15% Lower Reagent Cost (LRC)&lt;br /&gt;
* +3 Mana Regeneration (MR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Marksman&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Archer)&#039;&#039;&lt;br /&gt;
|15 Cores, 150 Yew Boards, 5 Fire Rubies, 250 Feathers&lt;br /&gt;
|Deep Gold-Red Shine&amp;lt;br&amp;gt;&#039;&#039;(Hue 1256)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Dexterity&#039;&#039;&#039;&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +10% Defense Chance Increase (DCI)&lt;br /&gt;
* +15% Weapon Damage Increase (WDI)&lt;br /&gt;
* +3 Stamina Regeneration (SR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Earrings of the Beastmaster&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Tamer / Bard)&#039;&#039;&lt;br /&gt;
|15 Cores, 150 Spined Leather, 5 Dark Sapphires, 25 Zoogi Fungus&lt;br /&gt;
|Emerald Green Glow&amp;lt;br&amp;gt;&#039;&#039;(Hue 1266)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;NightSight&#039;&#039;&#039; (Always Active)&lt;br /&gt;
* &#039;&#039;&#039;+5 Intelligence&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+5.0 Animal Taming&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+5.0 Animal Lore&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+5.0 Veterinary&#039;&#039;&#039;&lt;br /&gt;
* +2 Hit Point Regeneration (HPR)&lt;br /&gt;
* +2 Mana Regeneration (MR)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=116</id>
		<title>Custom Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=116"/>
		<updated>2026-05-17T23:22:32Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* The Bestiary Exotics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the definitive guide on the Age of Sosaria Taming Ecosystem. Unlike standard shards where everyone runs around with the exact same Greater Dragon, our shard features a highly customized, deep meta built into three distinct tiers of custom pets: &#039;&#039;Rares, Legendaries, and Exotics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Here is exactly how the mechanics work, how to find them, and what they do.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÄ▓ System Mechanics: The Spawn Rates ==&lt;br /&gt;
Rares and Legendaries do not have their own spawn locations. Instead, they seamlessly hijack the spawn chance of standard creatures in the wild:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Rare Roll (5% Chance):&#039;&#039;&#039; Every time a standard tameable beast (like a Cu Sidhe, Drake, or Rune Beetle) spawns in the world, there is a 5% chance it will magically mutate into a &amp;quot;Rare&amp;quot; variant.&lt;br /&gt;
* &#039;&#039;&#039;The Legendary Roll (1% Chance):&#039;&#039;&#039; Every time a standard tameable beast attempts to spawn, there is an ultra-rare 1% chance it mutates into a &amp;quot;Legendary&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exotics&#039;&#039; bypass this system entirely and are acquired exclusively through endgame boss loot drops.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒîƒ Tier 1: The &amp;quot;Rare&amp;quot; Tier ==&lt;br /&gt;
Rare pets exist as massive quality-of-life skips for standard Tamers. They are not mechanically different from their standard counterparts, but they spawn with heavily bloated base stats and skills.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; Skip the Macro Grind. Taming a Rare essentially gives you a pet that is theoretically already trained to level 3 out of the box.&lt;br /&gt;
* &#039;&#039;&#039;The Complete Rare List:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Rare Rune Beetle&#039;&#039;&#039; (Pre-statted boss debuffer)&lt;br /&gt;
** &#039;&#039;&#039;Rare Cu Sidhe&#039;&#039;&#039; (Pre-statted healing tank)&lt;br /&gt;
** &#039;&#039;&#039;Rare Dragon &amp;amp; Rare Drake&#039;&#039;&#039; (Pre-statted fire breathers)&lt;br /&gt;
** &#039;&#039;&#039;Rare White Wyrm&#039;&#039;&#039; (Pre-statted cold-magic tank)&lt;br /&gt;
** &#039;&#039;&#039;Rare Nightmare &amp;amp; Rare Fire Steed&#039;&#039;&#039; (Pre-statted magical mounts)&lt;br /&gt;
** &#039;&#039;&#039;Rare Hiryu&#039;&#039;&#039; (Pre-statted physical bruiser)&lt;br /&gt;
** &#039;&#039;&#039;Rare Giant Beetle&#039;&#039;&#039; (High-stat pack bug)&lt;br /&gt;
** &#039;&#039;&#039;Rare Swamp Dragon&#039;&#039;&#039; (High-stat damage-reduction warrior mount)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒææ Tier 2: The &amp;quot;Legendary&amp;quot; Tier ==&lt;br /&gt;
Finding a Legendary is a monumental event. Unlike Rares, Legendaries completely break the rules of normal Animal Training. They have customized control slot costs and intrinsic perks (like immunities and built-in armor ignore) that they shouldn&#039;t legally have!&lt;br /&gt;
&lt;br /&gt;
=== 1. The Legendary Lesser Hiryu ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Physical DPS Benchmark&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Natively spawns with &amp;lt;code&amp;gt;Armor Ignore&amp;lt;/code&amp;gt;. When combined with the Hiryu &amp;lt;code&amp;gt;Grasping Claw&amp;lt;/code&amp;gt; ability (which shreds enemy physical resistance), training this from 2 to 5 slots yields the most lethal independent physical beast in the game.&lt;br /&gt;
&lt;br /&gt;
=== 2. The Legendary Rune Beetle ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 4 &#039;&#039;(Standard is 3)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Debuff-Tank&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; It natively spawns with a massive &#039;&#039;&#039;700-850 Base HP pool&#039;&#039;&#039;. This allows it to physically stand toe-to-toe with Mythic Bosses without dying instantly while permanently casting &amp;lt;code&amp;gt;Rune Corruption&amp;lt;/code&amp;gt; to halve the boss&#039;s elemental shields!&lt;br /&gt;
&lt;br /&gt;
=== 3. The Legendary Najasaurus ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Toxic Brawler&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Natively spawns with a mathematically perfect &#039;&#039;&#039;100% Poison Immunity&#039;&#039;&#039;. When fighting mythic bosses that spit lethal Poison AoEs (like Malakar), this snake is the absolutely mandatory tank.&lt;br /&gt;
&lt;br /&gt;
=== 4. The Legendary Ossein Ram ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Hybrid Boss Leech&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Inherently possesses &amp;lt;code&amp;gt;Necromage&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;LifeLeech&amp;lt;/code&amp;gt;. It will constantly sustain its own health pool via powerful leeching bites while firing necrosis magic into bosses.&lt;br /&gt;
&lt;br /&gt;
=== 5. The Legendary Frenzied Ostard (Chocobo) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Glass Cannon Sweeper&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Spawns exactly at 1-Slot and possesses the &amp;lt;code&amp;gt;Frenzied Whirlwind&amp;lt;/code&amp;gt; splash-damage ability. Pouring 6,000 custom training points into a 1-slot mount turns it into a hyper-fast AoE clearing blender.&lt;br /&gt;
&lt;br /&gt;
=== 6. The Legendary Triton ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The High-Seas Bruiser&lt;br /&gt;
* &#039;&#039;&#039;How to Find:&#039;&#039;&#039; Only drops when rolling standard Tritons during deep ocean Leviathan encounters or high-end SOS Bottles.&lt;br /&gt;
&lt;br /&gt;
=== 7. The Legendary Greater Dragon ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 5 &#039;&#039;(Locked)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Unbreakable Physical Wall&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Near immunity to Fire damage, immense out-of-the-box base HP (1200+), and native &amp;lt;code&amp;gt;Bleed&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Armor Ignore&amp;lt;/code&amp;gt;. Cannot be trained further.&lt;br /&gt;
&lt;br /&gt;
=== 8. The Legendary Polar Bear ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Pure Defensive Tank Project&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; A completely blank slate starting at 2 slots, designed to have 4,500 training points injected directly into making it an unbreakable wall.&lt;br /&gt;
&lt;br /&gt;
=== 9. The Legendary Nightmare / Bake Kitsune ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; Magical Hit-and-Run Mounts&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Excellent base Magery and Intelligence. Designed specifically to be trained into 5-slot mobile harassing casters for PvP.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒö« Tier 3: The &amp;quot;Exotic&amp;quot; Tier ==&lt;br /&gt;
Exotics do not spawn organically. To tame one, you must find an &#039;&#039;&#039;Exotic Summoning Crystal&#039;&#039;&#039;. These incredibly rare shards only drop from Champion Spawns or Mythic Bosses. Smashing the crystal safely in your backpack releases a completely randomized Exotic beast into the world for you to tame.&lt;br /&gt;
&lt;br /&gt;
Exotics are wildly unnatural creatures that fill purely magical and utilitarian holes in the taming ecosystem.&lt;br /&gt;
&lt;br /&gt;
=== The Specialist Exotics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1. The Exotic Mana-Wisp (3-Slots):&#039;&#039;&#039; The Arcane Battery. Deals 0 physical DPS, but constantly pulses a radiant magical aura restoring raw Mana directly to you and your party.&lt;br /&gt;
* &#039;&#039;&#039;2. The Exotic Greater Dragon (5-SlotsLocked):&#039;&#039;&#039; Hovering Artillery. Its physical strength has been severely crippled, but it spawns with nearly 1,100 Base Intelligence to absolutely crush bosses with magic.&lt;br /&gt;
* &#039;&#039;&#039;3. The Exotic Rideable Dragon (4-slots):&#039;&#039;&#039; The Field-Sweeping Mount. Capable of triggering massive AoE elemental blasts when the player dismounts.&lt;br /&gt;
&lt;br /&gt;
=== The Bestiary Exotics ===&lt;br /&gt;
&#039;&#039;(These Exotics also randomly hatch from crystals and offer wholly unique elemental and magical profiles unavailable in the wild)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exotic Ancient Hellhound&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Eowmu&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Evil Unicorn &amp;amp; Good Unicorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Shadow Spider&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Skeletal Cat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Windrunner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Sphynx&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=113</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=113"/>
		<updated>2026-05-17T19:25:04Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Added links to Vanguard Graduation, Skill Gains, and Annatar&amp;#039;s Ring of Mastery pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
You have reached the official knowledge base for &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;, a free-to-play Ultima Online shard focused on balancing beautiful, classic gameplay with massive, modern custom systems. We are thrilled to welcome you to our growing, player-driven world!&lt;br /&gt;
&lt;br /&gt;
Whether you are seeking to dominate the Martial Arts progression systems, survive dangerous Mythic monster encounters, or establish a menagerie of legendary tamable beasts, this wiki will serve as your ultimate survival guide. Because of the open-ended nature of Ultima Online, these pages are meant to guide and inform rather than dictate exactly how you should play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your legacy is yours to forge!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôè Server Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; 720.0&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; 250 (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
* &#039;&#039;&#039;Era &amp;amp; Ruleset:&#039;&#039;&#039; Classic Nostalgia / Heavily Customized Progression&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📚 Essential Reading ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Getting Started]]]&#039;&#039;&#039; - A must-read guide for the Vanguard Initiation and new player starter gear.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Player Commands]]]&#039;&#039;&#039; - A comprehensive list of every in-game chat command available to you.&lt;br /&gt;
&lt;br /&gt;
* [[Vanguard Initiation and Graduation]] - Detailed step-by-step walkthrough of the starter quest, Squire Belt, and graduation starter packs.&lt;br /&gt;
* [[Skill Gains and Accelerated Learning]] - Learn about the sliding scale multipliers, hard skill overrides, and how to craft/loot the Tome of Accelerated Learning.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Custom Systems &amp;amp; Mastery ==&lt;br /&gt;
&lt;br /&gt;
=== 🐉 Player vs. Environment (PvE) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Mythic Ecosystem]]]&#039;&#039;&#039; - The ultimate endgame. Learn the mechanics behind summoning Major Mythic Bosses (like Pyros and Vermithrax), hunt down Minor Mythics, farm Mythic Cores, and discover the secrets of the prestigious Mythic Forge.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Animal Tamer&#039;s Menagerie (Custom Pets)|The Animal Tamer&#039;s Menagerie]]]&#039;&#039;&#039; - Mechanics regarding Exotic creatures, Mythic Mounts, Summoning Crystals, and Pet Dyes.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Dynamic Town Invasions|Town Invasions]]]&#039;&#039;&#039; - Details on the fully automated, brutal town sieges that threaten Sosaria.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Path of the Master (Black Belt Quest)|The Path of the Master / Black Belt]]]&#039;&#039;&#039; - A breakdown of the evolving Martial Arts Belt system and its unique combat perks.&lt;br /&gt;
* [[Annatar&#039;s Ring of Mastery]] - Epic end-game questline for legendary crafters to forge the blessed Ring of Mastery (+10.0 skill bonus).&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ¢í∩╕Å Player vs. Player (PvP) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Open World Dueling]]]&#039;&#039;&#039; - Detailed rules, wagers, and safe zones regarding our Open World Dueling system.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[PvP Tournament System|Automated Tournaments]]]&#039;&#039;&#039; - Learn the schedule and mechanics of the automated PvP Arena Tournaments and how to claim your rank.&lt;br /&gt;
&lt;br /&gt;
=== 💰 Economy ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Sosarian Coins Guide|Sosarian Coins]]]&#039;&#039;&#039; - An overview of the secondary currency drops and what you can purchase from the specialized vendors.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Voting &amp;amp; Supporting the Shard|Voting for Rewards]]]&#039;&#039;&#039; - Cast your daily vote to support the shard and earn massive in-game bonuses in return!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒöù Official Links &amp;amp; Support ==&lt;br /&gt;
&lt;br /&gt;
* ≡ƒîì &#039;&#039;&#039;Website &amp;amp; Launcher:&#039;&#039;&#039; [https://Www.ageofsosaria.com www.ageofsosaria.com]&lt;br /&gt;
* 💬 &#039;&#039;&#039;Discord Community:&#039;&#039;&#039; [https://discord.com/invite/ZcYExwkC6T Join the conversation here!]&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support the Shard:&#039;&#039;&#039; Donations are completely optional and never strictly required, but players who generously donate to help cover server hosting will receive Reward Coins as a massive thank-you!&lt;br /&gt;
----&#039;&#039;As the shard actively evolves with new patches, some information on this wiki may occasionally become outdated. If you notice any discrepancies or have questions, please reach out to our incredible staff team in-game or via Discord!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=112</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=112"/>
		<updated>2026-05-17T19:24:21Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Added links to Vanguard Graduation, Skill Gains, and Annatar&amp;#039;s Ring of Mastery pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
You have reached the official knowledge base for &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;, a free-to-play Ultima Online shard focused on balancing beautiful, classic gameplay with massive, modern custom systems. We are thrilled to welcome you to our growing, player-driven world!&lt;br /&gt;
&lt;br /&gt;
Whether you are seeking to dominate the Martial Arts progression systems, survive dangerous Mythic monster encounters, or establish a menagerie of legendary tamable beasts, this wiki will serve as your ultimate survival guide. Because of the open-ended nature of Ultima Online, these pages are meant to guide and inform rather than dictate exactly how you should play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your legacy is yours to forge!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôè Server Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; 720.0&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; 250 (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
* &#039;&#039;&#039;Era &amp;amp; Ruleset:&#039;&#039;&#039; Classic Nostalgia / Heavily Customized Progression&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📚 Essential Reading ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Getting Started]]]&#039;&#039;&#039; - A must-read guide for the Vanguard Initiation and new player starter gear.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Player Commands]]]&#039;&#039;&#039; - A comprehensive list of every in-game chat command available to you.&lt;br /&gt;
&lt;br /&gt;
* [[Vanguard Initiation and Graduation]] - Detailed step-by-step walkthrough of the starter quest, Squire Belt, and graduation starter packs.&lt;br /&gt;
* [[Skill Gains and Accelerated Learning]] - Learn about the sliding scale multipliers, hard skill overrides, and how to craft/loot the Tome of Accelerated Learning.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Custom Systems &amp;amp; Mastery ==&lt;br /&gt;
&lt;br /&gt;
=== 🐉 Player vs. Environment (PvE) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Mythic Ecosystem]]]&#039;&#039;&#039; - The ultimate endgame. Learn the mechanics behind summoning Major Mythic Bosses (like Pyros and Vermithrax), hunt down Minor Mythics, farm Mythic Cores, and discover the secrets of the prestigious Mythic Forge.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Animal Tamer&#039;s Menagerie (Custom Pets)|The Animal Tamer&#039;s Menagerie]]]&#039;&#039;&#039; - Mechanics regarding Exotic creatures, Mythic Mounts, Summoning Crystals, and Pet Dyes.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Dynamic Town Invasions|Town Invasions]]]&#039;&#039;&#039; - Details on the fully automated, brutal town sieges that threaten Sosaria.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Path of the Master (Black Belt Quest)|The Path of the Master / Black Belt]]]&#039;&#039;&#039; - A breakdown of the evolving Martial Arts Belt system and its unique combat perks.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ¢í∩╕Å Player vs. Player (PvP) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Open World Dueling]]]&#039;&#039;&#039; - Detailed rules, wagers, and safe zones regarding our Open World Dueling system.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[PvP Tournament System|Automated Tournaments]]]&#039;&#039;&#039; - Learn the schedule and mechanics of the automated PvP Arena Tournaments and how to claim your rank.&lt;br /&gt;
&lt;br /&gt;
=== 💰 Economy ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Sosarian Coins Guide|Sosarian Coins]]]&#039;&#039;&#039; - An overview of the secondary currency drops and what you can purchase from the specialized vendors.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Voting &amp;amp; Supporting the Shard|Voting for Rewards]]]&#039;&#039;&#039; - Cast your daily vote to support the shard and earn massive in-game bonuses in return!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒöù Official Links &amp;amp; Support ==&lt;br /&gt;
&lt;br /&gt;
* ≡ƒîì &#039;&#039;&#039;Website &amp;amp; Launcher:&#039;&#039;&#039; [https://Www.ageofsosaria.com www.ageofsosaria.com]&lt;br /&gt;
* 💬 &#039;&#039;&#039;Discord Community:&#039;&#039;&#039; [https://discord.com/invite/ZcYExwkC6T Join the conversation here!]&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support the Shard:&#039;&#039;&#039; Donations are completely optional and never strictly required, but players who generously donate to help cover server hosting will receive Reward Coins as a massive thank-you!&lt;br /&gt;
----&#039;&#039;As the shard actively evolves with new patches, some information on this wiki may occasionally become outdated. If you notice any discrepancies or have questions, please reach out to our incredible staff team in-game or via Discord!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Skill_Gains_and_Accelerated_Learning&amp;diff=111</id>
		<title>Skill Gains and Accelerated Learning</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Skill_Gains_and_Accelerated_Learning&amp;diff=111"/>
		<updated>2026-05-17T19:21:29Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created dedicated page for Skill Gains and Accelerated Learning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age of Sosaria features a fully customized, highly player-friendly &#039;&#039;&#039;Skill Gain System&#039;&#039;&#039; designed to reduce the tedious, repetitive grinding typically associated with traditional Ultima Online shards, while maintaining a balanced and rewarding progression. &lt;br /&gt;
&lt;br /&gt;
By utilizing our custom sliding scale multipliers, hard skill overrides, and the specialized &#039;&#039;&#039;Tome of Accelerated Learning&#039;&#039;&#039;, you can fast-track your character builds and get straight into end-game PvM and PvP action!&lt;br /&gt;
&lt;br /&gt;
== 1. The Skill Gain Sliding Scale ==&lt;br /&gt;
On Age of Sosaria, as your base skill levels increase, the server automatically increases the ease of gaining skills. This ensures that the notoriously difficult &amp;quot;last 10 points&amp;quot; (from 110.0 to 120.0) do not become an agonizing roadblock:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Base Skill Range&lt;br /&gt;
!Gain Multiplier Ease&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Below 80.0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;1.0x&#039;&#039;&#039;&lt;br /&gt;
|Standard UO baseline skill gains.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;80.0 to 90.0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;2.0x&#039;&#039;&#039;&lt;br /&gt;
|Gains are twice as easy to achieve.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;90.0 to 100.0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;3.0x&#039;&#039;&#039;&lt;br /&gt;
|Gains are three times as easy to achieve.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;100.0 to 110.0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;4.0x&#039;&#039;&#039;&lt;br /&gt;
|Gains are four times as easy to achieve.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;110.0 to 120.0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5.0x&#039;&#039;&#039;&lt;br /&gt;
|Gains are five times as easy to achieve!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 2. Specific Skill Tier Multipliers ==&lt;br /&gt;
In addition to the sliding scale above, the server applies permanent multipliers to specific skills that are historically expensive, difficult, or highly grindy to raise:&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Very Hard&amp;quot; Tier (2.0x Multiplier) ===&lt;br /&gt;
These skills receive a permanent &#039;&#039;&#039;2.0x boost&#039;&#039;&#039; to all gain checks:&lt;br /&gt;
* &#039;&#039;&#039;Animal Taming&#039;&#039;&#039; (also receives a secondary 2.0x base bonus, making it extremely easy compared to standard shards!)&lt;br /&gt;
* &#039;&#039;&#039;Discordance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provocation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Poisoning&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Lockpicking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== The &amp;quot;Expensive &amp;amp; Grindy&amp;quot; Tier (1.5x Multiplier) ===&lt;br /&gt;
These resource-heavy or combat-utility skills receive a permanent &#039;&#039;&#039;1.5x boost&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Spells &amp;amp; Magic:&#039;&#039;&#039; Magery, Necromancy, Mysticism, Spellweaving&lt;br /&gt;
* &#039;&#039;&#039;Crafting:&#039;&#039;&#039; Blacksmithing, Tailoring, Tinkering, Carpentry, Bowcraft/Fletching, Inscription, Alchemy&lt;br /&gt;
* &#039;&#039;&#039;Support &amp;amp; Recovery:&#039;&#039;&#039; Healing, Veterinary&lt;br /&gt;
&lt;br /&gt;
== 3. Tome of Accelerated Learning ==&lt;br /&gt;
For adventurers who want the ultimate training speed, the &#039;&#039;&#039;Tome of Accelerated Learning&#039;&#039;&#039; is an invaluable custom item. &lt;br /&gt;
&lt;br /&gt;
=== How It Works ===&lt;br /&gt;
* Double-clicking the Tome in your backpack opens the Accelerated Learning Gump.&lt;br /&gt;
* Select any active skill you wish to boost.&lt;br /&gt;
* Upon activation, the Tome grants your character a **5.0x gain rate multiplier** for the selected skill!&lt;br /&gt;
* The buff lasts for &#039;&#039;&#039;20 minutes&#039;&#039;&#039;. When it expires, you will receive a notification: &#039;&#039;&amp;quot;Your accelerated learning effect has worn off.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== How to Obtain the Tome ===&lt;br /&gt;
The Tome of Accelerated Learning is a premium utility item that can be obtained in three ways:&lt;br /&gt;
# &#039;&#039;&#039;Inscription Crafting:&#039;&#039;&#039; Legendary Scribes can craft the Tome of Accelerated Learning using the Inscription skill.&lt;br /&gt;
## &#039;&#039;Required Skill:&#039;&#039; &#039;&#039;&#039;90.0 to 120.0 Inscription&#039;&#039;&#039;&lt;br /&gt;
## &#039;&#039;Ingredients:&#039;&#039; &#039;&#039;&#039;100 Blank Scrolls&#039;&#039;&#039;&lt;br /&gt;
# &#039;&#039;&#039;Treasure Hunting:&#039;&#039;&#039; Sunken chests dug up from high-tier &#039;&#039;&#039;Level 6 (Ingenious)&#039;&#039;&#039; and &#039;&#039;&#039;Level 7 (Diabolical)&#039;&#039;&#039; treasure maps have a chance to contain a Tome.&lt;br /&gt;
# &#039;&#039;&#039;Paragon Hunting:&#039;&#039;&#039; Defeating powerful &#039;&#039;&#039;Paragon Monsters&#039;&#039;&#039; and looting Paragon Chests in Ilshenar dungeons has a rare chance to drop the Tome.&lt;br /&gt;
&lt;br /&gt;
Note: Stacking a Tome of Accelerated Learning (+5.0x) on top of the server&#039;s high-tier sliding scale (+5.0x) and a skill override (+2.0x) allows you to cap out difficult skills like Animal Taming or Magery in a fraction of the time!&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Annatar%27s_Ring_of_Mastery&amp;diff=110</id>
		<title>Annatar&#039;s Ring of Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Annatar%27s_Ring_of_Mastery&amp;diff=110"/>
		<updated>2026-05-17T19:19:40Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created dedicated page for Annatar&amp;#039;s Ring of Mastery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Annatar&#039;s Ring of Mastery&#039;&#039;&#039; is an epic end-game questline designed exclusively for legendary crafters on Age of Sosaria. This lengthy and immersive quest chain rewards dedication to the trade by yielding the ultimate crafting accessory--the blessed &#039;&#039;&#039;Ring of Mastery&#039;&#039;&#039;, which provides unparalleled utility and stat enhancements to your crafting skills.&lt;br /&gt;
&lt;br /&gt;
== Step-by-Step Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Speak to Annatar ===&lt;br /&gt;
To begin your journey, travel to the city of &#039;&#039;&#039;Yew&#039;&#039;&#039; and locate &#039;&#039;&#039;Annatar, the Master Artisan&#039;&#039;&#039;, in the Yew Crafting Plaza.&lt;br /&gt;
* Annatar will grant you the quest &#039;&#039;&#039;&amp;quot;The Lost Knowledge&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
* He will explain that to forge the legendary Ring of Mastery, you must recover ancient scrolls of crafting lore lost to the monsters of Sosaria.&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay &#039;&#039;&#039;15 Troglodytes&#039;&#039;&#039; (found in the Painted Caves) and &#039;&#039;&#039;10 Gargoyles&#039;&#039;&#039; to reclaim the stolen pages.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Mining the Mithril Ore ===&lt;br /&gt;
After turning in the pages, Annatar will tell you that the ring&#039;s band must be forged from pure, rare &#039;&#039;&#039;Mithril Ore&#039;&#039;&#039;.&lt;br /&gt;
* Travel to the deepest levels of the dungeon &#039;&#039;&#039;Covetous&#039;&#039;&#039; or &#039;&#039;&#039;Destard&#039;&#039;&#039;.&lt;br /&gt;
* Hunt for wild &#039;&#039;&#039;Mithril Vein&#039;&#039;&#039; deposits.&lt;br /&gt;
* Use a standard pickaxe or shovel on the Mithril Veins to mine &#039;&#039;&#039;10 Raw Mithril Ore&#039;&#039;&#039;. (Note: You must have at least &#039;&#039;&#039;95.0 Mining skill&#039;&#039;&#039; to successfully extract Mithril!).&lt;br /&gt;
&lt;br /&gt;
=== Step 3: Smelting at the Primordial Anvil ===&lt;br /&gt;
Standard city forges are not hot enough to melt pure Mithril. You must smelt the ore into bars at the &#039;&#039;&#039;Primordial Anvil&#039;&#039;&#039;.&lt;br /&gt;
* The Primordial Anvil is located in the heart of the &#039;&#039;&#039;Volcano Dungeon&#039;&#039;&#039; (Fire Dungeon).&lt;br /&gt;
* Travel to the anvil, double-click your Raw Mithril Ore, and target the Primordial Anvil to smelt it into &#039;&#039;&#039;10 Mithril Bars&#039;&#039;&#039;.&lt;br /&gt;
* Be extremely cautious! The area surrounding the Primordial Anvil is heavily guarded by Fire Elementals and Efreet!&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Smelting the Core &amp;amp; Forging the Ring ===&lt;br /&gt;
Return to Annatar with the 10 Mithril Bars. He will hand you the specialized &#039;&#039;&#039;Ring of Mastery Forge Mold&#039;&#039;&#039;.&lt;br /&gt;
* To complete the forging process, you must use your &#039;&#039;&#039;Tinkering&#039;&#039;&#039; skill.&lt;br /&gt;
* &#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
** 100.0 Tinkering Skill&lt;br /&gt;
** 10 Mithril Bars&lt;br /&gt;
** 5 Perfect Emeralds&lt;br /&gt;
** 5 Blue Diamonds&lt;br /&gt;
* Double-click your tinker tools, select the mold, and forge the ring!&lt;br /&gt;
&lt;br /&gt;
== Annatar&#039;s Ring of Mastery Stats ==&lt;br /&gt;
The completed Ring of Mastery is blessed by default (so it is never lost on death) and provides unparalleled, permanent stat increases to your crafter&#039;s utility:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat Bonus&lt;br /&gt;
!Stat Value&lt;br /&gt;
!Combat &amp;amp; Utility Effect&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tinkering&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;+10.0&#039;&#039;&#039;&lt;br /&gt;
|Permanently raises your Tinkering skill cap/base by +10.0.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blacksmithing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;+10.0&#039;&#039;&#039;&lt;br /&gt;
|Permanently raises your Blacksmith skill cap/base by +10.0.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tailoring&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;+10.0&#039;&#039;&#039;&lt;br /&gt;
|Permanently raises your Tailoring skill cap/base by +10.0.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Increase&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
|Provides a larger pool of mana for magical crafting or utility spells.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lower Mana Cost (LMC)&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;5%&#039;&#039;&#039;&lt;br /&gt;
|Reduces the mana cost of active abilities and craft actions.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loot Type&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Blessed&#039;&#039;&#039;&lt;br /&gt;
|The ring will remain safely in your inventory upon character death.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Using the Ring of Mastery allows you to save 30.0 skill points in your main build, which can be reallocated to combat or support skills like Magery, Music, or Mining!&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Vanguard_Initiation_and_Graduation&amp;diff=109</id>
		<title>Vanguard Initiation and Graduation</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Vanguard_Initiation_and_Graduation&amp;diff=109"/>
		<updated>2026-05-17T19:17:29Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created dedicated page for Vanguard Initiation and Graduation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Vanguard Initiation&#039;&#039;&#039; is the official starter questline for all new characters spawning on Age of Sosaria. Set in the safe starting city of &#039;&#039;&#039;New Haven&#039;&#039;&#039;, this questline is highly recommended for all players as it guides you through the basics of the shard&#039;s combat while rewarding you with powerful, blessed early-game gear and specialized starter packages.&lt;br /&gt;
&lt;br /&gt;
== Step-by-Step Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Step 1: Meet Captain Aric ===&lt;br /&gt;
Upon entering the realm, look for &#039;&#039;&#039;Captain Aric, the Vanguard Captain&#039;&#039;&#039;, stationed in the town center of New Haven. &lt;br /&gt;
* Double-click him to initiate the quest.&lt;br /&gt;
* Captain Aric will ask you to prove your basic survival skills by traveling directly east to the ruins of &#039;&#039;&#039;Old Haven&#039;&#039;&#039; and slaying &#039;&#039;&#039;5 Undead&#039;&#039;&#039; creatures roaming the ruins.&lt;br /&gt;
&lt;br /&gt;
=== Step 2: Choose Your Specialization Path ===&lt;br /&gt;
After defeating the undead and returning to Captain Aric, you will be formally inducted into the Vanguard. Aric will prompt you to choose one of three specialized paths depending on your character&#039;s archetype:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Path Selection&lt;br /&gt;
!Exclusive Reward&lt;br /&gt;
!Item/Creature Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Fighter&#039;s Path&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vanguard Squire Belt&#039;&#039;&#039; &#039;&#039;(Blessed)&#039;&#039;&lt;br /&gt;
|Equips in the waist slot. Provides:&lt;br /&gt;
* +3 Strength&lt;br /&gt;
* +5% Hit Chance Increase (HCI)&lt;br /&gt;
* +1 Hit Point Regeneration (HPR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Tamer&#039;s Path&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Exotic Starter Pet Crystal&#039;&#039;&#039;&lt;br /&gt;
|Double-clicking the crystal summons one of three random pets that require &#039;&#039;&#039;0 Taming skill&#039;&#039;&#039; to control:&lt;br /&gt;
* &#039;&#039;&#039;Fledgling Wolf&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Forest Wisp&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pygmy Bear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Crafter&#039;s Path&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Vanguard Crafter&#039;s Bag&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Vanguard Pack Beetle&#039;&#039;&#039;&lt;br /&gt;
|The bag contains 6 high-use crafting tools. The Pack Beetle instantly bonds to you, allowing you to carry massive amounts of heavy resources (ore, logs) right away!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Step 3: The Awakened Lich (Mini-Boss) ===&lt;br /&gt;
To complete your initiation and graduate, Captain Aric will issue one final, dangerous challenge. An &#039;&#039;&#039;Awakened Lich&#039;&#039;&#039; has risen in the deep catacombs of the Old Haven Graveyard.&lt;br /&gt;
* Venture into the ruins (bringing friends or your new exotic starter pet is highly recommended!).&lt;br /&gt;
* Fight and defeat the Awakened Lich. Upon its death, any participant who dealt damage will receive a &#039;&#039;&#039;Vanguard Graduation Token&#039;&#039;&#039; placed directly into their backpack.&lt;br /&gt;
&lt;br /&gt;
=== Step 4: Graduation &amp;amp; Starter Packs ===&lt;br /&gt;
Return to the safety of New Haven and double-click your &#039;&#039;&#039;Vanguard Graduation Token&#039;&#039;&#039; to open the Graduation Gump. &lt;br /&gt;
&lt;br /&gt;
Select your permanent starter build pack. Each pack distributes a full set of blessed armor, a specialized combat weapon, and an incredibly powerful &#039;&#039;&#039;Young Player Ring&#039;&#039;&#039; designed to boost your attributes:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Starter Pack&lt;br /&gt;
!Blessed Armor Suit&lt;br /&gt;
!Specialized Class Weapon&lt;br /&gt;
!Class Young Ring Stats&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magician&#039;s Pack&#039;&#039;&#039;&lt;br /&gt;
|Full Leather Armor Suit &#039;&#039;(100% Lower Reagent Cost / LRC)&#039;&#039;&lt;br /&gt;
|Spellbook:&lt;br /&gt;
* +15 Magery&lt;br /&gt;
* +10% Lower Mana Cost (LMC)&lt;br /&gt;
|&#039;&#039;&#039;Young Magician&#039;s Ring&#039;&#039;&#039; &#039;&#039;(Blessed)&#039;&#039;&lt;br /&gt;
* +10 Intelligence&lt;br /&gt;
* +10% Spell Damage Increase (SDI)&lt;br /&gt;
* +10% Lower Reagent Cost (LRC)&lt;br /&gt;
* +1 Mana Regeneration (MR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;s Pack&#039;&#039;&#039;&lt;br /&gt;
|Full Studded Leather Armor Suit &#039;&#039;(Excellent Physical &amp;amp; Elemental Resists)&#039;&#039;&lt;br /&gt;
|Composite Bow:&lt;br /&gt;
* +10% Damage Increase (DI)&lt;br /&gt;
* +10% Mana Leech&lt;br /&gt;
* +10% Life Leech&lt;br /&gt;
|&#039;&#039;&#039;Young Ranger&#039;s Ring&#039;&#039;&#039; &#039;&#039;(Blessed)&#039;&#039;&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
* +1 Stamina Regeneration (SR)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Knight&#039;s Pack&#039;&#039;&#039;&lt;br /&gt;
|Full Chainmail &amp;amp; Ringmail Iron Armor Suit &#039;&#039;(Massive Physical Damage Reduction)&#039;&#039;&lt;br /&gt;
|Broadsword &amp;amp; Iron Kite Shield:&lt;br /&gt;
* +10% Damage Increase (DI)&lt;br /&gt;
* +10% Mana Leech&lt;br /&gt;
* +10% Life Leech&lt;br /&gt;
|&#039;&#039;&#039;Young Knight&#039;s Ring&#039;&#039;&#039; &#039;&#039;(Blessed)&#039;&#039;&lt;br /&gt;
* +10 Strength&lt;br /&gt;
* +10% Hit Chance Increase (HCI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
* +1 Hit Point Regeneration (HPR)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: While the Armor Suit and Weapons are permanently yours to keep, the specialized Young Player Rings are restricted to new players. The moment your account drops its &#039;Young&#039; player status, these rings will automatically unequip and can no longer be worn! Use them to build up your gold reserves early!&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Path_of_the_Master_(Black_Belt_Quest)&amp;diff=108</id>
		<title>The Path of the Master (Black Belt Quest)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Path_of_the_Master_(Black_Belt_Quest)&amp;diff=108"/>
		<updated>2026-05-17T19:15:51Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Corrected quest requirements to Corrupted Black Belt and added full leveling and stats table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Evolving Martial Arts Belt&#039;&#039;&#039; is one of the most powerful and engaging character progression systems on Age of Sosaria. Filling the Waist slot, these blessed belts are designed to grow dynamically with your character, rewarding dedication and combat prowess with legendary stats tailored to your chosen specialization discipline.&lt;br /&gt;
&lt;br /&gt;
=== 1. Beginning Your Journey ===&lt;br /&gt;
To begin your training, travel to the Tokuno Islands and seek out &#039;&#039;&#039;Master Ryo, the Dojo Master&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
He will test your combat focus with the quest &#039;&#039;&#039;&amp;quot;The Path of the Master&amp;quot;&#039;&#039;&#039;. To complete his trial, you must hunt down and thin the ranks of Tokuno&#039;s most fearsome native beasts:&lt;br /&gt;
* Slay &#039;&#039;&#039;30 Tsuki Wolves&#039;&#039;&#039;&lt;br /&gt;
* Slay &#039;&#039;&#039;10 Hiryus&#039;&#039;&#039;&lt;br /&gt;
* Slay &#039;&#039;&#039;10 Bake Kitsunes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Final Trial: The Corrupted Black Belt ====&lt;br /&gt;
Defeating the local wildlife is only the first step. To prove you are ready to wear the Dojo&#039;s seal, you must venture into the deepest dungeons and reclaim a &#039;&#039;&#039;Corrupted Black Belt&#039;&#039;&#039;, which drops exclusively from high-level boss mobs across the realm. &lt;br /&gt;
&lt;br /&gt;
Once you have completed the slay objectives and recovered the Corrupted Belt, return to Master Ryo. He will purify the corrupt item and reward you with the prestigious &#039;&#039;&#039;White Belt Token&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Choosing Your Discipline ===&lt;br /&gt;
Double-clicking the &#039;&#039;&#039;White Belt Token&#039;&#039;&#039; in a safe zone will open the Dojo Interface, prompting you to permanently choose one of four specialization paths. &lt;br /&gt;
&lt;br /&gt;
Choose carefully! This selection is permanent and determines which combat bonuses your belt will gain as it levels up:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Discipline Focus&lt;br /&gt;
!Max Black Belt Stats (Level 8)&lt;br /&gt;
!Recommended Templates&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warrior&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Strength&lt;br /&gt;
* +20% Weapon Damage Increase (DI)&lt;br /&gt;
* +15% Hit Chance Increase (HCI)&lt;br /&gt;
* +15% Defense Chance Increase (DCI)&lt;br /&gt;
* +10 Stamina&lt;br /&gt;
|Melee Swords, Fencing, Macing, and Tank characters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archmage&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Intelligence&lt;br /&gt;
* +15% Lower Reagent Cost (LRC)&lt;br /&gt;
* +10% Spell Damage Increase (SDI)&lt;br /&gt;
* +2 Mana Regeneration (MR)&lt;br /&gt;
* +10 Mana&lt;br /&gt;
|Pure Mages, Necromancers, Mystics, and Spellweavers.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ranger&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Dexterity&lt;br /&gt;
* +15% Hit Chance Increase (HCI)&lt;br /&gt;
* +8% Lower Mana Cost (LMC)&lt;br /&gt;
* +10% Swing Speed Increase (SSI)&lt;br /&gt;
* +2 Stamina Regeneration (SR)&lt;br /&gt;
|Archers, Ninjas, Assassins, and fast dex-based fighters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Beastmaster&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10 Intelligence&lt;br /&gt;
* +15% Defense Chance Increase (DCI)&lt;br /&gt;
* +10% Lower Mana Cost (LMC)&lt;br /&gt;
* +10 Hit Points&lt;br /&gt;
* +5 Hit Point Regeneration (HPR)&lt;br /&gt;
|Animal Tamers, Animal Lore combat templates, and Summoners.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 3. Leveling Your Belt ===&lt;br /&gt;
Once equipped, your White Belt starts at Level 0 with 0 XP. As you fight and defeat monsters, the belt absorbs experience and automatically evolves, changing its physical color, name, and unlocking a scaling portion of its maximum stat potential (scaled as `m_BeltLevel / 8.0`).&lt;br /&gt;
&lt;br /&gt;
There are two primary ways to earn Experience Points (XP) for your belt:&lt;br /&gt;
# &#039;&#039;&#039;Passive Combat XP:&#039;&#039;&#039; Defeating any monster yields XP equal to &#039;&#039;&#039;1/100th of the creature&#039;s Fame&#039;&#039;&#039; (minimum 1 XP per kill). For example, slaying a Dragon (15,000 Fame) will reward your belt with 150 XP. Pets&#039; and summoned minions&#039; kills also seamlessly route XP to their master&#039;s equipped belt!&lt;br /&gt;
# &#039;&#039;&#039;Active Mythic XP:&#039;&#039;&#039; Double-clicking a &#039;&#039;&#039;Mythic Core&#039;&#039;&#039; (which drops from wild mutated Mythic mobs and raid bosses) and targeting your belt will instantly shatter the core, injecting exactly &#039;&#039;&#039;+250 XP&#039;&#039;&#039; directly into its progression!&lt;br /&gt;
&lt;br /&gt;
==== Belt Progression Ranks &amp;amp; Thresholds ====&lt;br /&gt;
As your experience reaches the following milestones, your belt will dramatically pop with a magical chime, alert you of your promotion, and shift color:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Belt Rank Name&lt;br /&gt;
!Hue Color ID&lt;br /&gt;
!XP Required&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|White Belt&lt;br /&gt;
|Hue 0x481 (Silver-White)&lt;br /&gt;
|0 XP (Starting)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Yellow Belt&lt;br /&gt;
|Hue 0x35 (Vibrant Yellow)&lt;br /&gt;
|2,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Orange Belt&lt;br /&gt;
|Hue 0x2B (Bright Orange)&lt;br /&gt;
|10,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Green Belt&lt;br /&gt;
|Hue 0x16F (Deep Green)&lt;br /&gt;
|25,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Blue Belt &#039;&#039;(Unlocks Stam/Mana/Hit/HP regen tier)&#039;&#039;&lt;br /&gt;
|Hue 0x5 (Royal Blue)&lt;br /&gt;
|50,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Purple Belt&lt;br /&gt;
|Hue 0x16 (Mystic Purple)&lt;br /&gt;
|100,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Belt&lt;br /&gt;
|Hue 0x21 (Fiery Red)&lt;br /&gt;
|200,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Brown Belt&lt;br /&gt;
|Hue 0x1BB (Leather Brown)&lt;br /&gt;
|350,000 XP&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Black Belt &#039;&#039;(Maximum Legendary Rank)&#039;&#039;&lt;br /&gt;
|Hue 0x1 (Solid Black)&lt;br /&gt;
|550,000 XP&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=107</id>
		<title>Mythic Forge System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=107"/>
		<updated>2026-05-17T19:10:59Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Added Mythic Garb recipes and stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mythic System is the pinnacle of end-game progression on the shard. It introduces challenging world bosses, rare loot drops, belt progression, and an elite tier of highly sought-after, class-specific Talismans.&lt;br /&gt;
&lt;br /&gt;
=== 1. Mythic Cores ===&lt;br /&gt;
&#039;&#039;&#039;Mythic Cores&#039;&#039;&#039; are the primary currency and progression item of the end-game loop. These cores hum with immense magical power and exist solely to further your character&#039;s ascension.&lt;br /&gt;
&lt;br /&gt;
==== How to Get Them ====&lt;br /&gt;
There are currently two ways to find Mythic Cores in the world:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Mythic Bosses:&#039;&#039;&#039; Slaying any of the custom Mythic Bosses guarantees a massive payout of &#039;&#039;&#039;5 Mythic Cores&#039;&#039;&#039; on the boss&#039;s corpse.&lt;br /&gt;
# &#039;&#039;&#039;Wild Mutations:&#039;&#039;&#039; While hunting out in the wild, regular monsters have an insanely rare chance to spontaneously mutate into a highly-deadly &#039;&#039;&#039;Mythic Variant&#039;&#039;&#039;. If you manage to slay one of these wild variants, there is a &#039;&#039;&#039;5% chance&#039;&#039;&#039; that it will drop &#039;&#039;&#039;1 Mythic Core&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== How to Use Them ====&lt;br /&gt;
Mythic Cores serve two incredibly powerful primary purposes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Belt Feeding:&#039;&#039;&#039; If you own an &#039;&#039;Evolving Martial Arts Belt&#039;&#039; that is not currently max-level, you can Double-Click the Mythic Core and target your belt. This will instantly consume the core and inject exactly &#039;&#039;&#039;250 Experience Points&#039;&#039;&#039; directly into your belt&#039;s progression.&lt;br /&gt;
# &#039;&#039;&#039;Talisman Crafting:&#039;&#039;&#039; If you save up 10 Mythic Cores, you can use them at a &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; to craft some of the strongest class-specific items ever discovered!&lt;br /&gt;
&lt;br /&gt;
=== 2. The Mythic Forge ===&lt;br /&gt;
The &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; is the only workstation hot enough to fuse the temperamental Mythic Cores into equipment.&lt;br /&gt;
&lt;br /&gt;
To obtain your very own Mythic Forge for your private housing, you must track down a &#039;&#039;&#039;Master Tinker&#039;&#039;&#039; (100+ Tinkering Skill) to construct a &#039;&#039;Mythic Forge Deed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tinkering Recipe (Misc Category):&#039;&#039;&#039; 500 Iron Ingots + 500 Boards + 1 Mythic Core&lt;br /&gt;
&lt;br /&gt;
Once locked down in your home, Double-Click the forge to open the completely custom Mythic Crafting UI! Aside from the 8 Class Talismans, you can forge two legendary utility items:&lt;br /&gt;
&lt;br /&gt;
==== Mythic Transmogrification Crystal ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Mythic Cores, 5 Blue Diamonds, 5 Perfect Emeralds, 5 Fire Rubies&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; Want the stats of an ugly helmet but the appearance of a cool custom hat? Double-click this crystal! Target your primary gear first, then target the cool-looking item in your pack. The crystal permanently overwrites your gear&#039;s appearance (Layer matching required) and consumes the secondary item!&lt;br /&gt;
&lt;br /&gt;
==== Mythic Engraving Tool ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Mythic Cores, 5 Perfect Emeralds, 10,000 Gold&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; The ultimate customization tool. Target any equippable weapon, shield, or armor in your backpack to open a text prompt. Type in whatever custom name you desire (up to 40 characters) to permanently etch it into your gear!&lt;br /&gt;
&lt;br /&gt;
=== 3. Mythic Talismans ===&lt;br /&gt;
There are 8 legendary Talismans you can forge. Each requires &#039;&#039;&#039;30 Mythic Cores&#039;&#039;&#039; alongside massive stacks of complex, class-specific resources (like Turquoise, Daemon Bones, Treasure Maps, etc).&lt;br /&gt;
&lt;br /&gt;
The Forge menu will automatically consume the required items from your backpack when you click the craft button. &#039;&#039;Note: You must have the exact items requested in your bag!&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Class Focus&lt;br /&gt;
!Talisman Name&lt;br /&gt;
!Power Overview (Base Stats)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warrior&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Vanguard&lt;br /&gt;
|Heavy combat bonuses, Melee skills, Tactics/Anatomy increases, and pure damage output.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Archmage&lt;br /&gt;
|Spell Damage Increases, Magery/Eval bonuses, Lower Reagent/Mana Costs, and Mana Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tamer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Beastmaster&lt;br /&gt;
|Massive Lore bonuses, Taming stat bumps, increased pet survivability stats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Marksman&lt;br /&gt;
|Archery skill boosts, Hit Chance Increase, Stamina boosts, and ranged output.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crafter&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Artisan&lt;br /&gt;
|The ultimate crafter&#039;s tool. Exceptional bonus increases, crafting successes, and bulk material boosts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fisherman&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Deep Sea&lt;br /&gt;
|High Luck, Fishing maximum skill boosts, and the built-in &#039;&#039;Elemental Slayer&#039;&#039; property for devastating underwater encounters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Scavenger&lt;br /&gt;
|Luck bonuses, Cartography/Lockpicking skill bumps, and hazard-evasion stats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Virtuoso&lt;br /&gt;
|Music &amp;amp; Peacemaking bonuses, Instrument use optimization, and crowd control efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Note to Players: ====&lt;br /&gt;
&#039;&#039;These items are designed to be extremely long-term goals. Cooperate with your guild to bring down the Mythic Bosses or pool your Mythic Cores together to craft your first Vanguard or Archmage talisman!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== 4. Mythic Garb ===&lt;br /&gt;
Introduced in the latest server expansion, the &#039;&#039;&#039;Mythic Garb&#039;&#039;&#039; system allows elite players to craft blessed, visually stunning, high-tier garments at the &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. Each garment is blessed by default (so they are never lost on death) and features vibrant, glowing custom hues alongside incredibly potent class bonuses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Garment Name&lt;br /&gt;
! Cost (Ingredients)&lt;br /&gt;
! Visual Color&lt;br /&gt;
! Combat Stats &amp;amp; Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shroud of the Overlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Robe)&#039;&#039;&lt;br /&gt;
|25 Cores, 500 Cloth, 10 Perfect Emeralds, 10 Blue Diamonds&lt;br /&gt;
|Glowing Ethereal White&amp;lt;br&amp;gt;&#039;&#039;(Hue 1154)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +2 Hit Point Regeneration&lt;br /&gt;
* +2 Mana Regeneration&lt;br /&gt;
* +15% Lower Reagent Cost (LRC)&lt;br /&gt;
* +5% All Resistances (Physical, Fire, Cold, Poison, Energy)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sash of the Leylines&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Sash)&#039;&#039;&lt;br /&gt;
|20 Cores, 250 Cloth, 10 Ecru Citrine, 10 Turquoise&lt;br /&gt;
|Electric Cyan&amp;lt;br&amp;gt;&#039;&#039;(Hue 1152)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +1 Faster Casting (FC)&lt;br /&gt;
* +2 Faster Cast Recovery (FCR)&lt;br /&gt;
* +5% Spell Damage Increase (SDI)&lt;br /&gt;
* +5% Lower Mana Cost (LMC)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cloak of the Dragonlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Cloak)&#039;&#039;&lt;br /&gt;
|20 Cores, 350 Cloth, 10 Fire Rubies, 10 Dark Sapphires&lt;br /&gt;
|Scorched Orange/Red&amp;lt;br&amp;gt;&#039;&#039;(Hue 1358)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* +10% Damage Increase (DI)&lt;br /&gt;
* +5% Hit Chance Increase (HCI)&lt;br /&gt;
* +5% Defense Chance Increase (DCI)&lt;br /&gt;
* +3 Stamina Regeneration&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treads of the Mythic Lord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Boots)&#039;&#039;&lt;br /&gt;
|20 Cores, 250 Leather, 10 Blue Diamonds, 5 White Pearls&lt;br /&gt;
|Obsidian Void Shimmer&amp;lt;br&amp;gt;&#039;&#039;(Hue 1175)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;+150 Luck&#039;&#039;&#039;&lt;br /&gt;
* +5 Hits, +5 Mana, +5 Stamina&lt;br /&gt;
* +2 HP, +2 Mana, +2 Stamina Regeneration&lt;br /&gt;
* +4% All Resistances&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sash of the Mythic Summoner&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Tamer/Mage Sash)&#039;&#039;&lt;br /&gt;
|20 Cores, 250 Cloth, 10 Dark Sapphires, 5 Turquoise&lt;br /&gt;
|Spirit Teal&amp;lt;br&amp;gt;&#039;&#039;(Hue 1167)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;+5.0 Animal Lore&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+5.0 Veterinary&#039;&#039;&#039;&lt;br /&gt;
* +3 Mana Regeneration&lt;br /&gt;
* +15% Lower Reagent Cost (LRC)&lt;br /&gt;
* +5% Lower Mana Cost (LMC)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Greaves of the Mythic Warlord&#039;&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;(Warrior/Archer Boots)&#039;&#039;&lt;br /&gt;
|20 Cores, 250 Leather, 10 Fire Rubies, 5 Perfect Emeralds&lt;br /&gt;
|Burnished Gold&amp;lt;br&amp;gt;&#039;&#039;(Hue 2001)&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;+10% Hit Chance Increase (HCI)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+10% Defense Chance Increase (DCI)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;+15% Damage Increase (DI)&#039;&#039;&#039;&lt;br /&gt;
* +4 Stamina Regeneration&lt;br /&gt;
* &#039;&#039;&#039;+5 Dexterity&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Shadows_of_The_Deep_(Quest_Guide)&amp;diff=105</id>
		<title>Shadows of The Deep (Quest Guide)</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Shadows_of_The_Deep_(Quest_Guide)&amp;diff=105"/>
		<updated>2026-05-01T20:21:57Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;= Shadows of the Deep =  &amp;#039;&amp;#039;&amp;#039;Shadows of the Deep&amp;#039;&amp;#039;&amp;#039; is an 8-part progression quest chain given by Archmage Alatar at the Moonglow Telescope. The quest follows the Archmage&amp;#039;s investigation into a dark ripple echoing from the ethereal void, which culminates in an epic battle against Malathor the Primeval.  == Overview == * &amp;#039;&amp;#039;&amp;#039;Quest Giver&amp;#039;&amp;#039;&amp;#039;: Archmage Alatar (Moonglow Telescope) * &amp;#039;&amp;#039;&amp;#039;Requirements&amp;#039;&amp;#039;&amp;#039;: Soloable, but highly challenging. * &amp;#039;&amp;#039;&amp;#039;Rewards&amp;#039;&amp;#039;&amp;#039;: Up to 38,000...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Shadows of the Deep =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadows of the Deep&#039;&#039;&#039; is an 8-part progression quest chain given by [[Archmage Alatar]] at the [[Moonglow Telescope]]. The quest follows the Archmage&#039;s investigation into a dark ripple echoing from the ethereal void, which culminates in an epic battle against [[Malathor the Primeval]].&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
* &#039;&#039;&#039;Quest Giver&#039;&#039;&#039;: Archmage Alatar (Moonglow Telescope)&lt;br /&gt;
* &#039;&#039;&#039;Requirements&#039;&#039;&#039;: Soloable, but highly challenging.&lt;br /&gt;
* &#039;&#039;&#039;Rewards&#039;&#039;&#039;: Up to 38,000 Gold total, and an [[Infernal Chrysalis]] (summons the final boss).&lt;br /&gt;
&lt;br /&gt;
== Quest Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: The Gathering Shadow ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 20 Orcs.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: Alatar senses the corruption starting with the weakest minds. The Orcs are massing unnaturally, driven by a dark will.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 1,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 2: Trolls of the Deep ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 15 Trolls.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The darkness sinks deeper, driving cavern-dwelling Trolls into an absolute frenzy.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 2,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 3: Awakening the Stone ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 15 Earth Elementals.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The corruption has permeated the soil and stone, turning the elementals violently upon anyone near the mountains.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 3,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 4: Winged Horrors ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 15 Gargoyles.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The corruption takes to the skies. Gargoyles are acting as scouts for a focal point to anchor the ancient entity.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 4,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 5: The Lower Depths ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 10 Daemons.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: You descend into the abyss, slaying lesser daemons who are gathering infernal energies.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 5,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 6: Blood in the Dark ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 10 Blood Elementals.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: A massive blood sacrifice is taking place deep underground to forge a physical anchor for the entity.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 6,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 7: Generals of the Abyss ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 5 Balrons.&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: The anchor has been forged. The Generals of the Abyss guard it while the entity attempts to cross over.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 7,000 Gold&lt;br /&gt;
&lt;br /&gt;
=== Part 8: The Infernal Chrysalis ===&lt;br /&gt;
* &#039;&#039;&#039;Objective&#039;&#039;&#039;: Slay 1 Daemon (Final Test of Resolve)&lt;br /&gt;
* &#039;&#039;&#039;Story&#039;&#039;&#039;: Alatar examines the anchor and realizes it is an Infernal Chrysalis containing the essence of Malathor the Primeval. He entrusts you to shatter it in a remote location and slay the beast.&lt;br /&gt;
* &#039;&#039;&#039;Reward&#039;&#039;&#039;: 10,000 Gold and the &#039;&#039;&#039;Infernal Chrysalis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Final Battle: Malathor the Primeval ==&lt;br /&gt;
Upon double-clicking the [[Infernal Chrysalis]] in a non-guarded, wilderness area, the chrysalis will shatter and spawn &#039;&#039;&#039;Malathor the Primeval&#039;&#039;&#039;, a Mythic Balron boss.&lt;br /&gt;
&lt;br /&gt;
=== Boss Mechanics ===&lt;br /&gt;
* &#039;&#039;&#039;Abyssal Cleave&#039;&#039;&#039;: Periodically winds up a massive area-of-effect melee strike hitting everything within 2 tiles. &lt;br /&gt;
* &#039;&#039;&#039;Hellfire Aura&#039;&#039;&#039;: A persistent burning aura that constantly damages players and pets in melee range.&lt;br /&gt;
* &#039;&#039;&#039;Primeval Rage&#039;&#039;&#039;: At 20% health, Malathor enters a frenzy, significantly increasing his attack speed and damage.&lt;br /&gt;
&lt;br /&gt;
=== Loot &amp;amp; Drops ===&lt;br /&gt;
In addition to standard SuperBoss loot and 5,000-8,000 Gold, Malathor drops:&lt;br /&gt;
* 1-2 [[Mythic Core]]s (100% chance)&lt;br /&gt;
* 110-120 [[PowerScroll]] (10% chance)&lt;br /&gt;
* Random [[Doom Artifact]] (5% chance)&lt;br /&gt;
* [[Mythic Pet Dye]] (2% chance)&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Mythic_Ecosystem&amp;diff=103</id>
		<title>The Mythic Ecosystem</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Mythic_Ecosystem&amp;diff=103"/>
		<updated>2026-04-13T01:22:04Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the absolute pinnacle of Player vs. Environment (PvE) content in the Age of Sosaria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mythic Ecosystem&#039;&#039;&#039; is a massive, highly interconnected set of custom mechanics that drives the shard&#039;s end-game progression. Whether you are a solo adventurer farming dungeons or playing in a massive guild organizing 10-man raids, the Mythic System has something tailored exactly for you.&lt;br /&gt;
&lt;br /&gt;
At the heart of this entire system is a singular, highly coveted currency: &#039;&#039;&#039;Mythic Cores&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ The Currency: Mythic Cores ==&lt;br /&gt;
Mythic Cores are pulsating fragments of pure energy that drop exclusively from Mythic-tier monsters. These cores cannot be bought on normal vendors, and they are the only currency accepted at the legendary Mythic Forge.&lt;br /&gt;
&lt;br /&gt;
Everything you do within the Mythic Ecosystem revolves around hunting down Mythic creatures to farm these Cores!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒº¡ The Three Pillars of the Ecosystem ==&lt;br /&gt;
The ecosystem is divided into three distinct pillars: How you casually farm cores, how you raid for massive hauls, and where you go to spend them.&lt;br /&gt;
&lt;br /&gt;
=== 1. Casual Farming: The Mythic Mutator ===&lt;br /&gt;
You don&#039;t need a massive guild to participate in the Mythic Ecosystem!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Mythic Variants&#039;&#039;&#039; Whenever &#039;&#039;any&#039;&#039; evil monster spawns organically out in the wild, there is a global &#039;&#039;&#039;3% chance&#039;&#039;&#039; that it will be powerfully buffed by the Mythic Mutator.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Identification:&#039;&#039;&#039; These mutants appear in a distinct red hue and inherently boast the &amp;quot;Mythic&amp;quot; prefix in their name.&lt;br /&gt;
* &#039;&#039;&#039;The Threat:&#039;&#039;&#039; They feature triple the standard health pool and strike 50% harder and faster than normal!&lt;br /&gt;
* &#039;&#039;&#039;The Reward:&#039;&#039;&#039; Mutants have a chance to directly drop &#039;&#039;&#039;Stat Elixirs&#039;&#039;&#039; and &#039;&#039;&#039;Mythic Cores&#039;&#039;&#039; into their loot packs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Mythic Encounters&#039;&#039;&#039; On top of the standard mutants, whenever a very specific high-end monster (like a Balron, Dragon, or Blood Elemental) spawns anywhere in the world, there is a &#039;&#039;&#039;1% chance&#039;&#039;&#039; it will instantly mutate into a highly lethal Minor Mythic Boss. These are tough, soloable bosses that drop guaranteed Mythic Cores to reward casual dungeon crawlers.&lt;br /&gt;
&lt;br /&gt;
≡ƒæë &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Minor Mythic Boss Encounters|Read the Minor Mythic Survival Guide Here]]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2. Massive Raids: Major Mythic Bosses ===&lt;br /&gt;
If you want to earn massive stacks of Mythic Cores and highly exclusive Artifacts, you must conquer the Major Mythics. These are server-wide raid bosses that require completing multi-part item gathering quests just to summon. They feature entirely custom AI, catastrophic abilities, and require extreme teamwork to defeat.&lt;br /&gt;
&lt;br /&gt;
Below are the official lore and survival guides for each Major Mythic:&lt;br /&gt;
&lt;br /&gt;
* ≡ƒöÑ &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Mythic Encounters: Pyros The Lord of Flame|Pyros: The Fire Lord]]]&#039;&#039;&#039;&lt;br /&gt;
* 🐉 &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Mythic Encounters: Vermithrax The Ancient|Vermithrax: The Ancient Dragon]]]&#039;&#039;&#039;&lt;br /&gt;
* ≡ƒªç &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Mythic Boss: Malakar the Blood Lord|Malakar: The Shadow Lord]]]&#039;&#039;&#039;&lt;br /&gt;
* ⚔️ &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Mythic Boss: Xylar the Iron Behemoth|Xylar: The Clockwork Titan]]]&#039;&#039;&#039;&lt;br /&gt;
* ≡ƒªæ &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Mythic Boss: The Abyssal Leviathan|The Abyssal Leviathan]]]&#039;&#039;&#039;&lt;br /&gt;
* Γî¢ &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Chronos The Time Weaver|Chronos: The Time Weaver]]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. The Rewards: The Mythic Forge ===&lt;br /&gt;
Once you have risked your life hoarding enough Mythic Cores, you must locate the ancient &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. The Forge is a crafting station that allows players to melt down their Cores into the most prestigious items on the server. Here, you can craft:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Talismans:&#039;&#039;&#039; Best-in-slot equippable items that grant passive regeneration and stat bonuses.&lt;br /&gt;
* &#039;&#039;&#039;Transmogrification Crystals:&#039;&#039;&#039; Magical crystals that allow you to permanently transfer the stats of an ugly piece of armor onto a beautiful piece of clothing!&lt;br /&gt;
* &#039;&#039;&#039;Mythic Minions:&#039;&#039;&#039; Temporary, highly lethal combat pets that fight by your side.&lt;br /&gt;
&lt;br /&gt;
≡ƒæë &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Mythic Forge System|Read the Full Mythic Forge &amp;amp; Crafting Guide Here]]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=102</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=102"/>
		<updated>2026-04-13T01:18:27Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
You have reached the official knowledge base for &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;, a free-to-play Ultima Online shard focused on balancing beautiful, classic gameplay with massive, modern custom systems. We are thrilled to welcome you to our growing, player-driven world!&lt;br /&gt;
&lt;br /&gt;
Whether you are seeking to dominate the Martial Arts progression systems, survive dangerous Mythic monster encounters, or establish a menagerie of legendary tamable beasts, this wiki will serve as your ultimate survival guide. Because of the open-ended nature of Ultima Online, these pages are meant to guide and inform rather than dictate exactly how you should play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your legacy is yours to forge!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôè Server Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; 720.0&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; 250 (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
* &#039;&#039;&#039;Era &amp;amp; Ruleset:&#039;&#039;&#039; Classic Nostalgia / Heavily Customized Progression&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📚 Essential Reading ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Getting Started]]]&#039;&#039;&#039; - A must-read guide for the Vanguard Initiation and new player starter gear.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Player Commands]]]&#039;&#039;&#039; - A comprehensive list of every in-game chat command available to you.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Custom Systems &amp;amp; Mastery ==&lt;br /&gt;
&lt;br /&gt;
=== 🐉 Player vs. Environment (PvE) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Mythic Ecosystem]]]&#039;&#039;&#039; - The ultimate endgame. Learn the mechanics behind summoning Major Mythic Bosses (like Pyros and Vermithrax), hunt down Minor Mythics, farm Mythic Cores, and discover the secrets of the prestigious Mythic Forge.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Animal Tamer&#039;s Menagerie (Custom Pets)|The Animal Tamer&#039;s Menagerie]]]&#039;&#039;&#039; - Mechanics regarding Exotic creatures, Mythic Mounts, Summoning Crystals, and Pet Dyes.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Dynamic Town Invasions|Town Invasions]]]&#039;&#039;&#039; - Details on the fully automated, brutal town sieges that threaten Sosaria.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Path of the Master (Black Belt Quest)|The Path of the Master / Black Belt]]]&#039;&#039;&#039; - A breakdown of the evolving Martial Arts Belt system and its unique combat perks.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ¢í∩╕Å Player vs. Player (PvP) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Open World Dueling]]]&#039;&#039;&#039; - Detailed rules, wagers, and safe zones regarding our Open World Dueling system.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[PvP Tournament System|Automated Tournaments]]]&#039;&#039;&#039; - Learn the schedule and mechanics of the automated PvP Arena Tournaments and how to claim your rank.&lt;br /&gt;
&lt;br /&gt;
=== 💰 Economy ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Sosarian Coins Guide|Sosarian Coins]]]&#039;&#039;&#039; - An overview of the secondary currency drops and what you can purchase from the specialized vendors.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Voting &amp;amp; Supporting the Shard|Voting for Rewards]]]&#039;&#039;&#039; - Cast your daily vote to support the shard and earn massive in-game bonuses in return!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒöù Official Links &amp;amp; Support ==&lt;br /&gt;
&lt;br /&gt;
* ≡ƒîì &#039;&#039;&#039;Website &amp;amp; Launcher:&#039;&#039;&#039; [https://Www.ageofsosaria.com www.ageofsosaria.com]&lt;br /&gt;
* 💬 &#039;&#039;&#039;Discord Community:&#039;&#039;&#039; [https://discord.com/invite/ZcYExwkC6T Join the conversation here!]&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support the Shard:&#039;&#039;&#039; Donations are completely optional and never strictly required, but players who generously donate to help cover server hosting will receive Reward Coins as a massive thank-you!&lt;br /&gt;
----&#039;&#039;As the shard actively evolves with new patches, some information on this wiki may occasionally become outdated. If you notice any discrepancies or have questions, please reach out to our incredible staff team in-game or via Discord!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Voting_%26_Supporting_the_Shard&amp;diff=101</id>
		<title>Voting &amp; Supporting the Shard</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Voting_%26_Supporting_the_Shard&amp;diff=101"/>
		<updated>2026-04-13T00:53:48Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;Age of Sosaria relies entirely on our amazing community to grow and thrive. Because we are a &amp;#039;&amp;#039;&amp;#039;Free-to-Play&amp;#039;&amp;#039;&amp;#039; shard, the absolute best way you can help support the server&amp;#039;s population is by taking two minutes every day to vote for us on the international Ultima Online server top lists!  To thank you for your daily support, the shard will automatically reward you with currency! ----  == ≡ƒ¬Ö How to Vote == You can cast your daily vote using two different methods, depend...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Age of Sosaria relies entirely on our amazing community to grow and thrive. Because we are a &#039;&#039;&#039;Free-to-Play&#039;&#039;&#039; shard, the absolute best way you can help support the server&#039;s population is by taking two minutes every day to vote for us on the international Ultima Online server top lists!&lt;br /&gt;
&lt;br /&gt;
To thank you for your daily support, the shard will automatically reward you with currency!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ¬Ö How to Vote ==&lt;br /&gt;
You can cast your daily vote using two different methods, depending on what is most convenient for you:&lt;br /&gt;
&lt;br /&gt;
=== 1. The Global Command ===&lt;br /&gt;
You don&#039;t need to return to the bank to voteΓÇöyou can do it from anywhere! Simply type &#039;&#039;&#039;&amp;lt;code&amp;gt;[Vote&amp;lt;/code&amp;gt;&#039;&#039;&#039; in your chat bar. This will instantly open the Voting Interface gump, allowing you to quickly launch the secure browser link to register your support.&lt;br /&gt;
&lt;br /&gt;
=== 2. The Voting Stones ===&lt;br /&gt;
If you prefer a physical object or can&#039;t remember the command, keep your eyes open in popular hub towns (like Britain Bank or Luna). You will frequently see large, glowing &#039;&#039;&#039;Vote Stones&#039;&#039;&#039;. Simply double-click the stone to launch the voting prompt!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÄü The Rewards: Sosarian Coins ==&lt;br /&gt;
We track your votes internally! The system prevents you from spamming the system by enforcing a strict &#039;&#039;&#039;24-Hour Cooldown&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Once your personal 24-hour cooldown expires, casting a successful vote will instantly dump &#039;&#039;&#039;25 Sosarian Coins&#039;&#039;&#039; directly into your backpack! You can do this once every single day per account.&lt;br /&gt;
&lt;br /&gt;
TIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sosarian Coins&#039;&#039;&#039; are an extremely powerful, transferable event currency. While you can also earn them by defeating Mythic Bosses and participating in PvP tournaments, daily voting is by far the easiest and safest way to passively build your wealth. You can spend these coins on exclusive mounts, rare dyes, and unique housing decorations!&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=The_Mythic_Ecosystem&amp;diff=100</id>
		<title>The Mythic Ecosystem</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=The_Mythic_Ecosystem&amp;diff=100"/>
		<updated>2026-04-13T00:50:11Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;Welcome to the absolute pinnacle of Player vs. Environment (PvE) content in the Age of Sosaria.  &amp;#039;&amp;#039;&amp;#039;The Mythic Ecosystem&amp;#039;&amp;#039;&amp;#039; is a massive, highly interconnected set of custom mechanics that drives the shard&amp;#039;s end-game progression. Whether you are a solo adventurer farming dungeons or playing in a massive guild organizing 10-man raids, the Mythic System has something tailored exactly for you.  At the heart of this entire system is a singular, highly coveted currency: &amp;#039;&amp;#039;&amp;#039;My...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the absolute pinnacle of Player vs. Environment (PvE) content in the Age of Sosaria.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Mythic Ecosystem&#039;&#039;&#039; is a massive, highly interconnected set of custom mechanics that drives the shard&#039;s end-game progression. Whether you are a solo adventurer farming dungeons or playing in a massive guild organizing 10-man raids, the Mythic System has something tailored exactly for you.&lt;br /&gt;
&lt;br /&gt;
At the heart of this entire system is a singular, highly coveted currency: &#039;&#039;&#039;Mythic Cores&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ The Currency: Mythic Cores ==&lt;br /&gt;
Mythic Cores are pulsating fragments of pure energy that drop exclusively from Mythic-tier monsters. These cores cannot be bought on normal vendors, and they are the only currency accepted at the legendary Mythic Forge.&lt;br /&gt;
&lt;br /&gt;
Everything you do within the Mythic Ecosystem revolves around hunting down Mythic creatures to farm these Cores!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒº¡ The Three Pillars of the Ecosystem ==&lt;br /&gt;
The ecosystem is divided into three distinct pillars: How you casually farm cores, how you raid for massive hauls, and where you go to spend them.&lt;br /&gt;
&lt;br /&gt;
=== 1. Casual Farming: The Mythic Mutator ===&lt;br /&gt;
You don&#039;t need a massive guild to participate in the Mythic Ecosystem!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Mythic Variants&#039;&#039;&#039; Whenever &#039;&#039;any&#039;&#039; evil monster spawns organically out in the wild, there is a global &#039;&#039;&#039;3% chance&#039;&#039;&#039; that it will be powerfully buffed by the Mythic Mutator.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Identification:&#039;&#039;&#039; These mutants appear in a distinct red hue and inherently boast the &amp;quot;Mythic&amp;quot; prefix in their name.&lt;br /&gt;
* &#039;&#039;&#039;The Threat:&#039;&#039;&#039; They feature triple the standard health pool and strike 50% harder and faster than normal!&lt;br /&gt;
* &#039;&#039;&#039;The Reward:&#039;&#039;&#039; Mutants have a chance to directly drop &#039;&#039;&#039;Stat Elixirs&#039;&#039;&#039; and &#039;&#039;&#039;Mythic Cores&#039;&#039;&#039; into their loot packs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Mythic Encounters&#039;&#039;&#039; On top of the standard mutants, whenever a very specific high-end monster (like a Balron, Dragon, or Blood Elemental) spawns anywhere in the world, there is a &#039;&#039;&#039;1% chance&#039;&#039;&#039; it will instantly mutate into a highly lethal Minor Mythic Boss. These are tough, soloable bosses that drop guaranteed Mythic Cores to reward casual dungeon crawlers.&lt;br /&gt;
&lt;br /&gt;
≡ƒæë &#039;&#039;&#039;[Read the Minor Mythic Survival Guide Here]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 2. Massive Raids: Major Mythic Bosses ===&lt;br /&gt;
If you want to earn massive stacks of Mythic Cores and highly exclusive Artifacts, you must conquer the Major Mythics. These are server-wide raid bosses that require completing multi-part item gathering quests just to summon. They feature entirely custom AI, catastrophic abilities, and require extreme teamwork to defeat.&lt;br /&gt;
&lt;br /&gt;
Below are the official lore and survival guides for each Major Mythic:&lt;br /&gt;
&lt;br /&gt;
* ≡ƒöÑ &#039;&#039;&#039;[Pyros: The Fire Lord]&#039;&#039;&#039;&lt;br /&gt;
* 🐉 &#039;&#039;&#039;[Vermithrax: The Ancient Dragon]&#039;&#039;&#039;&lt;br /&gt;
* ≡ƒªç &#039;&#039;&#039;[Malakar: The Shadow Lord]&#039;&#039;&#039;&lt;br /&gt;
* ⚔️ &#039;&#039;&#039;[Xylar: The Clockwork Titan]&#039;&#039;&#039;&lt;br /&gt;
* ≡ƒªæ &#039;&#039;&#039;[The Abyssal Leviathan]&#039;&#039;&#039;&lt;br /&gt;
* Γî¢ &#039;&#039;&#039;[Chronos: The Time Weaver]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. The Rewards: The Mythic Forge ===&lt;br /&gt;
Once you have risked your life hoarding enough Mythic Cores, you must locate the ancient &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039;. The Forge is a crafting station that allows players to melt down their Cores into the most prestigious items on the server. Here, you can craft:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Talismans:&#039;&#039;&#039; Best-in-slot equippable items that grant passive regeneration and stat bonuses.&lt;br /&gt;
* &#039;&#039;&#039;Transmogrification Crystals:&#039;&#039;&#039; Magical crystals that allow you to permanently transfer the stats of an ugly piece of armor onto a beautiful piece of clothing!&lt;br /&gt;
* &#039;&#039;&#039;Mythic Minions:&#039;&#039;&#039; Temporary, highly lethal combat pets that fight by your side.&lt;br /&gt;
&lt;br /&gt;
≡ƒæë &#039;&#039;&#039;[Read the Full Mythic Forge &amp;amp; Crafting Guide Here]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=99</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=99"/>
		<updated>2026-04-13T00:37:40Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* ≡ƒÉë Player vs. Environment (PvE) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
You have reached the official knowledge base for &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;, a free-to-play Ultima Online shard focused on balancing beautiful, classic gameplay with massive, modern custom systems. We are thrilled to welcome you to our growing, player-driven world!&lt;br /&gt;
&lt;br /&gt;
Whether you are seeking to dominate the Martial Arts progression systems, survive dangerous Mythic monster encounters, or establish a menagerie of legendary tamable beasts, this wiki will serve as your ultimate survival guide. Because of the open-ended nature of Ultima Online, these pages are meant to guide and inform rather than dictate exactly how you should play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your legacy is yours to forge!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôè Server Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; 720.0&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; 250 (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
* &#039;&#039;&#039;Era &amp;amp; Ruleset:&#039;&#039;&#039; Classic Nostalgia / Heavily Customized Progression&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📚 Essential Reading ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Getting Started]]]&#039;&#039;&#039; - A must-read guide for the Vanguard Initiation and new player starter gear.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Player Commands]]]&#039;&#039;&#039; - A comprehensive list of every in-game chat command available to you.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Custom Systems &amp;amp; Mastery ==&lt;br /&gt;
&lt;br /&gt;
=== 🐉 Player vs. Environment (PvE) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[The Mythic Ecosystem]&#039;&#039;&#039; - The ultimate endgame. Learn the mechanics behind summoning Major Mythic Bosses (like Pyros and Vermithrax), hunt down Minor Mythics, farm Mythic Cores, and discover the secrets of the prestigious Mythic Forge.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Animal Tamer&#039;s Menagerie (Custom Pets)|The Animal Tamer&#039;s Menagerie]]]&#039;&#039;&#039; - Mechanics regarding Exotic creatures, Mythic Mounts, Summoning Crystals, and Pet Dyes.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Dynamic Town Invasions|Town Invasions]]]&#039;&#039;&#039; - Details on the fully automated, brutal town sieges that threaten Sosaria.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Path of the Master (Black Belt Quest)|The Path of the Master / Black Belt]]]&#039;&#039;&#039; - A breakdown of the evolving Martial Arts Belt system and its unique combat perks.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ¢í∩╕Å Player vs. Player (PvP) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Open World Dueling]]]&#039;&#039;&#039; - Detailed rules, wagers, and safe zones regarding our Open World Dueling system.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[PvP Tournament System|Automated Tournaments]]]&#039;&#039;&#039; - Learn the schedule and mechanics of the automated PvP Arena Tournaments and how to claim your rank.&lt;br /&gt;
&lt;br /&gt;
=== 💰 Economy ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Sosarian Coins Guide|Sosarian Coins]]]&#039;&#039;&#039; - An overview of the secondary currency drops and what you can purchase from the specialized vendors.&lt;br /&gt;
* &#039;&#039;&#039;[Voting for Rewards]&#039;&#039;&#039; - Cast your daily vote to support the shard and earn massive in-game bonuses in return!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒöù Official Links &amp;amp; Support ==&lt;br /&gt;
&lt;br /&gt;
* ≡ƒîì &#039;&#039;&#039;Website &amp;amp; Launcher:&#039;&#039;&#039; [https://Www.ageofsosaria.com www.ageofsosaria.com]&lt;br /&gt;
* 💬 &#039;&#039;&#039;Discord Community:&#039;&#039;&#039; [https://discord.com/invite/ZcYExwkC6T Join the conversation here!]&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support the Shard:&#039;&#039;&#039; Donations are completely optional and never strictly required, but players who generously donate to help cover server hosting will receive Reward Coins as a massive thank-you!&lt;br /&gt;
----&#039;&#039;As the shard actively evolves with new patches, some information on this wiki may occasionally become outdated. If you notice any discrepancies or have questions, please reach out to our incredible staff team in-game or via Discord!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=98</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=98"/>
		<updated>2026-04-13T00:36:38Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* ≡ƒÉë Player vs. Environment (PvE) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
You have reached the official knowledge base for &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;, a free-to-play Ultima Online shard focused on balancing beautiful, classic gameplay with massive, modern custom systems. We are thrilled to welcome you to our growing, player-driven world!&lt;br /&gt;
&lt;br /&gt;
Whether you are seeking to dominate the Martial Arts progression systems, survive dangerous Mythic monster encounters, or establish a menagerie of legendary tamable beasts, this wiki will serve as your ultimate survival guide. Because of the open-ended nature of Ultima Online, these pages are meant to guide and inform rather than dictate exactly how you should play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your legacy is yours to forge!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôè Server Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; 720.0&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; 250 (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
* &#039;&#039;&#039;Era &amp;amp; Ruleset:&#039;&#039;&#039; Classic Nostalgia / Heavily Customized Progression&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📚 Essential Reading ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Getting Started]]]&#039;&#039;&#039; - A must-read guide for the Vanguard Initiation and new player starter gear.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Player Commands]]]&#039;&#039;&#039; - A comprehensive list of every in-game chat command available to you.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Custom Systems &amp;amp; Mastery ==&lt;br /&gt;
&lt;br /&gt;
=== 🐉 Player vs. Environment (PvE) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[The Mythic Ecosystem]&#039;&#039;&#039; - The ultimate endgame. Learn the mechanics behind summoning Major Mythic Bosses (like Pyros and Vermithrax), hunt down Minor Mythics, farm Mythic Cores, and discover the secrets of the prestigious Mythic Forge.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Animal Tamer&#039;s Menagerie (Custom Pets)|The Animal Tamer&#039;s Menagerie]]]&#039;&#039;&#039; - Mechanics regarding Exotic creatures, Mythic Mounts, Summoning Crystals, and Pet Dyes.&lt;br /&gt;
* &#039;&#039;&#039;[Town Invasions]&#039;&#039;&#039; - Details on the fully automated, brutal town sieges that threaten Sosaria.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[The Path of the Master (Black Belt Quest)|The Path of the Master / Black Belt]]]&#039;&#039;&#039; - A breakdown of the evolving Martial Arts Belt system and its unique combat perks.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ¢í∩╕Å Player vs. Player (PvP) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Open World Dueling]]]&#039;&#039;&#039; - Detailed rules, wagers, and safe zones regarding our Open World Dueling system.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[PvP Tournament System|Automated Tournaments]]]&#039;&#039;&#039; - Learn the schedule and mechanics of the automated PvP Arena Tournaments and how to claim your rank.&lt;br /&gt;
&lt;br /&gt;
=== 💰 Economy ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Sosarian Coins Guide|Sosarian Coins]]]&#039;&#039;&#039; - An overview of the secondary currency drops and what you can purchase from the specialized vendors.&lt;br /&gt;
* &#039;&#039;&#039;[Voting for Rewards]&#039;&#039;&#039; - Cast your daily vote to support the shard and earn massive in-game bonuses in return!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒöù Official Links &amp;amp; Support ==&lt;br /&gt;
&lt;br /&gt;
* ≡ƒîì &#039;&#039;&#039;Website &amp;amp; Launcher:&#039;&#039;&#039; [https://Www.ageofsosaria.com www.ageofsosaria.com]&lt;br /&gt;
* 💬 &#039;&#039;&#039;Discord Community:&#039;&#039;&#039; [https://discord.com/invite/ZcYExwkC6T Join the conversation here!]&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support the Shard:&#039;&#039;&#039; Donations are completely optional and never strictly required, but players who generously donate to help cover server hosting will receive Reward Coins as a massive thank-you!&lt;br /&gt;
----&#039;&#039;As the shard actively evolves with new patches, some information on this wiki may occasionally become outdated. If you notice any discrepancies or have questions, please reach out to our incredible staff team in-game or via Discord!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=97</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=97"/>
		<updated>2026-04-13T00:33:06Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
You have reached the official knowledge base for &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;, a free-to-play Ultima Online shard focused on balancing beautiful, classic gameplay with massive, modern custom systems. We are thrilled to welcome you to our growing, player-driven world!&lt;br /&gt;
&lt;br /&gt;
Whether you are seeking to dominate the Martial Arts progression systems, survive dangerous Mythic monster encounters, or establish a menagerie of legendary tamable beasts, this wiki will serve as your ultimate survival guide. Because of the open-ended nature of Ultima Online, these pages are meant to guide and inform rather than dictate exactly how you should play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your legacy is yours to forge!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôè Server Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; 720.0&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; 250 (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
* &#039;&#039;&#039;Era &amp;amp; Ruleset:&#039;&#039;&#039; Classic Nostalgia / Heavily Customized Progression&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📚 Essential Reading ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Getting Started]]]&#039;&#039;&#039; - A must-read guide for the Vanguard Initiation and new player starter gear.&lt;br /&gt;
* &#039;&#039;&#039;[&amp;lt;nowiki/&amp;gt;[[Player Commands]]]&#039;&#039;&#039; - A comprehensive list of every in-game chat command available to you.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Custom Systems &amp;amp; Mastery ==&lt;br /&gt;
&lt;br /&gt;
=== 🐉 Player vs. Environment (PvE) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[The Mythic Ecosystem]&#039;&#039;&#039; - The ultimate endgame. Learn the mechanics behind summoning Major Mythic Bosses (like Pyros and Vermithrax), hunt down Minor Mythics, farm Mythic Cores, and discover the secrets of the prestigious Mythic Forge.&lt;br /&gt;
* &#039;&#039;&#039;[The Animal Tamer&#039;s Menagerie]&#039;&#039;&#039; - Mechanics regarding Exotic creatures, Mythic Mounts, Summoning Crystals, and Pet Dyes.&lt;br /&gt;
* &#039;&#039;&#039;[Town Invasions]&#039;&#039;&#039; - Details on the fully automated, brutal town sieges that threaten Sosaria.&lt;br /&gt;
* &#039;&#039;&#039;[The Path of the Master / Black Belt]&#039;&#039;&#039; - A breakdown of the evolving Martial Arts Belt system and its unique combat perks.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ¢í∩╕Å Player vs. Player (PvP) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Open World Dueling]&#039;&#039;&#039; - Detailed rules, wagers, and safe zones regarding our Open World Dueling system.&lt;br /&gt;
* &#039;&#039;&#039;[Automated Tournaments]&#039;&#039;&#039; - Learn the schedule and mechanics of the automated PvP Arena Tournaments and how to claim your rank.&lt;br /&gt;
&lt;br /&gt;
=== 💰 Economy &amp;amp; Events ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Sosarian Coins]&#039;&#039;&#039; - An overview of the secondary currency drops and what you can purchase from the specialized vendors.&lt;br /&gt;
* &#039;&#039;&#039;[Official Shard Events]&#039;&#039;&#039; - Keep track of server-wide automated events, magical event gates, and the scoring leaderboards..&lt;br /&gt;
* &#039;&#039;&#039;[Voting for Rewards]&#039;&#039;&#039; - Cast your daily vote to support the shard and earn massive in-game bonuses in return!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒöù Official Links &amp;amp; Support ==&lt;br /&gt;
&lt;br /&gt;
* ≡ƒîì &#039;&#039;&#039;Website &amp;amp; Launcher:&#039;&#039;&#039; [https://Www.ageofsosaria.com www.ageofsosaria.com]&lt;br /&gt;
* 💬 &#039;&#039;&#039;Discord Community:&#039;&#039;&#039; [https://discord.com/invite/ZcYExwkC6T Join the conversation here!]&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support the Shard:&#039;&#039;&#039; Donations are completely optional and never strictly required, but players who generously donate to help cover server hosting will receive Reward Coins as a massive thank-you!&lt;br /&gt;
----&#039;&#039;As the shard actively evolves with new patches, some information on this wiki may occasionally become outdated. If you notice any discrepancies or have questions, please reach out to our incredible staff team in-game or via Discord!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_The_Abyssal_Leviathan&amp;diff=96</id>
		<title>Mythic Boss: The Abyssal Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_The_Abyssal_Leviathan&amp;diff=96"/>
		<updated>2026-04-12T21:46:14Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The oceans of Sosaria are no longer safe. Stirring from the deepest trenches, the &#039;&#039;&#039;Abyssal Leviathan&#039;&#039;&#039; threatens to drag every ship in the realm into the dark. Fishermen whisper that the only way to draw the beast to the surface and end its reign of terror is to follow the deranged instructions of &#039;&#039;&#039;The Crazy Old Corsair&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Abyssal Terror Questline ==&lt;br /&gt;
To face the Leviathan, you must assist the Corsair in thinning the waters. You can find him rambling in the coastal Docks.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Thinning the Waters ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Prove your dominance over the seas by hunting down and slaying &#039;&#039;&#039;20 Krakens&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,500 Gold and progression to Part 2.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Deep Magic ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; The Leviathan will only surface for a worthy challenger who possesses the abyssal magic of the deep. You must slaughter &#039;&#039;&#039;50 Sea Serpents&#039;&#039;&#039; to acquire the elusive &#039;&#039;&#039;Tear of the Sea&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Lantern of the Deep ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Locate the mystical glowing &#039;&#039;&#039;Lantern of the Deep&#039;&#039;&#039; in the pirate coves. If you drop the Tear of the Sea directly into the lantern&#039;s flames, the magical flare will drag the Leviathan to the surface!&lt;br /&gt;
* &#039;&#039;Note: The Lantern has a 5-minute cooldown between summons to refuel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
The Leviathan&#039;s thick hide provides incredible Physical and Cold resistances. Mages and Archers should rely heavily on &#039;&#039;&#039;Fire-based attacks&#039;&#039;&#039; to boil the water and pierce its blubber.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Rumored Abilities ==&lt;br /&gt;
The Leviathan is a master of its aquatic domain. It will use the water itself to crush you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rumor&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Submersion&#039;&#039;&#039;&lt;br /&gt;
|Old sailors warn that if the beast takes too much damage, it will vanish entirely beneath the waves. While you cannot attack it, it will cause violent, freezing geysers to constantly erupt beneath your feet until it resurfaces!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Pull&#039;&#039;&#039;&lt;br /&gt;
|Keep your footing! It is rumored the Leviathan can summon massive waves that forcibly drag everyone on the shoreline directly into its crushing maw.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Grasping Tentacles&#039;&#039;&#039;&lt;br /&gt;
|The beast does not fight alone. It will frequently command massive, thrashing tentacles to erupt from the shoreline to block your escape routes and overwhelm you.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ The Loot Table ==&lt;br /&gt;
Conquering the abyss yields a massive bounty of sunken treasure.&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed Drops ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Cores:&#039;&#039;&#039; 5 to 10 randomly generated cores.&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; ~1,500 Gold alongside a massive Rain of Gold spread across the floor.&lt;br /&gt;
* &#039;&#039;&#039;Sosarian Coins:&#039;&#039;&#039; 75 to 125 additional coins.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÅå Artifact Drops (Rare 4% Chance) ===&lt;br /&gt;
You have a collective 4% chance to receive one of the Leviathan&#039;s sunken artifacts directly into your pack upon its defeat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artifact Name&lt;br /&gt;
!Type&lt;br /&gt;
!Statistics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Trident of the Tides&#039;&#039;&#039;&lt;br /&gt;
|Pitchfork&lt;br /&gt;
|A cursed weapon completely converted to 100% Cold Damage. It unleashes a localized freezing blast (20% Hit Cold Area) upon striking enemies.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tidal Leggings&#039;&#039;&#039;&lt;br /&gt;
|Studded Legs&lt;br /&gt;
|Freezing cold leather that provides a massive +20 Base Cold Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pearlescent Amulet&#039;&#039;&#039;&lt;br /&gt;
|Gold Necklace&lt;br /&gt;
|Forged from a perfect pearl. It enhances the wearer&#039;s agility, providing +5 Dexterity and a 5% increase to Swing Speed.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Captain&#039;s Spyglass&#039;&#039;&#039;&lt;br /&gt;
|Talisman&lt;br /&gt;
|A magical talisman that provides +15% Hit Chance Increase and is imbued with Spell Channeling.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_The_Abyssal_Leviathan&amp;diff=95</id>
		<title>Mythic Boss: The Abyssal Leviathan</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_The_Abyssal_Leviathan&amp;diff=95"/>
		<updated>2026-04-12T21:45:01Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;≡ƒªæ Mythic Boss: The Abyssal Leviathan The oceans of Sosaria are no longer safe. Stirring from the deepest trenches, the Abyssal Leviathan threatens to drag every ship in the realm into the dark. Fishermen whisper that the only way to draw the beast to the surface and end its reign of terror is to follow the deranged instructions of The Crazy Old Corsair.  ≡ƒô£ The Abyssal Terror Questline To face the Leviathan, you must assist the Corsair in thinning the waters. You ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;≡ƒªæ Mythic Boss: The Abyssal Leviathan&lt;br /&gt;
The oceans of Sosaria are no longer safe. Stirring from the deepest trenches, the Abyssal Leviathan threatens to drag every ship in the realm into the dark. Fishermen whisper that the only way to draw the beast to the surface and end its reign of terror is to follow the deranged instructions of The Crazy Old Corsair.&lt;br /&gt;
&lt;br /&gt;
📜 The Abyssal Terror Questline&lt;br /&gt;
To face the Leviathan, you must assist the Corsair in thinning the waters. You can find him rambling in the coastal taverns.&lt;br /&gt;
&lt;br /&gt;
Part 1: Thinning the Waters&lt;br /&gt;
Objective: Prove your dominance over the seas by hunting down and slaying 20 Krakens.&lt;br /&gt;
Reward: 1,500 Gold and progression to Part 2.&lt;br /&gt;
Part 2: The Deep Magic&lt;br /&gt;
Objective: The Leviathan will only surface for a worthy challenger who possesses the abyssal magic of the deep. You must slaughter 50 Sea Serpents to acquire the elusive Tear of the Sea.&lt;br /&gt;
Part 3: The Lantern of the Deep&lt;br /&gt;
Objective: Locate the mystical glowing Lantern of the Deep in the pirate coves. If you drop the Tear of the Sea directly into the lantern&#039;s flames, the magical flare will drag the Leviathan to the surface!&lt;br /&gt;
Note: The Lantern has a 5-minute cooldown between summons to refuel.&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
The Leviathan&#039;s thick hide provides incredible Physical and Cold resistances. Mages and Archers should rely heavily on Fire-based attacks to boil the water and pierce its blubber.&lt;br /&gt;
&lt;br /&gt;
🔨 Rumored Abilities&lt;br /&gt;
The Leviathan is a master of its aquatic domain. It will use the water itself to crush you.&lt;br /&gt;
&lt;br /&gt;
Rumor	Description&lt;br /&gt;
The Submersion	Old sailors warn that if the beast takes too much damage, it will vanish entirely beneath the waves. While you cannot attack it, it will cause violent, freezing geysers to constantly erupt beneath your feet until it resurfaces!&lt;br /&gt;
Tidal Pull	Keep your footing! It is rumored the Leviathan can summon massive waves that forcibly drag everyone on the shoreline directly into its crushing maw.&lt;br /&gt;
Grasping Tentacles	The beast does not fight alone. It will frequently command massive, thrashing tentacles to erupt from the shoreline to block your escape routes and overwhelm you.&lt;br /&gt;
≡ƒÆÄ The Loot Table&lt;br /&gt;
Conquering the abyss yields a massive bounty of sunken treasure.&lt;br /&gt;
&lt;br /&gt;
Guaranteed Drops&lt;br /&gt;
Mythic Cores: 5 to 10 randomly generated cores.&lt;br /&gt;
Gold: ~1,500 Gold alongside a massive Rain of Gold spread across the floor.&lt;br /&gt;
Sosarian Coins: 75 to 125 additional coins.&lt;br /&gt;
≡ƒÅå Artifact Drops (Rare 4% Chance)&lt;br /&gt;
You have a collective 4% chance to receive one of the Leviathan&#039;s sunken artifacts directly into your pack upon its defeat:&lt;br /&gt;
&lt;br /&gt;
Artifact Name	Type	Statistics&lt;br /&gt;
Trident of the Tides	Pitchfork	A cursed weapon completely converted to 100% Cold Damage. It unleashes a localized freezing blast (20% Hit Cold Area) upon striking enemies.&lt;br /&gt;
Tidal Leggings	Studded Legs	Freezing cold leather that provides a massive +20 Base Cold Resistance.&lt;br /&gt;
Pearlescent Amulet	Gold Necklace	Forged from a perfect pearl. It enhances the wearer&#039;s agility, providing +5 Dexterity and a 5% increase to Swing Speed.&lt;br /&gt;
Captain&#039;s Spyglass	Talisman	A magical talisman that provides +15% Hit Chance Increase and is imbued with Spell Channeling.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Xylar_the_Iron_Behemoth&amp;diff=94</id>
		<title>Mythic Boss: Xylar the Iron Behemoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Xylar_the_Iron_Behemoth&amp;diff=94"/>
		<updated>2026-04-12T21:08:37Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;Hidden deep within the mechanized depths of Blackthorn&amp;#039;s Dungeon, an ancient creation slumbers. &amp;#039;&amp;#039;&amp;#039;Xylar the Iron Behemoth&amp;#039;&amp;#039;&amp;#039; (also known as the Clockwork Titan) was designed as a living engine of war. Conventional weapons will merely bounce off of his impregnable iron shell. To dismantle him, you must speak with &amp;#039;&amp;#039;&amp;#039;The Chief Tinkerer&amp;#039;&amp;#039;&amp;#039; to override his systems. ----  == ≡ƒô£ The Clockwork Titan Questline == To face Xylar, you must follow the instructions of the master c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hidden deep within the mechanized depths of Blackthorn&#039;s Dungeon, an ancient creation slumbers. &#039;&#039;&#039;Xylar the Iron Behemoth&#039;&#039;&#039; (also known as the Clockwork Titan) was designed as a living engine of war. Conventional weapons will merely bounce off of his impregnable iron shell. To dismantle him, you must speak with &#039;&#039;&#039;The Chief Tinkerer&#039;&#039;&#039; to override his systems.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Clockwork Titan Questline ==&lt;br /&gt;
To face Xylar, you must follow the instructions of the master craftsman, &#039;&#039;&#039;The Chief Tinkerer&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Gathering the Parts ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Collect &#039;&#039;&#039;1 Perfect Clockwork Gear&#039;&#039;&#039; and &#039;&#039;&#039;1 Dented Titan Plating&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;Gear:&#039;&#039; Found on Golems and mechanical constructs.&lt;br /&gt;
** &#039;&#039;Plating:&#039;&#039; Salvaged from the broken bodies of Exodai and Juggernauts.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Progression to Part 2.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Power Core ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; The Tinkerer will fuse the components into a highly volatile &#039;&#039;&#039;Arcane Power Core&#039;&#039;&#039;. This is the key required to jump-start Xylar&#039;s resting machinery.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Travel into the mechanized wings of &#039;&#039;&#039;Blackthorn&#039;s Dungeon&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Ancient Anvil ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Locate the &#039;&#039;&#039;Ancient Anvil&#039;&#039;&#039; within the dungeon. Double-clicking the anvil with the &#039;&#039;&#039;Arcane Power Core&#039;&#039;&#039; resting in your backpack will overload the circuitry and summon Xylar into combat!&lt;br /&gt;
* &#039;&#039;Note: The Anvil will overheat for 5 minutes between summons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
Xylar is entirely constructed of solid iron. He boasts an absolutely monstrous &#039;&#039;&#039;Physical Resistance&#039;&#039;&#039; and is completely immune to poison. However, his ungrounded circuitry makes him highly vulnerable to &#039;&#039;&#039;Energy attacks&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Rumored Abilities ==&lt;br /&gt;
Because Xylar is a machine, he does not succumb to pain or exhaustion. You must be prepared for his relentless combat protocols.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rumor&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System Overload&#039;&#039;&#039;&lt;br /&gt;
|Adventurers claim that when the machine is heavily damaged (around 30%), it glows bright red from internal heat. It suddenly moves incredibly fast and begins violently cleaving everyone nearby.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reflective Plating&#039;&#039;&#039;&lt;br /&gt;
|Mages must be extremely careful. The Titan is rumored to periodically engage a glowing energy shield. Any spells cast at him while the shield is active will shatter and violently reflect back into the caster&#039;s face!&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Seismic Ground Pound&#039;&#039;&#039;&lt;br /&gt;
|Do not expect to safely kite him on horseback. The Behemoth loves to slam his massive fists into the earth, triggering a brutal earthquake that will forcefully rip riders right off their mounts.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ The Loot Table ==&lt;br /&gt;
When Xylar is finally dismantled, he systematically drops a massive payload of end-game materials.&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed Drops ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Cores:&#039;&#039;&#039; 5 to 10 randomly generated cores.&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; ~1,500 Gold alongside a massive Rain of Gold spread across the floor.&lt;br /&gt;
* &#039;&#039;&#039;Sosarian Coins:&#039;&#039;&#039; 75 to 125 additional coins.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÅå Artifact Drops (Rare 4% Chance) ===&lt;br /&gt;
You have a collective 4% chance to receive one of Xylar&#039;s mechanized artifacts directly into your pack upon his defeat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artifact Name&lt;br /&gt;
!Type&lt;br /&gt;
!Statistics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Titan&#039;s Hammer&#039;&#039;&#039;&lt;br /&gt;
|War Hammer&lt;br /&gt;
| +20% Damage Increase. This weapon forged from titan iron boasts an incredibly massive 500 Durability.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ironclad Cuirass&#039;&#039;&#039;&lt;br /&gt;
|Plate Chest&lt;br /&gt;
|Exceptionally heavy plating. Grants a massive 20 Base Physical resistance, but severely drains Dexterity (-10) due to its weight.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Goggles of the Machinist&#039;&#039;&#039;&lt;br /&gt;
|Glasses&lt;br /&gt;
|Glowing blue goggles that bestow +10 Tinkering and +10 Mining when worn.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Behemoth&#039;s Ring&#039;&#039;&#039;&lt;br /&gt;
|Gold Ring&lt;br /&gt;
|A legendary accessory granting the wearer +5 Hit Point Regeneration and +500 Luck.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=93</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=93"/>
		<updated>2026-04-12T20:46:14Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* ≡ƒöù Official Links &amp;amp; Support */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
You have reached the official knowledge base for &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;, a free-to-play Ultima Online shard focused on balancing beautiful, classic gameplay with massive, modern custom systems. We are thrilled to welcome you to our growing, player-driven world!&lt;br /&gt;
&lt;br /&gt;
Whether you are seeking to dominate the Martial Arts progression systems, survive dangerous Mythic monster encounters, or establish a menagerie of legendary tamable beasts, this wiki will serve as your ultimate survival guide. Because of the open-ended nature of Ultima Online, these pages are meant to guide and inform rather than dictate exactly how you should play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your legacy is yours to forge!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôè Server Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; 720.0&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; 250 (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
* &#039;&#039;&#039;Era &amp;amp; Ruleset:&#039;&#039;&#039; Classic Nostalgia / Heavily Customized Progression&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📚 Essential Reading ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Getting Started]&#039;&#039;&#039; - A must-read guide for the Vanguard Initiation and new player starter gear.&lt;br /&gt;
* &#039;&#039;&#039;[Player Commands]&#039;&#039;&#039; - A comprehensive list of every in-game chat command available to you.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Custom Systems &amp;amp; Mastery ==&lt;br /&gt;
&lt;br /&gt;
=== 🐉 Player vs. Environment (PvE) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[The Mythic Ecosystem]&#039;&#039;&#039; - The ultimate endgame. Learn the mechanics behind summoning Major Mythic Bosses (like Pyros and Vermithrax), hunt down Minor Mythics, farm Mythic Cores, and discover the secrets of the prestigious Mythic Forge.&lt;br /&gt;
* &#039;&#039;&#039;[The Animal Tamer&#039;s Menagerie]&#039;&#039;&#039; - Mechanics regarding Exotic creatures, Mythic Mounts, Summoning Crystals, and Pet Dyes.&lt;br /&gt;
* &#039;&#039;&#039;[Town Invasions]&#039;&#039;&#039; - Details on the fully automated, brutal town sieges that threaten Sosaria.&lt;br /&gt;
* &#039;&#039;&#039;[The Path of the Master / Black Belt]&#039;&#039;&#039; - A breakdown of the evolving Martial Arts Belt system and its unique combat perks.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ¢í∩╕Å Player vs. Player (PvP) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Open World Dueling]&#039;&#039;&#039; - Detailed rules, wagers, and safe zones regarding our Open World Dueling system.&lt;br /&gt;
* &#039;&#039;&#039;[Automated Tournaments]&#039;&#039;&#039; - Learn the schedule and mechanics of the automated PvP Arena Tournaments and how to claim your rank.&lt;br /&gt;
&lt;br /&gt;
=== 💰 Economy &amp;amp; Events ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Sosarian Coins]&#039;&#039;&#039; - An overview of the secondary currency drops and what you can purchase from the specialized vendors.&lt;br /&gt;
* &#039;&#039;&#039;[Official Shard Events]&#039;&#039;&#039; - Keep track of server-wide automated events, magical event gates, and the scoring leaderboards..&lt;br /&gt;
* &#039;&#039;&#039;[Voting for Rewards]&#039;&#039;&#039; - Cast your daily vote to support the shard and earn massive in-game bonuses in return!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒöù Official Links &amp;amp; Support ==&lt;br /&gt;
&lt;br /&gt;
* ≡ƒîì &#039;&#039;&#039;Website &amp;amp; Launcher:&#039;&#039;&#039; [https://Www.ageofsosaria.com www.ageofsosaria.com]&lt;br /&gt;
* 💬 &#039;&#039;&#039;Discord Community:&#039;&#039;&#039; [https://discord.com/invite/ZcYExwkC6T Join the conversation here!]&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support the Shard:&#039;&#039;&#039; Donations are completely optional and never strictly required, but players who generously donate to help cover server hosting will receive Reward Coins as a massive thank-you!&lt;br /&gt;
----&#039;&#039;As the shard actively evolves with new patches, some information on this wiki may occasionally become outdated. If you notice any discrepancies or have questions, please reach out to our incredible staff team in-game or via Discord!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=92</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Main_Page&amp;diff=92"/>
		<updated>2026-04-12T20:45:48Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
You have reached the official knowledge base for &#039;&#039;&#039;Age of Sosaria&#039;&#039;&#039;, a free-to-play Ultima Online shard focused on balancing beautiful, classic gameplay with massive, modern custom systems. We are thrilled to welcome you to our growing, player-driven world!&lt;br /&gt;
&lt;br /&gt;
Whether you are seeking to dominate the Martial Arts progression systems, survive dangerous Mythic monster encounters, or establish a menagerie of legendary tamable beasts, this wiki will serve as your ultimate survival guide. Because of the open-ended nature of Ultima Online, these pages are meant to guide and inform rather than dictate exactly how you should play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your legacy is yours to forge!&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôè Server Information ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Total Skill Cap:&#039;&#039;&#039; 720.0&lt;br /&gt;
* &#039;&#039;&#039;Starting Stat Cap:&#039;&#039;&#039; 250 (Note: This can be permanently raised through Stat Scrolls during your journey!)&lt;br /&gt;
* &#039;&#039;&#039;Era &amp;amp; Ruleset:&#039;&#039;&#039; Classic Nostalgia / Heavily Customized Progression&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📚 Essential Reading ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Getting Started]&#039;&#039;&#039; - A must-read guide for the Vanguard Initiation and new player starter gear.&lt;br /&gt;
* &#039;&#039;&#039;[Player Commands]&#039;&#039;&#039; - A comprehensive list of every in-game chat command available to you.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Custom Systems &amp;amp; Mastery ==&lt;br /&gt;
&lt;br /&gt;
=== 🐉 Player vs. Environment (PvE) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[The Mythic Ecosystem]&#039;&#039;&#039; - The ultimate endgame. Learn the mechanics behind summoning Major Mythic Bosses (like Pyros and Vermithrax), hunt down Minor Mythics, farm Mythic Cores, and discover the secrets of the prestigious Mythic Forge.&lt;br /&gt;
* &#039;&#039;&#039;[The Animal Tamer&#039;s Menagerie]&#039;&#039;&#039; - Mechanics regarding Exotic creatures, Mythic Mounts, Summoning Crystals, and Pet Dyes.&lt;br /&gt;
* &#039;&#039;&#039;[Town Invasions]&#039;&#039;&#039; - Details on the fully automated, brutal town sieges that threaten Sosaria.&lt;br /&gt;
* &#039;&#039;&#039;[The Path of the Master / Black Belt]&#039;&#039;&#039; - A breakdown of the evolving Martial Arts Belt system and its unique combat perks.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ¢í∩╕Å Player vs. Player (PvP) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Open World Dueling]&#039;&#039;&#039; - Detailed rules, wagers, and safe zones regarding our Open World Dueling system.&lt;br /&gt;
* &#039;&#039;&#039;[Automated Tournaments]&#039;&#039;&#039; - Learn the schedule and mechanics of the automated PvP Arena Tournaments and how to claim your rank.&lt;br /&gt;
&lt;br /&gt;
=== 💰 Economy &amp;amp; Events ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[Sosarian Coins]&#039;&#039;&#039; - An overview of the secondary currency drops and what you can purchase from the specialized vendors.&lt;br /&gt;
* &#039;&#039;&#039;[Official Shard Events]&#039;&#039;&#039; - Keep track of server-wide automated events, magical event gates, and the scoring leaderboards..&lt;br /&gt;
* &#039;&#039;&#039;[Voting for Rewards]&#039;&#039;&#039; - Cast your daily vote to support the shard and earn massive in-game bonuses in return!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒöù Official Links &amp;amp; Support ==&lt;br /&gt;
&lt;br /&gt;
* ≡ƒîì &#039;&#039;&#039;Website &amp;amp; Launcher:&#039;&#039;&#039; www.ageofsosaria.com&lt;br /&gt;
* 💬 &#039;&#039;&#039;Discord Community:&#039;&#039;&#039; [https://discord.com/invite/ZcYExwkC6T Join the conversation here!]&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Support the Shard:&#039;&#039;&#039; Donations are completely optional and never strictly required, but players who generously donate to help cover server hosting will receive Reward Coins as a massive thank-you!&lt;br /&gt;
----&#039;&#039;As the shard actively evolves with new patches, some information on this wiki may occasionally become outdated. If you notice any discrepancies or have questions, please reach out to our incredible staff team in-game or via Discord!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Malakar_the_Blood_Lord&amp;diff=91</id>
		<title>Mythic Boss: Malakar the Blood Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Malakar_the_Blood_Lord&amp;diff=91"/>
		<updated>2026-04-12T20:40:14Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* ΓÜö∩╕Å Rumored Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deep within the darkest recesses of Sosaria, &#039;&#039;&#039;Malakar the Blood Lord&#039;&#039;&#039; commands legions of the undead. This terrifying vampire has mastered the arts of blood magic and necromancy. He cannot be fought normallyΓÇöyou must track down the &#039;&#039;&#039;Blind Necromancer&#039;&#039;&#039; to understand the dark ritual required to summon him from his slumber.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Shadow Lord Questline ==&lt;br /&gt;
To face Malakar, you must complete a multi-part quest chain. The quest giver, &#039;&#039;&#039;The Blind Necromancer&#039;&#039;&#039;, can be found waiting in the dark streets of &#039;&#039;&#039;Umbra&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Gathering the Essences ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Collect &#039;&#039;&#039;1 Ethereal Ectoplasm&#039;&#039;&#039; and &#039;&#039;&#039;1 Shattered Phylactery&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;Ectoplasm:&#039;&#039; Drops as rare loot from wandering Liches and Wraiths.&lt;br /&gt;
** &#039;&#039;Phylactery:&#039;&#039; Rarely obtained when destroying high-tier undead anomalies.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Progression to Part 2.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Innocent Blood ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; The Necromancer synthesizes your gathered reagents into a &#039;&#039;&#039;Vial of Innocent Blood&#039;&#039;&#039;. You must use this vial to break Malakar&#039;s dark seals.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Travel into the depths of &#039;&#039;&#039;Doom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Desecrated Tombstone ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Locate the &#039;&#039;&#039;Desecrated Tombstone&#039;&#039;&#039; within the dungeon of Doom. Double-clicking the altar with the &#039;&#039;&#039;Vial of Innocent Blood&#039;&#039;&#039; in your backpack will shatter the wards and summon Malakar into our realm. Show him no mercy!&lt;br /&gt;
* &#039;&#039;Note: The Tombstone has a 5-minute cooldown between summons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
Malakar is incredibly resilient to physical and poison attacks. &#039;&#039;&#039;He takes massive damage from spells or weapons imbued with Fire.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Rumored Abilities ==&lt;br /&gt;
Malakar relies on draining the life force of his attackers. It is absolutely critical that players do not huddle too closely together.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rumor&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood Leech&#039;&#039;&#039;&lt;br /&gt;
|Adventurers claim he can rapidly draw the blood from anyone standing too close to him, using their life force to violently heal his own wounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Swarm&#039;&#039;&#039;&lt;br /&gt;
|Some survivors swear they have heard him command the creatures of the night right before a terrifying swarm of blood-crazed bats descends to overwhelm the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Tether&#039;&#039;&#039;&lt;br /&gt;
|If fighting in a group, beware the dark tethers. It is rumored that he can magically bind two living souls togetherΓÇöif those tethered souls stray too far apart, the link violently snaps, severely damaging them both!&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ The Loot Table ==&lt;br /&gt;
When the Blood Lord falls, he explodes in a violent shower of Gold and loot.&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed Drops ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Cores:&#039;&#039;&#039; 5 to 10 randomly generated cores.&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; ~1,500 Gold alongside a massive Rain of Gold spread across the floor.&lt;br /&gt;
* &#039;&#039;&#039;Sosarian Coins:&#039;&#039;&#039; 75 to 125 additional coins.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÅå Artifact Drops (Rare 4% Chance) ===&lt;br /&gt;
You have a collective 4% chance to receive one of Malakar&#039;s prized artifacts directly into your pack upon his defeat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artifact Name&lt;br /&gt;
!Type&lt;br /&gt;
!Statistics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scythe of the Harvester&#039;&#039;&#039;&lt;br /&gt;
|Two-Handed Scythe&lt;br /&gt;
|20% Hit Life Leech, 20% Hit Mana Leech, +15% Damage Increase. Very slow swing speed perfectly suited for burst tactics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Helm of the Shadow Lord&#039;&#039;&#039;&lt;br /&gt;
|Helmet&lt;br /&gt;
| +10 Necromancy. High baseline Cold Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malakar&#039;s Shroud&#039;&#039;&#039;&lt;br /&gt;
|Cloak&lt;br /&gt;
|5% Lower Reagent Cost. Perfectly fits into Mage/Necro loadouts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lantern of Souls&#039;&#039;&#039;&lt;br /&gt;
|Talisman&lt;br /&gt;
|Special Talisman slot item granting passive Hit Point Regeneration 2. Can be upgraded at the Mythic Forge.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Malakar_the_Blood_Lord&amp;diff=90</id>
		<title>Mythic Boss: Malakar the Blood Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Malakar_the_Blood_Lord&amp;diff=90"/>
		<updated>2026-04-12T20:39:32Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* ΓÜö∩╕Å Boss Mechanics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deep within the darkest recesses of Sosaria, &#039;&#039;&#039;Malakar the Blood Lord&#039;&#039;&#039; commands legions of the undead. This terrifying vampire has mastered the arts of blood magic and necromancy. He cannot be fought normallyΓÇöyou must track down the &#039;&#039;&#039;Blind Necromancer&#039;&#039;&#039; to understand the dark ritual required to summon him from his slumber.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Shadow Lord Questline ==&lt;br /&gt;
To face Malakar, you must complete a multi-part quest chain. The quest giver, &#039;&#039;&#039;The Blind Necromancer&#039;&#039;&#039;, can be found waiting in the dark streets of &#039;&#039;&#039;Umbra&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Gathering the Essences ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Collect &#039;&#039;&#039;1 Ethereal Ectoplasm&#039;&#039;&#039; and &#039;&#039;&#039;1 Shattered Phylactery&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;Ectoplasm:&#039;&#039; Drops as rare loot from wandering Liches and Wraiths.&lt;br /&gt;
** &#039;&#039;Phylactery:&#039;&#039; Rarely obtained when destroying high-tier undead anomalies.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Progression to Part 2.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Innocent Blood ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; The Necromancer synthesizes your gathered reagents into a &#039;&#039;&#039;Vial of Innocent Blood&#039;&#039;&#039;. You must use this vial to break Malakar&#039;s dark seals.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Travel into the depths of &#039;&#039;&#039;Doom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Desecrated Tombstone ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Locate the &#039;&#039;&#039;Desecrated Tombstone&#039;&#039;&#039; within the dungeon of Doom. Double-clicking the altar with the &#039;&#039;&#039;Vial of Innocent Blood&#039;&#039;&#039; in your backpack will shatter the wards and summon Malakar into our realm. Show him no mercy!&lt;br /&gt;
* &#039;&#039;Note: The Tombstone has a 5-minute cooldown between summons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
Malakar is incredibly resilient to physical and poison attacks. &#039;&#039;&#039;He takes massive damage from spells or weapons imbued with Fire.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Rumored Abilities ==&lt;br /&gt;
Malakar relies on draining the life force of his attackers. It is absolutely critical that players do not huddle too closely together.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Rumor&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood Leech&#039;&#039;&#039;&lt;br /&gt;
|Adventurers claim he can rapidly draw the blood from anyone standing too close to him, using their life force to violently heal his own wounds.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Swarm&#039;&#039;&#039;&lt;br /&gt;
|Some survivors swear they have heard him command the creatures of the night right before a terrifying swarm of blood-crazed bats descends to overwhelm the battlefield.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;The Tether&#039;&#039;&#039;&lt;br /&gt;
|If fighting in a group, beware the dark tethers. It is rumored that he can magically bind two living souls togetherΓÇöif those tethered souls stray too far apart, the link violently snaps, severely damaging them both!&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood Leech Aura&#039;&#039;&#039;&lt;br /&gt;
|Every 5 seconds, Malakar rapidly drains Health from anyone standing within 12 tiles of him and uses it to violently heal himself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bat Swarm&#039;&#039;&#039;&lt;br /&gt;
|Emotes &#039;&#039;&amp;quot;Feast, my children!&amp;quot;&#039;&#039; before violently bursting out a swarm of blood-crazed bats to overwhelm and lock down nearby players and pets.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood Link&#039;&#039;&#039;&lt;br /&gt;
|Randomly tethers two living players together with a magical red chain. If the two players move more than 5 tiles away from each other, the link snaps, inflicting 50 unblockable damage to both players!&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ The Loot Table ==&lt;br /&gt;
When the Blood Lord falls, he explodes in a violent shower of Gold and loot.&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed Drops ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Cores:&#039;&#039;&#039; 5 to 10 randomly generated cores.&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; ~1,500 Gold alongside a massive Rain of Gold spread across the floor.&lt;br /&gt;
* &#039;&#039;&#039;Sosarian Coins:&#039;&#039;&#039; 75 to 125 additional coins.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÅå Artifact Drops (Rare 4% Chance) ===&lt;br /&gt;
You have a collective 4% chance to receive one of Malakar&#039;s prized artifacts directly into your pack upon his defeat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artifact Name&lt;br /&gt;
!Type&lt;br /&gt;
!Statistics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scythe of the Harvester&#039;&#039;&#039;&lt;br /&gt;
|Two-Handed Scythe&lt;br /&gt;
|20% Hit Life Leech, 20% Hit Mana Leech, +15% Damage Increase. Very slow swing speed perfectly suited for burst tactics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Helm of the Shadow Lord&#039;&#039;&#039;&lt;br /&gt;
|Helmet&lt;br /&gt;
| +10 Necromancy. High baseline Cold Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malakar&#039;s Shroud&#039;&#039;&#039;&lt;br /&gt;
|Cloak&lt;br /&gt;
|5% Lower Reagent Cost. Perfectly fits into Mage/Necro loadouts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lantern of Souls&#039;&#039;&#039;&lt;br /&gt;
|Talisman&lt;br /&gt;
|Special Talisman slot item granting passive Hit Point Regeneration 2. Can be upgraded at the Mythic Forge.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Malakar_the_Blood_Lord&amp;diff=89</id>
		<title>Mythic Boss: Malakar the Blood Lord</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Boss:_Malakar_the_Blood_Lord&amp;diff=89"/>
		<updated>2026-04-12T20:37:42Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;Deep within the darkest recesses of Sosaria, &amp;#039;&amp;#039;&amp;#039;Malakar the Blood Lord&amp;#039;&amp;#039;&amp;#039; commands legions of the undead. This terrifying vampire has mastered the arts of blood magic and necromancy. He cannot be fought normallyΓÇöyou must track down the &amp;#039;&amp;#039;&amp;#039;Blind Necromancer&amp;#039;&amp;#039;&amp;#039; to understand the dark ritual required to summon him from his slumber. ----  == ≡ƒô£ The Shadow Lord Questline == To face Malakar, you must complete a multi-part quest chain. The quest giver, &amp;#039;&amp;#039;&amp;#039;The Blind Necroman...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deep within the darkest recesses of Sosaria, &#039;&#039;&#039;Malakar the Blood Lord&#039;&#039;&#039; commands legions of the undead. This terrifying vampire has mastered the arts of blood magic and necromancy. He cannot be fought normallyΓÇöyou must track down the &#039;&#039;&#039;Blind Necromancer&#039;&#039;&#039; to understand the dark ritual required to summon him from his slumber.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Shadow Lord Questline ==&lt;br /&gt;
To face Malakar, you must complete a multi-part quest chain. The quest giver, &#039;&#039;&#039;The Blind Necromancer&#039;&#039;&#039;, can be found waiting in the dark streets of &#039;&#039;&#039;Umbra&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Gathering the Essences ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Collect &#039;&#039;&#039;1 Ethereal Ectoplasm&#039;&#039;&#039; and &#039;&#039;&#039;1 Shattered Phylactery&#039;&#039;&#039;.&lt;br /&gt;
** &#039;&#039;Ectoplasm:&#039;&#039; Drops as rare loot from wandering Liches and Wraiths.&lt;br /&gt;
** &#039;&#039;Phylactery:&#039;&#039; Rarely obtained when destroying high-tier undead anomalies.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; Progression to Part 2.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Innocent Blood ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; The Necromancer synthesizes your gathered reagents into a &#039;&#039;&#039;Vial of Innocent Blood&#039;&#039;&#039;. You must use this vial to break Malakar&#039;s dark seals.&lt;br /&gt;
* &#039;&#039;&#039;Location:&#039;&#039;&#039; Travel into the depths of &#039;&#039;&#039;Doom&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Desecrated Tombstone ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Locate the &#039;&#039;&#039;Desecrated Tombstone&#039;&#039;&#039; within the dungeon of Doom. Double-clicking the altar with the &#039;&#039;&#039;Vial of Innocent Blood&#039;&#039;&#039; in your backpack will shatter the wards and summon Malakar into our realm. Show him no mercy!&lt;br /&gt;
* &#039;&#039;Note: The Tombstone has a 5-minute cooldown between summons.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
Malakar is incredibly resilient to physical and poison attacks. &#039;&#039;&#039;He takes massive damage from spells or weapons imbued with Fire.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 Boss Mechanics ==&lt;br /&gt;
Malakar relies on draining the life force of his attackers. It is absolutely critical that players do not huddle too closely together.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mechanic&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood Leech Aura&#039;&#039;&#039;&lt;br /&gt;
|Every 5 seconds, Malakar rapidly drains Health from anyone standing within 12 tiles of him and uses it to violently heal himself.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bat Swarm&#039;&#039;&#039;&lt;br /&gt;
|Emotes &#039;&#039;&amp;quot;Feast, my children!&amp;quot;&#039;&#039; before violently bursting out a swarm of blood-crazed bats to overwhelm and lock down nearby players and pets.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blood Link&#039;&#039;&#039;&lt;br /&gt;
|Randomly tethers two living players together with a magical red chain. If the two players move more than 5 tiles away from each other, the link snaps, inflicting 50 unblockable damage to both players!&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ The Loot Table ==&lt;br /&gt;
When the Blood Lord falls, he explodes in a violent shower of Gold and loot.&lt;br /&gt;
&lt;br /&gt;
=== Guaranteed Drops ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mythic Cores:&#039;&#039;&#039; 5 to 10 randomly generated cores.&lt;br /&gt;
* &#039;&#039;&#039;Gold:&#039;&#039;&#039; ~1,500 Gold alongside a massive Rain of Gold spread across the floor.&lt;br /&gt;
* &#039;&#039;&#039;Sosarian Coins:&#039;&#039;&#039; 75 to 125 additional coins.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÅå Artifact Drops (Rare 4% Chance) ===&lt;br /&gt;
You have a collective 4% chance to receive one of Malakar&#039;s prized artifacts directly into your pack upon his defeat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Artifact Name&lt;br /&gt;
!Type&lt;br /&gt;
!Statistics&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scythe of the Harvester&#039;&#039;&#039;&lt;br /&gt;
|Two-Handed Scythe&lt;br /&gt;
|20% Hit Life Leech, 20% Hit Mana Leech, +15% Damage Increase. Very slow swing speed perfectly suited for burst tactics.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bone Helm of the Shadow Lord&#039;&#039;&#039;&lt;br /&gt;
|Helmet&lt;br /&gt;
| +10 Necromancy. High baseline Cold Resistance.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Malakar&#039;s Shroud&#039;&#039;&#039;&lt;br /&gt;
|Cloak&lt;br /&gt;
|5% Lower Reagent Cost. Perfectly fits into Mage/Necro loadouts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lantern of Souls&#039;&#039;&#039;&lt;br /&gt;
|Talisman&lt;br /&gt;
|Special Talisman slot item granting passive Hit Point Regeneration 2. Can be upgraded at the Mythic Forge.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Minor_Mythic_Boss_Encounters&amp;diff=88</id>
		<title>Minor Mythic Boss Encounters</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Minor_Mythic_Boss_Encounters&amp;diff=88"/>
		<updated>2026-04-12T19:55:22Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;While the towering &amp;#039;&amp;#039;Major Mythic&amp;#039;&amp;#039; bosses like Vermithrax and Pyros require rituals and heavily coordinated raiding parties to summon, Sosaria&amp;#039;s dungeons are inherently dangerous.  The most terrifying denizens of our realm have a chance to evolve into &amp;#039;&amp;#039;&amp;#039;Minor Mythic&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Bosses&amp;#039;&amp;#039;&amp;#039;. These are significantly beefed-up elites that offer a powerful &amp;quot;jackpot&amp;quot; for solo players and small groups out casually farming dungeons.  TIP  &amp;#039;&amp;#039;&amp;#039;Minor Mythic&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;Bosses can absolutely b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While the towering &#039;&#039;Major Mythic&#039;&#039; bosses like Vermithrax and Pyros require rituals and heavily coordinated raiding parties to summon, Sosaria&#039;s dungeons are inherently dangerous.&lt;br /&gt;
&lt;br /&gt;
The most terrifying denizens of our realm have a chance to evolve into &#039;&#039;&#039;Minor Mythic&#039;&#039;&#039; &#039;&#039;&#039;Bosses&#039;&#039;&#039;. These are significantly beefed-up elites that offer a powerful &amp;quot;jackpot&amp;quot; for solo players and small groups out casually farming dungeons.&lt;br /&gt;
&lt;br /&gt;
TIP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Mythic&#039;&#039;&#039; &#039;&#039;&#039;Bosses can absolutely be solo&#039;d&#039;&#039;&#039;, but you must pay close attention to their custom abilities! They are designed to test your reflexes and loadout management.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÄ▓ How Do They Spawn? ==&lt;br /&gt;
Minor Mythics do not have set, permanent spawns. Instead, &#039;&#039;&#039;every single time&#039;&#039;&#039; a specific high-end monster spawns anywhere in the world (whether in a dungeon, overland, or in Felucca), there is a &#039;&#039;&#039;1% chance&#039;&#039;&#039; the server will instantly mutate it into a Minor Mythic Boss instead.&lt;br /&gt;
&lt;br /&gt;
If you are farming Blood Elementals, you never truly know if the next one to spawn is going to be incredibly deadly!&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ The Rewards ==&lt;br /&gt;
All Minor Mythic Bosses possess identical baseline loot mechanics to ensure balance across the board:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Loot:&#039;&#039;&#039; They all have &amp;lt;code&amp;gt;SuperBoss&amp;lt;/code&amp;gt; tier native loot injected.&lt;br /&gt;
* &#039;&#039;&#039;The Gold:&#039;&#039;&#039; They drop an excess of exactly &#039;&#039;&#039;2,500 Gold&#039;&#039;&#039; directly onto their corpse.&lt;br /&gt;
* &#039;&#039;&#039;The Cores:&#039;&#039;&#039; They randomly drop &#039;&#039;&#039;1 to 2 Mythic Cores&#039;&#039;&#039;, making them an excellent way to slowly farm End-Game currency without doing Massive Server events.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 The Minor Mythic Roster ==&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÆÇ The Archlich ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Replaces:&#039;&#039;&#039; Lich &amp;amp; Lich Lords&lt;br /&gt;
* &#039;&#039;&#039;Rumored Abilities:&#039;&#039;&#039; Survivors claim this undead terror can siphon the very soul out of a warrior&#039;s body, and will rapidly summon weakened undead thralls to overwhelm anyone who fights it alone.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒæ┐ The Abyssal Overlord ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Replaces:&#039;&#039;&#039; Daemons &amp;amp; Balrons&lt;br /&gt;
* &#039;&#039;&#039;Rumored Abilities:&#039;&#039;&#039; A staggeringly massive demon wrapped in an inescapable aura of hellfire. Melee fighters whisper that it can cleave multiple targets in half with a single, devastating swing.&lt;br /&gt;
&lt;br /&gt;
=== 🐉 The Elder Dragonkin ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Replaces:&#039;&#039;&#039; Dragons, White Wyrms &amp;amp; Ancient Wyrms&lt;br /&gt;
* &#039;&#039;&#039;Rumored Abilities:&#039;&#039;&#039; Unlike standard dragons, the Elder Dragonkin is said to possess an unnatural intelligence. It will try to stun you in place with its massive tail right before unleashing a focused cone of white-hot magma.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒ⌐╕ The Gore Behemoth ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Replaces:&#039;&#039;&#039; Poison Elementals &amp;amp; Blood Elementals&lt;br /&gt;
* &#039;&#039;&#039;Rumored Abilities:&#039;&#039;&#039; This creature is almost completely immune to standard slashing weapons due to its thick, coagulated armor. Do not stand still while fighting itΓÇöit is known to vomit pools of highly corrosive acid directly beneath its victims&#039; feet.&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒªç The Shadow Fiend ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Replaces:&#039;&#039;&#039; Gargoyles &amp;amp; Succubi&lt;br /&gt;
* &#039;&#039;&#039;Rumored Abilities:&#039;&#039;&#039; An agile, terrifying stalker. It uses the darkness to rapidly teleport directly behind adventurers, employing a dark aura that severely drains the stamina and swing speed of anyone unfortunate enough to be caught in it.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Vermithrax_The_Ancient&amp;diff=87</id>
		<title>Mythic Encounters: Vermithrax The Ancient</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Vermithrax_The_Ancient&amp;diff=87"/>
		<updated>2026-04-12T19:30:07Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deep within the darkest caverns of Destard, the great Dragon King, &#039;&#039;&#039;Vermithrax&#039;&#039;&#039;, stirs from his ancient slumber. The skies are growing darker with his brood, and if he wakes to full strength, all of Sosaria will burn. It is up to you to infiltrate his lair and put an end to him.&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mythic Difficulty&#039;&#039;&#039; Vermithrax is a Mythic-tier boss. Attempting this encounter alone is practically suicide for most adventurers. Bring a coordinated group, fire resistance, and plenty of healing.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒù║∩╕Å How to Start the Raid ==&lt;br /&gt;
To begin the raid, you must seek out the &#039;&#039;&#039;Wyrmguard Defector&#039;&#039;&#039;. This turncoat of the dragon-cult is currently hiding from his masters inside the &#039;&#039;&#039;Shattered Skull Tavern in Skara Brae&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Speak to him to begin the 3-Part Questline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Questline ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Crippling the Flight ===&lt;br /&gt;
Vermithrax&#039;s brood is awakening. Before you can face the King, you must thin the skies of his lesser kin so they cannot interfere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay &#039;&#039;&#039;50 Wyverns&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,500 Gold Coins.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Heart of the Dragon ===&lt;br /&gt;
To summon Vermithrax on your own terms before he is fully awake, you require a potent magical catalyst: a &#039;&#039;&#039;Pristine Dragon Heart&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt down &#039;&#039;&#039;Dragons, Drakes, or Greater Dragons&#039;&#039;&#039;. They have a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to drop a &#039;&#039;Pristine Dragon Heart&#039;&#039; upon death.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; You get to keep the &#039;&#039;Pristine Dragon Heart&#039;&#039; to use as an Altar Key.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Ancient One ===&lt;br /&gt;
Journey into the absolute deepest depths of &#039;&#039;&#039;Destard&#039;&#039;&#039;, past the Ancient Wyrms, until you find the charred &#039;&#039;&#039;Dragon Skull Altar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039;&lt;br /&gt;
*# Double-click the Dragon Skull Altar.&lt;br /&gt;
*# The Altar will consume your &#039;&#039;Pristine Dragon Heart&#039;&#039; and Vermithrax will instantly spawn.&lt;br /&gt;
*# Slay Vermithrax the Ancient!&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5,000 Gold Coins and the &#039;&#039;&#039;Gilded Wyrm Tooth Trophy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altar Cooldowns&#039;&#039;&#039; Once Vermithrax is defeated, the Altar goes into a 5-minute smoking cooldown phase before another group can use a heart to summon him again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ Boss Loot &amp;amp; Mythic Artifacts ==&lt;br /&gt;
Aside from the quest rewards, physically slaying Vermithrax is incredibly lucrative. When he dies, an enormous shower of gold rains upon the battlefield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Baseline Drops:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1,400 to 1,700 Gold&#039;&#039;&#039; (Dropped directly)&lt;br /&gt;
* &#039;&#039;&#039;75 to 125 Sosarian Coins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5 to 10 Mythic Cores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÅå Custom Artifact Pool ===&lt;br /&gt;
Every time Vermithrax is defeated, there is a &#039;&#039;&#039;4% Global Chance&#039;&#039;&#039; that he drops one of his four legendary, boss-specific artifacts directly to his corpse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Talon of the Ancient:&#039;&#039;&#039; A fierce Kryss forged from his claws, granting +35% Damage Increase and dealing 100% Fire Damage.&lt;br /&gt;
* &#039;&#039;&#039;Wyrm-Hide Tunic:&#039;&#039;&#039; A masterful leather chestpiece granting unparalleled beginning fire-resistances.&lt;br /&gt;
* &#039;&#039;&#039;Band of the Dragon:&#039;&#039;&#039; A golden bracelet granting +5 Strength and +10% Damage Increase.&lt;br /&gt;
* &#039;&#039;&#039;Vermithrax&#039;s Wing:&#039;&#039;&#039; A heavy kite shield capable of Spell Channeling, forged directly from his scales.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Pyros_The_Lord_of_Flame&amp;diff=86</id>
		<title>Mythic Encounters: Pyros The Lord of Flame</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Pyros_The_Lord_of_Flame&amp;diff=86"/>
		<updated>2026-04-12T19:29:10Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The air in the dungeon grows agonizingly hot as &#039;&#039;&#039;Pyros, the Lord of Flame&#039;&#039;&#039;, prepares to manifest. His heraldsΓÇöelementals, efreet, and hell houndsΓÇöare already flooding through the planar rifts. You must plunge into the volcano and extinguish his fire before he scorches all of Sosaria!&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mythic Difficulty&#039;&#039;&#039; Pyros is a Mythic-tier boss. His ambient heat and devastating fire-based area-of-effect spells make him almost impossible to solo. High Fire Resistance and a coordinated group are absolutely mandatory.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒù║∩╕Å How to Start the Raid ==&lt;br /&gt;
To begin the raid, seek out the &#039;&#039;&#039;Master of the Flame&#039;&#039;&#039;. He is currently conducting research in the Mage Towers in &#039;&#039;&#039;Moonglow&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Speak to him to begin the 3-Part Questline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Questline ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Quelling the Heat ===&lt;br /&gt;
PyrosΓÇÖs heralds are making the area unbearable. Before you can face him, you must thin the fire-spawns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt down and destroy &#039;&#039;&#039;20 Fire Elementals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,500 Gold Coins.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Efreets ===&lt;br /&gt;
To summon Pyros directly and avoid an uncontrolled eruption, you need an incredibly rare artifact forged in the planar fires: a &#039;&#039;&#039;Cursed Inferno Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt down &#039;&#039;&#039;Efreet, Fire Elementals, Fire Steeds, or Hell Hounds&#039;&#039;&#039;. They have a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to drop a &#039;&#039;Cursed Inferno Key&#039;&#039; directly upon death.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; You get to keep the &#039;&#039;Cursed Inferno Key&#039;&#039; to use as an Altar Catalyst.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Fire Lord ===&lt;br /&gt;
Journey into the absolute deepest depths of the &#039;&#039;&#039;Fire Dungeon&#039;&#039;&#039; until you find the &#039;&#039;&#039;Volcanic Brazier&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039;&lt;br /&gt;
*# Double-click the Volcanic Brazier.&lt;br /&gt;
*# The Brazier will consume your &#039;&#039;Cursed Inferno Key&#039;&#039;, causing a massive localized explosion as Pyros spawns.&lt;br /&gt;
*# Slay Pyros the Lord of Flame!&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5,000 Gold Coins and the &#039;&#039;&#039;Smoldering Demonic Horn Trophy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altar Cooldowns&#039;&#039;&#039; Once Pyros is defeated, the Brazier requires 5 minutes to cool down before another group can drop a key to summon him again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ Boss Loot &amp;amp; Mythic Artifacts ==&lt;br /&gt;
Slaying Pyros triggers an enormous localized gold rain. He is incredibly wealthy, hoarding treasures from across the planes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Baseline Drops:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1,400 to 1,700 Gold&#039;&#039;&#039; (Dropped directly)&lt;br /&gt;
* &#039;&#039;&#039;75 to 125 Sosarian Coins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5 to 10 Mythic Cores&#039;&#039;&#039; &#039;&#039;(Note: Mythic cores can be safely stacked indefinitely)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÅå Custom Artifact Pool ===&lt;br /&gt;
Every time Pyros is defeated, there is a &#039;&#039;&#039;4% Global Chance&#039;&#039;&#039; that he drops one of his four legendary, boss-specific artifacts directly to his corpse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pyromantic Grimoire:&#039;&#039;&#039; A fiery orange Spellbook granting a potent +10% Spell Damage bonus.&lt;br /&gt;
* &#039;&#039;&#039;Ember Staff:&#039;&#039;&#039; A smoldering Gnarled Staff that strikes with immense speed (+10% SSI) and a 5% chance to cast Hit Fireball on every swing.&lt;br /&gt;
* &#039;&#039;&#039;Volcanic Treads:&#039;&#039;&#039; Ethereally heated boots that mend your fatigue, granting +2 Mana Regeneration.&lt;br /&gt;
* &#039;&#039;&#039;Ash-Caked Talisman:&#039;&#039;&#039; A charred charcoal talisman directly tapping into the arcane, granting a flat +10.0 bonus to your Magery skill when equipped.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Pyros_The_Lord_of_Flame&amp;diff=85</id>
		<title>Mythic Encounters: Pyros The Lord of Flame</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Pyros_The_Lord_of_Flame&amp;diff=85"/>
		<updated>2026-04-12T19:27:31Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The air in the dungeon grows agonizingly hot as &#039;&#039;&#039;Pyros, the Lord of Flame&#039;&#039;&#039;, prepares to manifest. His heraldsΓÇöelementals, efreet, and hell houndsΓÇöare already flooding through the planar rifts. You must plunge into the volcano and extinguish his fire before he scorches all of Sosaria!&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mythic Difficulty&#039;&#039;&#039; Pyros is a Mythic-tier boss. His ambient heat and devastating fire-based area-of-effect spells make him almost impossible to solo. High Fire Resistance and a coordinated group are absolutely mandatory.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒù║∩╕Å How to Start the Raid ==&lt;br /&gt;
To begin the raid, seek out the &#039;&#039;&#039;Master of the Flame&#039;&#039;&#039;. He is currently conducting research outside the Mage Towers in &#039;&#039;&#039;Moonglow&#039;&#039;&#039; (&amp;lt;code&amp;gt;X: 4404, Y: 1056&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Speak to him to begin the 3-Part Questline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Questline ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Quelling the Heat ===&lt;br /&gt;
PyrosΓÇÖs heralds are making the area unbearable. Before you can face him, you must thin the fire-spawns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt down and destroy &#039;&#039;&#039;20 Fire Elementals&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,500 Gold Coins.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Efreets ===&lt;br /&gt;
To summon Pyros directly and avoid an uncontrolled eruption, you need an incredibly rare artifact forged in the planar fires: a &#039;&#039;&#039;Cursed Inferno Key&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt down &#039;&#039;&#039;Efreet, Fire Elementals, Fire Steeds, or Hell Hounds&#039;&#039;&#039;. They have a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to drop a &#039;&#039;Cursed Inferno Key&#039;&#039; directly upon death.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; You get to keep the &#039;&#039;Cursed Inferno Key&#039;&#039; to use as an Altar Catalyst.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Fire Lord ===&lt;br /&gt;
Journey into the absolute deepest depths of the &#039;&#039;&#039;Fire Dungeon&#039;&#039;&#039; (&amp;lt;code&amp;gt;X: 5793, Y: 3037&amp;lt;/code&amp;gt;) until you find the pre-built daemonic pentagram and the massive &#039;&#039;&#039;Volcanic Brazier&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039;&lt;br /&gt;
*# Double-click the Volcanic Brazier.&lt;br /&gt;
*# The Brazier will consume your &#039;&#039;Cursed Inferno Key&#039;&#039;, causing a massive localized explosion as Pyros spawns.&lt;br /&gt;
*# Slay Pyros the Lord of Flame!&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5,000 Gold Coins and the &#039;&#039;&#039;Smoldering Demonic Horn Trophy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altar Cooldowns&#039;&#039;&#039; Once Pyros is defeated, the Brazier requires 5 minutes to cool down before another group can drop a key to summon him again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ Boss Loot &amp;amp; Mythic Artifacts ==&lt;br /&gt;
Slaying Pyros triggers an enormous localized gold rain. He is incredibly wealthy, hoarding treasures from across the planes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Baseline Drops:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1,400 to 1,700 Gold&#039;&#039;&#039; (Dropped directly)&lt;br /&gt;
* &#039;&#039;&#039;75 to 125 Sosarian Coins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5 to 10 Mythic Cores&#039;&#039;&#039; &#039;&#039;(Note: Mythic cores can be safely stacked indefinitely)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÅå Custom Artifact Pool ===&lt;br /&gt;
Every time Pyros is defeated, there is a &#039;&#039;&#039;4% Global Chance&#039;&#039;&#039; that he drops one of his four legendary, boss-specific artifacts directly to his corpse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Pyromantic Grimoire:&#039;&#039;&#039; A fiery orange Spellbook granting a potent +10% Spell Damage bonus.&lt;br /&gt;
* &#039;&#039;&#039;Ember Staff:&#039;&#039;&#039; A smoldering Gnarled Staff that strikes with immense speed (+10% SSI) and a 5% chance to cast Hit Fireball on every swing.&lt;br /&gt;
* &#039;&#039;&#039;Volcanic Treads:&#039;&#039;&#039; Ethereally heated boots that mend your fatigue, granting +2 Mana Regeneration.&lt;br /&gt;
* &#039;&#039;&#039;Ash-Caked Talisman:&#039;&#039;&#039; A charred charcoal talisman directly tapping into the arcane, granting a flat +10.0 bonus to your Magery skill when equipped.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Pyros_The_Lord_of_Flame&amp;diff=84</id>
		<title>Mythic Encounters: Pyros The Lord of Flame</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Pyros_The_Lord_of_Flame&amp;diff=84"/>
		<updated>2026-04-12T19:27:09Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;≡ƒöÑ Mythic Encounters: Pyros The Lord of Flame The air in the dungeon grows agonizingly hot as Pyros, the Lord of Flame, prepares to manifest. His heraldsΓÇöelementals, efreet, and hell houndsΓÇöare already flooding through the planar rifts. You must plunge into the volcano and extinguish his fire before he scorches all of Sosaria!  WARNING  Mythic Difficulty Pyros is a Mythic-tier boss. His ambient heat and devastating fire-based area-of-effect spells make him almost i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;≡ƒöÑ Mythic Encounters: Pyros The Lord of Flame&lt;br /&gt;
The air in the dungeon grows agonizingly hot as Pyros, the Lord of Flame, prepares to manifest. His heraldsΓÇöelementals, efreet, and hell houndsΓÇöare already flooding through the planar rifts. You must plunge into the volcano and extinguish his fire before he scorches all of Sosaria!&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
Mythic Difficulty Pyros is a Mythic-tier boss. His ambient heat and devastating fire-based area-of-effect spells make him almost impossible to solo. High Fire Resistance and a coordinated group are absolutely mandatory.&lt;br /&gt;
&lt;br /&gt;
≡ƒù║∩╕Å How to Start the Raid&lt;br /&gt;
To begin the raid, seek out the Master of the Flame. He is currently conducting research outside the Mage Towers in Moonglow (X: 4404, Y: 1056).&lt;br /&gt;
&lt;br /&gt;
Speak to him to begin the 3-Part Questline.&lt;br /&gt;
&lt;br /&gt;
📜 The Questline&lt;br /&gt;
Part 1: Quelling the Heat&lt;br /&gt;
PyrosΓÇÖs heralds are making the area unbearable. Before you can face him, you must thin the fire-spawns.&lt;br /&gt;
&lt;br /&gt;
Objective: Hunt down and destroy 20 Fire Elementals.&lt;br /&gt;
Reward: 1,500 Gold Coins.&lt;br /&gt;
Part 2: The Efreets&lt;br /&gt;
To summon Pyros directly and avoid an uncontrolled eruption, you need an incredibly rare artifact forged in the planar fires: a Cursed Inferno Key.&lt;br /&gt;
&lt;br /&gt;
Objective: Hunt down Efreet, Fire Elementals, Fire Steeds, or Hell Hounds. They have a 5% chance to drop a Cursed Inferno Key directly upon death.&lt;br /&gt;
Reward: You get to keep the Cursed Inferno Key to use as an Altar Catalyst.&lt;br /&gt;
Part 3: The Fire Lord&lt;br /&gt;
Journey into the absolute deepest depths of the Fire Dungeon (X: 5793, Y: 3037) until you find the pre-built daemonic pentagram and the massive Volcanic Brazier.&lt;br /&gt;
&lt;br /&gt;
Objective:&lt;br /&gt;
Double-click the Volcanic Brazier.&lt;br /&gt;
The Brazier will consume your Cursed Inferno Key, causing a massive localized explosion as Pyros spawns.&lt;br /&gt;
Slay Pyros the Lord of Flame!&lt;br /&gt;
Reward: 5,000 Gold Coins and the Smoldering Demonic Horn Trophy.&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
Altar Cooldowns Once Pyros is defeated, the Brazier requires 5 minutes to cool down before another group can drop a key to summon him again.&lt;br /&gt;
&lt;br /&gt;
≡ƒÆÄ Boss Loot &amp;amp; Mythic Artifacts&lt;br /&gt;
Slaying Pyros triggers an enormous localized gold rain. He is incredibly wealthy, hoarding treasures from across the planes.&lt;br /&gt;
&lt;br /&gt;
Guaranteed Baseline Drops:&lt;br /&gt;
&lt;br /&gt;
1,400 to 1,700 Gold (Dropped directly)&lt;br /&gt;
75 to 125 Sosarian Coins&lt;br /&gt;
5 to 10 Mythic Cores (Note: Mythic cores can be safely stacked indefinitely)&lt;br /&gt;
≡ƒÅå Custom Artifact Pool&lt;br /&gt;
Every time Pyros is defeated, there is a 4% Global Chance that he drops one of his four legendary, boss-specific artifacts directly to his corpse.&lt;br /&gt;
&lt;br /&gt;
Pyromantic Grimoire: A fiery orange Spellbook granting a potent +10% Spell Damage bonus.&lt;br /&gt;
Ember Staff: A smoldering Gnarled Staff that strikes with immense speed (+10% SSI) and a 5% chance to cast Hit Fireball on every swing.&lt;br /&gt;
Volcanic Treads: Ethereally heated boots that mend your fatigue, granting +2 Mana Regeneration.&lt;br /&gt;
Ash-Caked Talisman: A charred charcoal talisman directly tapping into the arcane, granting a flat +10.0 bonus to your Magery skill when equipped.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=83</id>
		<title>Mythic Forge System</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Forge_System&amp;diff=83"/>
		<updated>2026-04-12T17:44:20Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: /* 3. Mythic Talismans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Mythic System is the pinnacle of end-game progression on the shard. It introduces challenging world bosses, rare loot drops, belt progression, and an elite tier of highly sought-after, class-specific Talismans.&lt;br /&gt;
&lt;br /&gt;
=== 1. Mythic Cores ===&lt;br /&gt;
&#039;&#039;&#039;Mythic Cores&#039;&#039;&#039; are the primary currency and progression item of the end-game loop. These cores hum with immense magical power and exist solely to further your character&#039;s ascension.&lt;br /&gt;
&lt;br /&gt;
==== How to Get Them ====&lt;br /&gt;
There are currently two ways to find Mythic Cores in the world:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Mythic Bosses:&#039;&#039;&#039; Slaying any of the custom Mythic Bosses guarantees a massive payout of &#039;&#039;&#039;5 Mythic Cores&#039;&#039;&#039; on the boss&#039;s corpse.&lt;br /&gt;
# &#039;&#039;&#039;Wild Mutations:&#039;&#039;&#039; While hunting out in the wild, regular monsters have an insanely rare chance to spontaneously mutate into a highly-deadly &#039;&#039;&#039;Mythic Variant&#039;&#039;&#039;. If you manage to slay one of these wild variants, there is a &#039;&#039;&#039;5% chance&#039;&#039;&#039; that it will drop &#039;&#039;&#039;1 Mythic Core&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== How to Use Them ====&lt;br /&gt;
Mythic Cores serve two incredibly powerful primary purposes:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Belt Feeding:&#039;&#039;&#039; If you own an &#039;&#039;Evolving Martial Arts Belt&#039;&#039; that is not currently max-level, you can Double-Click the Mythic Core and target your belt. This will instantly consume the core and inject exactly &#039;&#039;&#039;250 Experience Points&#039;&#039;&#039; directly into your belt&#039;s progression.&lt;br /&gt;
# &#039;&#039;&#039;Talisman Crafting:&#039;&#039;&#039; If you save up 10 Mythic Cores, you can use them at a &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; to craft some of the strongest class-specific items ever discovered!&lt;br /&gt;
&lt;br /&gt;
=== 2. The Mythic Forge ===&lt;br /&gt;
The &#039;&#039;&#039;Mythic Forge&#039;&#039;&#039; is the only workstation hot enough to fuse the temperamental Mythic Cores into equipment.&lt;br /&gt;
&lt;br /&gt;
To obtain your very own Mythic Forge for your private housing, you must track down a &#039;&#039;&#039;Master Tinker&#039;&#039;&#039; (100+ Tinkering Skill) to construct a &#039;&#039;Mythic Forge Deed&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tinkering Recipe (Misc Category):&#039;&#039;&#039; 500 Iron Ingots + 500 Boards + 1 Mythic Core&lt;br /&gt;
&lt;br /&gt;
Once locked down in your home, Double-Click the forge to open the completely custom Mythic Crafting UI! Aside from the 8 Class Talismans, you can forge two legendary utility items:&lt;br /&gt;
&lt;br /&gt;
==== Mythic Transmogrification Crystal ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Mythic Cores, 5 Blue Diamonds, 5 Perfect Emeralds, 5 Fire Rubies&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; Want the stats of an ugly helmet but the appearance of a cool custom hat? Double-click this crystal! Target your primary gear first, then target the cool-looking item in your pack. The crystal permanently overwrites your gear&#039;s appearance (Layer matching required) and consumes the secondary item!&lt;br /&gt;
&lt;br /&gt;
==== Mythic Engraving Tool ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 2 Mythic Cores, 5 Perfect Emeralds, 10,000 Gold&lt;br /&gt;
* &#039;&#039;&#039;Use:&#039;&#039;&#039; The ultimate customization tool. Target any equippable weapon, shield, or armor in your backpack to open a text prompt. Type in whatever custom name you desire (up to 40 characters) to permanently etch it into your gear!&lt;br /&gt;
&lt;br /&gt;
=== 3. Mythic Talismans ===&lt;br /&gt;
There are 8 legendary Talismans you can forge. Each requires &#039;&#039;&#039;30 Mythic Cores&#039;&#039;&#039; alongside massive stacks of complex, class-specific resources (like Turquoise, Daemon Bones, Treasure Maps, etc).&lt;br /&gt;
&lt;br /&gt;
The Forge menu will automatically consume the required items from your backpack when you click the craft button. &#039;&#039;Note: You must have the exact items requested in your bag!&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Class Focus&lt;br /&gt;
!Talisman Name&lt;br /&gt;
!Power Overview (Base Stats)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Warrior&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Vanguard&lt;br /&gt;
|Heavy combat bonuses, Melee skills, Tactics/Anatomy increases, and pure damage output.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mage&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Archmage&lt;br /&gt;
|Spell Damage Increases, Magery/Eval bonuses, Lower Reagent/Mana Costs, and Mana Regeneration.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tamer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Beastmaster&lt;br /&gt;
|Massive Lore bonuses, Taming stat bumps, increased pet survivability stats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Archer&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Marksman&lt;br /&gt;
|Archery skill boosts, Hit Chance Increase, Stamina boosts, and ranged output.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crafter&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Artisan&lt;br /&gt;
|The ultimate crafter&#039;s tool. Exceptional bonus increases, crafting successes, and bulk material boosts.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fisherman&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Deep Sea&lt;br /&gt;
|High Luck, Fishing maximum skill boosts, and the built-in &#039;&#039;Elemental Slayer&#039;&#039; property for devastating underwater encounters.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Treasure Hunter&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Scavenger&lt;br /&gt;
|Luck bonuses, Cartography/Lockpicking skill bumps, and hazard-evasion stats.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bard&#039;&#039;&#039;&lt;br /&gt;
|Talisman of the Virtuoso&lt;br /&gt;
|Music &amp;amp; Peacemaking bonuses, Instrument use optimization, and crowd control efficiency.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Note to Players: ====&lt;br /&gt;
&#039;&#039;These items are designed to be extremely long-term goals. Cooperate with your guild to bring down the Mythic Bosses or pool your Mythic Cores together to craft your first Vanguard or Archmage talisman!&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Vermithrax_The_Ancient&amp;diff=82</id>
		<title>Mythic Encounters: Vermithrax The Ancient</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Vermithrax_The_Ancient&amp;diff=82"/>
		<updated>2026-04-12T15:01:19Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Deep within the darkest caverns of Destard, the great Dragon King, &#039;&#039;&#039;Vermithrax&#039;&#039;&#039;, stirs from his ancient slumber. The skies are growing darker with his brood, and if he wakes to full strength, all of Sosaria will burn. It is up to you to infiltrate his lair and put an end to him.&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mythic Difficulty&#039;&#039;&#039; Vermithrax is a Mythic-tier boss. Attempting this encounter alone is practically suicide for most adventurers. Bring a coordinated group, fire resistance, and plenty of healing.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒù║∩╕Å How to Start the Raid ==&lt;br /&gt;
To begin the raid, you must seek out the &#039;&#039;&#039;Wyrmguard Defector&#039;&#039;&#039;. This turncoat of the dragon-cult is currently hiding from his masters inside the &#039;&#039;&#039;Shattered Skull Tavern in Skara Brae&#039;&#039;&#039; (&amp;lt;code&amp;gt;X: 594, Y: 2167&amp;lt;/code&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Speak to him to begin the 3-Part Questline.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Questline ==&lt;br /&gt;
&lt;br /&gt;
=== Part 1: Crippling the Flight ===&lt;br /&gt;
Vermithrax&#039;s brood is awakening. Before you can face the King, you must thin the skies of his lesser kin so they cannot interfere.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Slay &#039;&#039;&#039;50 Wyverns&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 1,500 Gold Coins.&lt;br /&gt;
&lt;br /&gt;
=== Part 2: The Heart of the Dragon ===&lt;br /&gt;
To summon Vermithrax on your own terms before he is fully awake, you require a potent magical catalyst: a &#039;&#039;&#039;Pristine Dragon Heart&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039; Hunt down &#039;&#039;&#039;Dragons, Drakes, or Greater Dragons&#039;&#039;&#039;. They have a &#039;&#039;&#039;5% chance&#039;&#039;&#039; to drop a &#039;&#039;Pristine Dragon Heart&#039;&#039; upon death.&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; You get to keep the &#039;&#039;Pristine Dragon Heart&#039;&#039; to use as an Altar Key.&lt;br /&gt;
&lt;br /&gt;
=== Part 3: The Ancient One ===&lt;br /&gt;
Journey into the absolute deepest depths of &#039;&#039;&#039;Destard&#039;&#039;&#039;, past the Ancient Wyrms, until you find the charred &#039;&#039;&#039;Dragon Skull Altar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Objective:&#039;&#039;&#039;&lt;br /&gt;
*# Double-click the Dragon Skull Altar.&lt;br /&gt;
*# The Altar will consume your &#039;&#039;Pristine Dragon Heart&#039;&#039; and Vermithrax will instantly spawn.&lt;br /&gt;
*# Slay Vermithrax the Ancient!&lt;br /&gt;
* &#039;&#039;&#039;Reward:&#039;&#039;&#039; 5,000 Gold Coins and the &#039;&#039;&#039;Gilded Wyrm Tooth Trophy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Altar Cooldowns&#039;&#039;&#039; Once Vermithrax is defeated, the Altar goes into a 5-minute smoking cooldown phase before another group can use a heart to summon him again.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÆÄ Boss Loot &amp;amp; Mythic Artifacts ==&lt;br /&gt;
Aside from the quest rewards, physically slaying Vermithrax is incredibly lucrative. When he dies, an enormous shower of gold rains upon the battlefield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Baseline Drops:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1,400 to 1,700 Gold&#039;&#039;&#039; (Dropped directly)&lt;br /&gt;
* &#039;&#039;&#039;75 to 125 Sosarian Coins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;5 to 10 Mythic Cores&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== ≡ƒÅå Custom Artifact Pool ===&lt;br /&gt;
Every time Vermithrax is defeated, there is a &#039;&#039;&#039;4% Global Chance&#039;&#039;&#039; that he drops one of his four legendary, boss-specific artifacts directly to his corpse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Talon of the Ancient:&#039;&#039;&#039; A fierce Kryss forged from his claws, granting +35% Damage Increase and dealing 100% Fire Damage.&lt;br /&gt;
* &#039;&#039;&#039;Wyrm-Hide Tunic:&#039;&#039;&#039; A masterful leather chestpiece granting unparalleled beginning fire-resistances.&lt;br /&gt;
* &#039;&#039;&#039;Band of the Dragon:&#039;&#039;&#039; A golden bracelet granting +5 Strength and +10% Damage Increase.&lt;br /&gt;
* &#039;&#039;&#039;Vermithrax&#039;s Wing:&#039;&#039;&#039; A heavy kite shield capable of Spell Channeling, forged directly from his scales.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Vermithrax_The_Ancient&amp;diff=81</id>
		<title>Mythic Encounters: Vermithrax The Ancient</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Mythic_Encounters:_Vermithrax_The_Ancient&amp;diff=81"/>
		<updated>2026-04-12T15:00:35Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;≡ƒÉë Mythic Encounters: Vermithrax The Ancient Deep within the darkest caverns of Destard, the great Dragon King, Vermithrax, stirs from his ancient slumber. The skies are growing darker with his brood, and if he wakes to full strength, all of Sosaria will burn. It is up to you to infiltrate his lair and put an end to him.  WARNING  Mythic Difficulty Vermithrax is a Mythic-tier boss. Attempting this encounter alone is practically suicide for most adventurers. Bring a coo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;🐉 Mythic Encounters: Vermithrax The Ancient&lt;br /&gt;
Deep within the darkest caverns of Destard, the great Dragon King, Vermithrax, stirs from his ancient slumber. The skies are growing darker with his brood, and if he wakes to full strength, all of Sosaria will burn. It is up to you to infiltrate his lair and put an end to him.&lt;br /&gt;
&lt;br /&gt;
WARNING&lt;br /&gt;
&lt;br /&gt;
Mythic Difficulty Vermithrax is a Mythic-tier boss. Attempting this encounter alone is practically suicide for most adventurers. Bring a coordinated group, fire resistance, and plenty of healing.&lt;br /&gt;
&lt;br /&gt;
≡ƒù║∩╕Å How to Start the Raid&lt;br /&gt;
To begin the raid, you must seek out the Wyrmguard Defector. This turncoat of the dragon-cult is currently hiding from his masters inside the Shattered Skull Tavern in Skara Brae (X: 594, Y: 2167).&lt;br /&gt;
&lt;br /&gt;
Speak to him to begin the 3-Part Questline.&lt;br /&gt;
&lt;br /&gt;
📜 The Questline&lt;br /&gt;
Part 1: Crippling the Flight&lt;br /&gt;
Vermithrax&#039;s brood is awakening. Before you can face the King, you must thin the skies of his lesser kin so they cannot interfere.&lt;br /&gt;
&lt;br /&gt;
Objective: Slay 50 Wyverns.&lt;br /&gt;
Reward: 1,500 Gold Coins.&lt;br /&gt;
Part 2: The Heart of the Dragon&lt;br /&gt;
To summon Vermithrax on your own terms before he is fully awake, you require a potent magical catalyst: a Pristine Dragon Heart.&lt;br /&gt;
&lt;br /&gt;
Objective: Hunt down Dragons, Drakes, or Greater Dragons. They have a 5% chance to drop a Pristine Dragon Heart upon death.&lt;br /&gt;
Reward: You get to keep the Pristine Dragon Heart to use as an Altar Key.&lt;br /&gt;
Part 3: The Ancient One&lt;br /&gt;
Journey into the absolute deepest depths of Destard, past the Ancient Wyrms, until you find the charred Dragon Skull Altar.&lt;br /&gt;
&lt;br /&gt;
Objective:&lt;br /&gt;
Double-click the Dragon Skull Altar.&lt;br /&gt;
The Altar will consume your Pristine Dragon Heart and Vermithrax will instantly spawn.&lt;br /&gt;
Slay Vermithrax the Ancient!&lt;br /&gt;
Reward: 5,000 Gold Coins and the Gilded Wyrm Tooth Trophy.&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
Altar Cooldowns Once Vermithrax is defeated, the Altar goes into a 5-minute smoking cooldown phase before another group can use a heart to summon him again.&lt;br /&gt;
&lt;br /&gt;
≡ƒÆÄ Boss Loot &amp;amp; Mythic Artifacts&lt;br /&gt;
Aside from the quest rewards, physically slaying Vermithrax is incredibly lucrative. When he dies, an enormous shower of gold rains upon the battlefield.&lt;br /&gt;
&lt;br /&gt;
Guaranteed Baseline Drops:&lt;br /&gt;
&lt;br /&gt;
1,400 to 1,700 Gold (Dropped directly)&lt;br /&gt;
75 to 125 Sosarian Coins&lt;br /&gt;
5 to 10 Mythic Cores&lt;br /&gt;
≡ƒÅå Custom Artifact Pool&lt;br /&gt;
Every time Vermithrax is defeated, there is a 4% Global Chance that he drops one of his four legendary, boss-specific artifacts directly to his corpse.&lt;br /&gt;
&lt;br /&gt;
Talon of the Ancient: A fierce Kryss forged from his claws, granting +35% Damage Increase and dealing 100% Fire Damage.&lt;br /&gt;
Wyrm-Hide Tunic: A masterful leather chestpiece granting unparalleled beginning fire-resistances.&lt;br /&gt;
Band of the Dragon: A golden bracelet granting +5 Strength and +10% Damage Increase.&lt;br /&gt;
Vermithrax&#039;s Wing: A heavy kite shield capable of Spell Channeling, forged directly from his scales.&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Skill_%26_Stat_Over-Caps&amp;diff=80</id>
		<title>Skill &amp; Stat Over-Caps</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Skill_%26_Stat_Over-Caps&amp;diff=80"/>
		<updated>2026-04-11T19:35:17Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: Created page with &amp;quot;While every character in &amp;#039;&amp;#039;Age of Sosaria&amp;#039;&amp;#039; begins with basic limits, true end-game progression relies on breaking those limits. Through customized server mechanics, players can permanently increase both their Skill capacity and their Raw Stats simply by participating in global events.  Here is exactly how the limitation mechanics work. ----  == ΓÜö∩╕Å The Base Limits == Before using any modifiers or specialized gear, a fresh character obeys the following foundational ru...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While every character in &#039;&#039;Age of Sosaria&#039;&#039; begins with basic limits, true end-game progression relies on breaking those limits. Through customized server mechanics, players can permanently increase both their Skill capacity and their Raw Stats simply by participating in global events.&lt;br /&gt;
&lt;br /&gt;
Here is exactly how the limitation mechanics work.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 🔨 The Base Limits ==&lt;br /&gt;
Before using any modifiers or specialized gear, a fresh character obeys the following foundational rules:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Skill Cap:&#039;&#039;&#039; 720 Points (e.g., You can have exactly Seven skills capped at 100.0, with 20 points floating).&lt;br /&gt;
* &#039;&#039;&#039;Base Stat Cap:&#039;&#039;&#039; 250 Points (The combined total of your Strength, Dexterity, and Intelligence cannot natively exceed 250).&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== 📜 The Power Scroll System (105 - 120 Skills) ==&lt;br /&gt;
Standard 100-level skills are rarely enough to tackle Mythic Bosses. You must push your primary skills to 120.0 using &#039;&#039;&#039;Power Scrolls&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Where do Power Scrolls Drop? ===&lt;br /&gt;
Unlike standard servers that try to force you exclusively into Felucca dungeons, &#039;&#039;Age of Sosaria&#039;&#039; integrates Power Scrolls directly into the world-events loop!&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champion Spawns:&#039;&#039;&#039; Defeating any Champion Spawn (regardless of the map) will cause the boss to distribute 6 random Power Scrolls directly into the backpacks of the top damagers.&lt;br /&gt;
* &#039;&#039;&#039;Town Invasions (The Big Shift):&#039;&#039;&#039; Every single time a Town Invasion ends and the final boss is killed, the boss triggers exactly like a Champion. It will randomly distribute &#039;&#039;&#039;6 Power Scrolls&#039;&#039;&#039; to the heroes who defended the town!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒôê The Stat Scroll System (255 - 275 Stats) ==&lt;br /&gt;
A baseline of 250 stats limits the flexibility of hybrid builds. You can permanently increase your character&#039;s total stat allocation cap up to a maximum of 275 using &#039;&#039;&#039;Stat-Cap Scrolls&#039;&#039;&#039; (+5 to +25 variants).&lt;br /&gt;
&lt;br /&gt;
=== Where do Stat Scrolls Drop? ===&lt;br /&gt;
Most servers force you to grind the ultra-boss (The Harrower) for weeks just to get a single stat scroll. &#039;&#039;&#039;We removed that bottleneck.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Every Champion Spawn &amp;amp; Invasion Boss:&#039;&#039;&#039; Natively, whenever a Champion or an Invasion Boss dies, the server throws &#039;&#039;&#039;Two Independent 50% Rolls&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;The Math:&#039;&#039;&#039; This means that every single big boss has a chance to drop &#039;&#039;&#039;0, 1, or sometimes 2&#039;&#039;&#039; Stat Cap Scrolls randomly among the top damagers. You can now build your stat ceiling by simply playing the game natively and attending global events!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒ⌐╕ Mythic Elixirs (The Great Accelerator) ==&lt;br /&gt;
Grinding your stats manually by macroing skills for days is incredibly tedious. &#039;&#039;Age of Sosaria&#039;&#039; fixes this grind using the &#039;&#039;&#039;Mythic Boss Progression System&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
By farming Mythic Bosses (Pyros, Malakar, Chronos, etc.), you will obtain &#039;&#039;&#039;Mythic Cores&#039;&#039;&#039;. You can synthesize these Cores into &#039;&#039;&#039;Elixirs of Power&#039;&#039;&#039;. Drinking an Elixir of Power will instantly and permanently grant you a raw stat point (Strength, Dexterity, or Intelligence). This allows you to effortlessly accelerate your character build up to your current Stat Cap without spending days macroing!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Elixirs help you REACH your cap instantly, but they cannot push you past your 250-275 hard cap. You still need Stat Scrolls from bosses to raise your absolute ceiling!).&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=79</id>
		<title>Custom Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=79"/>
		<updated>2026-04-11T19:04:07Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the definitive guide on the Age of Sosaria Taming Ecosystem. Unlike standard shards where everyone runs around with the exact same Greater Dragon, our shard features a highly customized, deep meta built into three distinct tiers of custom pets: &#039;&#039;Rares, Legendaries, and Exotics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Here is exactly how the mechanics work, how to find them, and what they do.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÄ▓ System Mechanics: The Spawn Rates ==&lt;br /&gt;
Rares and Legendaries do not have their own spawn locations. Instead, they seamlessly hijack the spawn chance of standard creatures in the wild:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Rare Roll (5% Chance):&#039;&#039;&#039; Every time a standard tameable beast (like a Cu Sidhe, Drake, or Rune Beetle) spawns in the world, there is a 5% chance it will magically mutate into a &amp;quot;Rare&amp;quot; variant.&lt;br /&gt;
* &#039;&#039;&#039;The Legendary Roll (1% Chance):&#039;&#039;&#039; Every time a standard tameable beast attempts to spawn, there is an ultra-rare 1% chance it mutates into a &amp;quot;Legendary&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exotics&#039;&#039; bypass this system entirely and are acquired exclusively through endgame boss loot drops.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒîƒ Tier 1: The &amp;quot;Rare&amp;quot; Tier ==&lt;br /&gt;
Rare pets exist as massive quality-of-life skips for standard Tamers. They are not mechanically different from their standard counterparts, but they spawn with heavily bloated base stats and skills.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; Skip the Macro Grind. Taming a Rare essentially gives you a pet that is theoretically already trained to level 3 out of the box.&lt;br /&gt;
* &#039;&#039;&#039;The Complete Rare List:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Rare Rune Beetle&#039;&#039;&#039; (Pre-statted boss debuffer)&lt;br /&gt;
** &#039;&#039;&#039;Rare Cu Sidhe&#039;&#039;&#039; (Pre-statted healing tank)&lt;br /&gt;
** &#039;&#039;&#039;Rare Dragon &amp;amp; Rare Drake&#039;&#039;&#039; (Pre-statted fire breathers)&lt;br /&gt;
** &#039;&#039;&#039;Rare White Wyrm&#039;&#039;&#039; (Pre-statted cold-magic tank)&lt;br /&gt;
** &#039;&#039;&#039;Rare Nightmare &amp;amp; Rare Fire Steed&#039;&#039;&#039; (Pre-statted magical mounts)&lt;br /&gt;
** &#039;&#039;&#039;Rare Hiryu&#039;&#039;&#039; (Pre-statted physical bruiser)&lt;br /&gt;
** &#039;&#039;&#039;Rare Giant Beetle&#039;&#039;&#039; (High-stat pack bug)&lt;br /&gt;
** &#039;&#039;&#039;Rare Swamp Dragon&#039;&#039;&#039; (High-stat damage-reduction warrior mount)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒææ Tier 2: The &amp;quot;Legendary&amp;quot; Tier ==&lt;br /&gt;
Finding a Legendary is a monumental event. Unlike Rares, Legendaries completely break the rules of normal Animal Training. They have customized control slot costs and intrinsic perks (like immunities and built-in armor ignore) that they shouldn&#039;t legally have!&lt;br /&gt;
&lt;br /&gt;
=== 1. The Legendary Lesser Hiryu ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Physical DPS Benchmark&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Natively spawns with &amp;lt;code&amp;gt;Armor Ignore&amp;lt;/code&amp;gt;. When combined with the Hiryu &amp;lt;code&amp;gt;Grasping Claw&amp;lt;/code&amp;gt; ability (which shreds enemy physical resistance), training this from 2 to 5 slots yields the most lethal independent physical beast in the game.&lt;br /&gt;
&lt;br /&gt;
=== 2. The Legendary Rune Beetle ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 4 &#039;&#039;(Standard is 3)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Debuff-Tank&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; It natively spawns with a massive &#039;&#039;&#039;700-850 Base HP pool&#039;&#039;&#039;. This allows it to physically stand toe-to-toe with Mythic Bosses without dying instantly while permanently casting &amp;lt;code&amp;gt;Rune Corruption&amp;lt;/code&amp;gt; to halve the boss&#039;s elemental shields!&lt;br /&gt;
&lt;br /&gt;
=== 3. The Legendary Najasaurus ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Toxic Brawler&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Natively spawns with a mathematically perfect &#039;&#039;&#039;100% Poison Immunity&#039;&#039;&#039;. When fighting mythic bosses that spit lethal Poison AoEs (like Malakar), this snake is the absolutely mandatory tank.&lt;br /&gt;
&lt;br /&gt;
=== 4. The Legendary Ossein Ram ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Hybrid Boss Leech&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Inherently possesses &amp;lt;code&amp;gt;Necromage&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;LifeLeech&amp;lt;/code&amp;gt;. It will constantly sustain its own health pool via powerful leeching bites while firing necrosis magic into bosses.&lt;br /&gt;
&lt;br /&gt;
=== 5. The Legendary Frenzied Ostard (Chocobo) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Glass Cannon Sweeper&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Spawns exactly at 1-Slot and possesses the &amp;lt;code&amp;gt;Frenzied Whirlwind&amp;lt;/code&amp;gt; splash-damage ability. Pouring 6,000 custom training points into a 1-slot mount turns it into a hyper-fast AoE clearing blender.&lt;br /&gt;
&lt;br /&gt;
=== 6. The Legendary Triton ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The High-Seas Bruiser&lt;br /&gt;
* &#039;&#039;&#039;How to Find:&#039;&#039;&#039; Only drops when rolling standard Tritons during deep ocean Leviathan encounters or high-end SOS Bottles.&lt;br /&gt;
&lt;br /&gt;
=== 7. The Legendary Greater Dragon ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 5 &#039;&#039;(Locked)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Unbreakable Physical Wall&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Near immunity to Fire damage, immense out-of-the-box base HP (1200+), and native &amp;lt;code&amp;gt;Bleed&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Armor Ignore&amp;lt;/code&amp;gt;. Cannot be trained further.&lt;br /&gt;
&lt;br /&gt;
=== 8. The Legendary Polar Bear ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Pure Defensive Tank Project&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; A completely blank slate starting at 2 slots, designed to have 4,500 training points injected directly into making it an unbreakable wall.&lt;br /&gt;
&lt;br /&gt;
=== 9. The Legendary Nightmare / Bake Kitsune ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; Magical Hit-and-Run Mounts&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Excellent base Magery and Intelligence. Designed specifically to be trained into 5-slot mobile harassing casters for PvP.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒö« Tier 3: The &amp;quot;Exotic&amp;quot; Tier ==&lt;br /&gt;
Exotics do not spawn organically. To tame one, you must find an &#039;&#039;&#039;Exotic Summoning Crystal&#039;&#039;&#039;. These incredibly rare shards only drop from Champion Spawns or Mythic Bosses. Smashing the crystal safely in your backpack releases a completely randomized Exotic beast into the world for you to tame.&lt;br /&gt;
&lt;br /&gt;
Exotics are wildly unnatural creatures that fill purely magical and utilitarian holes in the taming ecosystem.&lt;br /&gt;
&lt;br /&gt;
=== The Specialist Exotics ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1. The Exotic Mana-Wisp (3-Slots):&#039;&#039;&#039; The Arcane Battery. Deals 0 physical DPS, but constantly pulses a radiant magical aura restoring raw Mana directly to you and your party.&lt;br /&gt;
* &#039;&#039;&#039;2. The Exotic Greater Dragon (5-SlotsLocked):&#039;&#039;&#039; Hovering Artillery. Its physical strength has been severely crippled, but it spawns with nearly 1,100 Base Intelligence to absolutely crush bosses with magic.&lt;br /&gt;
* &#039;&#039;&#039;3. The Exotic Rideable Dragon (4-slots):&#039;&#039;&#039; The Field-Sweeping Mount. Capable of triggering massive AoE elemental blasts when the player dismounts.&lt;br /&gt;
&lt;br /&gt;
=== The Bestiary Exotics ===&lt;br /&gt;
&#039;&#039;(These Exotics also randomly hatch from crystals and offer wholly unique elemental and magical profiles unavailable in the wild)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Exotic Ancient Hellhound&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Eowmu&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Evil Unicorn &amp;amp; Good Unicorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Shadow Spider&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Skeletal Cat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Windrunner&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Sphynx&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Manticore&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Exotic Gryphon&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=78</id>
		<title>Custom Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=78"/>
		<updated>2026-04-11T18:59:35Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the definitive guide on the Age of Sosaria Taming Ecosystem. Unlike standard shards where everyone runs around with the exact same Greater Dragon, our shard features a highly customized, deep meta built into three distinct tiers of custom pets: &#039;&#039;Rares, Legendaries, and Exotics&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Here is exactly how the mechanics work, how to find them, and what they do.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒÄ▓ System Mechanics: The Spawn Rates ==&lt;br /&gt;
Rares and Legendaries do not have their own spawn locations. Instead, they seamlessly hijack the spawn chance of standard creatures in the wild:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Rare Roll (5% Chance):&#039;&#039;&#039; Every time a standard tameable beast (like a Cu Sidhe, Drake, or Rune Beetle) spawns in the world, there is a 5% chance it will magically mutate into a &amp;quot;Rare&amp;quot; variant.&lt;br /&gt;
* &#039;&#039;&#039;The Legendary Roll (1% Chance):&#039;&#039;&#039; Every time a standard tameable beast attempts to spawn, there is an ultra-rare 1% chance it mutates into a &amp;quot;Legendary&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
NOTE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Exotics&#039;&#039; bypass this system entirely and are acquired exclusively through endgame boss loot drops.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒîƒ Tier 1: The &amp;quot;Rare&amp;quot; Tier ==&lt;br /&gt;
Rare pets exist as massive quality-of-life skips for standard Tamers. They are not mechanically different from their standard counterparts, but they spawn with heavily bloated base stats and skills.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; Skip the Macro Grind.&lt;br /&gt;
* &#039;&#039;&#039;What it means:&#039;&#039;&#039; Taming a Rare Rune Beetle essentially gives you a pet that is theoretically already trained to level 3 out of the box. It possesses higher health and pre-capped skills compared to a wild normal bug.&lt;br /&gt;
* &#039;&#039;&#039;Who has Rares?&#039;&#039;&#039; Nightmares, Fire Steeds, Dragons, Drakes, White Wyrms, Cu Sidhes, Giant Beetles, Rune Beetles, Hiryus, and Swamp Dragons all have a pre-statted Rare variant.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒææ Tier 2: The &amp;quot;Legendary&amp;quot; Tier ==&lt;br /&gt;
Finding a Legendary is a monumental event. Unlike Rares, Legendaries completely break the rules of normal Animal Training. They have customized control slot costs and intrinsic perks (like immunities and built-in armor ignore) that they shouldn&#039;t legally have!&lt;br /&gt;
&lt;br /&gt;
=== 1. The Legendary Lesser Hiryu ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Physical DPS Benchmark&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Natively spawns with &amp;lt;code&amp;gt;Armor Ignore&amp;lt;/code&amp;gt;. When combined with the Hiryu &amp;lt;code&amp;gt;Grasping Claw&amp;lt;/code&amp;gt; ability (which shreds enemy physical resistance), training this from 2 to 5 slots yields the most lethal independent physical beast in the game.&lt;br /&gt;
&lt;br /&gt;
=== 2. The Legendary Najasaurus ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Toxic Brawler&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Natively spawns with a mathematically perfect &#039;&#039;&#039;100% Poison Immunity&#039;&#039;&#039;. When fighting mythic bosses that spit lethal Poison AoEs (like Malakar), this snake is the absolutely mandatory tank.&lt;br /&gt;
&lt;br /&gt;
=== 3. The Legendary Ossein Ram ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Hybrid Boss Leech&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Inherently possesses &amp;lt;code&amp;gt;Necromage&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;LifeLeech&amp;lt;/code&amp;gt;. It will constantly sustain its own health pool via powerful leeching bites while firing necrosis magic into bosses.&lt;br /&gt;
&lt;br /&gt;
=== 4. The Legendary Frenzied Ostard (Chocobo) ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Glass Cannon Sweeper&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Spawns exactly at 1-Slot and possesses the &amp;lt;code&amp;gt;Frenzied Whirlwind&amp;lt;/code&amp;gt; splash-damage ability. Pouring 6,000 custom training points into a 1-slot mount turns it into a hyper-fast AoE clearing blender.&lt;br /&gt;
&lt;br /&gt;
=== 5. The Legendary Triton ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The High-Seas Bruiser&lt;br /&gt;
* &#039;&#039;&#039;How to Find:&#039;&#039;&#039; Only drops when rolling standard Tritons during deep ocean Leviathan encounters or high-end SOS Bottles.&lt;br /&gt;
&lt;br /&gt;
=== 6. The Legendary Greater Dragon ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 5 &#039;&#039;(Locked)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Unbreakable Physical Wall&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Near immunity to Fire damage, immense out-of-the-box base HP (1200+), and native &amp;lt;code&amp;gt;Bleed&amp;lt;/code&amp;gt; / &amp;lt;code&amp;gt;Armor Ignore&amp;lt;/code&amp;gt;. Cannot be trained further.&lt;br /&gt;
&lt;br /&gt;
=== 7. The Legendary Polar Bear ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Pure Defensive Tank Project&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; A completely blank slate starting at 2 slots, designed to have 4,500 training points injected directly into making it an unbreakable wall.&lt;br /&gt;
&lt;br /&gt;
=== 8. The Legendary Nightmare / Bake Kitsune ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; Magical Hit-and-Run Mounts&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Excellent base Magery and Intelligence. Designed specifically to be trained into 5-slot mobile harassing casters for PvP.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== ≡ƒö« Tier 3: The &amp;quot;Exotic&amp;quot; Tier ==&lt;br /&gt;
Exotics do not spawn organically. To tame one, you must find an &#039;&#039;&#039;Exotic Summoning Crystal&#039;&#039;&#039;. These incredibly rare shards only drop from Champion Spawns or Mythic Bosses. Smashing the crystal safely in your backpack releases a completely randomized Exotic beast into the world for you to tame.&lt;br /&gt;
&lt;br /&gt;
Exotics are wildly unnatural creatures that fill purely magical and utilitarian holes in the taming ecosystem.&lt;br /&gt;
&lt;br /&gt;
=== 1. The Exotic Mana-Wisp ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 3&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Arcane Battery&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; This pet deals almost zero physical DPS. However, it constantly pulses a radiant magical aura that directly restores chunks of Mana to you and your party members during combat.&lt;br /&gt;
&lt;br /&gt;
=== 2. The Exotic Greater Dragon ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 5 &#039;&#039;(Locked)&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Hovering Artillery&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Its physical strength has been severely crippled, but it spawns with nearly 1,100 Base Intelligence. It hovers on the edge of the battlefield dropping massive spell combinations onto bosses.&lt;br /&gt;
&lt;br /&gt;
=== 3. The Exotic Rideable Dragon ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Base Slots:&#039;&#039;&#039; 4&lt;br /&gt;
* &#039;&#039;&#039;The Niche:&#039;&#039;&#039; The Field-Sweeping Mount&lt;br /&gt;
* &#039;&#039;&#039;Intrinsic Perks:&#039;&#039;&#039; Capable of triggering massive AoE elemental blasts when the player dismounts, heavily damaging grouped-up mobs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Note: Countless other bizarre Exotics like Manticores, Gryphons, and Shadow Spiders can also randomly hatch from the Summoning Crystal!)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=77</id>
		<title>Custom Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=77"/>
		<updated>2026-04-11T18:56:45Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;========================================================================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
AGE OF SOSARIA: THE CUSTOM PETS WIKI&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========================================================================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to the definitive guide on the Age of Sosaria Taming Ecosystem. &lt;br /&gt;
&lt;br /&gt;
Unlike standard shards where everyone runs around with the exact same &lt;br /&gt;
&lt;br /&gt;
Greater Dragon, our shard features a highly customized, deep meta built &lt;br /&gt;
&lt;br /&gt;
into three distinct tiers of custom pets: Rares, Legendaries, and Exotics. &lt;br /&gt;
&lt;br /&gt;
Here is exactly how the mechanics work, how to find them, and what they do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SYSTEM MECHANICS: THE SPAWN RATES&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;------------------------------------------------------------------------&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rares and Legendaries do not have their own spawn locations. Instead, &lt;br /&gt;
&lt;br /&gt;
they seamlessly hijack the spawn chance of standard creatures in the wild.&lt;br /&gt;
&lt;br /&gt;
- THE RARE ROLL (5% Chance): Every time a standard tameable beast &lt;br /&gt;
&lt;br /&gt;
┬á (like a Cu Sidhe, Drake, or Rune Beetle) spawns in the world, there &lt;br /&gt;
&lt;br /&gt;
┬á is a 5% chance it will magically mutate into a &amp;quot;Rare&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
- THE LEGENDARY ROLL (1% Chance): Every time a standard tameable beast &lt;br /&gt;
&lt;br /&gt;
┬á attempts to spawn, there is an ultra-rare 1% chance it mutates into &lt;br /&gt;
&lt;br /&gt;
┬á a &amp;quot;Legendary&amp;quot; variant. &lt;br /&gt;
&lt;br /&gt;
Exotics bypass this system entirely and are acquired exclusively through &lt;br /&gt;
&lt;br /&gt;
endgame Loot mechanics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========================================================================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TIER 1: THE &amp;quot;RARE&amp;quot; TIER (Quality of Life)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========================================================================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rare pets exist as massive quality-of-life skips for standard Tamers. &lt;br /&gt;
&lt;br /&gt;
They are not mechanically different from their standard counterparts, &lt;br /&gt;
&lt;br /&gt;
but they spawn with heavily bloated base stats and skills. &lt;br /&gt;
&lt;br /&gt;
- The Niche: Skip the Macro Grind.&lt;br /&gt;
&lt;br /&gt;
- What it means: Taming a Rare Rune Beetle essentially gives you a pet &lt;br /&gt;
&lt;br /&gt;
┬á that is theoretically already trained to level 3 out of the box. It &lt;br /&gt;
&lt;br /&gt;
┬á possesses higher health and pre-capped skills compared to a wild bug. &lt;br /&gt;
&lt;br /&gt;
- Who has Rares? Nightmares, Fire Steeds, Dragons, Drakes, White Wyrms, &lt;br /&gt;
&lt;br /&gt;
┬á Cu Sidhes, Giant Beetles, Rune Beetles, Hiryus, and Swamp Dragons all &lt;br /&gt;
&lt;br /&gt;
┬á have a Rare variant. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========================================================================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TIER 2: THE &amp;quot;LEGENDARY&amp;quot; TIER (Meta-Defining Shifts)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========================================================================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finding a Legendary is a monumental event. Unlike Rares, Legendaries &lt;br /&gt;
&lt;br /&gt;
completely break the rules of normal Animal Training. They have &lt;br /&gt;
&lt;br /&gt;
customized control slot costs and intrinsic perks (like immunities and &lt;br /&gt;
&lt;br /&gt;
built-in armor ignore) that they shouldn&#039;t legally have!&lt;br /&gt;
&lt;br /&gt;
1. THE LEGENDARY LESSER HIRYU&lt;br /&gt;
&lt;br /&gt;
┬á - Base Slots: 2&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: The Physical DPS Benchmark&lt;br /&gt;
&lt;br /&gt;
┬á - Intrinsic Perks: Natively spawns with &#039;Armor Ignore&#039;. When combined &lt;br /&gt;
&lt;br /&gt;
┬á ┬á with the Hiryu &#039;Grasping Claw&#039; ability (which shreds enemy physical &lt;br /&gt;
&lt;br /&gt;
┬á ┬á resistance), training this from 2 to 5 slots yields the most lethal &lt;br /&gt;
&lt;br /&gt;
┬á ┬á independent physical beast in the game.&lt;br /&gt;
&lt;br /&gt;
2. THE LEGENDARY NAJASAURUS&lt;br /&gt;
&lt;br /&gt;
┬á - Base Slots: 2&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: The Toxic Brawler&lt;br /&gt;
&lt;br /&gt;
┬á - Intrinsic Perks: Natively spawns with a mathematically perfect 100% &lt;br /&gt;
&lt;br /&gt;
┬á ┬á Poison Immunity. When fighting bosses that spit lethal Poison AoEs &lt;br /&gt;
&lt;br /&gt;
┬á ┬á (like Malakar), this snake is the mandatory tank.&lt;br /&gt;
&lt;br /&gt;
3. THE LEGENDARY OSSEIN RAM&lt;br /&gt;
&lt;br /&gt;
┬á - Base Slots: 3&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: The Hybrid Boss Leech&lt;br /&gt;
&lt;br /&gt;
┬á - Intrinsic Perks: Inherently possesses Necromage and LifeLeech. It &lt;br /&gt;
&lt;br /&gt;
┬á ┬á will constantly sustain its own health pool via powerful leeching &lt;br /&gt;
&lt;br /&gt;
┬á ┬á bites while firing necrosis magic into bosses.&lt;br /&gt;
&lt;br /&gt;
4. THE LEGENDARY FRENZIED OSTARD (Chocobo)&lt;br /&gt;
&lt;br /&gt;
┬á - Base Slots: 1&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: The Glass Cannon Sweeper&lt;br /&gt;
&lt;br /&gt;
┬á - Intrinsic Perks: Spawns exactly at 1-Slot and possesses the &lt;br /&gt;
&lt;br /&gt;
┬á ┬á &#039;Frenzied Whirlwind&#039; splash-damage ability. Pouring 6,000 custom &lt;br /&gt;
&lt;br /&gt;
┬á ┬á training points into a 1-slot mount turns it into a hyper-fast &lt;br /&gt;
&lt;br /&gt;
┬á ┬á clearing blender.&lt;br /&gt;
&lt;br /&gt;
5. THE LEGENDARY TRITON&lt;br /&gt;
&lt;br /&gt;
┬á - Base Slots: 2&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: The High-Seas Bruiser&lt;br /&gt;
&lt;br /&gt;
┬á - How to Find: Only drops when rolling standard Tritons during deep &lt;br /&gt;
&lt;br /&gt;
┬á ┬á ocean Leviathan encounters or high-end SOS Bottles. &lt;br /&gt;
&lt;br /&gt;
6. THE LEGENDARY GREATER DRAGON&lt;br /&gt;
&lt;br /&gt;
┬á - Base Slots: 5 (Locked)&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: The Unbreakable Physical Wall&lt;br /&gt;
&lt;br /&gt;
┬á - Intrinsic Perks: Near immunity to Fire damage, immense out-of-the-box &lt;br /&gt;
&lt;br /&gt;
┬á ┬á base HP (1200+), and native Bleed/Armor Ignore. Cannot be trained further.&lt;br /&gt;
&lt;br /&gt;
7. THE LEGENDARY POLAR BEAR&lt;br /&gt;
&lt;br /&gt;
┬á - Base Slots: 2&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: The Pure Defensive Tank Project&lt;br /&gt;
&lt;br /&gt;
┬á - Intrinsic Perks: A completely blank slate starting at 2 slots, &lt;br /&gt;
&lt;br /&gt;
┬á ┬á designed to have 4,500 training points injected directly into making &lt;br /&gt;
&lt;br /&gt;
┬á ┬á it an unbreakable wall. &lt;br /&gt;
&lt;br /&gt;
8. THE LEGENDARY NIGHTMARE / BAKE KITSUNE&lt;br /&gt;
&lt;br /&gt;
┬á - Base Slots: 2&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: Magical Hit-and-Run Mounts&lt;br /&gt;
&lt;br /&gt;
┬á - Intrinsic Perks: Excellent base Magery and Intelligence. Designed &lt;br /&gt;
&lt;br /&gt;
┬á ┬á specifically to be trained into 5-slot mobile harassing units for PvP.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========================================================================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
TIER 3: THE &amp;quot;EXOTIC&amp;quot; TIER&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;========================================================================&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Exotics do not spawn organically. To tame one, you must find an &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Exotic Summoning Crystal.&amp;quot; These incredibly rare crystals only drop &lt;br /&gt;
&lt;br /&gt;
from Champion Spawns or Mythic Bosses. Smashing the crystal safely in &lt;br /&gt;
&lt;br /&gt;
your backpack releases a completely randomized Exotic beast into the &lt;br /&gt;
&lt;br /&gt;
world for you to tame. &lt;br /&gt;
&lt;br /&gt;
Exotics are completely unnatural creatures that fill purely magical and &lt;br /&gt;
&lt;br /&gt;
utilitarian holes in the taming ecosystem.&lt;br /&gt;
&lt;br /&gt;
1. THE EXOTIC MANA-WISP&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: The Arcane Battery&lt;br /&gt;
&lt;br /&gt;
┬á - Intrinsic Perks: This pet deals almost zero physical DPS. However, &lt;br /&gt;
&lt;br /&gt;
┬á ┬á it constantly pulses a radiant magical aura that directly restores &lt;br /&gt;
&lt;br /&gt;
┬á ┬á chunks of Mana to you and your party members during combat.&lt;br /&gt;
&lt;br /&gt;
2. THE EXOTIC GREATER DRAGON&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: The Hovering Artillery&lt;br /&gt;
&lt;br /&gt;
┬á - Intrinsic Perks: Locked to 5-slots. Its physical strength has been &lt;br /&gt;
&lt;br /&gt;
┬á ┬á severely crippled, but it spawns with nearly 1,100 Base Intelligence. &lt;br /&gt;
&lt;br /&gt;
┬á ┬á It hovers on the edge of the battlefield dropping massive spell &lt;br /&gt;
&lt;br /&gt;
┬á ┬á combinations onto bosses. &lt;br /&gt;
&lt;br /&gt;
3. THE EXOTIC RIDEABLE DRAGON&lt;br /&gt;
&lt;br /&gt;
┬á - The Niche: The Field-Sweeping Mount&lt;br /&gt;
&lt;br /&gt;
┬á - Intrinsic Perks: Capable of triggering massive AoE elemental blasts &lt;br /&gt;
&lt;br /&gt;
┬á ┬á when dismounting, heavily damaging grouped-up mobs.&lt;br /&gt;
&lt;br /&gt;
(Note: Countless other bizarre Exotics like Manticores, Gryphons, and &lt;br /&gt;
&lt;br /&gt;
Shadow Spiders can also randomly hatch from the Summoning Crystal!)&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=76</id>
		<title>Custom Pets</title>
		<link rel="alternate" type="text/html" href="https://wiki.ageofsosaria.com/index.php?title=Custom_Pets&amp;diff=76"/>
		<updated>2026-04-11T18:55:11Z</updated>

		<summary type="html">&lt;p&gt;Adezaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the definitive guide on the Age of Sosaria Taming Ecosystem.&lt;br /&gt;
&lt;br /&gt;
Unlike standard shards where everyone runs around with the exact same Greater Dragon, our shard features a highly customized, deep meta built into three distinct tiers of custom pets: Rares, Legendaries, and Exotics.&lt;br /&gt;
&lt;br /&gt;
Here is exactly how the mechanics work, how to find them, and what they do.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
≡ƒÄ▓ System Mechanics: The Spawn Rates&lt;br /&gt;
&lt;br /&gt;
Rares and Legendaries do not have their own spawn locations. Instead, they seamlessly hijack the spawn chance of standard creatures in the wild:&lt;br /&gt;
&lt;br /&gt;
The Rare Roll (5% Chance): Every time a standard tameable beast (like a Cu Sidhe, Drake, or Rune Beetle) spawns in the world, there is a 5% chance it will magically mutate into a &amp;quot;Rare&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
The Legendary Roll (1% Chance): Every time a standard tameable beast attempts to spawn, there is an ultra-rare 1% chance it mutates into a &amp;quot;Legendary&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
&amp;gt; [!NOTE]&lt;br /&gt;
&lt;br /&gt;
&amp;gt; *Exotics* bypass this system entirely and are acquired exclusively through endgame boss loot drops.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
≡ƒîƒ Tier 1: The &amp;quot;Rare&amp;quot; Tier (Quality of Life)&lt;br /&gt;
&lt;br /&gt;
Rare pets exist as massive quality-of-life skips for standard Tamers. They are not mechanically different from their standard counterparts, but they spawn with heavily bloated base stats and skills.&lt;br /&gt;
&lt;br /&gt;
The Niche: Skip the Macro Grind.&lt;br /&gt;
&lt;br /&gt;
What it means: Taming a Rare Rune Beetle essentially gives you a pet that is theoretically already trained to level 3 out of the box. It possesses higher health and pre-capped skills compared to a wild normal bug.&lt;br /&gt;
&lt;br /&gt;
Who has Rares? Nightmares, Fire Steeds, Dragons, Drakes, White Wyrms, Cu Sidhes, Giant Beetles, Rune Beetles, Hiryus, and Swamp Dragons all have a pre-statted Rare variant.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
≡ƒææ Tier 2: The &amp;quot;Legendary&amp;quot; Tier (Meta-Defining Shifts)&lt;br /&gt;
&lt;br /&gt;
Finding a Legendary is a monumental event. Unlike Rares, Legendaries completely break the rules of normal Animal Training. They have customized control slot costs and intrinsic perks (like immunities and built-in armor ignore) that they shouldn&#039;t legally have!&lt;br /&gt;
&lt;br /&gt;
1. The Legendary Lesser Hiryu&lt;br /&gt;
&lt;br /&gt;
Base Slots: 2&lt;br /&gt;
&lt;br /&gt;
The Niche: The Physical DPS Benchmark&lt;br /&gt;
&lt;br /&gt;
Intrinsic Perks: Natively spawns with `Armor Ignore`. When combined with the Hiryu `Grasping Claw` ability (which shreds enemy physical resistance), training this from 2 to 5 slots yields the most lethal independent physical beast in the game.&lt;br /&gt;
&lt;br /&gt;
2. The Legendary Najasaurus&lt;br /&gt;
&lt;br /&gt;
Base Slots: 2&lt;br /&gt;
&lt;br /&gt;
The Niche: The Toxic Brawler&lt;br /&gt;
&lt;br /&gt;
Intrinsic Perks: Natively spawns with a mathematically perfect 100% Poison Immunity. When fighting mythic bosses that spit lethal Poison AoEs (like Malakar), this snake is the absolutely mandatory tank.&lt;br /&gt;
&lt;br /&gt;
3. The Legendary Ossein Ram&lt;br /&gt;
&lt;br /&gt;
Base Slots: 3&lt;br /&gt;
&lt;br /&gt;
The Niche: The Hybrid Boss Leech&lt;br /&gt;
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Intrinsic Perks: Inherently possesses `Necromage` and `LifeLeech`. It will constantly sustain its own health pool via powerful leeching bites while firing necrosis magic into bosses.&lt;br /&gt;
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4. The Legendary Frenzied Ostard (Chocobo)&lt;br /&gt;
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Base Slots: 1&lt;br /&gt;
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The Niche: The Glass Cannon Sweeper&lt;br /&gt;
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Intrinsic Perks: Spawns exactly at 1-Slot and possesses the `Frenzied Whirlwind` splash-damage ability. Pouring 6,000 custom training points into a 1-slot mount turns it into a hyper-fast AoE clearing blender.&lt;br /&gt;
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5. The Legendary Triton&lt;br /&gt;
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Base Slots: 2&lt;br /&gt;
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The Niche: The High-Seas Bruiser&lt;br /&gt;
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How to Find: Only drops when rolling standard Tritons during deep ocean Leviathan encounters or high-end SOS Bottles.&lt;br /&gt;
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6. The Legendary Greater Dragon&lt;br /&gt;
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Base Slots: 5 (Locked)&lt;br /&gt;
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The Niche: The Unbreakable Physical Wall&lt;br /&gt;
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Intrinsic Perks: Near immunity to Fire damage, immense out-of-the-box base HP (1200+), and native `Bleed` / `Armor Ignore`. Cannot be trained further.&lt;br /&gt;
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7. The Legendary Polar Bear&lt;br /&gt;
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Base Slots: 2&lt;br /&gt;
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The Niche: The Pure Defensive Tank Project&lt;br /&gt;
&lt;br /&gt;
Intrinsic Perks: A completely blank slate starting at 2 slots, designed to have 4,500 training points injected directly into making it an unbreakable wall.&lt;br /&gt;
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8. The Legendary Nightmare / Bake Kitsune&lt;br /&gt;
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Base Slots: 2&lt;br /&gt;
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The Niche: Magical Hit-and-Run Mounts&lt;br /&gt;
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Intrinsic Perks: Excellent base Magery and Intelligence. Designed specifically to be trained into 5-slot mobile harassing casters for PvP.&lt;br /&gt;
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---&lt;br /&gt;
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≡ƒö« Tier 3: The &amp;quot;Exotic&amp;quot; Tier (Crystal Summons)&lt;br /&gt;
&lt;br /&gt;
Exotics do not spawn organically. To tame one, you must find an Exotic Summoning Crystal. These incredibly rare shards only drop from Champion Spawns or Mythic Bosses. Smashing the crystal safely in your backpack releases a completely randomized Exotic beast into the world for you to tame.&lt;br /&gt;
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Exotics are wildly unnatural creatures that fill purely magical and utilitarian holes in the taming ecosystem.&lt;br /&gt;
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1. The Exotic Mana-Wisp&lt;br /&gt;
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Base Slots: 3&lt;br /&gt;
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The Niche: The Arcane Battery&lt;br /&gt;
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Intrinsic Perks: This pet deals almost zero physical DPS. However, it constantly pulses a radiant magical aura that directly restores chunks of Mana to you and your party members during combat.&lt;br /&gt;
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2. The Exotic Greater Dragon&lt;br /&gt;
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Base Slots: 5 (Locked)&lt;br /&gt;
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The Niche: The Hovering Artillery&lt;br /&gt;
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Intrinsic Perks: Its physical strength has been severely crippled, but it spawns with nearly 1,100 Base Intelligence. It hovers on the edge of the battlefield dropping massive spell combinations onto bosses.&lt;br /&gt;
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3. The Exotic Rideable Dragon&lt;br /&gt;
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Base Slots: 4&lt;br /&gt;
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The Niche: The Field-Sweeping Mount&lt;br /&gt;
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Intrinsic Perks: Capable of triggering massive AoE elemental blasts when the player dismounts, heavily damaging grouped-up mobs.&lt;br /&gt;
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(Note: Countless other bizarre Exotics like Manticores, Gryphons, and Shadow Spiders can also randomly hatch from the Summoning Crystal!)&lt;/div&gt;</summary>
		<author><name>Adezaris</name></author>
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